Small fix to allow loading of @MuadDib's locale file

and included the latest menu update from @MuadDib
This commit is contained in:
Simon 2022-11-02 21:53:07 +00:00
parent 27cdcbcb14
commit 73080a2b4b
10 changed files with 2065 additions and 392 deletions

View file

@ -2643,6 +2643,10 @@ void _UI_Init( qboolean inGameLoad )
if (!ui.SP_Register(va("menus%d",i), /*SP_REGISTER_REQUIRED|*/SP_REGISTER_MENU))
break;
}
//Our special VR locale file - tanks to @MuadDib!
ui.SP_Register("menus_vr", /*SP_REGISTER_REQUIRED|*/SP_REGISTER_MENU);
#endif
uiInfo.inGameLoad = inGameLoad;

Binary file not shown.

View file

@ -0,0 +1,496 @@
VERSION 1
CONFIG W:\bin\striped.cfg
ID 100
REFERENCE MENUS_VR
DESCRIPTION "VR Menu Localizations"
COUNT 98
INDEX 0
{
REFERENCE COMMON_CONTROLS_ITEM
TEXT_LANGUAGE1 "Common"
}
INDEX 1
{
REFERENCE COMMON_CONTROLS_DESC
TEXT_LANGUAGE1 "Common controls configuration."
}
INDEX 2
{
REFERENCE WEAPON_CONTROLS_DESC
TEXT_LANGUAGE1 "Weapon specific control configuration."
}
INDEX 3
{
REFERENCE POWER_CONTROLS_DESC
TEXT_LANGUAGE1 "Force Power specific control configuration."
}
INDEX 4
{
REFERENCE INVENTORY_CONTROLS_DESC
TEXT_LANGUAGE1 "Inventory specific control configuration."
}
INDEX 5
{
REFERENCE COMFORT_CONTROLS_ITEM
TEXT_LANGUAGE1 "Comfort"
}
INDEX 6
{
REFERENCE COMFORT_CONTROLS_DESC
TEXT_LANGUAGE1 "Configure comfort options."
}
INDEX 7
{
REFERENCE MOVEMENT_SPEED_ITEM
TEXT_LANGUAGE1 "Movement Speed:"
}
INDEX 8
{
REFERENCE MOVEMENT_SPEED_DESC
TEXT_LANGUAGE1 "Sets player movement speed."
}
INDEX 9
{
REFERENCE DIRECTION_MODE_ITEM
TEXT_LANGUAGE1 "Direction Mode:"
}
INDEX 10
{
REFERENCE DIRECTION_MODE_DESC
TEXT_LANGUAGE1 "Choose movement direction mode."
}
INDEX 11
{
REFERENCE DIRECTION_MODE_CONTROLLER
TEXT_LANGUAGE1 "Off-hand Controller"
}
INDEX 12
{
REFERENCE DIRECTION_MODE_HMD
TEXT_LANGUAGE1 "HMD"
}
INDEX 13
{
REFERENCE SMOOTH_TURN_ITEM
TEXT_LANGUAGE1 "Smooth turn:"
}
INDEX 14
{
REFERENCE SMOOTH_TURN_DESC
TEXT_LANGUAGE1 "Enables or disables smooth turning."
}
INDEX 15
{
REFERENCE SMOOTH_TURN_3RD_PERSON
TEXT_LANGUAGE1 "3rd Person"
}
INDEX 16
{
REFERENCE TURN_ANGLE_ITEM
TEXT_LANGUAGE1 "Turn Angle:"
}
INDEX 17
{
REFERENCE TURN_ANGLE_DESC
TEXT_LANGUAGE1 "Degrees to turn when using snap turn / Speed of smooth turn."
}
INDEX 18
{
REFERENCE TURN_ANGLE_30DEGREES
TEXT_LANGUAGE1 "30 Degrees"
}
INDEX 19
{
REFERENCE TURN_ANGLE_45DEGREES
TEXT_LANGUAGE1 "45 Degrees"
}
INDEX 20
{
REFERENCE TURN_ANGLE_90DEGREES
TEXT_LANGUAGE1 "90 Degrees"
}
INDEX 21
{
REFERENCE SWITCH_STICKS_ITEM
TEXT_LANGUAGE1 "Switch Sticks:"
}
INDEX 22
{
REFERENCE SWITCH_STICKS_DESC
TEXT_LANGUAGE1 "Switches left/right controller thubmsticks."
