reduce motion trigger threshold slightly

This commit is contained in:
Simon 2022-11-12 18:44:50 +00:00
parent b669eb1ad9
commit ad90a37aac

View file

@ -791,7 +791,7 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
VectorSubtract(vr.secondaryVelocityTriggerLocation, vr.hmdposition, start);
VectorSubtract(vr.offhandposition, vr.hmdposition, end);
float deltaLength = VectorLength(end) - VectorLength(start);
if (fabs(deltaLength) > 0.25f) {
if (fabs(deltaLength) > 0.2f) {
if (deltaLength < 0) {
sendButtonActionSimple(va("useGivenForce %i", FP_PULL));
} else {