Commit graph

237 commits

Author SHA1 Message Date
Simon
a573419a69 Attempted fix for save game crash
- Not really a proper fix, but might at least workaround it
2023-04-11 21:11:20 +01:00
Simon
174243590a Quick Save/Load in Selector
Haven't been able to test yet!
2023-04-11 21:11:19 +01:00
Grant Bagwell
ff98722c2a Forced for Extended Menu 2023-04-06 17:05:44 +01:00
Grant Bagwell
2da85ef369 TBDC Scales in Code 2023-04-06 17:05:44 +01:00
Simon Brown
e765341b7d Merge pull request #2 from DrBeef/TBDC
Team Beef Directors Cut
2023-04-06 10:02:42 +01:00
Simon
09ccbfdeea Switch to use Bummser's NPC file if TBDC is disabled 2023-04-06 09:59:31 +01:00
Simon
a1c6f4358b Update version to 1.0.0 for release 2023-04-06 08:39:39 +01:00
Simon
b49d0677f2 Prevent crash when throwing Saber
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Simon
4909917d16 Improved version string 2023-04-03 21:28:01 +01:00
Simon
f4494043fd Ensure intro vid can be skipped without having to press trigger first 2023-04-03 21:27:54 +01:00
Simon
387824ad1b Put version at the bottom of the main menu 2023-04-02 22:52:00 +01:00
Simon
7cb748b632 JKA: Some CVAR change to increase performance 2023-04-02 19:43:57 +01:00
Simon
688c2f2f6c Update open xr headers 2023-04-02 19:42:54 +01:00
Petr Bartos
0a09cfba0d Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa Fix menu haptics 2023-04-02 09:16:14 +01:00
Simon
a80a3b069e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit 7b06b7a8c0.
2023-04-01 09:51:50 +01:00
Petr Bartos
4b691c1174 Allow to skip cinematics also by triggers 2023-04-01 09:41:44 +01:00
Petr Bartos
5b1761a164 Fix use/crouch buttons on switched control schemes 2023-04-01 09:41:44 +01:00
Simon
f379e46b86 Camera shake fix part 2 2023-03-30 22:16:55 +01:00
Simon
cab34db234 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:45 +01:00
Petr Bartos
67cfd89d9a Fix virtual gun stock 2023-03-30 21:55:44 +01:00
Petr Bartos
a8c9e1155b Do not check angle on non-facing triggers 2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac Add angle check for triggers touched by hand 2023-03-30 21:54:57 +01:00
Simon
7b06b7a8c0 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3 Update to the VC+Elin weapons pack
includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Simon
2fb76f925c Lowered Stun Baton trigger velocity 2023-03-28 23:19:41 +01:00
Petr Bartos
6488aec127 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207 Add help to menu 2023-03-28 23:00:11 +01:00
Simon
723ab79a7d Split vr asset packs to avoid duplicates 2023-03-28 22:57:06 +01:00
Petr Bartos
1db3cc8002 Split vr asset packs to avoid duplicates 2023-03-28 22:53:04 +01:00
Simon
22c4d866b6 Hide force power aura when item selector is shown 2023-03-28 13:53:22 +01:00
Simon
6bf2956431 Slight adjustment to muzzle position based on whether scoped/two-handed 2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4 Slight tweak to NPC Combat 2023-03-28 13:53:22 +01:00
Simon
d6d6b7be23 Don't send roll to the server, this might be causing gradual roll drift 2023-03-28 09:49:19 +01:00
Simon
2be8bfef30 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3 Fix possible crash on JK2 2023-03-26 16:34:09 +01:00
Simon
c156c7cd79 JKO only build to prepare for release 2023-03-25 10:17:39 +00:00
Simon
3c97d7d54a Updated for EA build 0.7.6 2023-03-23 21:59:49 +00:00
Simon
ef7a6a6531 For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f Improve transition to scope so it more matches where the player is pointing 2023-03-22 22:12:48 +00:00
Simon
c950cb69cb Improved Trip Mine view model scale 2023-03-22 21:44:15 +00:00
Simon
31184c1f4a added a cvar for development weapon alignment toggle 2023-03-22 21:43:59 +00:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26 Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!

Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf Add missing code from JKO for enemy aim at player 2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6 Weapon Alignment 2023-03-20 21:33:54 +00:00
Simon
8a6e37b216 Fix crash with security camera on Artus Mine level 2023-03-19 10:53:12 +00:00