}
INDEX 23
{
REFERENCE LEFT_HANDED_ITEM
TEXT_LANGUAGE1 "Left-Handed Mode:"
}
INDEX 24
{
REFERENCE LEFT_HANDED_DESC
TEXT_LANGUAGE1 "Enables left-handed mode."
}
INDEX 25
{
REFERENCE WEAPON_PITCH_ITEM
TEXT_LANGUAGE1 "Weapon Pitch:"
}
INDEX 26
{
REFERENCE WEAPON_PITCH_DESC
TEXT_LANGUAGE1 "Sets aiming pitch of held weapon."
}
INDEX 27
{
REFERENCE TWO_HANDED_ITEM
TEXT_LANGUAGE1 "Two-Handed Mode:"
}
INDEX 28
{
REFERENCE TWO_HANDED_DESC
TEXT_LANGUAGE1 "Enables two-handed weapon handling."
}
INDEX 29
{
REFERENCE GUN_STOCK_ITEM
TEXT_LANGUAGE1 "Virtual Gun Stock:"
}
INDEX 30
{
REFERENCE GUN_STOCK_DESC
TEXT_LANGUAGE1 "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
}
INDEX 31
{
REFERENCE FORCE_POWER_DIRECTION_ITEM
TEXT_LANGUAGE1 "Force Power Direction Hint:"
}
INDEX 32
{
REFERENCE FORCE_POWER_DIRECTION_DESC
TEXT_LANGUAGE1 "Hint as to which direction a force power was fired."
}
INDEX 33
{
REFERENCE FORCE_SPEED_FOV_ITEM
TEXT_LANGUAGE1 "Force Speed FOV Change:"
}
INDEX 34
{
REFERENCE FORCE_SPEED_FOV_DESC
TEXT_LANGUAGE1 "Whether the FOV will be adjusted briefly when engaging Force Speed."
}
INDEX 35
{
REFERENCE IMMERSIVE_CINEMATICS_ITEM
TEXT_LANGUAGE1 "Immersive Cinematics:"
}
INDEX 36
{
REFERENCE IMMERSIVE_CINEMATICS_DESC
TEXT_LANGUAGE1 "Enables or disables immersive cinematics."
}
INDEX 37
{
REFERENCE SCREEN_DISTANCE_ITEM
TEXT_LANGUAGE1 "Menu Screen Distance:"
}
INDEX 38
{
REFERENCE SCREEN_DISTANCE_DESC
TEXT_LANGUAGE1 "Select menu screen distance."
}
INDEX 39
{
REFERENCE SCREEN_DISTANCE_NEAR
TEXT_LANGUAGE1 "Near"
}
INDEX 40
{
REFERENCE SCREEN_DISTANCE_MEDIUM
TEXT_LANGUAGE1 "Medium"
}
INDEX 41
{
REFERENCE SCREEN_DISTANCE_FAR
TEXT_LANGUAGE1 "Far"
}
INDEX 42
{
REFERENCE HEIGHT_ADJUST_ITEM
TEXT_LANGUAGE1 "Height Adjust:"
}
INDEX 43
{
REFERENCE HEIGHT_ADJUST_DESC
TEXT_LANGUAGE1 "Adjusts your in-game height."
}
INDEX 44
{
REFERENCE DIFFICULTY_SETUP_ITEM
TEXT_LANGUAGE1 "Difficulty"
}
INDEX 45
{
REFERENCE DIFFICULTY_SETUP_DESC
TEXT_LANGUAGE1 "Various gameplay difficulty tweaks."
}
INDEX 46
{
REFERENCE MODEL_DISMEMBERMENT_DISABLED
TEXT_LANGUAGE1 "Disabled"
}
INDEX 47
{
REFERENCE MODEL_DISMEMBERMENT_MILD
TEXT_LANGUAGE1 "Mild"
}
INDEX 48
{
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
TEXT_LANGUAGE1 "Bearable"
}
INDEX 49
{
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
TEXT_LANGUAGE1 "Unsettling"
}
INDEX 50
{
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
TEXT_LANGUAGE1 "Often"
}
INDEX 51
{
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
TEXT_LANGUAGE1 "Always"
}
INDEX 52
{
REFERENCE LASER_AUTODEFLECTING_ITEM
TEXT_LANGUAGE1 "Laser Auto Deflecting:"
}
INDEX 53
{
REFERENCE LASER_AUTODEFLECTING_DESC
TEXT_LANGUAGE1 "Enables or disables 1st person auto deflecting of lasers with lightsabers."
