Simon
0517b987e2
Fix missing muzzle flash in JKA
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Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00
Simon
7528b8dc40
Ensure hand is drawn if dual sabering, but holding a different weapon
2023-03-12 10:58:23 +00:00
Simon
a67dc074cb
Draw sabers in correct position when in enemy lock
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and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5
Fix force push/pull use when dual saber but holding other weapon
2023-03-12 10:48:31 +00:00
Simon
f46644c08c
slight FOV warping in water
2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a
Ensure sky box renders correctly when looking through a weapon scope
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and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
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pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee
Force powers aimed using controllers
2023-03-10 22:54:28 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
f16e6b2e7e
Various changes
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- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
6b40649ef5
Added missing shaders and comfort vignette drawing
2023-03-01 23:20:26 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
eed4ea9e15
Allow demo assets map to be played
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only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
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needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
b67d87fd5c
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
2c00a2a40f
We have visuals!!
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OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
077cfe159e
HAPTICS!!!
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Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
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- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
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Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
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Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
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also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
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- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
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such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
3bef513990
Force Crosshair
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and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
a118fadce0
Don't draw mission failed message (no need)
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removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
b1e6677fc0
Hints to force direction
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also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
a00281d038
Fix for saber not affecting dark jedi
2022-10-10 21:58:02 +01:00
Simon
daafcc6ba4
Drfaulting a lot of cvars
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and saber blur now working
2022-10-10 21:58:02 +01:00
Simon
83d6fabb98
Various general improvements
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- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
7328046b32
Improvements to the crosshair
2022-10-08 17:29:50 +01:00
Simon
ab03fc7c6d
So many changes..
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- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
086545aa8f
Few fixes
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Don't spin camera on death
Fix mouse cursor getting stuck on left
2022-10-05 22:37:39 +01:00
Simon
851183b90d
Update cg_players.cpp
2022-10-04 23:08:06 +01:00
Simon
3826eb86c4
Number of small tweaks
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including world scale
2022-10-04 22:48:30 +01:00
Simon
99bf86ae8f
Almost too many changes to mention!
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lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
2c29c10b42
First implementation of 1st person saber
2022-10-02 23:17:51 +01:00
Simon
9620011ed5
Multiple fixes
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- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:
A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)
You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon
385017812e
Some weapon aiming code
2022-09-29 23:38:22 +01:00
Simon
7cc4c4f281
Several changes
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- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
adfc6da46d
Many many changes
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- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
18f17c2bab
Stereo Separation now working
2022-09-24 20:08:43 +01:00