Simon
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d78ed1f40e
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Revert "AT-ST aiming using controller"
This reverts commit 3e5a27421e .
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2023-01-28 22:39:48 +00:00 |
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Simon
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e2902ca3f9
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Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
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2023-01-28 15:28:24 +00:00 |
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Simon
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bb423c1e37
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Removed a lot of unnecessary crud
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2023-01-27 18:51:25 +00:00 |
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Simon
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0d72a548ca
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Change makefiles to select appropriate openxr_loader at build time
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2023-01-27 14:49:23 +00:00 |
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Simon
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566da10ab6
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Build with optimisations in Release only
Thanks to @Emawind for showing me how to do this!
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2023-01-26 22:06:18 +00:00 |
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Simon
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49f758c7f9
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Update cg_camera.cpp
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2023-01-26 22:04:05 +00:00 |
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Simon
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7821de9e7e
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Ensure controlling an NPC allows time for the view angles to be set correctly
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2023-01-26 22:03:41 +00:00 |
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Simon
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9e138c64ce
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Ensure touches are reset correctly
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2023-01-26 22:02:43 +00:00 |
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Simon
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3e5a27421e
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AT-ST aiming using controller
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2023-01-26 22:02:07 +00:00 |
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Simon
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f19b230169
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Bit of camera tidy up
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2023-01-25 09:24:23 +00:00 |
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Simon
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3d22e95737
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Huge improvement to immersive cutscene camera control
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2023-01-24 18:52:10 +00:00 |
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Simon
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93f18988d4
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some hacking to try to make immersive cutscenes better
not great so far
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2023-01-23 22:49:03 +00:00 |
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Simon
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2538e8df30
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Fixed missing thumbstick click
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2023-01-21 20:27:37 +00:00 |
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Simon
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b86028588c
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Input refactoring
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2023-01-21 15:09:00 +00:00 |
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Simon
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059d131b8c
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Further standardisation of input
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2023-01-20 23:35:43 +00:00 |
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Simon
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d7844eb54b
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Making input more standardised
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2023-01-20 23:31:44 +00:00 |
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Simon
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fb59d40e3f
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g_TeamBeefDirectorsCut
some other very minor fixes at the same time
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2023-01-19 21:43:53 +00:00 |
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Simon
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15d08031db
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Scope handling improvements (@MuadDib)
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2023-01-19 21:23:29 +00:00 |
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Simon
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7578e39d67
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Scope Zooming (in and out) (@MuadDib)
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2023-01-19 21:16:20 +00:00 |
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Simon
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dad5ed29f7
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Fix for Pico thumbstick movement & fixed typo
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2023-01-18 21:55:47 +00:00 |
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Simon
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f0a6d673ee
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Prevent issues on start-up with Pico
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2023-01-17 22:38:30 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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6e61785dcd
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Fixed lifecycle so headset can go to sleep and app will resume without issue
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2022-12-18 23:12:11 +00:00 |
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Simon
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3d6af564c8
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Fixed screen distance setting
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2022-12-18 11:44:34 +00:00 |
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Simon
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5acd17a9df
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Fix config overwrite issue
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2022-12-17 19:44:32 +00:00 |
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Simon
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9bda989514
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Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
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2022-12-14 18:19:58 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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7d99f83ae9
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Fix Haptics
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2022-12-14 15:17:44 +00:00 |
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Simon
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c509e29ee1
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Full OpenXR compatibility
Including Pico 4 support!!
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2022-12-14 15:17:44 +00:00 |
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Simon
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9af30f39ba
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Set color space correctly
Now pretty much working - head tracking has some lag for some reason though
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2022-12-14 15:17:44 +00:00 |
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Simon
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d95f02dca2
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Most stuff working..
but looks pretty bad at the moment
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2022-12-14 15:17:43 +00:00 |
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Simon
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f650a3be1c
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Use Quad layer for screen - and get resolution correct
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2022-12-14 15:17:43 +00:00 |
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Simon
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2c00a2a40f
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We have visuals!!
OpenXR is now at least rendering the menu screen!
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2022-12-14 15:17:43 +00:00 |
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Simon
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6a61f24048
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early start on this OpenXR - doesn't build yet
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2022-12-14 15:17:43 +00:00 |
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Simon
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2cc54bc8bd
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Update to use gesture (@MuadDib)
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2022-12-14 14:45:51 +00:00 |
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Simon
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257382adcd
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Load last save game on respawn (@MuadDib)
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2022-11-30 19:23:00 +00:00 |
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Simon
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399e803068
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
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Simon
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cd9026c927
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Prevent gesture use skipping cutscenes or exiting security cameras
also don't allow weapon firing whilst showing item selector
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2022-11-30 17:52:57 +00:00 |
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Simon
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5781390a92
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Slight modifications to the force push/pull
use player's Chest as the distance calculation point and lowered the distance required to trigger.
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2022-11-27 14:51:19 +00:00 |
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Simon
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46f5441165
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Restore shiny saber by default
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2022-11-26 19:22:48 +00:00 |
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Simon
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bec2177392
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Bowcaster bolt direction fix (@MuadDib)
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2022-11-26 18:09:33 +00:00 |
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Simon
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f2c9a603b8
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Gesture based button / item triggering
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2022-11-26 15:38:50 +00:00 |
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Simon
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008e0ff44a
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Fix crash when using security camera
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2022-11-26 15:38:30 +00:00 |
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Simon
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a8a402288b
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Fix issue with muzzle flash only causing dlight in the left eye
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2022-11-26 10:14:13 +00:00 |
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Simon
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cd38d00cf8
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3rd Person Saber toggle options (@MuadDib)
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2022-11-25 23:35:49 +00:00 |
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Simon
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6ee8dcd2bc
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Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
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2022-11-25 23:25:37 +00:00 |
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Simon
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fe1216e84d
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Fix crouch for switched sticks
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2022-11-25 19:14:11 +00:00 |
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Simon
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96b8b4ebd5
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Proper fix for Yavin sky
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2022-11-25 19:06:25 +00:00 |
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Simon
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b942a64fc2
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Comfort Vignette (@MuadDib)
+ haptic intensity menu control
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2022-11-25 18:01:08 +00:00 |
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Simon
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0d3d244157
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Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
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2022-11-23 22:17:58 +00:00 |
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