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TBDC Weapons
This commit is contained in:
parent
e3524e8e48
commit
cb52d310c1
14 changed files with 159 additions and 4116 deletions
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@ -164,6 +164,13 @@ void VR_SetHMDOrientation(float pitch, float yaw, float roll)
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if (!vr.maxHeight || vr.maxHeight < 1.0) {
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vr.maxHeight = vr.hmdposition[1];
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}
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//GB Instantiate initial velocity
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if(!vr.tempWeaponVelocity)
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{
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vr.tempWeaponVelocity = 400.0f;
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}
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vr.curHeight = vr.hmdposition[1];
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}
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@ -29,6 +29,9 @@ typedef struct {
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bool third_person;
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float fov_x;
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float fov_y;
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float tempWeaponVelocity;
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bool immersive_cinematics;
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bool weapon_stabilised;
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bool right_handed;
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@ -349,6 +349,27 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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static bool changed = false;
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if (between(-0.2f, primaryJoystickX, 0.2f) &&
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between(0.8f, pPrimaryJoystick->y, 1.0f)) {
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if(!changed) {
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vr.tempWeaponVelocity += 25;
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changed = true;
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ALOGV("**TBDC** Projectile speed %f",vr.tempWeaponVelocity);
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}
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} else if (between(-0.2f, primaryJoystickX, 0.2f) &&
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between(-1.0f, pPrimaryJoystick->y, -0.8f)) {
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if(!changed) {
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vr.tempWeaponVelocity -= 25;
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ALOGV("**TBDC** Projectile speed %f",vr.tempWeaponVelocity);
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changed = true;
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}
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}
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else
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{
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changed = false;
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}
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//dominant hand stuff first
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{
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//Record recent weapon position for trajectory based stuff
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@ -647,7 +668,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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(secondaryButtonsOld & secondaryButton1)) &&
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(secondaryButtonsNew & secondaryButton1)) {
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#ifdef JK2_MODE
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sendButtonActionSimple("save quik*");
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//sendButtonActionSimple("save quik*");
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#else
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sendButtonActionSimple("save quick");
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#endif
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22
Projects/Android/jni/JKXR/VrTBDC.h
Normal file
22
Projects/Android/jni/JKXR/VrTBDC.h
Normal file
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@ -0,0 +1,22 @@
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//
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// Created by baggyg on 02/04/2023.
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//
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#ifndef JKXR_VRTBDC_H
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#define JKXR_VRTBDC_H
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//VELOCITIES
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#define TBDC_BRYAR_PISTOL_VEL 3600
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#define TBDC_BLASTER_VELOCITY 4600
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#define TBDC_BOWCASTER_VELOCITY 3000
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#define TBDC_REPEATER_VELOCITY 3200
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#define TBDC_REPEATER_ALT_VELOCITY 1600
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#define TBDC_DEMP2_VELOCITY 2500
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#define TBDC_ROCKET_VELOCITY 2800
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//FIRERATES
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#define TBDC_BRYAR_PISTOL_FIRERATE 250
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#define TBDC_BLASTER_FIRERATE 200
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#endif //JKXR_VRTBDC_H
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@ -39,6 +39,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "wp_saber.h"
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#include <float.h>
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );
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extern qboolean G_EntIsUnlockedDoor( int entityNum );
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@ -7642,6 +7644,7 @@ void PM_WeaponLightsaber(void)
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PM_AddEvent( EV_FIRE_WEAPON );
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if ( !addTime )
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{
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addTime = weaponData[pm->ps->weapon].fireTime;
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if ( g_timescale != NULL )
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{
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@ -8403,7 +8406,20 @@ static void PM_Weapon( void )
