diff --git a/z_vr_assets_jka/strings/english/menus_vr.str b/z_vr_assets_jka/strings/english/menus_vr.str index 473b20b..e25670f 100644 --- a/z_vr_assets_jka/strings/english/menus_vr.str +++ b/z_vr_assets_jka/strings/english/menus_vr.str @@ -179,7 +179,7 @@ REFERENCE LASER_AUTODEFLECTING_ITEM LANG_ENGLISH "Laser Auto Deflecting:" REFERENCE LASER_AUTODEFLECTING_DESC -LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers." +LANG_ENGLISH "Enables or disables 1st person auto deflecting of lasers with lightsabers." REFERENCE SABER_AUTOBLOCKING_ITEM LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:" diff --git a/z_vr_assets_jka/strings/french/menus_vr.str b/z_vr_assets_jka/strings/french/menus_vr.str index bb007d2..ec3bb7c 100644 --- a/z_vr_assets_jka/strings/french/menus_vr.str +++ b/z_vr_assets_jka/strings/french/menus_vr.str @@ -234,7 +234,7 @@ LANG_ENGLISH "Laser Auto Deflecting:" LANG_FRENCH "#same" REFERENCE LASER_AUTODEFLECTING_DESC -LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers." +LANG_ENGLISH "Enables or disables 1st person auto deflecting of lasers with lightsabers." LANG_FRENCH "#same" REFERENCE SABER_AUTOBLOCKING_ITEM diff --git a/z_vr_assets_jka/strings/german/menus_vr.str b/z_vr_assets_jka/strings/german/menus_vr.str index 985ad03..960e0e0 100644 --- a/z_vr_assets_jka/strings/german/menus_vr.str +++ b/z_vr_assets_jka/strings/german/menus_vr.str @@ -234,7 +234,7 @@ LANG_ENGLISH "Laser Auto Deflecting:" LANG_GERMAN "#same" REFERENCE LASER_AUTODEFLECTING_DESC -LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers." +LANG_ENGLISH "Enables or disables 1st person auto deflecting of lasers with lightsabers." LANG_GERMAN "#same" REFERENCE SABER_AUTOBLOCKING_ITEM diff --git a/z_vr_assets_jka/strings/spanish/menus_vr.str b/z_vr_assets_jka/strings/spanish/menus_vr.str index ec487d6..58f9a63 100644 --- a/z_vr_assets_jka/strings/spanish/menus_vr.str +++ b/z_vr_assets_jka/strings/spanish/menus_vr.str @@ -234,7 +234,7 @@ LANG_ENGLISH "Laser Auto Deflecting:" LANG_SPANISH "#same" REFERENCE LASER_AUTODEFLECTING_DESC -LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers." +LANG_ENGLISH "Enables or disables 1st person auto deflecting of lasers with lightsabers." LANG_SPANISH "#same" REFERENCE SABER_AUTOBLOCKING_ITEM diff --git a/z_vr_assets_jka/ui/datapadcheats2.menu b/z_vr_assets_jka/ui/datapadcheats2.menu new file mode 100644 index 0000000..fd8861d --- /dev/null +++ b/z_vr_assets_jka/ui/datapadcheats2.menu @@ -0,0 +1,1174 @@ +//---------------------------------------------------------------------------------------------- +// Data Pad : Cheat Menu +// +//---------------------------------------------------------------------------------------------- +{ + menuDef + { + name "datapadCheats2Menu" + fullScreen 1 // MENU_TRUE + rect 0 0 640 480 // Size and position of the menu + visible 1 // Visible on open + focusColor 1 1 1 1 // Focus color for text and items + descX 320 + descY 444 + descScale 1 + descColor 1 .682 0 .8 + descAlignment ITEM_ALIGN_CENTER + onESC + { + play "sound/interface/esc.wav" + uiScript closedatapad // Close menu + } + onOpen + { + exec "helpUsObi 1" + setfocus none + + // Light powers + uiScript "initallocforcepower" "absorb" + uiScript "initallocforcepower" "heal" + uiScript "initallocforcepower" "mindtrick" + uiScript "initallocforcepower" "protect" + + // Core powers + uiScript "initallocforcepower" "jump" + uiScript "initallocforcepower" "pull" + uiScript "initallocforcepower" "push" + uiScript "initallocforcepower" "sense" + uiScript "initallocforcepower" "speed" + uiScript "initallocforcepower" "sabdef" + uiScript "initallocforcepower" "saboff" + uiScript "initallocforcepower" "sabthrow" + + // Dark powers + uiScript "initallocforcepower" "drain" + uiScript "initallocforcepower" "grip" + uiScript "initallocforcepower" "lightning" + uiScript "initallocforcepower" "rage" + } + +//---------------------------------------------------------------------------------------------- +// MENU BACKGROUND +//---------------------------------------------------------------------------------------------- + itemDef + { + name background + group none + rect 0 0 640 480 + style WINDOW_STYLE_SHADER + background "gfx/menus/datapad" + forecolor 1 1 1 1 + visible 1 + decoration + } + + itemDef + { + name screen_title + type ITEM_TYPE_TEXT + rect 170 3 300 26 + text @MENUS_VR_CHEATS_TITLE + font 3 + forecolor .549 .854 1 1 + textscale 1.2 + textalign ITEM_ALIGN_CENTER + textalignx 150 + visible 1 + decoration + } + +//---------------------------------------------------------------------------------------------- +// +// CHEAT MENU ITEMS +// +//---------------------------------------------------------------------------------------------- + + itemDef + { + name none + group none + style WINDOW_STYLE_EMPTY + rect 220 40 200 20 + text @MENUS_FORCE_POWER_CONFIGURATION + font 2 + textscale 1 + textalignx 100 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + decoration + } + + itemDef + { + name absorb_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 81 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name absorb_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 70 64 64 + background "gfx/mp/NEW_f_icon_lt_absorb" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name absorb_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 81 