Simon
a573419a69
Attempted fix for save game crash
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- Not really a proper fix, but might at least workaround it
2023-04-11 21:11:20 +01:00
Simon
174243590a
Quick Save/Load in Selector
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Haven't been able to test yet!
2023-04-11 21:11:19 +01:00
Grant Bagwell
ff98722c2a
Forced for Extended Menu
2023-04-06 17:05:44 +01:00
Grant Bagwell
2da85ef369
TBDC Scales in Code
2023-04-06 17:05:44 +01:00
Simon Brown
e765341b7d
Merge pull request #2 from DrBeef/TBDC
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Team Beef Directors Cut
2023-04-06 10:02:42 +01:00
Simon
09ccbfdeea
Switch to use Bummser's NPC file if TBDC is disabled
2023-04-06 09:59:31 +01:00
Simon
a1c6f4358b
Update version to 1.0.0 for release
2023-04-06 08:39:39 +01:00
Simon
b49d0677f2
Prevent crash when throwing Saber
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seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Simon
4909917d16
Improved version string
2023-04-03 21:28:01 +01:00
Simon
f4494043fd
Ensure intro vid can be skipped without having to press trigger first
2023-04-03 21:27:54 +01:00
Simon
387824ad1b
Put version at the bottom of the main menu
2023-04-02 22:52:00 +01:00
Simon
7cb748b632
JKA: Some CVAR change to increase performance
2023-04-02 19:43:57 +01:00
Simon
688c2f2f6c
Update open xr headers
2023-04-02 19:42:54 +01:00
Petr Bartos
0a09cfba0d
Add use haptic feedback; Fix use in 3rd person mode
2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa
Fix menu haptics
2023-04-02 09:16:14 +01:00
Simon
a80a3b069e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
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This reverts commit 7b06b7a8c0
.
2023-04-01 09:51:50 +01:00
Petr Bartos
4b691c1174
Allow to skip cinematics also by triggers
2023-04-01 09:41:44 +01:00
Petr Bartos
5b1761a164
Fix use/crouch buttons on switched control schemes
2023-04-01 09:41:44 +01:00
Simon
f379e46b86
Camera shake fix part 2
2023-03-30 22:16:55 +01:00
Simon
cab34db234
Disable camera shake when charging a weapon's alt fire
2023-03-30 22:06:45 +01:00
Petr Bartos
67cfd89d9a
Fix virtual gun stock
2023-03-30 21:55:44 +01:00
Petr Bartos
a8c9e1155b
Do not check angle on non-facing triggers
2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac
Add angle check for triggers touched by hand
2023-03-30 21:54:57 +01:00
Simon
7b06b7a8c0
Removed the no-backface-culling for weapons as it is no longer needed
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used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3
Update to the VC+Elin weapons pack
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includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce
Turn the stun baton into an "always active" weapon
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movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Simon
2fb76f925c
Lowered Stun Baton trigger velocity
2023-03-28 23:19:41 +01:00
Petr Bartos
6488aec127
Fix subtitles rendering; Fix rendering of other centered texts
2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207
Add help to menu
2023-03-28 23:00:11 +01:00
Simon
723ab79a7d
Split vr asset packs to avoid duplicates
2023-03-28 22:57:06 +01:00
Petr Bartos
1db3cc8002
Split vr asset packs to avoid duplicates
2023-03-28 22:53:04 +01:00
Simon
22c4d866b6
Hide force power aura when item selector is shown
2023-03-28 13:53:22 +01:00
Simon
6bf2956431
Slight adjustment to muzzle position based on whether scoped/two-handed
2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4
Slight tweak to NPC Combat
2023-03-28 13:53:22 +01:00
Simon
d6d6b7be23
Don't send roll to the server, this might be causing gradual roll drift
2023-03-28 09:49:19 +01:00
Simon
2be8bfef30
JKO - Ensure UseVR Position is only true when in first person
2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3
Fix possible crash on JK2
2023-03-26 16:34:09 +01:00
Simon
c156c7cd79
JKO only build to prepare for release
2023-03-25 10:17:39 +00:00
Simon
3c97d7d54a
Updated for EA build 0.7.6
2023-03-23 21:59:49 +00:00
Simon
ef7a6a6531
For gesture force push / pull ensure palm is facing correct direction for correct force
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palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f
Improve transition to scope so it more matches where the player is pointing
2023-03-22 22:12:48 +00:00
Simon
c950cb69cb
Improved Trip Mine view model scale
2023-03-22 21:44:15 +00:00
Simon
31184c1f4a
added a cvar for development weapon alignment toggle
2023-03-22 21:43:59 +00:00
Simon
858c5b7f31
Made stun baton a velocity triggered weapon
2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26
Do-not-wrap-cursor-Do-not-switch-menu-controls
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Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e
Two handed saber improvement
2023-03-21 20:04:54 +00:00
Simon
0517b987e2
Fix missing muzzle flash in JKA
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Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf
Add missing code from JKO for enemy aim at player
2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6
Weapon Alignment
2023-03-20 21:33:54 +00:00
Simon
8a6e37b216
Fix crash with security camera on Artus Mine level
2023-03-19 10:53:12 +00:00