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return;
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}
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PM_AddEvent( EV_FIRE_WEAPON );
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if(pm->ps->weapon == WP_BRYAR_PISTOL && g_TeamBeefDirectorsCut->value)
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{
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addTime = TBDC_BRYAR_PISTOL_FIRERATE;
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}
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else if(pm->ps->weapon == WP_BLASTER && g_TeamBeefDirectorsCut->value)
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{
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addTime = TBDC_BLASTER_FIRERATE;
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}
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else
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{
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addTime = weaponData[pm->ps->weapon].fireTime;
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}
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switch( pm->ps->weapon)
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{
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@ -29,7 +29,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//---------------
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// Blaster
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//---------------
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@ -54,6 +55,11 @@ static void WP_FireBlasterMissile( gentity_t *ent, vec3_t start, vec3_t dir, qbo
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}
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}
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_BLASTER_VELOCITY;
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}
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WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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gentity_t *missile = CreateMissile( start, dir, velocity, 10000, ent, altFire );
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@ -121,10 +127,16 @@ void WP_FireBlaster( gentity_t *ent, qboolean alt_fire )
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if ( alt_fire )
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{
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if(vr->weapon_stabilised) {
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// add some slop to the alt-fire direction
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angs[PITCH] += Q_flrand(-0.5f, 0.5f) * BLASTER_ALT_SPREAD;
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angs[YAW] += Q_flrand(-0.5f, 0.5f) * BLASTER_ALT_SPREAD;
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} else {
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// add some slop to the alt-fire direction
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angs[PITCH] += Q_flrand(-1.0f, 1.0f) * BLASTER_ALT_SPREAD;
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angs[YAW] += Q_flrand(-1.0f, 1.0f) * BLASTER_ALT_SPREAD;
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}
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}
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else
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{
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// Troopers use their aim values as well as the gun's inherent inaccuracy
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@ -139,12 +151,20 @@ void WP_FireBlaster( gentity_t *ent, qboolean alt_fire )
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else
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{
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if(vr->cgzoommode != 4) { // much more accurate if using the scope
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//GB - If double handing reduce by two thirds
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if(vr->weapon_stabilised)
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{
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// 1/3 as much variety if stabilised
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angs[PITCH] += Q_flrand(-0.33f, 0.33f) * BLASTER_MAIN_SPREAD;
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angs[YAW] += Q_flrand(-0.33f, 0.33f) * BLASTER_MAIN_SPREAD;
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} else {
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// add some slop to the main-fire direction
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angs[PITCH] += Q_flrand(-1.0f, 1.0f) * BLASTER_MAIN_SPREAD;
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angs[YAW] += Q_flrand(-1.0f, 1.0f) * BLASTER_MAIN_SPREAD;
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}
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}
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}
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}
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AngleVectors( angs, dir, NULL, NULL );
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@ -29,6 +29,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//-------------------
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// Wookiee Bowcaster
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@ -98,7 +100,14 @@ static void WP_BowcasterMainFire( gentity_t *ent )
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for ( int i = 0; i < count; i++ )
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{
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// create a range of different velocities
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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vel = TBDC_BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );;
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}
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else
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{
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vel = BOWCASTER_VELOCITY * ( Q_flrand(-1.0f, 1.0f) * BOWCASTER_VEL_RANGE + 1.0f );
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}
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vectoangles( forward, angs );
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@ -160,8 +169,12 @@ static void WP_BowcasterAltFire( gentity_t *ent )
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}
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WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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gentity_t *missile = CreateMissile( start, forward, BOWCASTER_VELOCITY, 10000, ent, qtrue );
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float velocity = BOWCASTER_VELOCITY;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_BOWCASTER_VELOCITY;
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}