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_ABSORB_FORCE + mouseEnter + { + setitemcolor absorb_iconpic forecolor 1 1 1 1 + setitemcolor absorb_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor absorb_iconpic forecolor .65 .65 .65 1 + setitemcolor absorb_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "absorb" + } + } + + itemDef + { + name heal_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 135 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name heal_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 125 64 64 + background "gfx/mp/NEW_f_icon_lt_heal" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name heal_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 135 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_HEAL_FORCE + mouseEnter + { + setitemcolor heal_iconpic forecolor 1 1 1 1 + setitemcolor heal_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor heal_iconpic forecolor .65 .65 .65 1 + setitemcolor heal_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "heal" + } + } + + itemDef + { + name mindtrick_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 189 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name mindtrick_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 181 64 64 + background "gfx/mp/NEW_f_icon_lt_mind_trick" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name mindtrick_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 189 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_MIND_TRICK_FORCE + mouseEnter + { + setitemcolor mindtrick_iconpic forecolor 1 1 1 1 + setitemcolor mindtrick_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1 + setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "mindtrick" + } + } + + itemDef + { + name protect_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 245 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name protect_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 236 64 64 + background "gfx/mp/NEW_f_icon_lt_protect" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name protect_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 245 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_PROTECT_FORCE + mouseEnter + { + setitemcolor protect_iconpic forecolor 1 1 1 1 + setitemcolor protect_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor protect_iconpic forecolor .65 .65 .65 1 + setitemcolor protect_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "protect" + } + } + + itemDef + { + name jump_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 81 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name jump_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 70 64 64 + background "gfx/mp/NEW_f_icon_jump" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name jump_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 81 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_JUMP_FORCE + mouseEnter + { + setitemcolor jump_iconpic forecolor 1 1 1 1 + setitemcolor jump_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor jump_iconpic forecolor .65 .65 .65 1 + setitemcolor jump_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "jump" + } + } + + itemDef + { + name pull_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 135 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name pull_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 125 64 64 + background "gfx/mp/NEW_f_icon_pull" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name pull_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 135 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_PULL_FORCE + mouseEnter + { + setitemcolor pull_iconpic forecolor 1 1 1 1 + setitemcolor pull_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor pull_iconpic forecolor .65 .65 .65 1 + setitemcolor pull_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "pull" + } + } + + itemDef + { + name push_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 189 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name push_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 181 64 64 + background "gfx/mp/NEW_f_icon_push" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name push_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 189 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_PUSH_FORCE + mouseEnter + { + setitemcolor push_iconpic forecolor 1 1 1 1 + setitemcolor push_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor push_iconpic forecolor .65 .65 .65 1 + setitemcolor push_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "push" + } + } + + itemDef + { + name sense_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 245 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sense_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 236 64 64 + background "gfx/mp/NEW_f_icon_sight" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sense_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 245 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SENSE_FORCE + mouseEnter + { + setitemcolor sense_iconpic forecolor 1 1 1 1 + setitemcolor sense_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor sense_iconpic forecolor .65 .65 .65 1 + setitemcolor sense_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "sense" + } + } + + itemDef + { + name speed_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 81 