mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-21 19:51:33 +00:00
More changes...
- Updated NPC stats and weapon tweaks from @bummser - Updated g_saberMoveSpeed to 2 - vr_weapon_velocity_trigger is now 2.6
This commit is contained in:
parent
19ee9179e8
commit
948ea7507e
6 changed files with 661 additions and 51 deletions
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@ -1279,7 +1279,7 @@ void JKVR_Init()
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vr_immersive_cinematics = Cvar_Get("vr_immersive_cinematics", "0", CVAR_ARCHIVE);
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vr_screen_dist = Cvar_Get( "vr_screen_dist", "2.5", CVAR_ARCHIVE);
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vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "1.6", CVAR_ARCHIVE);
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vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "2.3", CVAR_ARCHIVE);
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}
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@ -666,7 +666,7 @@ void G_InitCvars( void ) {
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debug_subdivision = gi.cvar( "debug_subdivision", "0", CVAR_ARCHIVE );//debug for dismemberment
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g_dismemberProbabilities = gi.cvar ( "g_dismemberProbabilities", "1", CVAR_ARCHIVE );//0 = ignore probabilities, 1 = use probabilities
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g_saberDamageCapping = gi.cvar( "g_saberDamageCapping", "1", CVAR_CHEAT );//caps damage of sabers vs players and NPC who use sabers
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "2", CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1", CVAR_CHEAT );//how fast saber animations run
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g_saberAutoAim = gi.cvar( "g_saberAutoAim", "1", CVAR_CHEAT );//auto-aims at enemies when not moving or when just running forward
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g_saberNewControlScheme = gi.cvar( "g_saberNewControlScheme", "0", CVAR_ARCHIVE );//use +forcefocus to pull off all the special moves
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@ -587,7 +587,7 @@ void G_InitCvars( void ) {
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g_saberAutoDeflect1stPerson = gi.cvar( "g_saberAutoDeflect1stPerson", "0", CVAR_ARCHIVE|CVAR_CHEAT );//Whether the saber will auto deflect missiles in first person
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g_saberAutoBlocking = gi.cvar( "g_saberAutoBlocking", "0", CVAR_ARCHIVE|CVAR_CHEAT );//must press +block button to do any blocking
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g_saberRealisticCombat = gi.cvar( "g_saberRealisticCombat", "1", CVAR_ARCHIVE );//makes collision more precise, increases damage
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_ARCHIVE|CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "2", CVAR_ARCHIVE|CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1", CVAR_ARCHIVE|CVAR_CHEAT );//how fast saber animations run
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g_saberAutoAim = gi.cvar( "g_saberAutoAim", "1", CVAR_ARCHIVE|CVAR_CHEAT );//auto-aims at enemies when not moving or when just running forward
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Binary file not shown.
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@ -1,4 +1,4 @@
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//Star Wars
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//Star Wars // Altered for JK:Quest VR by Team Beef
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/*
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defaults and explanations of fields:
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aggression 3 How likely they are to attack (from 1 (least) to 5 (most))
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@ -1081,7 +1081,7 @@ StormTrooper
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surfOn "torso_armor_neck_augment torso_body_neck_augment"
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health 30
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headPitchRangeDown 30
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reactions 2 //3
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reactions 3 //3
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aim 1
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move 2 //3
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aggression 2 //3
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@ -1116,7 +1116,7 @@ StormTrooper2
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surfOn "torso_armor_neck_augment torso_body_neck_augment"
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health 30
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headPitchRangeDown 30
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reactions 2 //3
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reactions 3 //3
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aim 1
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move 2 //3
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aggression 2 //3
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@ -1152,13 +1152,13 @@ STOfficer
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health 60
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headPitchRangeDown 30
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reactions 3 //5
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aim 3 //5
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aim 4 //5
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move 3 //5
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aggression 3 //5
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aggression 4 //5
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evasion 3 //5
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intelligence 5
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rank ensign
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scale 105
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scale 102 //105 (looked oddly huge in vr)
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playerTeam enemy
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enemyTeam player
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// race klingon
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@ -1186,9 +1186,9 @@ StormPilot
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health 30
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headPitchRangeDown 30
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reactions 3
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aim 3 //5
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aim 4 //5
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move 2 //3
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aggression 2 //3
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aggression 3 //3
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evasion 1
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intelligence 5
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rank crewman
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@ -1220,13 +1220,13 @@ STOfficerAlt
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health 60
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headPitchRangeDown 30
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reactions 3 //5
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aim 3 //5
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aim 4 //5
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move 3 //5
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aggression 3 //5
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evasion 2 //5
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aggression 4 //5
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evasion 3 //5
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intelligence 5
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rank ensign
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scale 105
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scale 102 //105 (dimensions looked huge in vr)
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playerTeam enemy
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enemyTeam player
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// race klingon
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@ -1255,14 +1255,14 @@ STCommander
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surfOff "torso_armor_neck_augment torso_body_neck_augment"
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health 60
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headPitchRangeDown 30
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reactions 4
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reactions 3 //4
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aim 4
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move 3
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aggression 4
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evasion 3
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intelligence 5
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rank ensign
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scale 105
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scale 102 //105 (dimensions too were too huge in vr, compared to default stromtrooper)
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playerTeam enemy
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enemyTeam player
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// race klingon