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gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
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missile->classname = "bowcaster_alt_proj";
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missile->s.weapon = WP_BOWCASTER;
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@ -28,6 +28,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//---------------
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// Bryar Pistol
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@ -69,8 +72,12 @@ void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire )
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AngleVectors( angs, forward, NULL, NULL );
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}
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gentity_t *missile = CreateMissile( start, forward, BRYAR_PISTOL_VEL, 10000, ent, alt_fire );
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float velocity = BRYAR_PISTOL_VEL;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_BRYAR_PISTOL_VEL;
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}
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gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent, alt_fire );
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missile->classname = "bryar_proj";
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missile->s.weapon = WP_BRYAR_PISTOL;
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@ -28,6 +28,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//-------------------
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// DEMP2
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@ -52,7 +55,12 @@ static void WP_DEMP2_MainFire( gentity_t *ent )
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WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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gentity_t *missile = CreateMissile( start, forward, DEMP2_VELOCITY, 10000, ent );
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float velocity = DEMP2_VELOCITY;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_DEMP2_VELOCITY;
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}
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gentity_t *missile = CreateMissile( start, forward, velocity, 10000, ent );
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missile->classname = "demp2_proj";
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missile->s.weapon = WP_DEMP2;
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@ -28,6 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//-----------------------
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// Golan Arms Flechette
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@ -28,6 +28,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//-------------------
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// Heavy Repeater
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@ -41,7 +44,12 @@ static void WP_RepeaterMainFire( gentity_t *ent, vec3_t dir, vec3_t start )
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WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent );
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float velocity = REPEATER_VELOCITY;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_REPEATER_VELOCITY;
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}
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gentity_t *missile = CreateMissile( start, dir, velocity, 10000, ent );
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missile->classname = "repeater_proj";
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missile->s.weapon = WP_REPEATER;
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@ -105,7 +113,12 @@ static void WP_RepeaterAltFire( gentity_t *ent )
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}
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else
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{
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missile = CreateMissile( start, forward, REPEATER_ALT_VELOCITY, 10000, ent, qtrue );
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float velocity = REPEATER_ALT_VELOCITY;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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velocity = TBDC_REPEATER_ALT_VELOCITY;
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}
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missile = CreateMissile( start, forward, velocity, 10000, ent, qtrue );
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}
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missile->classname = "repeater_alt_proj";
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@ -28,7 +28,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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//-----------------------
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// Rocket Launcher
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//-----------------------
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@ -147,6 +149,11 @@ void WP_FireRocket( gentity_t *ent, qboolean alt_fire )
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int damage = weaponData[WP_ROCKET_LAUNCHER].damage;
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float vel = ROCKET_VELOCITY;
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if(ent->client && ent->client->ps.clientNum == 0 && g_TeamBeefDirectorsCut->value)
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{
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vel = TBDC_ROCKET_VELOCITY;
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}
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if ( alt_fire )
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{
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vel *= 0.5f;
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@ -165,6 +172,7 @@ void WP_FireRocket( gentity_t *ent, qboolean alt_fire )
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WP_TraceSetStart( ent, start, vec3_origin, vec3_origin );//make sure our start point isn't on the other side of a wall
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gentity_t *missile = CreateMissile( start, forward, vel, 10000, ent, alt_fire );
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missile->classname = "rocket_proj";
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File diff suppressed because it is too large
Load diff
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@ -1,610 +0,0 @@
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// EXTERNAL WEAPON & AMMO DATA
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//
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// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
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// NOTE!!!!!!!!! Ammo must start the block of ammo data.
