Simon
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cab34db234
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Disable camera shake when charging a weapon's alt fire
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2023-03-30 22:06:45 +01:00 |
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Petr Bartos
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67cfd89d9a
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Fix virtual gun stock
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2023-03-30 21:55:44 +01:00 |
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Petr Bartos
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a8c9e1155b
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Do not check angle on non-facing triggers
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2023-03-30 21:55:23 +01:00 |
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Petr Bartos
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a4c3e89bac
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Add angle check for triggers touched by hand
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2023-03-30 21:54:57 +01:00 |
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Petr Bartos
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dc090cedec
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JKO mod menu warning
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2023-03-30 21:54:35 +01:00 |
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Simon
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7b06b7a8c0
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:53:58 +01:00 |
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Simon
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b06e1fb9f3
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Update to the VC+Elin weapons pack
includes a sweet new saber hilt
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2023-03-30 21:53:25 +01:00 |
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Simon
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2e968f80ce
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Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
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2023-03-29 22:45:13 +01:00 |
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Simon
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2fb76f925c
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Lowered Stun Baton trigger velocity
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2023-03-28 23:19:41 +01:00 |
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Petr Bartos
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6488aec127
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 23:01:24 +01:00 |
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Petr Bartos
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d0e5c6f207
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Add help to menu
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2023-03-28 23:00:11 +01:00 |
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Simon
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723ab79a7d
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Split vr asset packs to avoid duplicates
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2023-03-28 22:57:06 +01:00 |
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Petr Bartos
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1db3cc8002
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Split vr asset packs to avoid duplicates
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2023-03-28 22:53:04 +01:00 |
|
Simon
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22c4d866b6
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Hide force power aura when item selector is shown
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2023-03-28 13:53:22 +01:00 |
|
Simon
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6bf2956431
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Slight adjustment to muzzle position based on whether scoped/two-handed
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2023-03-28 13:53:22 +01:00 |
|
Simon
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a73db1ebd4
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Slight tweak to NPC Combat
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2023-03-28 13:53:22 +01:00 |
|
Simon
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439294c2ff
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Added simple readme and license
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2023-03-28 13:53:15 +01:00 |
|
Simon
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d6d6b7be23
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Don't send roll to the server, this might be causing gradual roll drift
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2023-03-28 09:49:19 +01:00 |
|
Simon
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2be8bfef30
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JKO - Ensure UseVR Position is only true when in first person
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2023-03-27 21:39:10 +01:00 |
|
Simon
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eeb239c2e3
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Fix possible crash on JK2
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2023-03-26 16:34:09 +01:00 |
|
Simon
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0b8e7ad820
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Copy mods to jk2demo if it exists
to resolve the issue with mods not being picked up from the base folder
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2023-03-25 15:36:01 +00:00 |
|
Simon
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c156c7cd79
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JKO only build to prepare for release
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2023-03-25 10:17:39 +00:00 |
|
Simon
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3c97d7d54a
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Updated for EA build 0.7.6
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2023-03-23 21:59:49 +00:00 |
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Simon
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ef7a6a6531
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For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
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2023-03-22 22:58:17 +00:00 |
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Simon
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e51b7b0c0f
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Improve transition to scope so it more matches where the player is pointing
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2023-03-22 22:12:48 +00:00 |
|
Simon
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c950cb69cb
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Improved Trip Mine view model scale
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2023-03-22 21:44:15 +00:00 |
|
Simon
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31184c1f4a
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added a cvar for development weapon alignment toggle
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2023-03-22 21:43:59 +00:00 |
|
Simon
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a0473a29e8
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Vince Crusty and Elin's VR Weapon Models
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2023-03-22 20:34:56 +00:00 |
|
Simon
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a51f6e058a
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Added a couple of packaged mods (see text file for credit details)
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2023-03-22 20:34:34 +00:00 |
|
Simon
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858c5b7f31
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Made stun baton a velocity triggered weapon
|
2023-03-22 20:34:12 +00:00 |
|
Simon
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d00d0a6a26
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Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-21 20:10:40 +00:00 |
|
Simon
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ec021f9b2e
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
|
Simon
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0517b987e2
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Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
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2023-03-20 22:15:58 +00:00 |
|
Simon
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1534cad9cf
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Add missing code from JKO for enemy aim at player
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2023-03-20 21:34:26 +00:00 |
|
Simon
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3fcbf553d6
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Weapon Alignment
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2023-03-20 21:33:54 +00:00 |
|
Simon
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8a6e37b216
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Fix crash with security camera on Artus Mine level
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2023-03-19 10:53:12 +00:00 |
|
Simon
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e500890d8c
|
Ragdoll menu options
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-17 21:59:40 +00:00 |
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Simon
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3a8b6c3a0b
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Ensure menu can be used if user has switched option buttons on Quest
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2023-03-17 21:58:55 +00:00 |
|
Simon
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636a579924
|
Saber realistic combat cvar name change
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-17 21:58:28 +00:00 |
|
Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
|
Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
|
Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
|
Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
|
Simon
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a457b17c19
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Update AndroidManifest.xml
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2023-03-12 10:18:09 +00:00 |
|
Simon
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c110cd7bb2
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Ensure force push and pull work with a single saber
|
2023-03-12 10:03:42 +00:00 |
|
Simon
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0d5162626d
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Realistic Saber (dismemberment)
|
2023-03-12 10:03:25 +00:00 |
|
Simon
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f46644c08c
|
slight FOV warping in water
|
2023-03-11 23:28:38 +00:00 |
|
Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
|
2023-03-11 20:20:20 +00:00 |
|
Simon
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0de97cb8e9
|
Fixed Model FOV in Character creation screen
|
2023-03-11 20:19:23 +00:00 |
|
Simon
|
c8fa750c6e
|
Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
|
2023-03-11 15:39:22 +00:00 |
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