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https://github.com/DrBeef/JKXR.git
synced 2024-11-10 06:42:17 +00:00
Move Speed selector on offhand radial quick menu
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parent
8a09007ad0
commit
bc964e2ee0
4 changed files with 47 additions and 34 deletions
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@ -471,21 +471,6 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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//Switch movement speed
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{
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static bool switched = false;
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if (between(-0.2f, primaryJoystickX, 0.2f) &&
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between(0.8f, pPrimaryJoystick->y, 1.0f)) {
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if (!switched) {
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vr.move_speed = (++vr.move_speed) % 3;
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switched = true;
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}
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}
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else {
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switched = false;
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}
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}
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/*
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//Parameter Changer
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static bool changed = false;
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@ -2952,13 +2952,16 @@ void CG_ItemSelectorSelect_f( void )
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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}
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else if (cg.itemSelectorType == ST_QUICK_SAVE) {
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else if (cg.itemSelectorType == ST_QUICK_MENU) {
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if (cg.itemSelectorSelection == 0) {
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cgi_SendConsoleCommand("save quick\n");
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CG_CenterPrint("Quick Saved", 240);
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} else {
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} else if (cg.itemSelectorSelection == 1) {
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cgi_SendConsoleCommand("load quick\n");
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}
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else {
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vr->move_speed = (++vr->move_speed) % 3;
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}
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}
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//reset ready for next time
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@ -2969,7 +2972,7 @@ void CG_ItemSelectorNext_f( void )
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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return;
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}
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@ -2986,7 +2989,7 @@ void CG_ItemSelectorPrev_f( void )
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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return;
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}
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@ -3120,8 +3123,8 @@ void CG_DrawItemSelector( void )
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sRGB[1] = 0.0f;
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sRGB[2] = 1.0f;
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break;
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case ST_QUICK_SAVE:
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count = 2;
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case ST_QUICK_MENU:
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count = 3;
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sRGB[0] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[2] = 1.0f;
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@ -3252,7 +3255,7 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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selectable = ForcePower_Valid(itemId);
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break;
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case ST_QUICK_SAVE:
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case ST_QUICK_MENU:
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selectable = true;
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break;
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}
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@ -3339,8 +3342,19 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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sprite.customShader = force_icons[showPowers[itemId]];
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break;
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case ST_QUICK_SAVE:
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sprite.customShader = itemId == 0 ? cgs.media.iconSave : cgs.media.iconLoad;
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case ST_QUICK_MENU:
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switch (itemId)
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{
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case 0:
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sprite.customShader = cgs.media.iconSave;
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break;
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case 1:
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sprite.customShader = cgs.media.iconLoad;
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break;
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case 2:
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sprite.customShader = cgs.media.iconMoveSpeed[(vr->move_speed+1)%3];
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break;
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}
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break;
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}
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@ -769,7 +769,7 @@ typedef enum
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ST_GADGET,
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ST_FIGHTING_STYLE,
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ST_FORCE_POWER,
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ST_QUICK_SAVE
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ST_QUICK_MENU
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} selectorType_t;
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typedef enum
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@ -2775,13 +2775,16 @@ void CG_ItemSelectorSelect_f( void )
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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}
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else if (cg.itemSelectorType == ST_QUICK_SAVE) {
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else if (cg.itemSelectorType == ST_QUICK_MENU) {
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if (cg.itemSelectorSelection == 0) {
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cgi_SendConsoleCommand("save quik*\n");
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CG_CenterPrint("Quick Saved", 240);
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} else {
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} else if (cg.itemSelectorSelection == 1) {
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cgi_SendConsoleCommand("load quik\n");
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}
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else {
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vr->move_speed = (++vr->move_speed) % 3;
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}
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}
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//reset ready for next time
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@ -2792,7 +2795,7 @@ void CG_ItemSelectorNext_f( void )
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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return;
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}
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@ -2809,7 +2812,7 @@ void CG_ItemSelectorPrev_f( void )
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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return;
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}
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@ -2938,8 +2941,8 @@ void CG_DrawItemSelector( void )
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sRGB[1] = 0.0f;
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sRGB[2] = 1.0f;
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break;
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case ST_QUICK_SAVE:
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count = 2;
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case ST_QUICK_MENU:
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count = 3;
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sRGB[0] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[2] = 1.0f;
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@ -3068,7 +3071,7 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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selectable = ForcePower_Valid(itemId);
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break;
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case ST_QUICK_SAVE:
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case ST_QUICK_MENU:
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selectable = true;
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break;
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}
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@ -3155,8 +3158,19 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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sprite.customShader = force_icons[showPowers[itemId]];
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break;
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case ST_QUICK_SAVE:
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sprite.customShader = itemId == 0 ? cgs.media.iconSave : cgs.media.iconLoad;
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case ST_QUICK_MENU:
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switch (itemId)
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{
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case 0:
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sprite.customShader = cgs.media.iconSave;
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break;
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case 1:
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sprite.customShader = cgs.media.iconLoad;
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break;
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case 2:
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sprite.customShader = cgs.media.iconMoveSpeed[(vr->move_speed + 1) % 3];
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break;
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}
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break;
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}
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