Commit graph

110 commits

Author SHA1 Message Date
Simon
6f843ab440 Slight modifications to the force push/pull
use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:07 +00:00
Simon
d71812239c Restore shiny saber by default 2022-11-26 19:22:37 +00:00
Simon
e4c4fe8f08 Bowcaster bolt direction fix (@MuadDib) 2022-11-26 18:09:24 +00:00
Simon
102e2f07c0 Menu correction and updated crawl text 2022-11-26 17:59:26 +00:00
Simon
4b0c2dbde7 Gesture based button / item triggering 2022-11-26 15:38:17 +00:00
Simon
fc5fa83983 Fix crash when using security camera 2022-11-26 15:26:42 +00:00
Simon
307872b662 Changes for Early Acces Build
Mods credits
Default config
Remove JA
Updated NPCs config
Copy mods and no_copy check
2022-11-26 10:20:08 +00:00
Simon
a8a402288b Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
Simon
f5390bd8b4 Improved icon visibility 2022-11-26 09:23:58 +00:00
Simon
cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d Fix crouch for switched sticks 2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5 Proper fix for Yavin sky 2022-11-25 19:06:25 +00:00
Simon
b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157 Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon
7b410f5867 Support for external haptics providers 2022-11-18 21:02:36 +00:00
Simon
077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon
f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8 Update JKVR_SurfaceView.cpp 2022-11-14 21:57:38 +00:00
Simon
92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f reduce motion trigger threshold slightly 2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb Made saber block debounce configurable 2022-11-12 17:06:03 +00:00
Simon
18140d2340 Menu changes from @MuadDib
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13 Menu updates from MuadDib 2022-11-11 19:49:01 +00:00
Simon
067931ac1d Small fixes to motion force power 2022-11-11 19:48:35 +00:00
Simon
f0106e8e4f Update beef_crawl.tga 2022-11-11 19:48:09 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00
Simon
3e54452a0b MuadDib's persistent saber burn marks
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d Finished implementation of disruptor scope 2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon
e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
5b648d1d84 Updated NPCs and default config 2022-11-06 08:50:40 +00:00
Simon
56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b Small fix to allow loading of @MuadDib's locale file
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
27cdcbcb14 Added cvar for expanded menu (as per MuadDib's suggestion) 2022-10-31 22:36:04 +00:00
Simon
5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27 Fix to allow force pull to activate water gargoyles in Yavin Temple 2022-10-28 22:51:32 +01:00