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//
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// Weapontype - weapon data is associated with which weapon (must be first)
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// WP_NONE
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// WP_PHASER
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// WP_COMPRESSION_RIFLE
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// WP_IMOD
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// WP_SCAVENGER_RIFLE
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// WP_STASIS
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// WP_GRENADE_LAUNCHER,
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// WP_TETRION_DISRUPTOR,
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// WP_DREADNOUGHT,
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// WP_QUANTUM_BURST,
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// WP_BORG_WEAPON
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// WP_BORG_TASER
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// WP_BORG_ASSIMILATOR
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// WP_BORG_DRILL
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// WP_TRICORDER
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//
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// Weaponclass - weapon name
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// Weaponmodel - weapon model used in game
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// weaponicon - interface image
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// Ammotype - type of power weapon needs to fire
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// 0 - No power
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// 1 - Star Fleet power
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// 2 - Alien Crystal power
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// 3 - Phaser power
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// Ammolowcount - amount when "Low ammo" warning appears on screen
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// Flashcolor - color generate by weapon flash (R,G,B)
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// Firingsound - sound file used when firing
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// altfiringsound - sound file used when alt-firing
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// flashsound - sound file used by flash
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// altflashsound - sound file used by an alt-fire flash
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// stopsound - sound file used when a firing sound stops
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// Firetime - amount of time between firings
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// altfireTime - for alt fire
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// Range - range of weapon
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// energyPerShot - amount of energy used per shot
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// altenergypershot- for alt fire
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// barrelcount - number of barrels the model has (weaponname_b?.md3)
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// missileModel - missile .md3
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// altmissileModel - alternate missile .md3
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// missileSound - played while flying
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// altmissileSound - alternate missile launch sound
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// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
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// altmissileLight - alternate missile light
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// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
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// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
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// missileHitSound - played on impact
