Add Sith Sword to the cheat menu

This commit is contained in:
Simon 2023-07-14 22:16:10 +01:00
parent 5b98fcfbd6
commit b1a9ff3990
6 changed files with 76 additions and 19 deletions

View File

@ -5868,7 +5868,7 @@ static void CG_DoSaber( vec3_t origin, vec3_t dir, float length, float lengthMax
#define MAX_MARK_POINTS 768
extern markPoly_t *CG_AllocMark();
static void CG_CreateSaberMarks( vec3_t start, vec3_t end, vec3_t normal )
static void CG_CreateSaberMarks( centity_t *cent, vec3_t start, vec3_t end, vec3_t normal )
{
// byte colors[4];
int i, j, numFragments;
@ -5955,17 +5955,20 @@ static void CG_CreateSaberMarks( vec3_t start, vec3_t end, vec3_t normal )
mark->color[0] = mark->color[1] = mark->color[2] = mark->color[3] = 255;
memcpy( mark->verts, verts, mf->numPoints * sizeof( verts[0] ) );
if ( cent->gent->client->ps.saber[0].type != SABER_SITH_SWORD )
{
// And now do a glow pass
mark = CG_AllocMark();
mark->time = cg.time - 8500 + glowExtraTime;
mark->fadeTime = glowFadeTime;
mark->alphaFade = qfalse;
mark->markShader = cgi_R_RegisterShader("gfx/effects/saberDamageGlow" );
mark->markShader = cgi_R_RegisterShader("gfx/effects/saberDamageGlow");
mark->poly.numVerts = mf->numPoints;
mark->color[0] = 215 + Q_flrand(0.0f, 1.0f) * 40.0f;
mark->color[1] = 96 + Q_flrand(0.0f, 1.0f) * 32.0f;
mark->color[2] = mark->color[3] = Q_flrand(0.0f, 1.0f)*15.0f;
memcpy( mark->verts, verts, mf->numPoints * sizeof( verts[0] ) );
mark->color[2] = mark->color[3] = Q_flrand(0.0f, 1.0f) * 15.0f;
memcpy(mark->verts, verts, mf->numPoints * sizeof(verts[0]));
}
}
}
@ -6566,7 +6569,7 @@ Ghoul2 Insert End
|| (WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS2)) )
{
// Let's do some cool burn/glowing mark bits!!!
CG_CreateSaberMarks( client->ps.saber[saberNum].blade[bladeNum].trail.oldPos[i], trace.endpos, trace.plane.normal );
CG_CreateSaberMarks( cent, client->ps.saber[saberNum].blade[bladeNum].trail.oldPos[i], trace.endpos, trace.plane.normal );
if ( Q_irand( 1, client->ps.saber[saberNum].numBlades ) == 1 )
{

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@ -280,6 +280,12 @@ LANG_ENGLISH "Staff"
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
LANG_ENGLISH "Sith Sword"
REFERENCE CHEATS_SABER_STYLE_SITH_DESC
LANG_ENGLISH "Use Sith Sword."
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"

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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
LANG_ENGLISH "Sith Sword"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_DESC
LANG_ENGLISH "Use Sith Sword."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_FRENCH "#same"

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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
LANG_ENGLISH "Sith Sword"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_DESC
LANG_ENGLISH "Use Sith Sword."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_GERMAN "#same"

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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
LANG_ENGLISH "Sith Sword"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_SITH_DESC
LANG_ENGLISH "Use Sith Sword."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_SPANISH "#same"

View File

@ -278,7 +278,7 @@
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 230 155 50 20
rect 210 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
font 2
@ -302,7 +302,7 @@
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 155 50 20
rect 268 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
font 2
@ -316,7 +316,7 @@
action
{
play "sound/interface/button1.wav" ;
exec "saber single 1; vstr set_saber_color"
exec "saber single_1 single_1; vstr set_saber_color"
}
}
@ -326,7 +326,7 @@
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 350 155 50 20
rect 330 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
font 2
@ -340,7 +340,31 @@
action
{
play "sound/interface/button1.wav" ;
exec "saber dual_3; vstr set_saber_color"
exec "saber dual_1; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 410 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_SITH_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_SITH_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber sith_sword"
}
}