Turn Saber on/off right trigger

This commit is contained in:
Simon 2022-10-12 23:03:17 +01:00
parent f73fbfa451
commit d0185c169c
3 changed files with 28 additions and 8 deletions

View file

@ -156,15 +156,15 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
bool offhandGripPushed = (pOffTrackedRemoteNew->Buttons & ovrButton_GripTrigger);
if ( (offhandGripPushed != (pOffTrackedRemoteOld->Buttons & ovrButton_GripTrigger)) &&
offhandGripPushed && (distance < STABILISATION_DISTANCE))
//#ifndef DEBUG
#ifndef DEBUG
{
stabilised = qtrue;
}
//#else
// {
// Cvar_Set("vr_control_scheme", "99");
// }
//#endif
#else
{
Cvar_Set("vr_control_scheme", "99");
}
#endif
dominantGripPushed = (pDominantTrackedRemoteNew->Buttons &
ovrButton_GripTrigger) != 0;
@ -559,10 +559,10 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
static bool firing = false;
if (!vr.velocitytriggered) // Don't fire velocity triggered weapons
{
//Fire Primary - Doesn't trigger the saber
if (!vr.velocitytriggered && // Don't fire velocity triggered weapons
(pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
(pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger)) {
ALOGV("**WEAPON EVENT** Not Grip Pushed %sattack",
@ -571,6 +571,15 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
sendButtonAction("+attack", firing);
}
}
else if (vr.weaponid == WP_SABER)
{
if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
(pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger)) {
if (pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) {
sendButtonActionSimple("togglesaber");
}
}
}
//Duck - off hand joystick

View file

@ -210,6 +210,7 @@ int cmdcmp( const void *a, const void *b ) {
void CG_ItemSelectorSelect_f( void );
void CG_ItemSelectorNext_f( void );
void CG_ItemSelectorPrev_f( void );
void CG_ToggleSaber_f( void );
/* This array MUST be sorted correctly by alphabetical name field */
static consoleCommand_t commands[] = {
@ -251,6 +252,7 @@ static consoleCommand_t commands[] = {
{ "itemselectorselect", CG_ItemSelectorSelect_f },
{ "itemselectornext", CG_ItemSelectorNext_f },
{ "itemselectorprev", CG_ItemSelectorPrev_f },
{ "togglesaber", CG_ToggleSaber_f },
};
static const size_t numCommands = ARRAY_LEN( commands );

View file

@ -2650,6 +2650,15 @@ void CG_Weapon_f( void )
void Cmd_UseInventory_f(gentity_t *ent);
void CG_ToggleSaber_f( )
{
player->client->ps.saberActive = (qboolean)!player->client->ps.saberActive;
if (!player->client->ps.saberActive)
{
G_SoundOnEnt( player, CHAN_WEAPON, "sound/weapons/saber/saberoff.wav" );
}
}
//Selects the currently selected thing (if one _is_ selected)
void CG_ItemSelectorSelect_f( void )
{