}
INDEX 54
{
REFERENCE SABER_AUTOBLOCKING_ITEM
TEXT_LANGUAGE1 "Lightsaber Auto Blocking:"
}
INDEX 55
{
REFERENCE SABER_AUTOBLOCKING_DESC
TEXT_LANGUAGE1 "Enables or disables auto blocking of enemy lightsaber."
}
INDEX 56
{
REFERENCE SABER_REALISM_ITEM
TEXT_LANGUAGE1 "Lightsaber Realism:"
}
INDEX 57
{
REFERENCE SABER_REALISM_DESC
TEXT_LANGUAGE1 "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
}
INDEX 58
{
REFERENCE SABER_REALISM_DEFAULT
TEXT_LANGUAGE1 "Default"
}
INDEX 59
{
REFERENCE SABER_REALISM_INCREASED
TEXT_LANGUAGE1 "Increased Damage"
}
INDEX 60
{
REFERENCE SABER_REALISM_CRITICAL
TEXT_LANGUAGE1 "Fatal Critical Hit"
}
INDEX 61
{
REFERENCE SABER_REALISM_INSTANT
TEXT_LANGUAGE1 "Instant Kill"
}
INDEX 62
{
REFERENCE FENCING_SPEED_ITEM
TEXT_LANGUAGE1 "Enemy Fencing Speed:"
}
INDEX 63
{
REFERENCE FENCING_SPEED_DESC
TEXT_LANGUAGE1 "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
}
INDEX 64
{
REFERENCE FENCING_SPEED_SLOWER
TEXT_LANGUAGE1 "Slower"
}
INDEX 65
{
REFERENCE FENCING_SPEED_DEFAULT
TEXT_LANGUAGE1 "Default"
}
INDEX 66
{
REFERENCE FENCING_SPEED_FASTER
TEXT_LANGUAGE1 "Faster"
}
INDEX 67
{
REFERENCE GAME_DIFFICULTY_ITEM
TEXT_LANGUAGE1 "Game Difficulty:"
}
INDEX 68
{
REFERENCE GAME_DIFFICULTY_DESC
TEXT_LANGUAGE1 "Change game difficulty."
}
INDEX 69
{
REFERENCE CHEATS_TITLE
TEXT_LANGUAGE1 "May the force be with you..."
}
INDEX 70
{
REFERENCE CHEATS_GIVE_HEALTH_ITEM
TEXT_LANGUAGE1 "Replenish Health"
}
INDEX 71
{
REFERENCE CHEATS_GIVE_HEALTH_DESC
TEXT_LANGUAGE1 "Replenishes health."
}
INDEX 72
{
REFERENCE CHEATS_GIVE_ARMOR_ITEM
TEXT_LANGUAGE1 "Replenish Armor"
}
INDEX 73
{
REFERENCE CHEATS_GIVE_ARMOR_DESC
TEXT_LANGUAGE1 "Replenishes armor."
}
INDEX 74
{
REFERENCE CHEATS_GIVE_AMMO_ITEM
TEXT_LANGUAGE1 "Replenish Ammo"
}
INDEX 75
{
REFERENCE CHEATS_GIVE_AMMO_DESC
TEXT_LANGUAGE1 "Replenishes ammunition."
}
INDEX 76
{
REFERENCE CHEATS_GIVE_BATTERIES_ITEM
TEXT_LANGUAGE1 "Replenish Batteries"
}
INDEX 77
{
REFERENCE CHEATS_GIVE_BATTERIES_DESC
TEXT_LANGUAGE1 "Replenishes batteries."
}
INDEX 78
{
REFERENCE CHEATS_GIVE_SABER_ITEM
TEXT_LANGUAGE1 "Give Lightsaber"
}
INDEX 79
{
REFERENCE CHEATS_GIVE_SABER_DESC
TEXT_LANGUAGE1 "Gives only lighsaber."
}
INDEX 80
{
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
TEXT_LANGUAGE1 "Give All Weapons"
}
INDEX 81
{
REFERENCE CHEATS_GIVE_WEAPONS_DESC
TEXT_LANGUAGE1 "Gives all weapons."
}
INDEX 82
{
REFERENCE CHEATS_GIVE_ITEMS_ITEM
TEXT_LANGUAGE1 "Give All Items"
}
INDEX 83
{
REFERENCE CHEATS_GIVE_ITEMS_DESC
TEXT_LANGUAGE1 "Gives all inventory items."