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// altmissileHitSound - for alt fire
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// missileFuncName - missile fly function
|
||||
// altmissileFuncName - for alt fire
|
||||
//
|
||||
// FUNCTION NAMES
|
||||
// borgfunc
|
||||
// scavengerfunc
|
||||
// altscavengerfunc
|
||||
// stasisfunc
|
||||
// grenadefunc
|
||||
// altgrenadefunc
|
||||
// tetrionfunc
|
||||
// dreadnoughtfunc
|
||||
// quantumfunc
|
||||
// quantumaltfunc
|
||||
// botrocketfunc
|
||||
// forgeprojfunc
|
||||
// forgeprojfunc2
|
||||
// forgepsychfunc
|
||||
// parasiteacidfunc
|
||||
// stasisattackfunc
|
||||
// loaderlaserfunc
|
||||
// botprojfunc
|
||||
|
||||
//
|
||||
// For AMMO Types
|
||||
// ammoicon - STRING
|
||||
// ammomax - INT
|
||||
|
||||
|
||||
// WP_NULL
|
||||
{
|
||||
WEAPONTYPE WP_NONE
|
||||
}
|
||||
|
||||
// WP_STUN_BATON
|
||||
{
|
||||
weapontype WP_STUN_BATON
|
||||
weaponclass weapon_stun_baton
|
||||
weaponmodel models/weapons2/stun_baton/baton.md3
|
||||
weaponIcon gfx/hud/w_icon_stunbaton
|
||||
firingsound sound/weapons/baton/idle.wav
|
||||
barrelcount 3
|
||||
ammotype 1
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
}
|
||||
|
||||
// WP_SABER
|
||||
{
|
||||
weapontype WP_SABER
|
||||
weaponclass weapon_saber
|
||||
weaponmodel models/weapons2/saber/saber_w.md3
|
||||
weaponIcon gfx/hud/w_icon_lightsaber
|
||||
firingsound sound/weapons/saber/saberhum1.wav
|
||||
ammotype 1
|
||||
ammolowcount 5
|
||||
energypershot 1
|
||||
firetime 100
|
||||
range 8192
|
||||
altenergypershot 3
|
||||
altfiretime 100
|
||||
altrange 8192
|
||||
missilemodel models/weapons2/saber/saber_w.md3
|
||||
}
|
||||
|
||||
|
||||
// WP_BRYAR_PISTOL
|
||||
{
|
||||
weapontype WP_BRYAR_PISTOL
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/briar_pistol/briar_pistol.md3
|
||||
weaponIcon gfx/hud/w_icon_briar
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 300 //400
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
altmuzzleEffect bryar/altmuzzle_flash
|
||||
altchargesound sound/weapons/bryar/altcharge.wav
|
||||
selectSound sound/weapons/bryar/select.wav
|
||||
}
|
||||
|
||||
// WP_BLASTER
|
||||
{
|
||||
weapontype WP_BLASTER
|
||||
weaponclass weapon_blaster
|
||||
weaponmodel models/weapons2/blaster_r/blaster.md3
|
||||
weaponIcon gfx/hud/w_icon_blaster
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 300 //350
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 150
|
||||
altrange 8192
|
||||
missileFuncName blaster_func
|
||||
altmissileFuncName blaster_alt_func
|
||||
muzzleEffect blaster/muzzle_flash
|
||||
altmuzzleEffect blaster/altmuzzle_flash
|
||||
selectSound sound/weapons/blaster/select.wav
|
||||
}
|
||||
|
||||
// WP_DISRUPTOR
|
||||
{
|
||||
weapontype WP_DISRUPTOR
|
||||
weaponclass weapon_disruptor
|
||||
weaponmodel models/weapons2/disruptor/disruptor.md3
|
||||
weaponIcon gfx/hud/w_icon_disruptor
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 3
|
||||
barrelcount 1
|
||||
firetime 600
|
||||
range 8192
|
||||
altenergypershot 3
|
||||
altfiretime 1300
|
||||
altrange 8192
|
||||
muzzleEffect disruptor/muzzle_flash
|
||||
altmuzzleEffect disruptor/altmuzzle_flash
|
||||
selectSound sound/weapons/disruptor/select.wav
|
||||
altchargesound sound/weapons/disruptor/altCharge.wav
|
||||
}
|
||||
|
||||
// WP_BOWCASTER
|
||||
{
|
||||
weapontype WP_BOWCASTER
|
||||
weaponclass weapon_bowcaster
|
||||
weaponmodel models/weapons2/bowcaster/bowcaster.md3
|
||||
weaponIcon gfx/hud/w_icon_bowcaster
|
||||
altchargesound sound/weapons/bowcaster/altcharge.wav
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 5
|
||||
firetime 750
|
||||
range 8192
|
||||
altenergypershot 5
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName bowcaster_func
|
||||
altmissileFuncName bowcaster_func
|
||||
muzzleEffect bowcaster/muzzle_flash
|
||||
altmuzzleEffect bowcaster/altmuzzle_flash
|
||||
selectSound sound/weapons/bowcaster/select.wav
|
||||
chargesound sound/weapons/bowcaster/altcharge.wav
|
||||
}
|
||||
|
||||
// WP_REPEATER
|
||||
{
|
||||
weapontype WP_REPEATER
|
||||
