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Add Sith Sword to the cheat menu
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parent
5b98fcfbd6
commit
b1a9ff3990
6 changed files with 76 additions and 19 deletions
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@ -5868,7 +5868,7 @@ static void CG_DoSaber( vec3_t origin, vec3_t dir, float length, float lengthMax
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#define MAX_MARK_POINTS 768
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#define MAX_MARK_POINTS 768
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extern markPoly_t *CG_AllocMark();
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extern markPoly_t *CG_AllocMark();
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static void CG_CreateSaberMarks( vec3_t start, vec3_t end, vec3_t normal )
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static void CG_CreateSaberMarks( centity_t *cent, vec3_t start, vec3_t end, vec3_t normal )
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{
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{
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// byte colors[4];
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// byte colors[4];
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int i, j, numFragments;
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int i, j, numFragments;
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@ -5955,6 +5955,8 @@ static void CG_CreateSaberMarks( vec3_t start, vec3_t end, vec3_t normal )
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mark->color[0] = mark->color[1] = mark->color[2] = mark->color[3] = 255;
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mark->color[0] = mark->color[1] = mark->color[2] = mark->color[3] = 255;
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memcpy( mark->verts, verts, mf->numPoints * sizeof( verts[0] ) );
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memcpy( mark->verts, verts, mf->numPoints * sizeof( verts[0] ) );
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if ( cent->gent->client->ps.saber[0].type != SABER_SITH_SWORD )
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{
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// And now do a glow pass
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// And now do a glow pass
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mark = CG_AllocMark();
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mark = CG_AllocMark();
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mark->time = cg.time - 8500 + glowExtraTime;
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mark->time = cg.time - 8500 + glowExtraTime;
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@ -5968,6 +5970,7 @@ static void CG_CreateSaberMarks( vec3_t start, vec3_t end, vec3_t normal )
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memcpy(mark->verts, verts, mf->numPoints * sizeof(verts[0]));
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memcpy(mark->verts, verts, mf->numPoints * sizeof(verts[0]));
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}
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}
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}
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}
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}
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extern void FX_AddPrimitive( CEffect **effect, int killTime );
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extern void FX_AddPrimitive( CEffect **effect, int killTime );
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//-------------------------------------------------------
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//-------------------------------------------------------
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@ -6566,7 +6569,7 @@ Ghoul2 Insert End
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|| (WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS2)) )
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|| (WP_SaberBladeUseSecondBladeStyle( &client->ps.saber[saberNum], bladeNum ) && !(client->ps.saber[saberNum].saberFlags2&SFL2_NO_WALL_MARKS2)) )
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{
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{
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// Let's do some cool burn/glowing mark bits!!!
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// Let's do some cool burn/glowing mark bits!!!
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CG_CreateSaberMarks( client->ps.saber[saberNum].blade[bladeNum].trail.oldPos[i], trace.endpos, trace.plane.normal );
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CG_CreateSaberMarks( cent, client->ps.saber[saberNum].blade[bladeNum].trail.oldPos[i], trace.endpos, trace.plane.normal );
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if ( Q_irand( 1, client->ps.saber[saberNum].numBlades ) == 1 )
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if ( Q_irand( 1, client->ps.saber[saberNum].numBlades ) == 1 )
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{
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{
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@ -280,6 +280,12 @@ LANG_ENGLISH "Staff"
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REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
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REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_ENGLISH "Use double-bladed lightsaber."
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REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
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LANG_ENGLISH "Sith Sword"
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REFERENCE CHEATS_SABER_STYLE_SITH_DESC
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LANG_ENGLISH "Use Sith Sword."
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REFERENCE CHEATS_SABER_COLOR_TITLE
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REFERENCE CHEATS_SABER_COLOR_TITLE
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LANG_ENGLISH "Lightsaber Color:"
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LANG_ENGLISH "Lightsaber Color:"
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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_FRENCH "#same"
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LANG_FRENCH "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
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LANG_ENGLISH "Sith Sword"
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LANG_FRENCH "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_DESC
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LANG_ENGLISH "Use Sith Sword."
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LANG_FRENCH "#same"
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REFERENCE CHEATS_SABER_COLOR_TITLE
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REFERENCE CHEATS_SABER_COLOR_TITLE
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LANG_ENGLISH "Lightsaber Color:"
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LANG_ENGLISH "Lightsaber Color:"
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LANG_FRENCH "#same"
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LANG_FRENCH "#same"
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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_GERMAN "#same"
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LANG_GERMAN "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
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LANG_ENGLISH "Sith Sword"
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LANG_GERMAN "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_DESC
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LANG_ENGLISH "Use Sith Sword."
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LANG_GERMAN "#same"
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REFERENCE CHEATS_SABER_COLOR_TITLE
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REFERENCE CHEATS_SABER_COLOR_TITLE
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LANG_ENGLISH "Lightsaber Color:"
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LANG_ENGLISH "Lightsaber Color:"
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LANG_GERMAN "#same"
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LANG_GERMAN "#same"
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@ -369,6 +369,14 @@ REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_ENGLISH "Use double-bladed lightsaber."
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LANG_SPANISH "#same"
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LANG_SPANISH "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_ITEM
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LANG_ENGLISH "Sith Sword"
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LANG_SPANISH "#same"
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REFERENCE CHEATS_SABER_STYLE_SITH_DESC
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LANG_ENGLISH "Use Sith Sword."
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LANG_SPANISH "#same"
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REFERENCE CHEATS_SABER_COLOR_TITLE
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REFERENCE CHEATS_SABER_COLOR_TITLE
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LANG_ENGLISH "Lightsaber Color:"
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LANG_ENGLISH "Lightsaber Color:"
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LANG_SPANISH "#same"
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LANG_SPANISH "#same"
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@ -278,7 +278,7 @@
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group none
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group none
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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type ITEM_TYPE_BUTTON
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rect 230 155 50 20
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rect 210 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
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text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
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descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
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font 2
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font 2
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@ -302,7 +302,7 @@
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group none
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group none
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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type ITEM_TYPE_BUTTON
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rect 288 155 50 20
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rect 268 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
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text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
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descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
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font 2
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font 2
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@ -316,7 +316,7 @@
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action
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action
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{
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{
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play "sound/interface/button1.wav" ;
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play "sound/interface/button1.wav" ;
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exec "saber single 1; vstr set_saber_color"
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exec "saber single_1 single_1; vstr set_saber_color"
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}
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}
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}
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}
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@ -326,7 +326,7 @@
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group none
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group none
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style WINDOW_STYLE_EMPTY
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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type ITEM_TYPE_BUTTON
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rect 350 155 50 20
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rect 330 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
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text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
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descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
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font 2
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font 2
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@ -340,7 +340,31 @@
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action
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action
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{
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{
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play "sound/interface/button1.wav" ;
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play "sound/interface/button1.wav" ;
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exec "saber dual_3; vstr set_saber_color"
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exec "saber dual_1; vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 410 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_SITH_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_SITH_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saber sith_sword"
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}
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}
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}
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}
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