}
INDEX 84
{
REFERENCE CHEATS_GIVE_POWERS_ITEM
TEXT_LANGUAGE1 "Unlock All Powers"
}
INDEX 85
{
REFERENCE CHEATS_GIVE_POWERS_DESC
TEXT_LANGUAGE1 "Unlocks all force powers."
}
INDEX 86
{
REFERENCE CHEATS_SABER_COLOR_TITLE
TEXT_LANGUAGE1 "Lightsaber Color:"
}
INDEX 87
{
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
TEXT_LANGUAGE1 "Blue"
}
INDEX 88
{
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
TEXT_LANGUAGE1 "Use blue lightsaber."
}
INDEX 89
{
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
TEXT_LANGUAGE1 "Green"
}
INDEX 90
{
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
TEXT_LANGUAGE1 "Use green lightsaber."
}
INDEX 91
{
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
TEXT_LANGUAGE1 "Red"
}
INDEX 92
{
REFERENCE CHEATS_SABER_COLOR_RED_DESC
TEXT_LANGUAGE1 "Use red lightsaber."
}
INDEX 93
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
TEXT_LANGUAGE1 "Orange"
}
INDEX 94
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
TEXT_LANGUAGE1 "Use orange lightsaber."
}
INDEX 95
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
TEXT_LANGUAGE1 "Purple"
}
INDEX 96
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
TEXT_LANGUAGE1 "Use purple lightsaber."
}
INDEX 97
{
REFERENCE CHEATS_ITEM
TEXT_LANGUAGE1 "CHEATS"
}

View file

@ -69,6 +69,8 @@
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -83,6 +85,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -96,6 +100,8 @@
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -112,6 +118,8 @@
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -125,6 +133,82 @@
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Background Video
itemDef
{
name background_video
group none
rect 0 -100 640 680
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_video_2"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_video
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -144,6 +228,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -163,6 +249,8 @@
textalignx 65
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -191,6 +279,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -210,6 +300,8 @@
textalignx 65
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -238,6 +330,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -258,6 +352,9 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play sound/interface/button1
@ -284,6 +381,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -303,6 +402,8 @@
backcolor 0 0 0 0
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -330,6 +431,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -385,6 +488,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -404,6 +509,8 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -421,6 +528,62 @@
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open mainbackMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
@ -434,15 +597,36 @@
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS1_CONFIGURE_CONTROLS
rect 150 145 450 16
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name control_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS1_CONFIGURE_CONTROLS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Common button
@ -462,7 +646,7 @@
{
name commoncontrolbutton
group none
text "Common"
text @MENUS_VR_COMMON_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 173 170 30
@ -474,7 +658,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Common controls configuration."
descText @MENUS_VR_COMMON_CONTROLS_DESC
mouseEnter
{
@ -530,7 +714,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Weapon specific control configuration."
descText @MENUS_VR_WEAPON_CONTROLS_DESC
mouseEnter
{
@ -586,7 +770,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Force Power specific control configuration."
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
@ -642,7 +826,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Inventory specific control configuration."
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
@ -686,7 +870,7 @@
{
name comfortcontrolbutton
group none
text "Comfort"
text @MENUS_VR_COMFORT_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
@ -698,7 +882,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure comfort options."
descText @MENUS_VR_COMFORT_CONTROLS_DESC
mouseEnter
{
@ -735,6 +919,35 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -898,7 +1111,7 @@
name none
group commoncontrols
type ITEM_TYPE_SLIDER
text "Movement Speed:"
text @MENUS_VR_MOVEMENT_SPEED_ITEM
cvarfloat "vr_movement_multiplier" 0.1 0.4 1.2
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -909,7 +1122,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Sets player movement speed."
descText @MENUS_VR_MOVEMENT_SPEED_DESC
action
{
play sound/interface/button1
@ -931,12 +1144,12 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Direction Mode:"
text @MENUS_VR_DIRECTION_MODE_ITEM
cvar "vr_walkdirection"
cvarFloatList
{
"Off-hand Controller" 0
"HMD" 1
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
@MENUS_VR_DIRECTION_MODE_HMD 1
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -947,7 +1160,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose movement direction mode."
descText @MENUS_VR_DIRECTION_MODE_DESC
action
{
play sound/interface/button1
@ -969,9 +1182,15 @@
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text "Smooth turn:"
type ITEM_TYPE_MULTI
text @MENUS_VR_SMOOTH_TURN_ITEM
cvar "vr_turn_mode"
cvarFloatList
{
@MENUS0_NO 0
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
@MENUS0_YES 2
}
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
@ -981,7 +1200,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText "Enables or disables smooth turning."