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@ -1447,11 +1447,11 @@ ImpCommander
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surfOff l_arm_key
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customSkin commander
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health 80
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reactions 3 //4
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reactions 4
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aim 4
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move 2 //4
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aggression 3 //4
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evasion 2 //4
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move 3 //4
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aggression 4 //4
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evasion 4 //4
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intelligence 4
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rank commander
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playerTeam enemy
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@ -1579,11 +1579,11 @@ RebornAcrobat
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customSkin acrobat
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saberColor red
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rank crewman
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reactions 1 //2
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aim 1 //3
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move 1 //5
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aggression 1 //3
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evasion 1 //3
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reactions 5 //3
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aim 5 //3
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move 4 //5
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aggression 3 //3
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evasion 2 //3
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intelligence 5
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hfov 160
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vfov 160
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@ -1597,8 +1597,8 @@ RebornAcrobat
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sndjedi reborn1
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yawSpeed 140
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walkSpeed 55
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runSpeed 60 //200
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health 50 //100
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runSpeed 120 //200
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health 100 //200
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dismemberProbHead 0
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dismemberProbArms 20
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dismemberProbLegs 0
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@ -1610,15 +1610,15 @@ Reborn
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{
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playerModel reborn
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saberColor red
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reactions 1
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aim 1
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move 1
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aggression 1
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evasion 1
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reactions 3 //1
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aim 3 //1
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move 2 //1
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aggression 2
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evasion 2 //1
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intelligence 1
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hfov 120
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vfov 120
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scale 94
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scale 96 //94
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playerTeam enemy
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enemyTeam player
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// race human
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@ -1628,8 +1628,8 @@ Reborn
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sndjedi reborn1
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yawSpeed 60
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walkSpeed 45
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runSpeed 50 //180
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health 25 //40
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runSpeed 105 //180
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health 40
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dismemberProbHead 0
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dismemberProbArms 20
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dismemberProbLegs 0
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@ -1643,11 +1643,11 @@ RebornForceUser
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customSkin forceuser
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saberColor red
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rank ensign
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reactions 2
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aim 2
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move 3 //5
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aggression 2
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evasion 2
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reactions 5 //5
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aim 5 //5
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move 4
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aggression 4 //3
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evasion 5 //4
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intelligence 5
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hfov 160
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vfov 160
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@ -1661,8 +1661,8 @@ RebornForceUser
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sndjedi reborn2
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yawSpeed 80
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walkSpeed 55
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runSpeed 55 //200
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health 60 //100
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runSpeed 120 // 200
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health 100 //100
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dismemberProbHead 0
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dismemberProbArms 20
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dismemberProbLegs 0
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@ -1676,11 +1676,11 @@ RebornFencer
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customSkin fencer
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saberColor red
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rank ltjg
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reactions 1 //3
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aim 1 //3
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move 1 //5
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aggression 1 //4
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evasion 2 //3
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reactions 5 //3
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aim 5 //3
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move 5
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aggression 5
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evasion 4
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intelligence 5
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hfov 160
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vfov 160
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@ -1694,8 +1694,8 @@ RebornFencer
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sndjedi reborn2
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yawSpeed 140
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walkSpeed 55
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runSpeed 70 //200
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health 70 //100
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runSpeed 120 //200
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health 100 //100
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dismemberProbHead 0
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dismemberProbArms 20
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dismemberProbLegs 0
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610
z_vr_assets/ext_data/weapons.dat
Normal file
610
z_vr_assets/ext_data/weapons.dat
Normal file
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@ -0,0 +1,610 @@
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// EXTERNAL WEAPON & AMMO DATA
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//
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// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
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// NOTE!!!!!!!!! Ammo must start the block of ammo data.
