Grant Bagwell
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70468332d6
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TBDC Cleanup
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2023-04-05 22:19:45 +02:00 |
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Grant Bagwell
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95950f2390
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Updated ratios per difficulty
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2023-04-05 20:08:10 +02:00 |
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Grant Bagwell
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4c751fcb59
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Y Close Datapad
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2023-04-04 23:59:12 +02:00 |
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Grant Bagwell
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a1216665c8
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Merge pull request #1 from DrBeef/main
Main -> TDBC
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2023-04-04 23:48:20 +02:00 |
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Grant Bagwell
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1939a26542
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TBDC
Laser Saber deflections
Guns balancing.
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2023-04-04 23:37:41 +02:00 |
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Simon
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2b255ac3ea
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Improved version string
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2023-04-03 21:26:39 +01:00 |
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Grant Bagwell
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7175c872a9
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Knockback settings TBDC
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2023-04-03 00:36:46 +02:00 |
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Simon
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dd71a05e36
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Put version at the bottom of the main menu
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2023-04-02 22:51:49 +01:00 |
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Grant Bagwell
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cb52d310c1
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TBDC Weapons
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2023-04-02 23:18:28 +02:00 |
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Simon
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64ab392fc5
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JKA: Some CVAR change to increase performance
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2023-04-02 19:42:39 +01:00 |
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Simon
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d43de53e8a
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Added missed saber blocking check
might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
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2023-04-02 19:41:50 +01:00 |
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Petr Bartos
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e3524e8e48
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Add use haptic feedback; Fix use in 3rd person mode
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2023-04-02 09:16:00 +01:00 |
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Petr Bartos
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05fc4d5ab4
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Fix menu haptics
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2023-04-02 09:16:00 +01:00 |
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Simon
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52fcc8a49e
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Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
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2023-04-01 09:47:48 +01:00 |
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Simon
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5f56cf48fc
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Camera shake fix part 2
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2023-03-30 22:16:37 +01:00 |
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Simon
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3dd7833cd0
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Disable camera shake when charging a weapon's alt fire
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2023-03-30 22:06:18 +01:00 |
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Petr Bartos
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6d49f87150
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Do not check angle on non-facing triggers
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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926c64c691
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Add angle check for triggers touched by hand
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2023-03-30 21:50:11 +01:00 |
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Simon
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b899b99178
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:45:10 +01:00 |
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Simon
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9877859676
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Update to the VC+Elin weapons pack
includes a sweet new saber hilt
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2023-03-30 21:44:36 +01:00 |
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Simon
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c4cc218f8b
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Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
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2023-03-29 22:44:50 +01:00 |
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Petr Bartos
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94e82c2da3
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 22:44:38 +01:00 |
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Petr Bartos
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40128567be
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Add help to menu
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2023-03-28 22:43:42 +01:00 |
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Simon
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62b9a0bfab
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Hide force power aura when item selector is shown
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2023-03-28 13:52:45 +01:00 |
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Simon
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f452b9cf06
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Slight tweak to NPC Combat
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2023-03-28 13:51:49 +01:00 |
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Simon
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1b22652e5c
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Fixed aiming of bowcaster and demp alt fire
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2023-03-27 21:38:46 +01:00 |
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Simon
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895b09041f
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JKA - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:25 +01:00 |
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Simon
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3897531544
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JKO - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:17 +01:00 |
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Simon
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3b5121e349
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Render Special Effects on hand/weapon when force power is activated for protection etc
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2023-03-27 21:37:49 +01:00 |
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Simon
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1968a7d8ba
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Always use right hand as saber home
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2023-03-26 16:33:22 +01:00 |
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Simon
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74dcd955d2
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Fix crash in JKA
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2023-03-26 16:32:49 +01:00 |
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Simon
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134dec8264
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Fix possible crash on JK2
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2023-03-26 16:31:53 +01:00 |
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Simon
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858c5b7f31
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Made stun baton a velocity triggered weapon
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2023-03-22 20:34:12 +00:00 |
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Simon
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d00d0a6a26
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Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-21 20:10:40 +00:00 |
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Simon
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ec021f9b2e
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
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Simon
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0517b987e2
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Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
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2023-03-20 22:15:58 +00:00 |
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Simon
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1534cad9cf
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Add missing code from JKO for enemy aim at player
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2023-03-20 21:34:26 +00:00 |
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Simon
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8a6e37b216
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Fix crash with security camera on Artus Mine level
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2023-03-19 10:53:12 +00:00 |
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Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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0d5162626d
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Realistic Saber (dismemberment)
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2023-03-12 10:03:25 +00:00 |
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Simon
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f46644c08c
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slight FOV warping in water
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2023-03-11 23:28:38 +00:00 |
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Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
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2023-03-11 20:20:20 +00:00 |
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Simon
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0de97cb8e9
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Fixed Model FOV in Character creation screen
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2023-03-11 20:19:23 +00:00 |
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Simon
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c8fa750c6e
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Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
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2023-03-11 15:39:22 +00:00 |
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Simon
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2eafff44ee
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Force powers aimed using controllers
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2023-03-10 22:54:28 +00:00 |
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Simon
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25f46bbf52
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@MuadDib: Fix-detection-of-expanded-menu-mod
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2023-03-10 17:54:58 +00:00 |
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Simon
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fce7d4865a
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@MuadDib: Allow-1000-saves-instead-of-100
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2023-03-10 17:53:49 +00:00 |
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