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name speed_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 70 64 64 + background "gfx/mp/NEW_f_icon_speed" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name speed_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 81 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_SPEED_FORCE + mouseEnter + { + setitemcolor speed_iconpic forecolor 1 1 1 1 + setitemcolor speed_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor speed_iconpic forecolor .65 .65 .65 1 + setitemcolor speed_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "speed" + } + } + + itemDef + { + name sabdef_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 135 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sabdef_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 125 64 64 + background "gfx/mp/NEW_f_icon_saber_defend" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sabdef_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 135 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_DEFEND + mouseEnter + { + setitemcolor sabdef_iconpic forecolor 1 1 1 1 + setitemcolor sabdef_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor sabdef_iconpic forecolor .65 .65 .65 1 + setitemcolor sabdef_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "sabdef" + } + } + + itemDef + { + name saboff_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 189 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name saboff_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 181 64 64 + background "gfx/mp/NEW_f_icon_saber_attack" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name saboff_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 189 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_ATTACK + mouseEnter + { + setitemcolor saboff_iconpic forecolor 1 1 1 1 + setitemcolor saboff_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor saboff_iconpic forecolor .65 .65 .65 1 + setitemcolor saboff_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "saboff" + } + } + + itemDef + { + name sabthrow_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 245 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name sabthrow_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 236 64 64 + background "gfx/mp/NEW_f_icon_saber_throw" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name sabthrow_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 245 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_THROW + mouseEnter + { + setitemcolor sabthrow_iconpic forecolor 1 1 1 1 + setitemcolor sabthrow_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1 + setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1 + } + action + { + uiScript "rotateforcepowerlevel" "sabthrow" + } + } + + itemDef + { + name drain_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 81 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name drain_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 70 64 64 + background "gfx/mp/NEW_f_icon_dk_drain" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name drain_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 81 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_DRAIN_FORCE + mouseEnter + { + setitemcolor drain_iconpic forecolor 1 1 1 1 + setitemcolor drain_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor drain_iconpic forecolor .5 .5 .5 1 + setitemcolor drain_hexpic forecolor .5 .5 .5 1 + } + action + { + uiScript "rotateforcepowerlevel" "drain" + } + } + + itemDef + { + name grip_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 135 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name grip_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 125 64 64 + background "gfx/mp/NEW_f_icon_dk_grip" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name grip_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 135 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_GRIP_FORCE + mouseEnter + { + setitemcolor grip_iconpic forecolor 1 1 1 1 + setitemcolor grip_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor grip_iconpic forecolor .65 .65 .65 1 + setitemcolor grip_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "grip" + } + } + + itemDef + { + name lightning_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 189 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name lightning_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 181 64 64 + background "gfx/mp/NEW_f_icon_dk_l1" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name lightning_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 189 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_LIGHTNING_FORCE + mouseEnter + { + setitemcolor lightning_iconpic forecolor 1 1 1 1 + setitemcolor lightning_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor lightning_iconpic forecolor .65 .65 .65 1 + setitemcolor lightning_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "lightning" + } + } + + itemDef + { + name rage_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 245 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name rage_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 236 64 64 + background "gfx/mp/NEW_f_icon_dk_rage" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name rage_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 245 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_RAGE_FORCE + mouseEnter + { + setitemcolor rage_iconpic forecolor 1 1 1 1 + setitemcolor rage_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor rage_iconpic forecolor .65 .65 .65 1 + setitemcolor rage_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "rage" + } + } + +//---------------------------------------------------------------------------------------------- +// CHANGE PAGE BUTTONS +//---------------------------------------------------------------------------------------------- + itemDef + { + name prevpage_on + group none + style WINDOW_STYLE_SHADER + rect 225 357 32 26 + background "gfx/menus/dp_arrow_lon" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name prevpage_off + group none + style WINDOW_STYLE_SHADER + rect 225 357 32 26 + background "gfx/menus/dp_arrow_l" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name prevpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 225 357 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheatsMenu + } + mouseEnter + { + hide prevpage_off + show prevpage_on + } + mouseExit + { + show prevpage_off + hide prevpage_on + } + } + + itemDef + { + name cheats + group none + style WINDOW_STYLE_EMPTY + rect 260 357 120 25 + text "CHEATS (2/2)" + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + decoration + } + + itemDef + { + name nextpage_on + group none + style WINDOW_STYLE_SHADER + rect 384 357 32 26 + background "gfx/menus/dp_arrow_ron" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name nextpage_off + group none + style WINDOW_STYLE_SHADER + rect 384 357 32 26 + background "gfx/menus/dp_arrow_r" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name nextpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 384 357 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheatsMenu + } + mouseEnter + { + hide nextpage_off + show nextpage_on + } + mouseExit + { + show nextpage_off + hide nextpage_on + } + } + +//---------------------------------------------------------------------------------------------- +// LOWER BUTTONS +//---------------------------------------------------------------------------------------------- + itemDef + { + name mission + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 20 420 120 25 + text @MENUS_DP_MISSION + descText @MENUS_AN_OVERVIEW_OF_MISSION + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + + mouseEnter + { + show button_glow + setitemrect button_glow 10 419 150 30 + } + mouseExit + { + hide button_glow + } + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadMissionMenu + } + } + + itemDef + { + name weapons + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 140 420 120 25 + text @MENUS_WEAPONS + descText @MENUS_VIEW_CURRENTLY_OWNED + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + mouseEnter + { + show button_glow + setitemrect button_glow 130 419 150 30 + } + mouseExit + { + hide button_glow + } + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadWeaponsMenu + } + } + + itemDef + { + name force + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 260 420 120 25 + text @MENUS_DP_FORCE + descText @MENUS_VIEW_CURRENT_FORCE_POWERS + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + + mouseEnter + { + show button_glow + setitemrect button_glow 250 419 150 30 + } + mouseExit + { + hide button_glow + } + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadForcePowersMenu + } + } + + itemDef + { + name moves + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 380 420 120 25 + text @MENUS_MOVES + descText @MENUS_MOVES_DESC + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + + mouseEnter + { + show button_glow + setitemrect button_glow 370 419 150 30 + } + mouseExit + { + hide button_glow + } + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadMovesMenu + } + } + + itemDef + { + name exit + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 500 420 120 25 + text @MENUS_RESUME + descText @MENUS_RETURN_TO_GAME + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + + mouseEnter + { + show button_glow + setitemrect button_glow 490 419 150 30 + } + mouseExit + { + hide button_glow + } + + action + { + play "sound/interface/button1.wav" ; + uiScript closedatapad // Close menu + } + } + + itemDef + { + name button_glow + group none + style WINDOW_STYLE_SHADER + rect 0 0 0 0 + background "gfx/menus/menu_buttonback" + forecolor 1 1 1 1 + visible 0 + decoration + } + + itemDef + { + name scan + group none + style WINDOW_STYLE_SHADER + rect 0 0 640 640 + background "gfx/menus/scanlines" + forecolor 1 1 1 1 + visible 1 + decoration + } + } +} diff --git a/z_vr_assets_jka/ui/ingamesetup.menu b/z_vr_assets_jka/ui/ingamesetup.menu index d7a516b..854f782 100644 --- a/z_vr_assets_jka/ui/ingamesetup.menu +++ b/z_vr_assets_jka/ui/ingamesetup.menu @@ -2699,7 +2699,7 @@ textscale 1 forecolor .615 .615 .956 1 visible 0 - descText @MENUS_VR_LASER_AUTODEFLECTING_DESC + descText @MENUS_VR_SABER_REALISM_DESC action { play "sound/interface/button1.wav" diff --git a/z_vr_assets_jka/ui/setup.menu b/z_vr_assets_jka/ui/setup.menu index 417091e..809154d 100644 --- a/z_vr_assets_jka/ui/setup.menu +++ b/z_vr_assets_jka/ui/setup.menu @@ -2682,7 +2682,7 @@ textscale 1 forecolor .615 .615 .956 1 visible 0 - descText @MENUS_VR_LASER_AUTODEFLECTING_DESC + descText @MENUS_VR_SABER_REALISM_DESC action { play "sound/interface/button1.wav"