descText @MENUS_VR_SMOOTH_TURN_DESC
action
{
play sound/interface/button1
@ -1002,13 +1221,13 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Turn Angle:"
text @MENUS_VR_TURN_ANGLE_ITEM
cvar "vr_turn_angle"
cvarFloatList
{
"30 Degrees" 30
"45 Degrees" 45
"90 Degrees" 90
@MENUS_VR_TURN_ANGLE_30DEGREES 30
@MENUS_VR_TURN_ANGLE_45DEGREES 45
@MENUS_VR_TURN_ANGLE_90DEGREES 90
}
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
@ -1019,7 +1238,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 4
descText "Degrees to turn when using snap turn / Speed of smooth turn"
descText @MENUS_VR_TURN_ANGLE_DESC
action
{
play sound/interface/button1
@ -1040,7 +1259,7 @@
name none
group commoncontrols
type ITEM_TYPE_YESNO
text "Switch Sticks:"
text @MENUS_VR_SWITCH_STICKS_ITEM
cvar "vr_switch_sticks"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
@ -1051,7 +1270,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText "Switches left/gight controller thubmsticks."
descText @MENUS_VR_SWITCH_STICKS_DESC
action
{
play sound/interface/button1
@ -1072,12 +1291,12 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Left-Handed Mode:"
text @MENUS_VR_LEFT_HANDED_ITEM
cvar "vr_control_scheme"
cvarFloatList
{
"No" 0
"Yes" 10
@MENUS0_NO 0
@MENUS0_YES 10
}
rect 305 291 300 20
textalign ITEM_ALIGN_RIGHT
@ -1088,7 +1307,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText "Enables left-handed mode."
descText @MENUS_VR_LEFT_HANDED_DESC
action
{
play sound/interface/button1
@ -1156,7 +1375,7 @@
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text "Weapon Pitch:"
text @MENUS_VR_WEAPON_PITCH_ITEM
cvarfloat "vr_weapon_pitchadjust" 5 -25 5
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1167,7 +1386,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Sets aiming pitch of held weapon."
descText @MENUS_VR_WEAPON_PITCH_DESC
action
{
play sound/interface/button1
@ -1190,7 +1409,7 @@
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Two-Handed Mode:"
text @MENUS_VR_TWO_HANDED_ITEM
cvar "vr_two_handed_weapons"
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
@ -1201,7 +1420,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables two-handed weapon handling."
descText @MENUS_VR_TWO_HANDED_DESC
action
{
play sound/interface/button1
@ -1224,7 +1443,7 @@
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Virtual Gun Stock:"
text @MENUS_VR_GUN_STOCK_ITEM
cvar "vr_virtual_stock"
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
@ -1235,7 +1454,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
descText @MENUS_VR_GUN_STOCK_DESC
action
{
play sound/interface/button1
@ -1253,40 +1472,6 @@
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Saber Auto Blocking:"
cvar "g_saberAutoblocking"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables or disables auto blocking with saber."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
//----------------------------------------------------------------------------------------------
@ -1294,14 +1479,12 @@
// FORCE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text "Force Power Direction Hint:"
text @MENUS_VR_FORCE_POWER_DIRECTION_ITEM
cvar "cg_showForcePowerDirection"
rect 340 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -1312,7 +1495,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Hint as to which direction a force power was fired."
descText @MENUS_VR_FORCE_POWER_DIRECTION_DESC
action
{
play sound/interface/button1
@ -1335,7 +1518,7 @@
name none
group forcecontrols
type ITEM_TYPE_YESNO
text "Force Speed FOV Change:"
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
cvar "cg_forceSpeedFOVAdjust"
rect 340 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1346,7 +1529,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Whether the FOV will be adjusted briefly when engaging Force Speed."
descText @MENUS_VR_FORCE_SPEED_FOV_DESC
action
{
play sound/interface/button1
@ -1415,7 +1598,7 @@
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text "Immersive Cinematics:"
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
cvar "vr_immersive_cinematics"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -1426,7 +1609,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Enables or disables immersive cinematics."
descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC
action
{
play sound/interface/button1
@ -1448,13 +1631,13 @@
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text "Menu Screen Distance:"
text @MENUS_VR_SCREEN_DISTANCE_ITEM
cvar "vr_screen_dist"
cvarFloatList
{
"Near" 1.5
"Medium" 2.5
"Far" 3.5
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1465,7 +1648,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Select menu screen distance."
