Simon
a21b683cc2
A number of fixes...
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- Fixed issue where sounds when using scope came from the wrong location
- Now walk direction when scoped is correct
- Walking when scoped won't cause horrible display jitering between scoped and unscoped views
- Fixed situation when NPC saber battles caused haptics to fire
2023-11-23 22:33:07 +00:00
Simon
959ee3b485
Revert "Allow wall running and some other moves while in first person"
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This reverts commit bb8c3bfa77
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2023-11-19 20:31:11 +00:00
Simon
f5a9e442dc
Fix "Force See" overlay being misaligned
2023-11-19 20:29:06 +00:00
Simon
e7667b063e
Allow slow movement while scoped
2023-11-19 20:13:41 +00:00
Simon
44511cddbc
fix android crash
2023-11-19 12:04:04 +00:00
Simon
2720f371d7
Version number update
2023-11-19 11:33:48 +00:00
Simon
ae51ef5f27
Small adjustments to make saber align better in JKA
2023-11-19 11:32:24 +00:00
Simon
bb8c3bfa77
Allow wall running and some other moves while in first person
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Hopefully this won't break anything!
2023-11-19 09:28:12 +00:00
Simon
11f6204ba5
vr_always_run cvar so player doesn't cycle move speeds on thumbstick
2023-11-18 17:51:31 +00:00
Simon
83bee3bbff
Multiple fixes
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- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Simon
3cec1ae469
Fix things being culled at the edges of view on Quest 3
2023-11-18 11:09:26 +00:00
Petr Bartos
0aaf76fa3b
Integration of NpcSP mod; MP map selection menu
2023-11-18 10:53:05 +00:00
Petr Bartos
3a4c6b9dea
New unlimited power cheat; fine tuning of force powers in cheat menu
2023-11-18 10:53:05 +00:00
Petr Bartos
b4ac0894e3
Improve level transition fix (not all powers are updatable)
2023-11-18 10:53:05 +00:00
Simon
b3145a91bf
Fix gaps at edges of view
2023-11-18 10:52:00 +00:00
Simon
bde091d6b2
Use correct framebuffer
2023-11-02 22:04:42 +00:00
Simon
e7f8770008
ST_QUICK_MENU
2023-11-02 21:50:04 +00:00
Simon
25987a5fb7
Revert "Move Speed selector on offhand radial quick menu"
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This reverts commit bc964e2ee0
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2023-11-02 21:48:19 +00:00
Petr Bartos
f819bc8918
Fix level progress in case all force powers are maxed
2023-11-02 21:47:24 +00:00
Petr Bartos
c3b4f55a0b
Fix disruptor zoom in JKA
2023-11-02 21:46:45 +00:00
Simon
3b8a9eac81
Fix crash on standalone when two handing weapons
2023-10-18 21:09:38 +01:00
Simon
bc964e2ee0
Move Speed selector on offhand radial quick menu
2023-09-28 21:29:51 +01:00
Simon
8a09007ad0
Multiple small changes:
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- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
572b6c5f8a
Reduce sensitivity of grip activation of selectors (better for Index users)
2023-08-13 15:09:53 +01:00
Simon
40eb55d0d3
Fix hand not showing in JKO when saber is thrown
2023-08-13 08:57:30 +01:00
Simon
2f024f77b0
fix issue loading game library running JK from another folder
2023-08-12 23:23:04 +01:00
Simon
572ae3f340
Look in current dir for game library
2023-08-12 20:19:47 +01:00
Simon
d28bd8aa9c
Fix missing intro movies on Quest
2023-08-12 15:25:36 +01:00
Simon
ca40a99ec1
Implement separate saber pitch adjustment
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it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
e5b561a46b
Revert "new cvar r_alwaysmaxlod for PCVR build"
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This reverts commit 8e7c1f69a4
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2023-08-08 20:29:41 +01:00
Simon
8e7c1f69a4
new cvar r_alwaysmaxlod for PCVR build
2023-08-06 17:37:42 +01:00
Simon
9387dea98f
Modified PCVR build to use 64 bit OpenAL
2023-08-06 17:36:27 +01:00
Simon
e2c4cfd015
Don't use vid_restart, get user to manually restart JKXR on video settings change
2023-08-05 18:15:52 +01:00
Simon
84f257ac60
Updated Beef Crawl & small menu/cvar tweaks
2023-08-04 11:37:17 +01:00
Simon
43503dbeff
Fixed shadow defaulting
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1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
b46da13606
Cloaking effect really doesn't work in VR
2023-08-03 07:47:09 +01:00
Simon
25d8ef18e1
Separate cvar cg_renderToTextureFX in two
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cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
7766547abc
FInal improvements to HUD text drawing
2023-08-01 18:39:05 +01:00
Simon
a1268d9045
Slight adjustment as to when to draw hand models
2023-08-01 18:22:19 +01:00
Simon
afaf887a47
Fix adjustment to weapon scopes for asymmetric fov HMDs
2023-07-31 22:57:24 +01:00
Simon
c01babfc1d
More unification of the two builds
2023-07-31 22:42:28 +01:00
Simon
2290193a95
Fix for HUD scaling with new projections
2023-07-31 22:42:04 +01:00
Simon
67e1d61214
Fix for the zooming fov cross-eyed issue
2023-07-31 22:41:33 +01:00
Simon
6a09e2d411
A few PCVR specific fixes
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- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
e0b65748a0
Changes for PCVR build
2023-07-27 23:24:35 +01:00
Simon
5010b6ff54
Restored mp source (for the sake of cmake)
2023-07-27 23:11:12 +01:00
Simon
f0eb5262eb
Integration of PCVR into the main repo
2023-07-27 23:08:48 +01:00
Simon
9411068172
Next set of changes to sync pcvr and standalone
2023-07-27 22:46:41 +01:00
Simon
1d5be37787
Code re-org to sync with PCVR
2023-07-27 22:08:18 +01:00
Simon
a58e4051b5
Changes to sync up with the PCVR build
2023-07-27 21:56:20 +01:00