Commit graph

288 commits

Author SHA1 Message Date
Simon
f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8 Update JKVR_SurfaceView.cpp 2022-11-14 21:57:38 +00:00
Simon
92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f reduce motion trigger threshold slightly 2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb Made saber block debounce configurable 2022-11-12 17:06:03 +00:00
Simon
18140d2340 Menu changes from @MuadDib
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13 Menu updates from MuadDib 2022-11-11 19:49:01 +00:00
Simon
067931ac1d Small fixes to motion force power 2022-11-11 19:48:35 +00:00
Simon
f0106e8e4f Update beef_crawl.tga 2022-11-11 19:48:09 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00
Simon
3e54452a0b MuadDib's persistent saber burn marks
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d Finished implementation of disruptor scope 2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon
e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
5b648d1d84 Updated NPCs and default config 2022-11-06 08:50:40 +00:00
Simon
56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b Small fix to allow loading of @MuadDib's locale file
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
27cdcbcb14 Added cvar for expanded menu (as per MuadDib's suggestion) 2022-10-31 22:36:04 +00:00
Simon
5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27 Fix to allow force pull to activate water gargoyles in Yavin Temple 2022-10-28 22:51:32 +01:00
Simon
d9384db1bc Update AndroidManifest.xml 2022-10-26 23:39:15 +01:00
Simon
a5ae9452a8 If player is controlling a remote NPC
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
5fbe134973 Menu Changes
Thanks to @MuadDib
2022-10-26 23:35:24 +01:00
Simon
12d117f679 Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon
eb341b78cd Throwable thermal grenades
Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon
3bef513990 Force Crosshair
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
ace44a04a9 Update AndroidManifest.xml 2022-10-17 22:39:01 +01:00
Simon
a118fadce0 Don't draw mission failed message (no need)
removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
10cd6ad67d Made screen layer much flatter 2022-10-17 22:07:22 +01:00
Simon
0edba3662d Hugely improved weapon selector
also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon
958d0da03e Updated with @Bummser's NPC config 2022-10-16 16:58:17 +01:00
Simon
c30950dca0 Put force power selector on off-hand 2022-10-16 16:51:59 +01:00
Simon
a2669f4873 Changes to menu
Thanks to @MuadDib!
2022-10-16 00:14:03 +01:00
Simon
485e0ab185 Updated crawl and splash
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 20:43:57 +01:00
Simon
2f40ff3e6a Fix issue with glitching view when using something
it was lean being triggered

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:37:07 +01:00
Simon
17ab3adeed Alternative Menu Background
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:13:45 +01:00
Simon
b1e6677fc0 Hints to force direction
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
4d5b8de994 Corrected cvars
g_saberMoveSpeed "1" (which is the game default and should be)
and
g_saberAnimSpeed "1.2"
2022-10-15 00:26:54 +01:00
Simon
a7f1411636 Delete Z_BetaV0.2_NewMenus.pk3
Should be in our source control
2022-10-14 23:59:42 +01:00
Simon
3a4909e424 Multiple changes
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
948ea7507e More changes...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon
19ee9179e8 Many improvements
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00