descText @MENUS_VR_SCREEN_DISTANCE_DESC
action
{
play sound/interface/button1
@ -1482,6 +1665,39 @@
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HEIGHT_ADJUST_ITEM
cvarfloat "cg_heightAdjust" 0.2 0 1
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_HEIGHT_ADJUST_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
//----------------------------------------------------------------------------------------------

View file

@ -74,7 +74,7 @@
rect 0 0 640 480
forecolor 1 1 1 1
visible 1
decoration 1
decoration
background "gfx/hud/datapad2"
}
@ -90,7 +90,7 @@
group none
style WINDOW_STYLE_EMPTY
rect 0 30 640 25
text "May the force be with you..."
text @MENUS_VR_CHEATS_TITLE
font 2
textscale 1
textalignx 320
@ -98,7 +98,7 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration 1
decoration
}
itemDef
@ -108,8 +108,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 80 200 20
text "Replenish Health"
descText "Replenishes health."
text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM
descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC
font 2
textscale 1
textalignx 100
@ -132,8 +132,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 105 200 20
text "Replenish Armor"
descText "Replenishes armor."
text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM
descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC
font 2
textscale 1
textalignx 100
@ -156,8 +156,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 130 200 20
text "Replenish Ammo"
descText "Replenishes ammunition."
text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM
descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC
font 2
textscale 1
textalignx 100
@ -180,8 +180,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 155 200 20
text "Replenish Batteries"
descText "Replenishes batteries."
text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM
descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC
font 2
textscale 1
textalignx 100
@ -204,8 +204,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 80 200 20
text "Give Lightsaber"
descText "Gives only lighsaber."
text @MENUS_VR_CHEATS_GIVE_SABER_ITEM
descText @MENUS_VR_CHEATS_GIVE_SABER_DESC
font 2
textscale 1
textalignx 100
@ -228,8 +228,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 105 200 20
text "Give All Weapons"
descText "Gives all weapons."
text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM
descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC
font 2
textscale 1
textalignx 100
@ -252,8 +252,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 130 200 20
text "Give All Items"
descText "Gives all inventory items."
text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM
descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC
font 2
textscale 1
textalignx 100
@ -276,8 +276,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 155 200 20
text "Unlock All Powers"
descText "Unlocks all force powers."
text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
font 2
textscale 1
textalignx 100
@ -299,7 +299,7 @@
group none
style WINDOW_STYLE_EMPTY
rect 220 210 200 20
text "Lightsaber Color:"
text @MENUS_VR_CHEATS_SABER_COLOR_TITLE
font 2
textscale 1
textalignx 100
@ -307,7 +307,7 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration 1
decoration
}
itemDef
@ -317,8 +317,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 190 235 50 20
text "Blue"
descText "Use blue lightsaber."
text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC
font 2
textscale 1
textalignx 25
@ -341,8 +341,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 240 235 48 20
text "Green"
descText "Use green lightsaber."
text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC
font 2
textscale 1
textalignx 25
@ -365,8 +365,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 235 50 20
text "Red"
descText "Use red lightsaber."
text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC
font 2
textscale 1
textalignx 25
@ -389,8 +389,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 235 50 20
text "Orange"
descText "Use orange lightsaber."
text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC
font 2
textscale 1
textalignx 25
@ -413,8 +413,8 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 400 235 50 20
text "Purple"
descText "Use purple lightsaber."
