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Fixes for scope on android
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2820b99e6b
commit
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3 changed files with 8 additions and 7 deletions
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@ -2,7 +2,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.jkxr"
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android:versionCode="64"
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android:versionName="1.1.19" android:installLocation="auto" >
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android:versionName="1.1.20" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030002" android:required="true"/>
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@ -59,7 +59,7 @@ bool VR_UseScreenLayer()
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(bool)((vr.cin_camera && !vr.immersive_cinematics) ||
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vr.misc_camera ||
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(CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy()) ||
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(cls.state == CA_DISCONNECTED) ||
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// (cls.state == CA_DISCONNECTED) ||
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(cls.state == CA_CINEMATIC) ||
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(cls.state == CA_LOADING) ||
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( Key_GetCatcher( ) & KEYCATCH_UI ) ||
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@ -152,7 +152,7 @@ void VR_SetHMDOrientation(float pitch, float yaw, float roll)
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//Keep this for our records
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VectorCopy(vr.hmdorientation, vr.hmdorientation_last);
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if (!vr.third_person && !vr.remote_npc && !vr.remote_turret
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if (!vr.third_person && !vr.remote_npc && !vr.remote_turret && !vr.cgzoommode
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#ifndef JK2_MODE
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&& !vr.in_vehicle
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#endif
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@ -161,7 +161,7 @@ void VR_SetHMDOrientation(float pitch, float yaw, float roll)
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VectorCopy(vr.hmdorientation, vr.hmdorientation_first);
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}
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if (!vr.remote_turret)
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if (!vr.remote_turret && !vr.cgzoommode)
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{
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VectorCopy(vr.weaponangles[ANGLES_ADJUSTED], vr.weaponangles_first[ANGLES_ADJUSTED]);
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}
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@ -239,7 +239,8 @@ void VR_GetMove(float *forward, float *side, float *pos_forward, float *pos_side
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*up = 0.0f;
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*side = remote_movementSideways / 3.0f;
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*pos_side = 0.0f;
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*yaw = vr.snapTurn;
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*yaw = vr.snapTurn + vr.hmdorientation_first[YAW] +
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vr.weaponangles[ANGLES_ADJUSTED][YAW] - vr.weaponangles_first[ANGLES_ADJUSTED][YAW];
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*pitch = vr.weaponangles[ANGLES_ADJUSTED][PITCH];
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*roll = 0.0f;//vr.hmdorientation[ROLL];
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}
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@ -330,7 +331,7 @@ void VR_Init()
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vr_positional_factor = Cvar_Get( "vr_positional_factor", "12", CVAR_ARCHIVE);
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vr_walkdirection = Cvar_Get( "vr_walkdirection", "1", CVAR_ARCHIVE);
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vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
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vr_saber_pitchadjust = Cvar_Get( "vr_saber_pitchadjust", "-25.0", CVAR_ARCHIVE);
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vr_saber_pitchadjust = Cvar_Get( "vr_saber_pitchadjust", "-13.36", CVAR_ARCHIVE);
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vr_virtual_stock = Cvar_Get( "vr_virtual_stock", "0", CVAR_ARCHIVE);
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//Defaults
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@ -23,7 +23,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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// Current version of the single player game
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#include "../win32/AutoVersion.h"
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#define JKXR_VERSION "1.1.19-ea"
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#define JKXR_VERSION "1.1.20-ea"
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#ifdef _DEBUG
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#define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION
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