Commit graph

12 commits

Author SHA1 Message Date
Grant Bagwell
054b36c3d3 Recognise Controllers
Index Saber Default
Vive Vibration Adjustment
2023-12-13 19:04:14 +01:00
Simon
f5c84bd51d Fix issue with two handed weapons preventing force wheel from showing 2023-12-12 22:29:00 +00:00
Simon
1141b17bf1 Fix crash when going into a cut scene with scope activated 2023-12-09 17:05:09 +00:00
Simon
e6542f1d0f Improved weapon offhand grab logic 2023-12-09 10:37:22 +00:00
Simon
11f6204ba5 vr_always_run cvar so player doesn't cycle move speeds on thumbstick 2023-11-18 17:51:31 +00:00
Simon
83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Simon
25987a5fb7 Revert "Move Speed selector on offhand radial quick menu"
This reverts commit bc964e2ee0.
2023-11-02 21:48:19 +00:00
Simon
bc964e2ee0 Move Speed selector on offhand radial quick menu 2023-09-28 21:29:51 +01:00
Simon
8a09007ad0 Multiple small changes:
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
ca40a99ec1 Implement separate saber pitch adjustment
it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
f0eb5262eb Integration of PCVR into the main repo 2023-07-27 23:08:48 +01:00
Simon
1d5be37787 Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
Renamed from Projects/Android/jni/JKXR/VrInputDefault.cpp (Browse further)