Simon
96f6be0be9
IRL Crouch (@MuadDib)
...
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
...
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8
Update JKVR_SurfaceView.cpp
2022-11-14 21:57:38 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f
reduce motion trigger threshold slightly
2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
18140d2340
Menu changes from @MuadDib
...
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38
Blocked Saber Pause
...
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
067931ac1d
Small fixes to motion force power
2022-11-11 19:48:35 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
...
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
3e54452a0b
MuadDib's persistent saber burn marks
...
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
...
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d
Motion controlled Force Push/Pull
2022-11-07 23:57:10 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
...
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830
Added debug saber combat (not yet working)
...
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b
Force Changes...
...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b
Small fix to allow loading of @MuadDib's locale file
...
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
27cdcbcb14
Added cvar for expanded menu (as per MuadDib's suggestion)
2022-10-31 22:36:04 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
...
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
...
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27
Fix to allow force pull to activate water gargoyles in Yavin Temple
2022-10-28 22:51:32 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
...
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
12d117f679
Prevent cameras and turrets exiting if player moves their head too much
...
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon
eb341b78cd
Throwable thermal grenades
...
Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon
3bef513990
Force Crosshair
...
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
a118fadce0
Don't draw mission failed message (no need)
...
removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
10cd6ad67d
Made screen layer much flatter
2022-10-17 22:07:22 +01:00
Simon
0edba3662d
Hugely improved weapon selector
...
also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon
c30950dca0
Put force power selector on off-hand
2022-10-16 16:51:59 +01:00
Simon
2f40ff3e6a
Fix issue with glitching view when using something
...
it was lean being triggered
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:37:07 +01:00
Simon
b1e6677fc0
Hints to force direction
...
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
4d5b8de994
Corrected cvars
...
g_saberMoveSpeed "1" (which is the game default and should be)
and
g_saberAnimSpeed "1.2"
2022-10-15 00:26:54 +01:00
Simon
3a4909e424
Multiple changes
...
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
948ea7507e
More changes...
...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon
19ee9179e8
Many improvements
...
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon
d08b94715c
Turn Saber on/off right trigger
2022-10-12 23:03:17 +01:00
Simon
0773fe325a
Added placeholder hand model
...
- made sure other force powers originate from off-hand
- switch 1st/3rd person using right stick when using saber
- if goggles equipped, then you can zoom in and out using right stick, and exit with B button
2022-10-12 22:35:27 +01:00
Simon
4f5c275fc4
Item Selector
...
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
2022-10-12 18:00:41 +01:00
Simon
40e91fe9b0
Restore original saber speed trigger
2022-10-10 23:21:28 +01:00
Simon
3c7074f5d3
Small change to lightsaber swing sound triggers
2022-10-10 23:21:27 +01:00
Simon
fb15cd462d
0.1.0 - EA first build
2022-10-10 22:01:09 +01:00
Simon
a00281d038
Fix for saber not affecting dark jedi
2022-10-10 21:58:02 +01:00
Simon
daafcc6ba4
Drfaulting a lot of cvars
...
and saber blur now working
2022-10-10 21:58:02 +01:00
Simon
83d6fabb98
Various general improvements
...
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
0dc4992576
Removed unused cvars
2022-10-10 21:58:02 +01:00
Simon
7328046b32
Improvements to the crosshair
2022-10-08 17:29:50 +01:00
Simon
ab03fc7c6d
So many changes..
...
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
086545aa8f
Few fixes
...
Don't spin camera on death
Fix mouse cursor getting stuck on left
2022-10-05 22:37:39 +01:00
Simon
851183b90d
Update cg_players.cpp
2022-10-04 23:08:06 +01:00
Simon
3826eb86c4
Number of small tweaks
...
including world scale
2022-10-04 22:48:30 +01:00
Simon
581b8829af
update to make files
2022-10-03 22:19:20 +01:00
Simon
99bf86ae8f
Almost too many changes to mention!
...
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
2c29c10b42
First implementation of 1st person saber
2022-10-02 23:17:51 +01:00
Simon
5b4d047b5a
Mapped datapad button to Y
...
this means you can't switch force powers at the moment
2022-10-01 19:40:28 +01:00
Simon
9620011ed5
Multiple fixes
...
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:
A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)
You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon
385017812e
Some weapon aiming code
2022-09-29 23:38:22 +01:00
Simon
163b725ebe
support both games via command line txt
...
jo - Jedi Outcast
ja - Jedi Academy
2022-09-29 20:18:23 +01:00
Simon
7cc4c4f281
Several changes
...
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
adfc6da46d
Many many changes
...
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
18f17c2bab
Stereo Separation now working
2022-09-24 20:08:43 +01:00
Simon
62556d9b6b
Fixed crash
...
and head tacking seems to work
2022-09-24 17:50:21 +01:00
Simon
b1d847e0d8
Mouse working in main menu
...
and game library loads, intro plays, but crashing in a sequence atm
2022-09-23 23:10:32 +01:00
Simon
9627464541
can now finally see the menu!
2022-09-23 21:40:35 +01:00
Simon
8c62569139
More progress... sound is playing (no visuals yet)
2022-09-22 23:23:00 +01:00
Simon
f894efd296
It now builds!!
...
but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00
Simon
cf2aa201ee
More fixing compilation and linker errors
2022-09-20 23:15:52 +01:00
Simon
11f00b4fd4
fixing compilation errors
2022-09-20 22:08:09 +01:00
Simon
c1cc1097f5
More fixes to try and build
2022-09-19 23:22:36 +01:00
Simon
bdb808b3f8
Still too many build issues...
2022-09-19 22:46:47 +01:00
Simon
9f28c4d992
Trying to get it to build...
2022-09-18 19:43:59 +01:00
Simon
4597b03873
Initial Commit
...
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00