weaponclass weapon_repeater
|
||||
weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3
|
||||
weaponIcon gfx/hud/w_icon_repeater
|
||||
ammotype 4
|
||||
ammolowcount 25
|
||||
energypershot 1
|
||||
firetime 50
|
||||
range 8192
|
||||
altenergypershot 8
|
||||
altfiretime 800
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
missileFuncName repeater_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
muzzleEffect repeater/muzzle_flash
|
||||
altmuzzleEffect repeater/altmuzzle_flash
|
||||
selectSound sound/weapons/repeater/select.wav
|
||||
}
|
||||
|
||||
// WP_DEMP2
|
||||
{
|
||||
weapontype WP_DEMP2
|
||||
weaponclass weapon_demp2
|
||||
weaponmodel models/weapons2/demp2/demp2.md3
|
||||
weaponIcon gfx/hud/w_icon_demp2
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 8
|
||||
firetime 450
|
||||
range 8192
|
||||
altenergypershot 10
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
missileFuncName demp2_func
|
||||
muzzleEffect demp2/muzzle_flash
|
||||
altmissileFuncName demp2_alt_func
|
||||
altmuzzleEffect demp2/altmuzzle_flash
|
||||
selectSound sound/weapons/demp2/select.wav
|
||||
altchargesound sound/weapons/demp2/altCharge.wav
|
||||
}
|
||||
|
||||
|
||||
// WP_FLECHETTE
|
||||
{
|
||||
weapontype WP_FLECHETTE
|
||||
weaponclass weapon_flechette
|
||||
weaponmodel models/weapons2/golan_arms/golan_arms.md3
|
||||
barrelcount 1
|
||||
ammotype 4
|
||||
ammolowcount 15
|
||||
firetime 550
|
||||
energypershot 8
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_flechette
|
||||
altenergypershot 8
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName flechette_func
|
||||
missileModel models/weapons2/golan_arms/projectileMain.md3
|
||||
altmissileFuncName flechette_alt_func
|
||||
muzzleEffect flechette/muzzle_flash
|
||||
altmuzzleEffect flechette/altmuzzle_flash
|
||||
altmissileModel models/weapons2/golan_arms/projectile.md3
|
||||
selectSound sound/weapons/flechette/select.wav
|
||||
}
|
||||
|
||||
// WP_ROCKET_LAUNCHER
|
||||
{
|
||||
weapontype WP_ROCKET_LAUNCHER
|
||||
weaponclass weapon_rocket_launcher
|
||||
weaponmodel models/weapons2/merr_sonn/merr_sonn.md3
|
||||
ammotype 5
|
||||
ammolowcount 1
|
||||
firetime 600
|
||||
energypershot 1
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_merrsonn
|
||||
barrelcount 1
|
||||
altenergypershot 1
|
||||
altfiretime 1000
|
||||
altrange 8192
|
||||
missileLight 125
|
||||
missileLightColor 1.0 1.0 0.5
|
||||
altmissileLight 125
|
||||
altmissileLightColor 1.0 1.0 0.5
|
||||
missileFuncName rocket_func
|
||||
altmissileFuncName rocket_alt_func
|
||||
muzzleEffect rocket/muzzle_flash2
|
||||
altmuzzleEffect rocket/altmuzzle_flash
|
||||
missileModel models/weapons2/merr_sonn/projectile.md3
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
missilesound sound/weapons/rocket/missleloop.wav
|
||||
altmissilesound sound/weapons/rocket/missleloop.wav
|
||||
selectSound sound/weapons/rocket/select.wav
|
||||
}
|
||||
|
||||
|
||||
// WP_THERMAL
|
||||
{
|
||||
weapontype WP_THERMAL
|
||||
weaponclass weapon_thermal
|
||||
weaponmodel models/weapons2/thermal/thermal.md3
|
||||
weaponIcon gfx/hud/w_icon_thermal
|
||||
ammotype 7
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/thermal/thermal_proj.md3
|
||||
altmissileModel models/weapons2/thermal/thermal_proj.md3
|
||||
barrelcount 0
|
||||
chargesound sound/weapons/thermal/charge.wav
|
||||
altchargesound sound/weapons/thermal/charge.wav
|
||||
selectSound sound/weapons/thermal/select.wav
|
||||
muzzleEffect thermal/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TRIP_MINE
|
||||
{
|
||||
weapontype WP_TRIP_MINE
|
||||
weaponclass weapon_trip_mine
|
||||
weaponmodel models/weapons2/laser_trap/laser_trap.md3
|
||||
weaponIcon gfx/hud/w_icon_tripmine
|
||||
ammotype 8
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
altmissileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
muzzleEffect tripmine/muzzle_flash
|
||||
|
||||
}
|
||||
|
||||
// WP_DET_PACK
|
||||
{
|
||||
weapontype WP_DET_PACK
|
||||
weaponclass weapon_det_pack
|
||||
weaponmodel models/weapons2/detpack/det_pack.md3
|
||||
weaponIcon gfx/hud/w_icon_detpack
|
||||
