Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
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needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
b67d87fd5c
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
d2b1beab32
Update version to 0.6 for EA
2023-01-29 08:37:58 +00:00
Simon
a83dfc7989
Added haptics for ATST
2023-01-29 08:36:46 +00:00
Simon
3b139bb537
ATST fixes
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- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e
Revert "AT-ST aiming using controller"
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This reverts commit 3e5a27421e
.
2023-01-28 22:39:48 +00:00
Simon
e2902ca3f9
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
Simon
bb423c1e37
Removed a lot of unnecessary crud
2023-01-27 18:51:25 +00:00
Simon
0d72a548ca
Change makefiles to select appropriate openxr_loader at build time
2023-01-27 14:49:23 +00:00
Simon
566da10ab6
Build with optimisations in Release only
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Thanks to @Emawind for showing me how to do this!
2023-01-26 22:06:18 +00:00
Simon
49f758c7f9
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
Simon
7821de9e7e
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
Simon
9e138c64ce
Ensure touches are reset correctly
2023-01-26 22:02:43 +00:00
Simon
3e5a27421e
AT-ST aiming using controller
2023-01-26 22:02:07 +00:00
Simon
f19b230169
Bit of camera tidy up
2023-01-25 09:24:23 +00:00
Simon
3d22e95737
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
Simon
93f18988d4
some hacking to try to make immersive cutscenes better
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not great so far
2023-01-23 22:49:03 +00:00
Simon
2538e8df30
Fixed missing thumbstick click
2023-01-21 20:27:37 +00:00
Simon
b86028588c
Input refactoring
2023-01-21 15:09:00 +00:00
Simon
059d131b8c
Further standardisation of input
2023-01-20 23:35:43 +00:00
Simon
d7844eb54b
Making input more standardised
2023-01-20 23:31:44 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
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some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
15d08031db
Scope handling improvements (@MuadDib)
2023-01-19 21:23:29 +00:00
Simon
7578e39d67
Scope Zooming (in and out) (@MuadDib)
2023-01-19 21:16:20 +00:00
Simon
dad5ed29f7
Fix for Pico thumbstick movement & fixed typo
2023-01-18 21:55:47 +00:00
Simon
f0a6d673ee
Prevent issues on start-up with Pico
2023-01-17 22:38:30 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
6e61785dcd
Fixed lifecycle so headset can go to sleep and app will resume without issue
2022-12-18 23:12:11 +00:00
Simon
3d6af564c8
Fixed screen distance setting
2022-12-18 11:44:34 +00:00
Simon
5acd17a9df
Fix config overwrite issue
2022-12-17 19:44:32 +00:00
Simon
f12753967c
Copy appropriate config file based on HMD type
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this allows for a different r_gamma value on the Pico 4
2022-12-14 19:28:37 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
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Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
7d99f83ae9
Fix Haptics
2022-12-14 15:17:44 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
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Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
9af30f39ba
Set color space correctly
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Now pretty much working - head tracking has some lag for some reason though
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
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but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
f650a3be1c
Use Quad layer for screen - and get resolution correct
2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f
We have visuals!!
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OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048
early start on this OpenXR - doesn't build yet
2022-12-14 15:17:43 +00:00
Simon
2cc54bc8bd
Update to use gesture (@MuadDib)
2022-12-14 14:45:51 +00:00
Simon
257382adcd
Load last save game on respawn (@MuadDib)
2022-11-30 19:23:00 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
cd9026c927
Prevent gesture use skipping cutscenes or exiting security cameras
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also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
5781390a92
Slight modifications to the force push/pull
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use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon
46f5441165
Restore shiny saber by default
2022-11-26 19:22:48 +00:00
Simon
bec2177392
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:33 +00:00
Simon
693dbc210c
Menu correction and updated crawl text
2022-11-26 17:59:47 +00:00