Simon
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059d131b8c
|
Further standardisation of input
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2023-01-20 23:35:43 +00:00 |
|
Simon
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d7844eb54b
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Making input more standardised
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2023-01-20 23:31:44 +00:00 |
|
Simon
|
fb59d40e3f
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g_TeamBeefDirectorsCut
some other very minor fixes at the same time
|
2023-01-19 21:43:53 +00:00 |
|
Simon
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15d08031db
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Scope handling improvements (@MuadDib)
|
2023-01-19 21:23:29 +00:00 |
|
Simon
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7578e39d67
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Scope Zooming (in and out) (@MuadDib)
|
2023-01-19 21:16:20 +00:00 |
|
Simon
|
dad5ed29f7
|
Fix for Pico thumbstick movement & fixed typo
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2023-01-18 21:55:47 +00:00 |
|
Simon
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f0a6d673ee
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Prevent issues on start-up with Pico
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2023-01-17 22:38:30 +00:00 |
|
Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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6e61785dcd
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Fixed lifecycle so headset can go to sleep and app will resume without issue
|
2022-12-18 23:12:11 +00:00 |
|
Simon
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3d6af564c8
|
Fixed screen distance setting
|
2022-12-18 11:44:34 +00:00 |
|
Simon
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5acd17a9df
|
Fix config overwrite issue
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2022-12-17 19:44:32 +00:00 |
|
Simon
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f12753967c
|
Copy appropriate config file based on HMD type
this allows for a different r_gamma value on the Pico 4
|
2022-12-14 19:28:37 +00:00 |
|
Simon
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9bda989514
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Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
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2022-12-14 18:19:58 +00:00 |
|
Simon
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4b1e010ca0
|
Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
|
2022-12-14 15:17:44 +00:00 |
|
Simon
|
7d99f83ae9
|
Fix Haptics
|
2022-12-14 15:17:44 +00:00 |
|
Simon
|
c509e29ee1
|
Full OpenXR compatibility
Including Pico 4 support!!
|
2022-12-14 15:17:44 +00:00 |
|
Simon
|
9af30f39ba
|
Set color space correctly
Now pretty much working - head tracking has some lag for some reason though
|
2022-12-14 15:17:44 +00:00 |
|
Simon
|
d95f02dca2
|
Most stuff working..
but looks pretty bad at the moment
|
2022-12-14 15:17:43 +00:00 |
|
Simon
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f650a3be1c
|
Use Quad layer for screen - and get resolution correct
|
2022-12-14 15:17:43 +00:00 |
|
Simon
|
2c00a2a40f
|
We have visuals!!
OpenXR is now at least rendering the menu screen!
|
2022-12-14 15:17:43 +00:00 |
|
Simon
|
6a61f24048
|
early start on this OpenXR - doesn't build yet
|
2022-12-14 15:17:43 +00:00 |
|
Simon
|
2cc54bc8bd
|
Update to use gesture (@MuadDib)
|
2022-12-14 14:45:51 +00:00 |
|
Simon
|
257382adcd
|
Load last save game on respawn (@MuadDib)
|
2022-11-30 19:23:00 +00:00 |
|
Simon
|
399e803068
|
Restored original vanilla renderer and renamed current to rd-gles
|
2022-11-30 17:59:40 +00:00 |
|
Simon
|
cd9026c927
|
Prevent gesture use skipping cutscenes or exiting security cameras
also don't allow weapon firing whilst showing item selector
|
2022-11-30 17:52:57 +00:00 |
|
Simon
|
5781390a92
|
Slight modifications to the force push/pull
use player's Chest as the distance calculation point and lowered the distance required to trigger.
|
2022-11-27 14:51:19 +00:00 |
|
Simon
|
46f5441165
|
Restore shiny saber by default
|
2022-11-26 19:22:48 +00:00 |
|
Simon
|
bec2177392
|
Bowcaster bolt direction fix (@MuadDib)
|
2022-11-26 18:09:33 +00:00 |
|
Simon
|
693dbc210c
|
Menu correction and updated crawl text
|
2022-11-26 17:59:47 +00:00 |
|
Simon
|
f2c9a603b8
|
Gesture based button / item triggering
|
2022-11-26 15:38:50 +00:00 |
|
Simon
|
008e0ff44a
|
Fix crash when using security camera
|
2022-11-26 15:38:30 +00:00 |
|
Simon
|
a8a402288b
|
Fix issue with muzzle flash only causing dlight in the left eye
|
2022-11-26 10:14:13 +00:00 |
|
Simon
|
f5390bd8b4
|
Improved icon visibility
|
2022-11-26 09:23:58 +00:00 |
|
Simon
|
cd38d00cf8
|
3rd Person Saber toggle options (@MuadDib)
|
2022-11-25 23:35:49 +00:00 |
|
Simon
|
6ee8dcd2bc
|
Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
|
2022-11-25 23:25:37 +00:00 |
|
Simon
|
fe1216e84d
|
Fix crouch for switched sticks
|
2022-11-25 19:14:11 +00:00 |
|
Simon
|
96b8b4ebd5
|
Proper fix for Yavin sky
|
2022-11-25 19:06:25 +00:00 |
|
Simon
|
b942a64fc2
|
Comfort Vignette (@MuadDib)
+ haptic intensity menu control
|
2022-11-25 18:01:08 +00:00 |
|
Simon
|
0d3d244157
|
Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
|
2022-11-23 22:17:58 +00:00 |
|
Simon
|
52061d9040
|
Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
|
2022-11-21 21:56:59 +00:00 |
|
Simon
|
b9b10a9876
|
Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
|
2022-11-20 17:15:27 +00:00 |
|
Simon
|
c46603adf3
|
Fix for enemy aim when IRL crouch used (@MuadDib)
|
2022-11-18 21:06:46 +00:00 |
|
Simon
|
7b410f5867
|
Support for external haptics providers
|
2022-11-18 21:02:36 +00:00 |
|
Simon
|
077cfe159e
|
HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
|
2022-11-17 00:05:01 +00:00 |
|
Simon
|
85f642e9e7
|
Use primary hand direction/location as trigger for buttons
|
2022-11-16 22:34:41 +00:00 |
|
Simon
|
f014078518
|
Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
|
2022-11-16 21:30:19 +00:00 |
|
Simon
|
f179693772
|
Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
|
2022-11-16 21:28:08 +00:00 |
|
Simon
|
96f6be0be9
|
IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
|
2022-11-16 21:27:36 +00:00 |
|
Simon
|
c372dd455b
|
E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
|
2022-11-16 21:12:28 +00:00 |
|
Simon
|
d450d55dc8
|
Update JKVR_SurfaceView.cpp
|
2022-11-14 21:57:38 +00:00 |
|