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//
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// Weapontype - weapon data is associated with which weapon (must be first)
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// WP_NONE
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// WP_PHASER
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// WP_COMPRESSION_RIFLE
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// WP_IMOD
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// WP_SCAVENGER_RIFLE
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// WP_STASIS
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// WP_GRENADE_LAUNCHER,
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// WP_TETRION_DISRUPTOR,
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// WP_DREADNOUGHT,
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// WP_QUANTUM_BURST,
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// WP_BORG_WEAPON
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// WP_BORG_TASER
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// WP_BORG_ASSIMILATOR
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// WP_BORG_DRILL
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// WP_TRICORDER
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//
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// Weaponclass - weapon name
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// Weaponmodel - weapon model used in game
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// weaponicon - interface image
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// Ammotype - type of power weapon needs to fire
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// 0 - No power
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// 1 - Star Fleet power
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// 2 - Alien Crystal power
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// 3 - Phaser power
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// Ammolowcount - amount when "Low ammo" warning appears on screen
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// Flashcolor - color generate by weapon flash (R,G,B)
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// Firingsound - sound file used when firing
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// altfiringsound - sound file used when alt-firing
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// flashsound - sound file used by flash
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// altflashsound - sound file used by an alt-fire flash
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// stopsound - sound file used when a firing sound stops
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// Firetime - amount of time between firings
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// altfireTime - for alt fire
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// Range - range of weapon
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// energyPerShot - amount of energy used per shot
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// altenergypershot- for alt fire
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// barrelcount - number of barrels the model has (weaponname_b?.md3)
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// missileModel - missile .md3
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// altmissileModel - alternate missile .md3
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// missileSound - played while flying
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// altmissileSound - alternate missile launch sound
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// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
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// altmissileLight - alternate missile light
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// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
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// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
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// missileHitSound - played on impact
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// altmissileHitSound - for alt fire
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// missileFuncName - missile fly function
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// altmissileFuncName - for alt fire
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//
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// FUNCTION NAMES
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// borgfunc
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// scavengerfunc
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// altscavengerfunc
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// stasisfunc
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// grenadefunc
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// altgrenadefunc
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// tetrionfunc
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// dreadnoughtfunc
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// quantumfunc
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// quantumaltfunc
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// botrocketfunc
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// forgeprojfunc
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// forgeprojfunc2
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// forgepsychfunc
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// parasiteacidfunc
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// stasisattackfunc
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// loaderlaserfunc
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// botprojfunc