text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC
font 2
textscale 1
textalignx 25
@ -567,7 +567,7 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 274 382 95 25
text "CHEATS"
text @MENUS_VR_CHEATS_ITEM
font 2
textscale 1
textalignx 48
@ -575,7 +575,7 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration 1
decoration
}
}

View file

@ -58,7 +58,7 @@
//----------------------------------------------------------------------------------------------
//
// LOWER MENU BUTTONS
// LOWER MENU BUTTONS FOR STANDARD MENU
//
//----------------------------------------------------------------------------------------------
@ -78,6 +78,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -101,6 +103,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -125,6 +129,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -151,6 +157,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -176,6 +184,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -192,8 +202,6 @@
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 274 382 95 25
//text "CHEATS"
//descText "Bla Bla"
font 2
textscale 1
textalignx 48
@ -201,6 +209,8 @@
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
@ -209,6 +219,266 @@
}
}
//----------------------------------------------------------------------------------------------
//
// LOWER MENU BUTTONS FOR EXTENDED MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 130 379 0 0
text @MENUS1_DP_MISSION
descText @MENUS1_AN_OVERVIEW_OF_MISSION
font 2
textscale 0.8
textalignx 48
textaligny 5
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 274 416 95 25
text @MENUS1_RESUME
descText @MENUS1_RETURN_TO_GAME
font 2
textscale 0.8
textalignx 48
textaligny 5
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 130 416 95 25
text @MENUS0_WEAPONS
descText @MENUS1_VIEW_CURRENTLY_OWNED
font 2
textscale 0.8
textalignx 48
textaligny 5
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name inventory
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 417 379 95 25
text @MENUS1_INVENTORY
descText @MENUS1_VIEW_CURRENT_INVENTORY
font 2
textscale 0.8
textalignx 48
textaligny 5
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadInventoryMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 417 416 95 25
text @MENUS1_DP_FORCE
descText @MENUS1_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 0.8
textalignx 48
textaligny 5
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name camera_menu
group none
rect 20 388 95 25
text @MENUS4_CAMERA
descText @MENUS4_CAMERA_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_CENTER
textalignx 48
textaligny 0
textscale 0.7
textstyle 3
font 3
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
close all
open cameraMenu
}
}
itemDef
{
name music_menu
group none
rect 20 425 95 25
text @MENUS4_MUSIC
descText @MENUS4_MUSIC_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_CENTER
textalignx 48
textaligny 0
textscale 0.7
textstyle 3
font 3
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
close all
open musicMenu
}
}
itemDef
{
name spawner_menu
group none
rect 520 388 95 25
text @MENUS4_NPC_SPAWNER
descText @MENUS4_NPC_SPAWNER_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_CENTER
textalignx 48
textaligny 0
textscale 0.7
textstyle 3
font 3
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
close all
open spawnerMenu
}
}
itemDef
{
name cheats_menu
group none
rect 520 425 95 25
text @MENUS4_CHEATS
descText @MENUS4_CHEATS_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_CENTER
textalignx 48
textaligny 0
textscale 0.7
textstyle 3
font 3
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
close all
open cheatsForcePowersMenu
}
}
}
}

View file

@ -69,6 +69,8 @@
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -83,6 +85,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -96,6 +100,8 @@
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -112,6 +118,8 @@
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -125,6 +133,67 @@
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -145,6 +214,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -164,6 +235,8 @@
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -192,6 +265,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -211,6 +286,8 @@
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -239,6 +316,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -259,6 +338,9 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play sound/interface/button1
@ -285,6 +367,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -304,6 +388,8 @@
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -331,6 +417,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -350,6 +438,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -369,6 +459,8 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -397,6 +489,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -416,6 +510,9 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show resumebutton_glow
@ -431,6 +528,62 @@
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open ingameMainMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
@ -444,15 +597,36 @@
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS1_CONFIGURE_CONTROLS
rect 150 145 450 16
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name control_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS1_CONFIGURE_CONTROLS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Common button
@ -472,7 +646,7 @@
{
name commoncontrolbutton
group none
text "Common"
text @MENUS_VR_COMMON_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 173 170 30
@ -484,7 +658,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Common controls configuration."
descText @MENUS_VR_COMMON_CONTROLS_DESC
mouseEnter
{
@ -540,7 +714,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Weapon specific control configuration."
descText @MENUS_VR_WEAPON_CONTROLS_DESC
mouseEnter
{
@ -596,7 +770,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Force Power specific control configuration."
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
@ -652,7 +826,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Inventory specific control configuration."
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
@ -696,7 +870,7 @@
{
name comfortcontrolbutton
group none
text "Comfort"
text @MENUS_VR_COMFORT_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
@ -708,7 +882,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure comfort options."
descText @MENUS_VR_COMFORT_CONTROLS_DESC
mouseEnter
{
@ -745,6 +919,35 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -908,7 +1111,7 @@
name none
group commoncontrols
type ITEM_TYPE_SLIDER
text "Movement Speed:"
text @MENUS_VR_MOVEMENT_SPEED_ITEM
cvarfloat "vr_movement_multiplier" 0.1 0.4 1.2
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -919,7 +1122,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Sets player movement speed."
descText @MENUS_VR_MOVEMENT_SPEED_DESC
action
{
play sound/interface/button1
@ -941,12 +1144,12 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Direction Mode:"
text @MENUS_VR_DIRECTION_MODE_ITEM
cvar "vr_walkdirection"
cvarFloatList
{
"Off-hand Controller" 0
"HMD" 1
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
@MENUS_VR_DIRECTION_MODE_HMD 1
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -957,7 +1160,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose movement direction mode."
