Simon
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1534cad9cf
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Add missing code from JKO for enemy aim at player
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2023-03-20 21:34:26 +00:00 |
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Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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0d5162626d
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Realistic Saber (dismemberment)
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2023-03-12 10:03:25 +00:00 |
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Simon
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f46644c08c
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slight FOV warping in water
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2023-03-11 23:28:38 +00:00 |
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Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
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2023-03-11 20:20:20 +00:00 |
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Simon
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0de97cb8e9
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Fixed Model FOV in Character creation screen
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2023-03-11 20:19:23 +00:00 |
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Simon
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c8fa750c6e
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Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
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2023-03-11 15:39:22 +00:00 |
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Simon
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2eafff44ee
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Force powers aimed using controllers
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2023-03-10 22:54:28 +00:00 |
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Simon
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25f46bbf52
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@MuadDib: Fix-detection-of-expanded-menu-mod
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2023-03-10 17:54:58 +00:00 |
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Simon
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fce7d4865a
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@MuadDib: Allow-1000-saves-instead-of-100
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2023-03-10 17:53:49 +00:00 |
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Simon
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e19f8b9c1d
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Force Crosshair & Force See effect correct
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2023-03-08 22:56:45 +00:00 |
|
Simon
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174350d86a
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Throwable Thermal Detonators
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2023-03-08 22:56:21 +00:00 |
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Simon
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f16e6b2e7e
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Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
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2023-03-08 21:06:51 +00:00 |
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Simon
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80f4e9520a
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Improved font scaling
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2023-03-07 22:52:55 +00:00 |
|
Simon
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6d6b4cf3da
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Warning when force power too low to use selected force
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2023-03-07 22:52:30 +00:00 |
|
Simon
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3f869386a3
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Off-hand-use-gesture-savegame-fix
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2023-03-05 19:53:50 +00:00 |
|
Simon
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4127f788e8
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Academy-Bowcaster-angle-fix
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2023-03-05 19:53:18 +00:00 |
|
Simon
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5813c42b30
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Academy-IRL-Crouch
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2023-03-05 19:52:49 +00:00 |
|
Simon
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ac8ac8f6d9
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Update to credits (further changes pending)
also default gesture use to be on
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2023-03-05 16:13:44 +00:00 |
|
Simon
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911d89557d
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@MuadDib's Fix-security-cameras-with-single-view
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2023-03-05 08:52:35 +00:00 |
|
Simon
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9e00445947
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@MuadDib's Improve-security-camera-controls
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2023-03-05 08:51:50 +00:00 |
|
Simon
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5ba176fced
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@MuadDib's Usable-objects-hint
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2023-03-05 08:50:51 +00:00 |
|
Simon
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b00d5053dd
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@MuadDib's Multi-hand-use-gesture
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2023-03-05 08:48:31 +00:00 |
|
Simon
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6b40649ef5
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Added missing shaders and comfort vignette drawing
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2023-03-01 23:20:26 +00:00 |
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Simon
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1597349f9d
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Prevent haptics triggering when an NPC is using the force
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2023-03-01 22:59:45 +00:00 |
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Simon
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72ba9972d8
|
Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
|
Simon
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614d0ec605
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MuadDib's changes for patreon credits and more!
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2023-03-01 20:56:41 +00:00 |
|
Simon
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eed4ea9e15
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Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
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2023-02-26 15:08:31 +00:00 |
|
Simon
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82ace54c07
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Start of proper changes for JKA
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2023-02-26 09:45:41 +00:00 |
|
Simon
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348bd46f62
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Support for first person sabers - including dual wield and two-handed
needs more work, but going well
|
2023-02-02 22:53:34 +00:00 |
|
Simon
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b67d87fd5c
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Patched immersive camera changes from JKO
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2023-02-02 22:52:28 +00:00 |
|
Simon
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773593c8bd
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Started on JKA
- First person view working
- Merged a lot of other changes from JKO
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2023-02-01 21:11:04 +00:00 |
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Simon
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89fb6f6887
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Configurable HUD scaling menu options
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2023-01-31 21:45:13 +00:00 |
|
Simon
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fb59d40e3f
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g_TeamBeefDirectorsCut
some other very minor fixes at the same time
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2023-01-19 21:43:53 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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c509e29ee1
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Full OpenXR compatibility
Including Pico 4 support!!
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2022-12-14 15:17:44 +00:00 |
|
Simon
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d95f02dca2
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Most stuff working..
but looks pretty bad at the moment
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2022-12-14 15:17:43 +00:00 |
|
Simon
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2c00a2a40f
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We have visuals!!
OpenXR is now at least rendering the menu screen!
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2022-12-14 15:17:43 +00:00 |
|
Simon
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257382adcd
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Load last save game on respawn (@MuadDib)
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2022-11-30 19:23:00 +00:00 |
|
Simon
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399e803068
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
|
Simon
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46f5441165
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Restore shiny saber by default
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2022-11-26 19:22:48 +00:00 |
|
Simon
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a8a402288b
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Fix issue with muzzle flash only causing dlight in the left eye
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2022-11-26 10:14:13 +00:00 |
|
Simon
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96b8b4ebd5
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Proper fix for Yavin sky
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2022-11-25 19:06:25 +00:00 |
|
Simon
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0d3d244157
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Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
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2022-11-23 22:17:58 +00:00 |
|
Simon
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52061d9040
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Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
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2022-11-21 21:56:59 +00:00 |
|
Simon
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7b410f5867
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Support for external haptics providers
|
2022-11-18 21:02:36 +00:00 |
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