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//
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// For AMMO Types
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// ammoicon - STRING
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// ammomax - INT
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// WP_NULL
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{
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WEAPONTYPE WP_NONE
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}
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// WP_STUN_BATON
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{
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weapontype WP_STUN_BATON
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weaponclass weapon_stun_baton
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weaponmodel models/weapons2/stun_baton/baton.md3
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weaponIcon gfx/hud/w_icon_stunbaton
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firingsound sound/weapons/baton/idle.wav
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barrelcount 3
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ammotype 1
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ammolowcount 5
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energypershot 0
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firetime 400
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range 8192
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altenergypershot 0
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altfiretime 400
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altrange 8192
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}
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// WP_SABER
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{
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weapontype WP_SABER
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weaponclass weapon_saber
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weaponmodel models/weapons2/saber/saber_w.md3
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weaponIcon gfx/hud/w_icon_lightsaber
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firingsound sound/weapons/saber/saberhum1.wav
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ammotype 1
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 3
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altfiretime 100
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altrange 8192
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missilemodel models/weapons2/saber/saber_w.md3
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}
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// WP_BRYAR_PISTOL
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{
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weapontype WP_BRYAR_PISTOL
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weaponclass weapon_bryar_pistol
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weaponmodel models/weapons2/briar_pistol/briar_pistol.md3
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weaponIcon gfx/hud/w_icon_briar
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missileFuncName bryar_func
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altmissileFuncName bryar_alt_func
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 300 //400
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range 8192
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altenergypershot 1
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altfiretime 400
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altrange 8192
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muzzleEffect bryar/muzzle_flash
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altmuzzleEffect bryar/altmuzzle_flash
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altchargesound sound/weapons/bryar/altcharge.wav
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selectSound sound/weapons/bryar/select.wav
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}
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// WP_BLASTER
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{
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weapontype WP_BLASTER
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weaponclass weapon_blaster
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weaponmodel models/weapons2/blaster_r/blaster.md3
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weaponIcon gfx/hud/w_icon_blaster
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 300 //350
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range 8192
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altenergypershot 2
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altfiretime 150
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altrange 8192
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missileFuncName blaster_func
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altmissileFuncName blaster_alt_func
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muzzleEffect blaster/muzzle_flash
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altmuzzleEffect blaster/altmuzzle_flash
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selectSound sound/weapons/blaster/select.wav
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}
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// WP_DISRUPTOR
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{
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weapontype WP_DISRUPTOR
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weaponclass weapon_disruptor
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weaponmodel models/weapons2/disruptor/disruptor.md3
