mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-24 21:11:03 +00:00
Multiple small changes:
- Menu option to use motion to reignite saber - Show error dialog if app can't start due to no headset detected - Cvar to allow people to configure custom distance for weapon scopes to engage from HMD - Use faster buffer blit for desktop window
This commit is contained in:
parent
572b6c5f8a
commit
8a09007ad0
14 changed files with 201 additions and 23 deletions
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@ -2,7 +2,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.jkxr"
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android:versionCode="64"
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android:versionName="1.1.17" android:installLocation="auto" >
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android:versionName="1.1.18" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030002" android:required="true"/>
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@ -10,6 +10,7 @@ extern cvar_t *vr_switch_sticks;
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extern cvar_t *vr_immersive_cinematics;
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extern cvar_t *vr_screen_dist;
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extern cvar_t *vr_weapon_velocity_trigger;
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extern cvar_t *vr_scope_engage_distance;
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extern cvar_t *vr_force_velocity_trigger;
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extern cvar_t *vr_force_distance_trigger;
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extern cvar_t *vr_two_handed_weapons;
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@ -23,6 +23,7 @@ cvar_t *vr_switch_sticks;
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cvar_t *vr_immersive_cinematics;
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cvar_t *vr_screen_dist;
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cvar_t *vr_weapon_velocity_trigger;
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cvar_t * vr_scope_engage_distance;
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cvar_t *vr_force_velocity_trigger;
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cvar_t *vr_force_distance_trigger;
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cvar_t *vr_two_handed_weapons;
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@ -628,7 +628,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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cl.frame.ps.stats[STAT_HEALTH] > 0)
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{
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if (vr.weapon_stabilised &&
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VectorLength(vr.weaponoffset) < 0.24f &&
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VectorLength(vr.weaponoffset) < vr_scope_engage_distance->value &&
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vr.cgzoommode == 0) {
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sendButtonAction("enterscope", true);
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} else if ((VectorLength(vr.weaponoffset) > 0.26f || !vr.weapon_stabilised) &&
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@ -251,6 +251,7 @@ void VR_Init()
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vr_immersive_cinematics = Cvar_Get("vr_immersive_cinematics", "1", CVAR_ARCHIVE);
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vr_screen_dist = Cvar_Get( "vr_screen_dist", "3.5", CVAR_ARCHIVE);
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vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "2.0", CVAR_ARCHIVE);
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vr_scope_engage_distance = Cvar_Get( "vr_scope_engage_distance", "0.25", CVAR_ARCHIVE);
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vr_force_velocity_trigger = Cvar_Get( "vr_force_velocity_trigger", "2.09", CVAR_ARCHIVE);
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vr_force_distance_trigger = Cvar_Get( "vr_force_distance_trigger", "0.15", CVAR_ARCHIVE);
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vr_two_handed_weapons = Cvar_Get ("vr_two_handed_weapons", "1", CVAR_ARCHIVE);
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@ -212,35 +212,21 @@ void ovrFramebuffer_SetNone() {
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GL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
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}
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PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = NULL;
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extern cvar_t* r_mode;
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qboolean R_GetModeInfo(int* width, int* height, int mode);
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void ovrFramebuffer_Resolve(ovrFramebuffer* frameBuffer) {
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if (glBlitNamedFramebuffer == NULL)
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{
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glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)SDL_GL_GetProcAddress("glBlitNamedFramebuffer");
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}
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const GLuint colorTexture = frameBuffer->ColorSwapChainImage[frameBuffer->TextureSwapChainIndex].image;
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int width, height;
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R_GetModeInfo(&width, &height, r_mode->integer);
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glBlitNamedFramebuffer((GLuint)colorTexture, // readFramebuffer
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(GLuint)0, // backbuffer // drawFramebuffer
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(GLint)0, // srcX0
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(GLint)0, // srcY0
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(GLint)gAppState.Width, // srcX1
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(GLint)gAppState.Height, // srcY1
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(GLint)0, // dstX0
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(GLint)0, // dstY0
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(GLint)width, // dstX1
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(GLint)height, // dstY1
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(GLbitfield)GL_COLOR_BUFFER_BIT, // mask
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(GLenum)GL_LINEAR); // filter
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glBindFramebuffer(GL_READ_FRAMEBUFFER, colorTexture);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBlitFramebuffer(0, 0, gAppState.Width, gAppState.Height,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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void ovrFramebuffer_Acquire(ovrFramebuffer* frameBuffer) {
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@ -906,7 +892,10 @@ void TBXR_InitialiseOpenXR()
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OXR(initResult = xrGetSystem(gAppState.Instance, &systemGetInfo, &gAppState.SystemId));
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if (initResult != XR_SUCCESS) {
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ALOGE("Failed to get system.");
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if (initResult != XR_SUCCESS) {
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Sys_Dialog(DT_ERROR, "Unable to create OpenXR System - Please ensure you headset is connected and powered on.", "No VR Headset Detected");
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exit(1);
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}
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exit(1);
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}
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@ -37,6 +37,12 @@ char *Sys_Cwd( void ) {
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return cwd;
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}
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//No support for this on Android atm
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dialogResult_t Sys_Dialog(dialogType_t type, const char* message, const char* title)
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{
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return DR_OK;
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}
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/*
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=================
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Sys_ConsoleInput
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@ -66,6 +66,25 @@ void *MSG_GetSpace (msg_t *buf, int length);
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void MSG_WriteData (msg_t *buf, const void *data, int length);
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typedef enum
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{
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DR_YES = 0,
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DR_NO = 1,
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DR_OK = 0,
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DR_CANCEL = 1
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} dialogResult_t;
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typedef enum
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{
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DT_INFO,
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DT_WARNING,
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DT_ERROR,
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DT_YES_NO,
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DT_OK_CANCEL
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} dialogType_t;
