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@MuadDib: Allow-1000-saves-instead-of-100
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1 changed files with 3 additions and 3 deletions
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@ -75,7 +75,7 @@ static struct
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int savegameFromFlag;
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int savegameFromFlag;
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} s_savegame;
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} s_savegame;
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#define MAX_SAVELOADFILES 100
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#define MAX_SAVELOADFILES 1000
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#define MAX_SAVELOADNAME 32
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#define MAX_SAVELOADNAME 32
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#ifdef JK2_MODE
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#ifdef JK2_MODE
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@ -829,9 +829,9 @@ static int CreateNextSaveName(char *fileName)
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for (i=0;i<MAX_SAVELOADFILES;i++)
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for (i=0;i<MAX_SAVELOADFILES;i++)
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{
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{
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#ifdef JK2_MODE
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#ifdef JK2_MODE
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Com_sprintf( fileName, MAX_SAVELOADNAME, "jkii%02d", i );
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Com_sprintf( fileName, MAX_SAVELOADNAME, "jkii%03d", i );
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#else
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#else
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Com_sprintf( fileName, MAX_SAVELOADNAME, "jedi_%02d", i );
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Com_sprintf( fileName, MAX_SAVELOADNAME, "jedi_%03d", i );
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#endif
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#endif
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if (!ui.SG_GetSaveGameComment(fileName, NULL, NULL))
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if (!ui.SG_GetSaveGameComment(fileName, NULL, NULL))
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