Petr Bartos
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eec46c183d
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Add use haptic feedback; Fix use in 3rd person mode
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2023-04-01 18:48:42 +02:00 |
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Petr Bartos
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fe9891f8db
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Fix menu haptics
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2023-04-01 12:07:13 +02:00 |
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Petr Bartos
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21483d0d5a
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Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments
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2023-04-01 11:25:11 +02:00 |
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Petr Bartos
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baec8832ab
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Merge branch 'main' into contributions
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2023-04-01 11:15:25 +02:00 |
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Simon
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52fcc8a49e
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Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
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2023-04-01 09:47:48 +01:00 |
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Petr Bartos
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5e66ebf6fc
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Allow to skip cinematics also by triggers
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2023-04-01 09:41:31 +01:00 |
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Petr Bartos
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587277fa7f
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Fix use/crouch buttons on switched control schemes
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2023-04-01 09:41:31 +01:00 |
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Petr Bartos
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82706df34f
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Allow to skip cinematics also by triggers
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2023-03-31 15:40:54 +02:00 |
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Petr Bartos
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1111766032
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Fix use/crouch buttons on switched control schemes
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2023-03-31 14:52:40 +02:00 |
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Petr Bartos
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822d1ddbba
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Merge branch 'main' into contributions
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2023-03-31 08:43:50 +02:00 |
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Simon
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5f56cf48fc
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Camera shake fix part 2
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2023-03-30 22:16:37 +01:00 |
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Simon
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3dd7833cd0
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Disable camera shake when charging a weapon's alt fire
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2023-03-30 22:06:18 +01:00 |
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Petr Bartos
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6202017b6a
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Fix virtual gun stock
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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6d49f87150
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Do not check angle on non-facing triggers
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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926c64c691
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Add angle check for triggers touched by hand
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2023-03-30 21:50:11 +01:00 |
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Simon
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b899b99178
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:45:10 +01:00 |
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Simon
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9877859676
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Update to the VC+Elin weapons pack
includes a sweet new saber hilt
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2023-03-30 21:44:36 +01:00 |
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Petr Bartos
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a1a7d541fa
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Fix virtual gun stock
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2023-03-30 21:52:44 +02:00 |
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Petr Bartos
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15d932c75f
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Do not check angle on non-facing triggers
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2023-03-30 19:26:36 +02:00 |
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Petr Bartos
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402277e717
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Add angle check for triggers touched by hand
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2023-03-30 17:54:33 +02:00 |
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Petr Bartos
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9b22378c88
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Add special delay for re-triggering security cameras
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2023-03-30 17:52:26 +02:00 |
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Simon
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c4cc218f8b
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Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
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2023-03-29 22:44:50 +01:00 |
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Simon
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3c64fa7e3e
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Lowered Stun Baton trigger velocity
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2023-03-28 23:19:29 +01:00 |
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Petr Bartos
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94e82c2da3
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 22:44:38 +01:00 |
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Petr Bartos
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40128567be
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Add help to menu
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2023-03-28 22:43:42 +01:00 |
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Petr Bartos
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4f1b6b5f07
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Split vr asset packs to avoid duplicates
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2023-03-28 22:43:13 +01:00 |
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Simon
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62b9a0bfab
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Hide force power aura when item selector is shown
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2023-03-28 13:52:45 +01:00 |
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Simon
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0a9206642e
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Slight adjustment to muzzle position based on whether scoped/two-handed
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2023-03-28 13:52:23 +01:00 |
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Simon
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f452b9cf06
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Slight tweak to NPC Combat
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2023-03-28 13:51:49 +01:00 |
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Simon
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2a1cd0e6e7
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Don't send roll to the server, this might be causing gradual roll drift
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2023-03-28 07:20:10 +01:00 |
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Simon
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1b22652e5c
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Fixed aiming of bowcaster and demp alt fire
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2023-03-27 21:38:46 +01:00 |
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Simon
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895b09041f
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JKA - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:25 +01:00 |
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Simon
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3897531544
