Commit graph

50 commits

Author SHA1 Message Date
Simon
c156c7cd79 JKO only build to prepare for release 2023-03-25 10:17:39 +00:00
Simon
3c97d7d54a Updated for EA build 0.7.6 2023-03-23 21:59:49 +00:00
Simon
c950cb69cb Improved Trip Mine view model scale 2023-03-22 21:44:15 +00:00
Simon
a0473a29e8 Vince Crusty and Elin's VR Weapon Models 2023-03-22 20:34:56 +00:00
Simon
a51f6e058a Added a couple of packaged mods (see text file for credit details) 2023-03-22 20:34:34 +00:00
Simon
3fcbf553d6 Weapon Alignment 2023-03-20 21:33:54 +00:00
Simon
174350d86a Throwable Thermal Detonators 2023-03-08 22:56:21 +00:00
Simon
ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
614d0ec605 MuadDib's changes for patreon credits and more! 2023-03-01 20:56:41 +00:00
Simon
773593c8bd Started on JKA
- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887 Configurable HUD scaling menu options 2023-01-31 21:45:13 +00:00
Simon
fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
f12753967c Copy appropriate config file based on HMD type
this allows for a different r_gamma value on the Pico 4
2022-12-14 19:28:37 +00:00
Simon
9bda989514 Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
46f5441165 Restore shiny saber by default 2022-11-26 19:22:48 +00:00
Simon
693dbc210c Menu correction and updated crawl text 2022-11-26 17:59:47 +00:00
Simon
f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon
f5390bd8b4 Improved icon visibility 2022-11-26 09:23:58 +00:00
Simon
6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
18140d2340 Menu changes from @MuadDib
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon
e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
5b648d1d84 Updated NPCs and default config 2022-11-06 08:50:40 +00:00
Simon
56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
73080a2b4b Small fix to allow loading of @MuadDib's locale file
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
5fbe134973 Menu Changes
Thanks to @MuadDib
2022-10-26 23:35:24 +01:00
Simon
a118fadce0 Don't draw mission failed message (no need)
removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
0edba3662d Hugely improved weapon selector
also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon
b1e6677fc0 Hints to force direction
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
a7f1411636 Delete Z_BetaV0.2_NewMenus.pk3
Should be in our source control
2022-10-14 23:59:42 +01:00
Simon
3a4909e424 Multiple changes
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
948ea7507e More changes...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon
19ee9179e8 Many improvements
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon
0773fe325a Added placeholder hand model
- made sure other force powers originate from off-hand
- switch 1st/3rd person using right stick when using saber
- if goggles equipped, then you can zoom in and out using right stick, and exit with B button
2022-10-12 22:35:27 +01:00
Simon
aa356c623d Updated Reborn AI stats 2022-10-10 23:21:28 +01:00
Simon
fb15cd462d 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
Simon
83d6fabb98 Various general improvements
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
ab03fc7c6d So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
99bf86ae8f Almost too many changes to mention!
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
9620011ed5 Multiple fixes
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:

A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)

You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon
385017812e Some weapon aiming code 2022-09-29 23:38:22 +01:00
Simon
163b725ebe support both games via command line txt
jo - Jedi Outcast
ja - Jedi Academy
2022-09-29 20:18:23 +01:00
Simon
adfc6da46d Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
8c62569139 More progress... sound is playing (no visuals yet) 2022-09-22 23:23:00 +01:00
Simon
4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00