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weaponIcon gfx/hud/w_icon_disruptor
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ammotype 3
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ammolowcount 15
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energypershot 3
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barrelcount 1
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firetime 600
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range 8192
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altenergypershot 3
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altfiretime 1300
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altrange 8192
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muzzleEffect disruptor/muzzle_flash
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altmuzzleEffect disruptor/altmuzzle_flash
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selectSound sound/weapons/disruptor/select.wav
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altchargesound sound/weapons/disruptor/altCharge.wav
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}
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// WP_BOWCASTER
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{
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weapontype WP_BOWCASTER
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weaponclass weapon_bowcaster
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weaponmodel models/weapons2/bowcaster/bowcaster.md3
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weaponIcon gfx/hud/w_icon_bowcaster
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altchargesound sound/weapons/bowcaster/altcharge.wav
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ammotype 3
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ammolowcount 15
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energypershot 5
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firetime 750
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range 8192
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altenergypershot 5
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altfiretime 400
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altrange 8192
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missileFuncName bowcaster_func
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altmissileFuncName bowcaster_func
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muzzleEffect bowcaster/muzzle_flash
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altmuzzleEffect bowcaster/altmuzzle_flash
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selectSound sound/weapons/bowcaster/select.wav
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chargesound sound/weapons/bowcaster/altcharge.wav
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}
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// WP_REPEATER
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{
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weapontype WP_REPEATER
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weaponclass weapon_repeater
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weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3
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weaponIcon gfx/hud/w_icon_repeater
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ammotype 4
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ammolowcount 25
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energypershot 1
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||||
firetime 50
|
||||
range 8192
|
||||
altenergypershot 8
|
||||
altfiretime 800
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
missileFuncName repeater_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
muzzleEffect repeater/muzzle_flash
|
||||
altmuzzleEffect repeater/altmuzzle_flash
|
||||
selectSound sound/weapons/repeater/select.wav
|
||||
}
|
||||
|
||||
// WP_DEMP2
|
||||
{
|
||||
weapontype WP_DEMP2
|
||||
weaponclass weapon_demp2
|
||||
weaponmodel models/weapons2/demp2/demp2.md3
|
||||
weaponIcon gfx/hud/w_icon_demp2
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 8
|
||||
firetime 450
|
||||
range 8192
|
||||
altenergypershot 10
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
missileFuncName demp2_func
|
||||
muzzleEffect demp2/muzzle_flash
|
||||
altmissileFuncName demp2_alt_func
|
||||
altmuzzleEffect demp2/altmuzzle_flash
|
||||
selectSound sound/weapons/demp2/select.wav
|
||||
altchargesound sound/weapons/demp2/altCharge.wav
|
||||
}
|
||||
|
||||
|
||||
// WP_FLECHETTE
|
||||
{
|
||||
weapontype WP_FLECHETTE
|
||||
weaponclass weapon_flechette
|
||||
weaponmodel models/weapons2/golan_arms/golan_arms.md3
|
||||
barrelcount 1
|
||||
ammotype 4
|
||||
ammolowcount 15
|
||||
firetime 550
|
||||
energypershot 8
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_flechette
|
||||
altenergypershot 8
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName flechette_func
|
||||
missileModel models/weapons2/golan_arms/projectileMain.md3
|
||||
altmissileFuncName flechette_alt_func
|
||||
muzzleEffect flechette/muzzle_flash
|
||||
altmuzzleEffect flechette/altmuzzle_flash
|
||||
altmissileModel models/weapons2/golan_arms/projectile.md3
|
||||
selectSound sound/weapons/flechette/select.wav
|
||||
}
|
||||
|
||||
// WP_ROCKET_LAUNCHER
|
||||
{
|
||||
weapontype WP_ROCKET_LAUNCHER
|
||||
weaponclass weapon_rocket_launcher
|
||||
weaponmodel models/weapons2/merr_sonn/merr_sonn.md3
|
||||
ammotype 5
|
||||
ammolowcount 1
|
||||
firetime 600
|
||||
energypershot 1
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_merrsonn
|
||||
barrelcount 1
|
||||
altenergypershot 1
|
||||
altfiretime 1000
|
||||
altrange 8192
|
||||
missileLight 125
|
||||
missileLightColor 1.0 1.0 0.5
|
||||
altmissileLight 125
|
||||
