- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
- made sure other force powers originate from off-hand
- switch 1st/3rd person using right stick when using saber
- if goggles equipped, then you can zoom in and out using right stick, and exit with B button
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based