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JKO - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:17 +01:00 |
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Simon
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3b5121e349
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Render Special Effects on hand/weapon when force power is activated for protection etc
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2023-03-27 21:37:49 +01:00 |
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Simon
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1968a7d8ba
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Always use right hand as saber home
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2023-03-26 16:33:22 +01:00 |
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Simon
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74dcd955d2
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Fix crash in JKA
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2023-03-26 16:32:49 +01:00 |
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Simon
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134dec8264
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Fix possible crash on JK2
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2023-03-26 16:31:53 +01:00 |
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Simon
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3c97d7d54a
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Updated for EA build 0.7.6
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2023-03-23 21:59:49 +00:00 |
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Simon
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ef7a6a6531
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For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
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2023-03-22 22:58:17 +00:00 |
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Simon
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e51b7b0c0f
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Improve transition to scope so it more matches where the player is pointing
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2023-03-22 22:12:48 +00:00 |
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Simon
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c950cb69cb
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Improved Trip Mine view model scale
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2023-03-22 21:44:15 +00:00 |
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Simon
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31184c1f4a
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added a cvar for development weapon alignment toggle
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2023-03-22 21:43:59 +00:00 |
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Simon
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858c5b7f31
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Made stun baton a velocity triggered weapon
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2023-03-22 20:34:12 +00:00 |
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Simon
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d00d0a6a26
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Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-21 20:10:40 +00:00 |
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Simon
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ec021f9b2e
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
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Simon
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0517b987e2
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Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
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2023-03-20 22:15:58 +00:00 |
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Simon
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1534cad9cf
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Add missing code from JKO for enemy aim at player
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2023-03-20 21:34:26 +00:00 |
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Simon
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3fcbf553d6
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Weapon Alignment
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2023-03-20 21:33:54 +00:00 |
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Simon
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8a6e37b216
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Fix crash with security camera on Artus Mine level
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2023-03-19 10:53:12 +00:00 |
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Simon
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3a8b6c3a0b
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Ensure menu can be used if user has switched option buttons on Quest
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2023-03-17 21:58:55 +00:00 |
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Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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a457b17c19
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Update AndroidManifest.xml
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2023-03-12 10:18:09 +00:00 |
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Simon
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c110cd7bb2
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Ensure force push and pull work with a single saber
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2023-03-12 10:03:42 +00:00 |
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Simon
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0d5162626d
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Realistic Saber (dismemberment)
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2023-03-12 10:03:25 +00:00 |
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Simon
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f46644c08c
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slight FOV warping in water
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2023-03-11 23:28:38 +00:00 |
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Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
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2023-03-11 20:20:20 +00:00 |
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Simon
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0de97cb8e9
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Fixed Model FOV in Character creation screen
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2023-03-11 20:19:23 +00:00 |
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Simon
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c8fa750c6e
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Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
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2023-03-11 15:39:22 +00:00 |
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Simon
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2eafff44ee
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Force powers aimed using controllers
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2023-03-10 22:54:28 +00:00 |
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Simon
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25f46bbf52
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@MuadDib: Fix-detection-of-expanded-menu-mod
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2023-03-10 17:54:58 +00:00 |
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Simon
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fce7d4865a
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@MuadDib: Allow-1000-saves-instead-of-100
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2023-03-10 17:53:49 +00:00 |
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Simon
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e19f8b9c1d
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Force Crosshair & Force See effect correct
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2023-03-08 22:56:45 +00:00 |
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Simon
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174350d86a
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Throwable Thermal Detonators
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2023-03-08 22:56:21 +00:00 |
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Simon
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f16e6b2e7e
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Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
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2023-03-08 21:06:51 +00:00 |
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Simon
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3930f6d514
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JKVR -> JKXR
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2023-03-08 21:05:48 +00:00 |
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Simon
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8c38301bf0
