Commit graph

268 commits

Author SHA1 Message Date
Simon Brown
4b512e16aa Merge pull request #4 from DrBeef/TBDC
TBDC Scales in Code
2023-04-06 17:05:45 +01:00
Grant Bagwell
b15d0e6900 Update README.md 2023-04-06 17:05:45 +01:00
Grant Bagwell
63d723b849 Update README.md 2023-04-06 17:05:44 +01:00
Grant Bagwell
58d45e2d82 Update README.md 2023-04-06 17:05:44 +01:00
Grant Bagwell
ff98722c2a Forced for Extended Menu 2023-04-06 17:05:44 +01:00
Grant Bagwell
2da85ef369 TBDC Scales in Code 2023-04-06 17:05:44 +01:00
Simon Brown
2567d62e6c Update README.md 2023-04-06 17:05:44 +01:00
Simon Brown
e765341b7d Merge pull request #2 from DrBeef/TBDC
Team Beef Directors Cut
2023-04-06 10:02:42 +01:00
Simon
64417d1521 Update Beef Crawl 2023-04-06 09:59:35 +01:00
Simon
09ccbfdeea Switch to use Bummser's NPC file if TBDC is disabled 2023-04-06 09:59:31 +01:00
Simon
a1c6f4358b Update version to 1.0.0 for release 2023-04-06 08:39:39 +01:00
Simon
ba71db2cf7 update github banner
Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

Added Team Beef Patreon banner
2023-04-06 08:37:40 +01:00
Simon
b49d0677f2 Prevent crash when throwing Saber
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Petr Bartos
c912468cb2 Update help resources and menu 2023-04-04 21:45:00 +01:00
Grant Bagwell
97cc4b391e Demo folder assets fix 2023-04-03 22:40:11 +01:00
Simon
4909917d16 Improved version string 2023-04-03 21:28:01 +01:00
Simon
f4494043fd Ensure intro vid can be skipped without having to press trigger first 2023-04-03 21:27:54 +01:00
Simon
50f4b4b731 Update beef_crawl.tga 2023-04-02 23:00:03 +01:00
Simon
387824ad1b Put version at the bottom of the main menu 2023-04-02 22:52:00 +01:00
Petr Bartos
3685dbf270 Updated control scheme picture 2023-04-02 22:06:43 +01:00
Simon
7cb748b632 JKA: Some CVAR change to increase performance 2023-04-02 19:43:57 +01:00
Simon
e03732a1e7 Added missed saber blocking check
might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
2023-04-02 19:43:02 +01:00
Simon
688c2f2f6c Update open xr headers 2023-04-02 19:42:54 +01:00
Petr Bartos
0a09cfba0d Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa Fix menu haptics 2023-04-02 09:16:14 +01:00
Simon
a80a3b069e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit 7b06b7a8c0.
2023-04-01 09:51:50 +01:00
Petr Bartos
4b691c1174 Allow to skip cinematics also by triggers 2023-04-01 09:41:44 +01:00
Petr Bartos
5b1761a164 Fix use/crouch buttons on switched control schemes 2023-04-01 09:41:44 +01:00
Simon
f379e46b86 Camera shake fix part 2 2023-03-30 22:16:55 +01:00
Simon
cab34db234 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:45 +01:00
Petr Bartos
67cfd89d9a Fix virtual gun stock 2023-03-30 21:55:44 +01:00
Petr Bartos
a8c9e1155b Do not check angle on non-facing triggers 2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac Add angle check for triggers touched by hand 2023-03-30 21:54:57 +01:00
Petr Bartos
dc090cedec JKO mod menu warning 2023-03-30 21:54:35 +01:00
Simon
7b06b7a8c0 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3 Update to the VC+Elin weapons pack
includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Simon
2fb76f925c Lowered Stun Baton trigger velocity 2023-03-28 23:19:41 +01:00
Petr Bartos
6488aec127 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207 Add help to menu 2023-03-28 23:00:11 +01:00
Simon
723ab79a7d Split vr asset packs to avoid duplicates 2023-03-28 22:57:06 +01:00
Petr Bartos
1db3cc8002 Split vr asset packs to avoid duplicates 2023-03-28 22:53:04 +01:00
Simon
22c4d866b6 Hide force power aura when item selector is shown 2023-03-28 13:53:22 +01:00
Simon
6bf2956431 Slight adjustment to muzzle position based on whether scoped/two-handed 2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4 Slight tweak to NPC Combat 2023-03-28 13:53:22 +01:00
Simon
439294c2ff Added simple readme and license 2023-03-28 13:53:15 +01:00
Simon
d6d6b7be23 Don't send roll to the server, this might be causing gradual roll drift 2023-03-28 09:49:19 +01:00
Simon
2be8bfef30 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3 Fix possible crash on JK2 2023-03-26 16:34:09 +01:00
Simon
0b8e7ad820 Copy mods to jk2demo if it exists
to resolve the issue with mods not being picked up from the base folder
2023-03-25 15:36:01 +00:00