ammotype 9
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/detpack/det_pack_proj.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
muzzleEffect detpack/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_EMPLACED_GUN
|
||||
{
|
||||
weapontype WP_EMPLACED_GUN
|
||||
weaponclass weapon_emplaced_gun
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 150
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BOT_LASER
|
||||
{
|
||||
weapontype WP_BOT_LASER
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
//flashsound sound/weapons/probe/fire.wav
|
||||
//altflashsound sound/weapons/probe/alt_fire.wav
|
||||
altenergypershot 0
|
||||
altrange 8192
|
||||
missileFuncName bryar_func
|
||||
ammotype 1
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 1600
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_MELEE
|
||||
{
|
||||
weapontype WP_MELEE
|
||||
weaponclass weapon_melee
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
// WP_ATST_MAIN
|
||||
{
|
||||
weapontype WP_ATST_MAIN
|
||||
weaponclass weapon_atst_main
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atst
|
||||
//flashsound sound/weapons/atst/ATSTfire1.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName atstmain_func
|
||||
altmissileFuncName atstmain_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 200
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_ATST_SIDE
|
||||
{
|
||||
weapontype WP_ATST_SIDE
|
||||
weaponclass weapon_atst_side
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atstside
|
||||
//flashsound sound/weapons/atst/ATSTfire3.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire4.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
|
||||
missileFuncName atst_side_main_func
|
||||
altmissileFuncName atst_side_alt_func
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
altmuzzleEffect emplaced/muzzle_flash
|
||||
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_TIE_FIGHTER
|
||||
{
|
||||
weapontype WP_TIE_FIGHTER
|
||||
weaponclass weapon_tie_fighter
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_tie
|
||||
//flashsound sound/weapons/tie_fighter/tie_fire.wav
|
||||
//altflashsound sound/weapons/tie_fighter/tie_fire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_RAPID_FIRE_CONC
|
||||
{
|
||||
weapontype WP_RAPID_FIRE_CONC
|
||||
weaponclass weapon_radid_concussion
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_tie
|
||||
//flashsound sound/weapons/rapid_conc/fire.wav
|
||||
//altflashsound sound/weapons/rapid_conc/alt_fire.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BLASTER_PISTOL
|
||||
{
|
||||
weapontype WP_BLASTER_PISTOL
|
||||
weaponclass weapon_blaster_pistol
|
||||
weaponmodel models/weapons2/imp_pistol/pistol.md3
|
||||
|
||||
//flashsound sound/weapons/npc_blaster/fire.wav
|
||||
//altflashsound sound/weapons/npc_blaster/alt_fire.wav
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TURRET
|
||||
{
|
||||
weapontype WP_TURRET
|
||||
weaponclass weapon_turret
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_turret
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName turret_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect turret/muzzle_flash
|
||||
}
|
||||
|
||||
// AMMO_NONE
|
||||
{
|
||||
AMMOTYPE AMMO_NONE
|
||||
}
|
||||
|
||||
// AMMO_FORCE
|
||||
{
|
||||
AMMO AMMO_FORCE
|
||||
AMMOMAX 100
|
||||
}
|
||||
|
||||
// AMMO_BLASTER
|
||||
{
|
||||
AMMO AMMO_BLASTER
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_POWERCELL
|
||||
{
|
||||
AMMO AMMO_POWERCELL
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_METAL_BOLTS
|
||||
{
|
||||
AMMO AMMO_METAL_BOLTS
|
||||
AMMOMAX 400
|
||||
}
|
||||
|
||||
// AMMO_ROCKETS
|
||||
{
|
||||
AMMO AMMO_ROCKETS
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_EMPLACED
|
||||
{
|
||||
AMMO AMMO_EMPLACED
|
||||
AMMOMAX 999
|
||||
}
|
||||
|
||||
// AMMO_THERMAL
|
||||
{
|
||||
AMMO AMMO_THERMAL
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_TRIPMINE
|
||||
{
|
||||
AMMO AMMO_TRIPMINE
|
||||
AMMOMAX 5
|
||||
}
|
||||
|
||||
// AMMO_DETPACK
|
||||
{
|
||||
AMMO AMMO_DETPACK
|
||||
AMMOMAX 5
|
||||
}
|
Loading…
Reference in a new issue