Simon
2f024f77b0
fix issue loading game library running JK from another folder
2023-08-12 23:23:04 +01:00
Simon
572ae3f340
Look in current dir for game library
2023-08-12 20:19:47 +01:00
Simon
d28bd8aa9c
Fix missing intro movies on Quest
2023-08-12 15:25:36 +01:00
Simon
ca40a99ec1
Implement separate saber pitch adjustment
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it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
e5b561a46b
Revert "new cvar r_alwaysmaxlod for PCVR build"
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This reverts commit 8e7c1f69a4
.
2023-08-08 20:29:41 +01:00
Simon
8e7c1f69a4
new cvar r_alwaysmaxlod for PCVR build
2023-08-06 17:37:42 +01:00
Simon
9387dea98f
Modified PCVR build to use 64 bit OpenAL
2023-08-06 17:36:27 +01:00
Simon
e2c4cfd015
Don't use vid_restart, get user to manually restart JKXR on video settings change
2023-08-05 18:15:52 +01:00
Simon
84f257ac60
Updated Beef Crawl & small menu/cvar tweaks
2023-08-04 11:37:17 +01:00
Simon
43503dbeff
Fixed shadow defaulting
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1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
b46da13606
Cloaking effect really doesn't work in VR
2023-08-03 07:47:09 +01:00
Simon
25d8ef18e1
Separate cvar cg_renderToTextureFX in two
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cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
7766547abc
FInal improvements to HUD text drawing
2023-08-01 18:39:05 +01:00
Simon
a1268d9045
Slight adjustment as to when to draw hand models
2023-08-01 18:22:19 +01:00
Simon
afaf887a47
Fix adjustment to weapon scopes for asymmetric fov HMDs
2023-07-31 22:57:24 +01:00
Simon
c01babfc1d
More unification of the two builds
2023-07-31 22:42:28 +01:00
Simon
2290193a95
Fix for HUD scaling with new projections
2023-07-31 22:42:04 +01:00
Simon
67e1d61214
Fix for the zooming fov cross-eyed issue
2023-07-31 22:41:33 +01:00
Simon
6a09e2d411
A few PCVR specific fixes
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- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
e0b65748a0
Changes for PCVR build
2023-07-27 23:24:35 +01:00
Simon
5010b6ff54
Restored mp source (for the sake of cmake)
2023-07-27 23:11:12 +01:00
Simon
f0eb5262eb
Integration of PCVR into the main repo
2023-07-27 23:08:48 +01:00
Simon
9411068172
Next set of changes to sync pcvr and standalone
2023-07-27 22:46:41 +01:00
Simon
1d5be37787
Code re-org to sync with PCVR
2023-07-27 22:08:18 +01:00
Simon
a58e4051b5
Changes to sync up with the PCVR build
2023-07-27 21:56:20 +01:00
Simon
3fd5e15103
For JKA blocks/parries/knockaways reverse the lerp
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This makes the saber kick in the right direction
2023-07-15 20:01:57 +01:00
Simon
09cf2d49f3
Use the complete JKO level 3 saber seek code
2023-07-14 22:41:21 +01:00
Simon
b1a9ff3990
Add Sith Sword to the cheat menu
2023-07-14 22:16:10 +01:00
Simon
1477f452a8
Ensure hand drawn when throwing one of the dual sabers
2023-07-13 22:10:04 +01:00
Simon
1a6a99e2a7
Fix issue with frozen or enemy lasers firing in the wrong direction consistently
2023-07-13 21:52:57 +01:00
Simon
f4a6e66ed0
Attempt to prevent yaw lock when death slo mo
2023-07-13 21:52:13 +01:00
Simon
b4596caab9
Don't trigger haptics when blade hits solid if saber is in flight
2023-07-12 16:33:15 +01:00
Simon
19be309f9a
Updated version to 1.1.10
2023-07-10 23:38:13 +01:00
Simon
d98a7aad7f
Ensure roll is used when in scope
2023-07-10 23:36:51 +01:00
Simon
bda2e7e3f1
Re-instated force level 3 saber throw enemy seek from JKO in JKA
2023-07-10 23:36:19 +01:00
Simon
5cffb00cd4
Staff-saber now allows bottom blade to be shut off
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Use B to toggle: Two Blades -> Single Blade -> Off
2023-07-10 22:05:46 +01:00
Simon
f4d9ab0854
Let Noghri also be sliced up easily
2023-07-10 19:59:05 +01:00
Simon
8551460577
Let the saber cut through sand people like butter
2023-06-30 20:26:30 +01:00
Simon
1a25d96c3d
Remove asserts
2023-06-20 22:18:16 +01:00
Simon
0a7fac269f
Fixed using turret guns when saber equipped
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by switch to WP_NONE
2023-06-20 22:17:59 +01:00
Simon
0723c2335e
Make saber combat in JKA match JKO
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g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00
Simon
0bc707c11e
Update Version to 1.1.8
2023-06-08 22:41:10 +01:00
Simon
5a6ef6f77a
If saber model name is missing, just use the default saber model
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looks better than no saber model at all and right now I can't be bothered to dig any deeper into this one
2023-06-08 22:31:52 +01:00
Simon
fc72b58bb6
TBDC and more..
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- Merged TBDC changes from JKO
- Made B/Y buttons not switch when switched sticks (so saber toggle is on correct hand)
- Fixed issue with switched sticks making item selector scroll use wrong thumbstick
- Fix crash when using built in menu to choose alternative saber (need to find out where model has gone though)
2023-06-07 23:33:59 +01:00
Simon
72fc1b9b83
Fix missing melee icon in JKO
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and don't draw crosshair when melee active
2023-06-01 23:04:31 +01:00
Simon
b54dd726df
Allow player to override the push/pull motion gesture
2023-05-29 08:03:45 +01:00
Simon
3116c5296c
Proper 6DoF for Flechette alt-fire
2023-05-29 08:03:17 +01:00
Simon
b074d1cbf6
Get the ATST working correctly in JKA
2023-05-27 12:17:20 +01:00
Simon
2a3efff83e
Fix crash when entering AT-ST in JKA
2023-05-27 00:14:10 +01:00
Simon
ff6827a4ed
Fix missing hand in JKO when saber equipped
2023-05-26 23:16:44 +01:00