Small fixes to things missed for the weapon scope

This commit is contained in:
Simon 2023-12-19 21:27:56 +00:00
parent 59117e3081
commit e5313e1b36
2 changed files with 13 additions and 13 deletions

View file

@ -1634,18 +1634,18 @@ static void CG_DrawWeapReticle( void )
vec4_t light_color = {0.7, 0.7, 0.7, 1};
vec4_t black = {0.0, 0.0, 0.0, 1};
float indent = 0.16;
float indent = 0.1;
float X_WIDTH=640;
float Y_HEIGHT=480;
float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
// sides
CG_FillRect( 0, 0, (X_WIDTH * indent), Y_HEIGHT, black );
CG_FillRect( X_WIDTH * (1 - indent), 0, (X_WIDTH * indent), Y_HEIGHT, black );
CG_FillRect( 0, 0, (X_WIDTH * indent)+1, Y_HEIGHT, black );
CG_FillRect( X_WIDTH * (1 - indent) - 1, 0, (X_WIDTH * indent) + 2, Y_HEIGHT, black );
// top/bottom
CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent), X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent + 1, black );
CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent) - 1, X_WIDTH * (1-indent), Y_HEIGHT * indent + 2, black );
{
// center

View file

@ -728,18 +728,18 @@ static void CG_DrawWeapReticle( void )
vec4_t light_color = {0.7, 0.7, 0.7, 1};
vec4_t black = {0.0, 0.0, 0.0, 1};
float indent = 0.16;
float indent = 0.1;
float X_WIDTH=640;
float Y_HEIGHT=480;
float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
// sides
CG_FillRect( 0, 0, (X_WIDTH * indent), Y_HEIGHT, black );
CG_FillRect( X_WIDTH * (1 - indent), 0, (X_WIDTH * indent), Y_HEIGHT, black );
CG_FillRect(0, 0, (X_WIDTH * indent) + 1, Y_HEIGHT, black);
CG_FillRect(X_WIDTH * (1 - indent) - 1, 0, (X_WIDTH * indent) + 2, Y_HEIGHT, black);
// top/bottom
CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent), X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
CG_FillRect(X_WIDTH * indent, 0, X_WIDTH * (1 - indent), Y_HEIGHT * indent + 1, black);
CG_FillRect(X_WIDTH * indent, Y_HEIGHT * (1 - indent) - 1, X_WIDTH * (1 - indent), Y_HEIGHT * indent + 2, black);
{
// center
@ -2739,7 +2739,7 @@ static void CG_Draw2D( void )
if (cg.stereoView == STEREO_LEFT)
{
//Left Gap
CG_FillRect(0, 0, xOffset, 480, color);
CG_FillRect(0, 0, -xOffset, 480, color);
if (yOffset < 0)
{
//Bottom Gap