Commit graph

13 commits

Author SHA1 Message Date
Simon
f0eb5262eb Integration of PCVR into the main repo 2023-07-27 23:08:48 +01:00
Simon
1d5be37787 Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
Simon
3930f6d514 JKVR -> JKXR 2023-03-08 21:05:48 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
0d72a548ca Change makefiles to select appropriate openxr_loader at build time 2023-01-27 14:49:23 +00:00
Simon
059d131b8c Further standardisation of input 2023-01-20 23:35:43 +00:00
Simon
fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
c509e29ee1 Full OpenXR compatibility
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
6a61f24048 early start on this OpenXR - doesn't build yet 2022-12-14 15:17:43 +00:00
Simon
399e803068 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Simon
7cc4c4f281 Several changes
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
adfc6da46d Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00