Allow demo assets map to be played

only register appropriate weapon models if playing the demo map
This commit is contained in:
Simon 2023-03-02 19:39:21 +00:00
parent f1da8234e4
commit e6ebe0f0c0
3 changed files with 31 additions and 19 deletions

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.jkquest"
android:versionCode="37"
android:versionName="0.6.0" android:installLocation="auto" >
android:versionCode="39"
android:versionName="0.6.2" android:installLocation="auto" >
<!-- Tell the system this app requires OpenGL ES 3.1. -->
<uses-feature android:glEsVersion="0x00030002" android:required="true"/>

View file

@ -1511,10 +1511,34 @@ Ghoul2 Insert End
CG_NewClientinfo( i );
}
const char *info = CG_ConfigString( CS_SERVERINFO );
const char *mapname = Info_ValueForKey( info, "mapname" );
bool isDemoMap = !strcmp(mapname,"demo");
//Just register all weapons to avoid a pause when opening the selector
for (i=0; i < WP_MELEE; i++)
for (i=0; i <= WP_MELEE; i++)
{
CG_RegisterWeapon(i);
//Only certain weapon models available in the demo pk3
if (isDemoMap)
{
if (i == WP_SABER ||
i == WP_BRYAR_PISTOL ||
i == WP_BLASTER ||
i == WP_FLECHETTE ||
i == WP_REPEATER ||
i == WP_THERMAL)
{
CG_RegisterWeapon(i);
}
else
{
continue;
}
}
else
{
CG_RegisterWeapon(i);
}
}
for (i=0 ; i < ENTITYNUM_WORLD ; i++)

View file

@ -3013,6 +3013,9 @@ void CG_DrawItemSelector( void )
}
}
const char *info = CG_ConfigString( CS_SERVERINFO );
const char *mapname = Info_ValueForKey( info, "mapname" );
qboolean selected = qfalse;
for (int index = 0; index < count; ++index)
{
@ -3029,21 +3032,6 @@ void CG_DrawItemSelector( void )
{
break;
}
#ifdef _DEMO
if (itemId == WP_SABER ||
itemId == WP_BRYAR_PISTOL ||
itemId == WP_BLASTER ||
itemId == WP_FLECHETTE ||
itemId == WP_REPEATER ||
itemId == WP_THERMAL) {
CG_RegisterWeapon(itemId);
} else {
continue;
}
#else
CG_RegisterWeapon(itemId);
#endif
}
}