Commit graph

228 commits

Author SHA1 Message Date
Simon
f4494043fd Ensure intro vid can be skipped without having to press trigger first 2023-04-03 21:27:54 +01:00
Simon
387824ad1b Put version at the bottom of the main menu 2023-04-02 22:52:00 +01:00
Simon
7cb748b632 JKA: Some CVAR change to increase performance 2023-04-02 19:43:57 +01:00
Simon
688c2f2f6c Update open xr headers 2023-04-02 19:42:54 +01:00
Petr Bartos
0a09cfba0d Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa Fix menu haptics 2023-04-02 09:16:14 +01:00
Simon
a80a3b069e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit 7b06b7a8c0.
2023-04-01 09:51:50 +01:00
Petr Bartos
4b691c1174 Allow to skip cinematics also by triggers 2023-04-01 09:41:44 +01:00
Petr Bartos
5b1761a164 Fix use/crouch buttons on switched control schemes 2023-04-01 09:41:44 +01:00
Simon
f379e46b86 Camera shake fix part 2 2023-03-30 22:16:55 +01:00
Simon
cab34db234 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:45 +01:00
Petr Bartos
67cfd89d9a Fix virtual gun stock 2023-03-30 21:55:44 +01:00
Petr Bartos
a8c9e1155b Do not check angle on non-facing triggers 2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac Add angle check for triggers touched by hand 2023-03-30 21:54:57 +01:00
Simon
7b06b7a8c0 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3 Update to the VC+Elin weapons pack
includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Simon
2fb76f925c Lowered Stun Baton trigger velocity 2023-03-28 23:19:41 +01:00
Petr Bartos
6488aec127 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207 Add help to menu 2023-03-28 23:00:11 +01:00
Simon
723ab79a7d Split vr asset packs to avoid duplicates 2023-03-28 22:57:06 +01:00
Petr Bartos
1db3cc8002 Split vr asset packs to avoid duplicates 2023-03-28 22:53:04 +01:00
Simon
22c4d866b6 Hide force power aura when item selector is shown 2023-03-28 13:53:22 +01:00
Simon
6bf2956431 Slight adjustment to muzzle position based on whether scoped/two-handed 2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4 Slight tweak to NPC Combat 2023-03-28 13:53:22 +01:00
Simon
d6d6b7be23 Don't send roll to the server, this might be causing gradual roll drift 2023-03-28 09:49:19 +01:00
Simon
2be8bfef30 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3 Fix possible crash on JK2 2023-03-26 16:34:09 +01:00
Simon
c156c7cd79 JKO only build to prepare for release 2023-03-25 10:17:39 +00:00
Simon
3c97d7d54a Updated for EA build 0.7.6 2023-03-23 21:59:49 +00:00
Simon
ef7a6a6531 For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f Improve transition to scope so it more matches where the player is pointing 2023-03-22 22:12:48 +00:00
Simon
c950cb69cb Improved Trip Mine view model scale 2023-03-22 21:44:15 +00:00
Simon
31184c1f4a added a cvar for development weapon alignment toggle 2023-03-22 21:43:59 +00:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26 Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!

Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf Add missing code from JKO for enemy aim at player 2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6 Weapon Alignment 2023-03-20 21:33:54 +00:00
Simon
8a6e37b216 Fix crash with security camera on Artus Mine level 2023-03-19 10:53:12 +00:00
Simon
3a8b6c3a0b Ensure menu can be used if user has switched option buttons on Quest 2023-03-17 21:58:55 +00:00
Simon
93efed3b24 Corrected logic error with saber-lock hilt rendering scenario 2023-03-13 19:37:13 +00:00
Simon
7528b8dc40 Ensure hand is drawn if dual sabering, but holding a different weapon 2023-03-12 10:58:23 +00:00
Simon
a67dc074cb Draw sabers in correct position when in enemy lock
and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5 Fix force push/pull use when dual saber but holding other weapon 2023-03-12 10:48:31 +00:00
Simon
a457b17c19 Update AndroidManifest.xml 2023-03-12 10:18:09 +00:00
Simon
c110cd7bb2 Ensure force push and pull work with a single saber 2023-03-12 10:03:42 +00:00
Simon
0d5162626d Realistic Saber (dismemberment) 2023-03-12 10:03:25 +00:00
Simon
f46644c08c slight FOV warping in water 2023-03-11 23:28:38 +00:00