Petr Bartos
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e3524e8e48
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Add use haptic feedback; Fix use in 3rd person mode
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2023-04-02 09:16:00 +01:00 |
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Petr Bartos
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6d49f87150
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Do not check angle on non-facing triggers
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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926c64c691
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Add angle check for triggers touched by hand
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2023-03-30 21:50:11 +01:00 |
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Simon
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c4cc218f8b
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Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
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2023-03-29 22:44:50 +01:00 |
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Simon
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ac8ac8f6d9
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Update to credits (further changes pending)
also default gesture use to be on
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2023-03-05 16:13:44 +00:00 |
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Simon
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9e00445947
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@MuadDib's Improve-security-camera-controls
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2023-03-05 08:51:50 +00:00 |
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Simon
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b00d5053dd
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@MuadDib's Multi-hand-use-gesture
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2023-03-05 08:48:31 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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7821de9e7e
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Ensure controlling an NPC allows time for the view angles to be set correctly
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2023-01-26 22:03:41 +00:00 |
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Simon
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52061d9040
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Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
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2022-11-21 21:56:59 +00:00 |
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Simon
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73ea7a970d
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Motion controlled Force Push/Pull
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2022-11-07 23:57:10 +00:00 |
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Simon
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12d117f679
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Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
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2022-10-25 23:12:20 +01:00 |
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Simon
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4597b03873
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Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
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2022-09-18 16:37:21 +01:00 |
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