diff --git a/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp b/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp index ffa6d68..cdcc949 100644 --- a/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp +++ b/Projects/Android/jni/OpenJK/code/game/bg_pmove.cpp @@ -1487,7 +1487,7 @@ static qboolean PM_CheckJump( void ) //&& !PM_InKnockDown( pm->ps )//not in a knockdown && pm->ps->forceRageRecoveryTime < pm->cmd.serverTime //not in a force Rage recovery period && pm->gent && WP_ForcePowerAvailable( pm->gent, FP_LEVITATION, 0 ) //have enough force power to jump - && ((pm->ps->clientNum&&!PM_ControlledByPlayer())||((pm->ps->clientNum < MAX_CLIENTS||PM_ControlledByPlayer()) /*&& cg.renderingThirdPerson*/ && !cg.zoomMode && !(pm->gent->flags & FL_LOCK_PLAYER_WEAPONS))))// yes this locked weapons check also includes force powers, if we need a separate check later I'll make one + && ((pm->ps->clientNum&&!PM_ControlledByPlayer())||((pm->ps->clientNum < MAX_CLIENTS||PM_ControlledByPlayer()) && cg.renderingThirdPerson && !cg.zoomMode && !(pm->gent->flags&FL_LOCK_PLAYER_WEAPONS) )) )// yes this locked weapons check also includes force powers, if we need a separate check later I'll make one { if ( pm->gent->NPC && pm->gent->NPC->rank != RANK_CREWMAN && pm->gent->NPC->rank <= RANK_LT_JG ) {//reborn who are not acrobats can't do any of these acrobatics