altmissileLightColor 1.0 1.0 0.5
|
||||
missileFuncName rocket_func
|
||||
altmissileFuncName rocket_alt_func
|
||||
muzzleEffect rocket/muzzle_flash2
|
||||
altmuzzleEffect rocket/altmuzzle_flash
|
||||
missileModel models/weapons2/merr_sonn/projectile.md3
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
missilesound sound/weapons/rocket/missleloop.wav
|
||||
altmissilesound sound/weapons/rocket/missleloop.wav
|
||||
selectSound sound/weapons/rocket/select.wav
|
||||
}
|
||||
|
||||
|
||||
// WP_THERMAL
|
||||
{
|
||||
weapontype WP_THERMAL
|
||||
weaponclass weapon_thermal
|
||||
weaponmodel models/weapons2/thermal/thermal.md3
|
||||
weaponIcon gfx/hud/w_icon_thermal
|
||||
ammotype 7
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/thermal/thermal_proj.md3
|
||||
altmissileModel models/weapons2/thermal/thermal_proj.md3
|
||||
barrelcount 0
|
||||
chargesound sound/weapons/thermal/charge.wav
|
||||
altchargesound sound/weapons/thermal/charge.wav
|
||||
selectSound sound/weapons/thermal/select.wav
|
||||
muzzleEffect thermal/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TRIP_MINE
|
||||
{
|
||||
weapontype WP_TRIP_MINE
|
||||
weaponclass weapon_trip_mine
|
||||
weaponmodel models/weapons2/laser_trap/laser_trap.md3
|
||||
weaponIcon gfx/hud/w_icon_tripmine
|
||||
ammotype 8
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
altmissileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
muzzleEffect tripmine/muzzle_flash
|
||||
|
||||
}
|
||||
|
||||
// WP_DET_PACK
|
||||
{
|
||||
weapontype WP_DET_PACK
|
||||
weaponclass weapon_det_pack
|
||||
weaponmodel models/weapons2/detpack/det_pack.md3
|
||||
weaponIcon gfx/hud/w_icon_detpack
|
||||
ammotype 9
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/detpack/det_pack_proj.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
muzzleEffect detpack/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_EMPLACED_GUN
|
||||
{
|
||||
weapontype WP_EMPLACED_GUN
|
||||
weaponclass weapon_emplaced_gun
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 150
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BOT_LASER
|
||||
{
|
||||
weapontype WP_BOT_LASER
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
//flashsound sound/weapons/probe/fire.wav
|
||||
//altflashsound sound/weapons/probe/alt_fire.wav
|
||||
altenergypershot 0
|
||||
altrange 8192
|
||||
missileFuncName bryar_func
|
||||
ammotype 1
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 1600
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_MELEE
|
||||
{
|
||||
weapontype WP_MELEE
|
||||
weaponclass weapon_melee
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
// WP_ATST_MAIN
|
||||
{
|
||||
weapontype WP_ATST_MAIN
|
||||
weaponclass weapon_atst_main
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atst
|
||||
//flashsound sound/weapons/atst/ATSTfire1.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName atstmain_func
|
||||
altmissileFuncName atstmain_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 200
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_ATST_SIDE
|
||||
{
|
||||
weapontype WP_ATST_SIDE
|
||||
weaponclass weapon_atst_side
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atstside
|
||||
//flashsound sound/weapons/atst/ATSTfire3.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire4.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
|
||||
missileFuncName atst_side_main_func
|
||||
altmissileFuncName atst_side_alt_func
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
altmuzzleEffect emplaced/muzzle_flash
|
||||
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_TIE_FIGHTER
|
||||
{
|
||||
weapontype WP_TIE_FIGHTER
|
||||
weaponclass weapon_tie_fighter
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_tie
|
||||
//flashsound sound/weapons/tie_fighter/tie_fire.wav
|
||||
//altflashsound sound/weapons/tie_fighter/tie_fire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_RAPID_FIRE_CONC
|
||||
{
|
||||
weapontype WP_RAPID_FIRE_CONC
|
||||
weaponclass weapon_radid_concussion
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_tie
|
||||
//flashsound sound/weapons/rapid_conc/fire.wav
|
||||
//altflashsound sound/weapons/rapid_conc/alt_fire.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BLASTER_PISTOL
|
||||
{
|
||||
weapontype WP_BLASTER_PISTOL
|
||||
weaponclass weapon_blaster_pistol
|
||||
weaponmodel models/weapons2/imp_pistol/pistol.md3
|
||||
|
||||
//flashsound sound/weapons/npc_blaster/fire.wav
|
||||
//altflashsound sound/weapons/npc_blaster/alt_fire.wav
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TURRET
|
||||
{
|
||||
weapontype WP_TURRET
|
||||
weaponclass weapon_turret
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon icons/w_icon_turret
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName turret_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect turret/muzzle_flash
|
||||
}
|
||||
|
||||
// AMMO_NONE
|
||||
{
|
||||
AMMOTYPE AMMO_NONE
|
||||
}
|
||||
|
||||
// AMMO_FORCE
|
||||
{
|
||||
AMMO AMMO_FORCE
|
||||
AMMOMAX 100
|
||||
}
|
||||
|
||||
// AMMO_BLASTER
|
||||
{
|
||||
AMMO AMMO_BLASTER
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_POWERCELL
|
||||
{
|
||||
AMMO AMMO_POWERCELL
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_METAL_BOLTS
|
||||
{
|
||||
AMMO AMMO_METAL_BOLTS
|
||||
AMMOMAX 400
|
||||
}
|
||||
|
||||
// AMMO_ROCKETS
|
||||
{
|
||||
AMMO AMMO_ROCKETS
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_EMPLACED
|
||||
{
|
||||
AMMO AMMO_EMPLACED
|
||||
AMMOMAX 999
|
||||
}
|
||||
|
||||
// AMMO_THERMAL
|
||||
{
|
||||
AMMO AMMO_THERMAL
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_TRIPMINE
|
||||
{
|
||||
AMMO AMMO_TRIPMINE
|
||||
AMMOMAX 5
|
||||
}
|
||||
|
||||
// AMMO_DETPACK
|
||||
{
|
||||
AMMO AMMO_DETPACK
|
||||
AMMOMAX 5
|
||||
}
|
Loading…
Reference in a new issue