Commit graph

237 commits

Author SHA1 Message Date
Simon
959ee3b485 Revert "Allow wall running and some other moves while in first person"
This reverts commit bb8c3bfa77.
2023-11-19 20:31:11 +00:00
Simon
f5a9e442dc Fix "Force See" overlay being misaligned 2023-11-19 20:29:06 +00:00
Simon
2720f371d7 Version number update 2023-11-19 11:33:48 +00:00
Simon
ae51ef5f27 Small adjustments to make saber align better in JKA 2023-11-19 11:32:24 +00:00
Simon
bb8c3bfa77 Allow wall running and some other moves while in first person
Hopefully this won't break anything!
2023-11-19 09:28:12 +00:00
Simon
83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Petr Bartos
3a4c6b9dea New unlimited power cheat; fine tuning of force powers in cheat menu 2023-11-18 10:53:05 +00:00
Petr Bartos
b4ac0894e3 Improve level transition fix (not all powers are updatable) 2023-11-18 10:53:05 +00:00
Simon
b3145a91bf Fix gaps at edges of view 2023-11-18 10:52:00 +00:00
Simon
e7f8770008 ST_QUICK_MENU 2023-11-02 21:50:04 +00:00
Simon
25987a5fb7 Revert "Move Speed selector on offhand radial quick menu"
This reverts commit bc964e2ee0.
2023-11-02 21:48:19 +00:00
Petr Bartos
f819bc8918 Fix level progress in case all force powers are maxed 2023-11-02 21:47:24 +00:00
Petr Bartos
c3b4f55a0b Fix disruptor zoom in JKA 2023-11-02 21:46:45 +00:00
Simon
bc964e2ee0 Move Speed selector on offhand radial quick menu 2023-09-28 21:29:51 +01:00
Simon
8a09007ad0 Multiple small changes:
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
ca40a99ec1 Implement separate saber pitch adjustment
it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
e5b561a46b Revert "new cvar r_alwaysmaxlod for PCVR build"
This reverts commit 8e7c1f69a4.
2023-08-08 20:29:41 +01:00
Simon
8e7c1f69a4 new cvar r_alwaysmaxlod for PCVR build 2023-08-06 17:37:42 +01:00
Simon
9387dea98f Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
Simon
e2c4cfd015 Don't use vid_restart, get user to manually restart JKXR on video settings change 2023-08-05 18:15:52 +01:00
Simon
84f257ac60 Updated Beef Crawl & small menu/cvar tweaks 2023-08-04 11:37:17 +01:00
Simon
43503dbeff Fixed shadow defaulting
1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
b46da13606 Cloaking effect really doesn't work in VR 2023-08-03 07:47:09 +01:00
Simon
25d8ef18e1 Separate cvar cg_renderToTextureFX in two
cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
7766547abc FInal improvements to HUD text drawing 2023-08-01 18:39:05 +01:00
Simon
a1268d9045 Slight adjustment as to when to draw hand models 2023-08-01 18:22:19 +01:00
Simon
afaf887a47 Fix adjustment to weapon scopes for asymmetric fov HMDs 2023-07-31 22:57:24 +01:00
Simon
2290193a95 Fix for HUD scaling with new projections 2023-07-31 22:42:04 +01:00
Simon
6a09e2d411 A few PCVR specific fixes
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
e0b65748a0 Changes for PCVR build 2023-07-27 23:24:35 +01:00
Simon
f0eb5262eb Integration of PCVR into the main repo 2023-07-27 23:08:48 +01:00
Simon
9411068172 Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
Simon
1d5be37787 Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
Simon
a58e4051b5 Changes to sync up with the PCVR build 2023-07-27 21:56:20 +01:00
Simon
09cf2d49f3 Use the complete JKO level 3 saber seek code 2023-07-14 22:41:21 +01:00
Simon
b1a9ff3990 Add Sith Sword to the cheat menu 2023-07-14 22:16:10 +01:00
Simon
1477f452a8 Ensure hand drawn when throwing one of the dual sabers 2023-07-13 22:10:04 +01:00
Simon
1a6a99e2a7 Fix issue with frozen or enemy lasers firing in the wrong direction consistently 2023-07-13 21:52:57 +01:00
Simon
f4a6e66ed0 Attempt to prevent yaw lock when death slo mo 2023-07-13 21:52:13 +01:00
Simon
b4596caab9 Don't trigger haptics when blade hits solid if saber is in flight 2023-07-12 16:33:15 +01:00
Simon
19be309f9a Updated version to 1.1.10 2023-07-10 23:38:13 +01:00
Simon
d98a7aad7f Ensure roll is used when in scope 2023-07-10 23:36:51 +01:00
Simon
bda2e7e3f1 Re-instated force level 3 saber throw enemy seek from JKO in JKA 2023-07-10 23:36:19 +01:00
Simon
5cffb00cd4 Staff-saber now allows bottom blade to be shut off
Use B to toggle:  Two Blades -> Single Blade -> Off
2023-07-10 22:05:46 +01:00
Simon
f4d9ab0854 Let Noghri also be sliced up easily 2023-07-10 19:59:05 +01:00
Simon
8551460577 Let the saber cut through sand people like butter 2023-06-30 20:26:30 +01:00
Simon
1a25d96c3d Remove asserts 2023-06-20 22:18:16 +01:00
Simon
0a7fac269f Fixed using turret guns when saber equipped
by switch to WP_NONE
2023-06-20 22:17:59 +01:00
Simon
0723c2335e Make saber combat in JKA match JKO
g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00
Simon
0bc707c11e Update Version to 1.1.8 2023-06-08 22:41:10 +01:00