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dialogResult_t Sys_Dialog(dialogType_t type, const char* message, const char* title);
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struct usercmd_s;
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struct entityState_s;
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@ -23,7 +23,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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// Current version of the single player game
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#include "../win32/AutoVersion.h"
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#define JKXR_VERSION "1.1.17-ea"
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#define JKXR_VERSION "1.1.18-ea"
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#ifdef _DEBUG
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#define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION
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@ -34,6 +34,40 @@ static char homePath[ MAX_OSPATH ] = { 0 };
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static UINT timerResolution = 0;
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/*
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==============
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Sys_Dialog
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Display a win32 dialog box
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==============
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*/
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dialogResult_t Sys_Dialog(dialogType_t type, const char* message, const char* title)
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{
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UINT uType;
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switch (type)
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{
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default:
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case DT_INFO: uType = MB_ICONINFORMATION | MB_OK; break;
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case DT_WARNING: uType = MB_ICONWARNING | MB_OK; break;
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case DT_ERROR: uType = MB_ICONERROR | MB_OK; break;
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case DT_YES_NO: uType = MB_ICONQUESTION | MB_YESNO; break;
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case DT_OK_CANCEL: uType = MB_ICONWARNING | MB_OKCANCEL; break;
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}
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switch (MessageBox(NULL, message, title, uType))
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{
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default:
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case IDOK: return DR_OK;
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case IDCANCEL: return DR_CANCEL;
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case IDYES: return DR_YES;
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case IDNO: return DR_NO;
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}
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}
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/*
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==============
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Sys_Basename
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@ -1025,6 +1025,38 @@
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}
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}
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itemDef
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{
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name none
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group commoncontrols
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type ITEM_TYPE_YESNO
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text "Motion Ignite Saber:"
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cvar "vr_motion_enable_saber"
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rect 260 380 340 14
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textalign ITEM_ALIGN_RIGHT
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textalignx 174
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textaligny 0
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font 4
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textscale 1
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forecolor 1 1 1 0.0
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visible 0
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descText "Turn disabled saber back on when motion triggered"
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show button_glow
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setitemrect button_glow 260 380 340 20
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}
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mouseexit
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{
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hide button_glow
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// WEAPON MENU
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@ -1208,6 +1208,37 @@
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}
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}
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itemDef
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{
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name none
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group commoncontrols
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type ITEM_TYPE_YESNO
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text "Motion Ignite Saber:"
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cvar "vr_motion_enable_saber"
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rect 260 380 340 14
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textalign ITEM_ALIGN_RIGHT
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textalignx 174
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textaligny 0
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font 4
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textscale 1
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forecolor .615 .615 .956 0.0
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visible 0
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descText "Turn disabled saber back on when motion triggered"
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight10
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}
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mouseexit
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{
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hide highlight10
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// WEAPON MENU
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@ -1515,6 +1515,38 @@
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}
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}
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itemDef
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{
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name none
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group commoncontrols
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type ITEM_TYPE_YESNO
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text "Motion Ignite Saber:"
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cvar "vr_motion_enable_saber"
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rect 305 371 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 3
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descText "Turn disabled saber back on when motion triggered"
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight11
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}
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mouseexit
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{
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hide highlight11
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}
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}
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//----------------------------------------------------------------------------------------------
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@ -1514,6 +1514,38 @@
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}
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}
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itemDef
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{
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name none
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group commoncontrols
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type ITEM_TYPE_YESNO
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text "Motion Ignite Saber:"
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cvar "vr_motion_enable_saber"
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rect 305 371 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 3
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descText "Turn disabled saber back on when motion triggered"
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight10
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}
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mouseexit
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{
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hide highlight10
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}
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}
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//----------------------------------------------------------------------------------------------
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