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off hand dual saber now activated by swing
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2023-03-08 21:05:28 +00:00 |
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Simon
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e4da52c377
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Better E11 scope aiming
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2023-03-07 22:53:18 +00:00 |
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Simon
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80f4e9520a
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Improved font scaling
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2023-03-07 22:52:55 +00:00 |
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Simon
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6d6b4cf3da
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Warning when force power too low to use selected force
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2023-03-07 22:52:30 +00:00 |
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Simon
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3f869386a3
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Off-hand-use-gesture-savegame-fix
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2023-03-05 19:53:50 +00:00 |
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Simon
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4127f788e8
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Academy-Bowcaster-angle-fix
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2023-03-05 19:53:18 +00:00 |
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Simon
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5813c42b30
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Academy-IRL-Crouch
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2023-03-05 19:52:49 +00:00 |
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Simon
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ac8ac8f6d9
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Update to credits (further changes pending)
also default gesture use to be on
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2023-03-05 16:13:44 +00:00 |
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Simon
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911d89557d
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@MuadDib's Fix-security-cameras-with-single-view
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2023-03-05 08:52:35 +00:00 |
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Simon
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9e00445947
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@MuadDib's Improve-security-camera-controls
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2023-03-05 08:51:50 +00:00 |
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Simon
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5ba176fced
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@MuadDib's Usable-objects-hint
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2023-03-05 08:50:51 +00:00 |
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Simon
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b00d5053dd
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@MuadDib's Multi-hand-use-gesture
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2023-03-05 08:48:31 +00:00 |
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Simon
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a4b8ffc635
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Enable optimisations when building release
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2023-03-02 21:42:34 +00:00 |
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Simon
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6b40649ef5
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Added missing shaders and comfort vignette drawing
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2023-03-01 23:20:26 +00:00 |
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Simon
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1597349f9d
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Prevent haptics triggering when an NPC is using the force
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2023-03-01 22:59:45 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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614d0ec605
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MuadDib's changes for patreon credits and more!
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2023-03-01 20:56:41 +00:00 |
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Simon
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0578434775
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Package the assets as part of the build (thanks to @MuadDib)
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2023-02-26 19:49:51 +00:00 |
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Simon
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eed4ea9e15
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Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
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2023-02-26 15:08:31 +00:00 |
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Simon
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82ace54c07
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Start of proper changes for JKA
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2023-02-26 09:45:41 +00:00 |
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Simon
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c8de3b4673
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Gradle changes to support building without dependency on the Meta OpenXR SDK Package
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2023-02-05 23:13:43 +00:00 |
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Simon
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9c98a60331
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Made pico logic clearer
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2023-02-05 19:45:08 +00:00 |
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Simon
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373ffaa413
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Move some openxr stuff into the jni folder
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2023-02-04 10:30:48 +00:00 |
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Simon
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fa220af9f7
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Last bit of OpenXR tidy up
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2023-02-04 09:26:24 +00:00 |
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Simon
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dc17afde16
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Manufacturer based openxr_loader selection (rather than model)
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2023-02-03 23:29:52 +00:00 |
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Simon
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0b27c1c0e9
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Changes to allow a single APK to run on both Quest and Pico
Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
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2023-02-03 23:00:13 +00:00 |
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Simon
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348bd46f62
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Support for first person sabers - including dual wield and two-handed
needs more work, but going well
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2023-02-02 22:53:34 +00:00 |
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Simon
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b67d87fd5c
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Patched immersive camera changes from JKO
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2023-02-02 22:52:28 +00:00 |
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Simon
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773593c8bd
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Started on JKA
- First person view working
- Merged a lot of other changes from JKO
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2023-02-01 21:11:04 +00:00 |
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Simon
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89fb6f6887
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Configurable HUD scaling menu options
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2023-01-31 21:45:13 +00:00 |
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Simon
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d2b1beab32
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Update version to 0.6 for EA
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2023-01-29 08:37:58 +00:00 |
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Simon
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a83dfc7989
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Added haptics for ATST
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2023-01-29 08:36:46 +00:00 |
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