descText @MENUS_VR_DIRECTION_MODE_DESC
action
{
play sound/interface/button1
@ -979,9 +1182,15 @@
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text "Smooth turn:"
type ITEM_TYPE_MULTI
text @MENUS_VR_SMOOTH_TURN_ITEM
cvar "vr_turn_mode"
cvarFloatList
{
@MENUS0_NO 0
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
@MENUS0_YES 2
}
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
@ -991,7 +1200,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText "Enables or disables smooth turning."
descText @MENUS_VR_SMOOTH_TURN_DESC
action
{
play sound/interface/button1
@ -1012,13 +1221,13 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Turn Angle:"
text @MENUS_VR_TURN_ANGLE_ITEM
cvar "vr_turn_angle"
cvarFloatList
{
"30 Degrees" 30
"45 Degrees" 45
"90 Degrees" 90
@MENUS_VR_TURN_ANGLE_30DEGREES 30
@MENUS_VR_TURN_ANGLE_45DEGREES 45
@MENUS_VR_TURN_ANGLE_90DEGREES 90
}
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
@ -1029,7 +1238,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 4
descText "Degrees to turn when using snap turn / Speed of smooth turn"
descText @MENUS_VR_TURN_ANGLE_DESC
action
{
play sound/interface/button1
@ -1050,7 +1259,7 @@
name none
group commoncontrols
type ITEM_TYPE_YESNO
text "Switch Sticks:"
text @MENUS_VR_SWITCH_STICKS_ITEM
cvar "vr_switch_sticks"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
@ -1061,7 +1270,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText "Switches left/gight controller thubmsticks."
descText @MENUS_VR_SWITCH_STICKS_DESC
action
{
play sound/interface/button1
@ -1082,12 +1291,12 @@
name none
group commoncontrols
type ITEM_TYPE_MULTI
text "Left-Handed Mode:"
text @MENUS_VR_LEFT_HANDED_ITEM
cvar "vr_control_scheme"
cvarFloatList
{
"No" 0
"Yes" 10
@MENUS0_NO 0
@MENUS0_YES 10
}
rect 305 291 300 20
textalign ITEM_ALIGN_RIGHT
@ -1098,7 +1307,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText "Enables left-handed mode."
descText @MENUS_VR_LEFT_HANDED_DESC
action
{
play sound/interface/button1
@ -1165,7 +1374,7 @@
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text "Weapon Pitch:"
text @MENUS_VR_WEAPON_PITCH_ITEM
cvarfloat "vr_weapon_pitchadjust" 5 -25 5
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1176,7 +1385,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Sets aiming pitch of held weapon."
descText @MENUS_VR_WEAPON_PITCH_DESC
action
{
play sound/interface/button1
@ -1199,7 +1408,7 @@
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Two-Handed Mode:"
text @MENUS_VR_TWO_HANDED_ITEM
cvar "vr_two_handed_weapons"
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
@ -1210,7 +1419,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables two-handed weapon handling."
descText @MENUS_VR_TWO_HANDED_DESC
action
{
play sound/interface/button1
@ -1233,7 +1442,7 @@
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Virtual Gun Stock:"
text @MENUS_VR_GUN_STOCK_ITEM
cvar "vr_virtual_stock"
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
@ -1244,7 +1453,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables or disables virtual gun stock."
descText @MENUS_VR_GUN_STOCK_DESC
action
{
play sound/interface/button1
@ -1262,40 +1471,6 @@
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Saber Auto Blocking:"
cvar "g_saberAutoblocking"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables or disables auto blocking with saber."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
//----------------------------------------------------------------------------------------------
@ -1308,7 +1483,7 @@
name none
group forcecontrols
type ITEM_TYPE_YESNO
text "Force Power Direction Hint:"
text @MENUS_VR_FORCE_POWER_DIRECTION_ITEM
cvar "cg_showForcePowerDirection"
rect 340 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -1319,7 +1494,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Hint as to which direction a force power was fired."
descText @MENUS_VR_FORCE_POWER_DIRECTION_DESC
action
{
play sound/interface/button1
@ -1342,7 +1517,7 @@
name none
group forcecontrols
type ITEM_TYPE_YESNO
text "Force Speed FOV Change:"
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
cvar "cg_forceSpeedFOVAdjust"
rect 340 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1353,7 +1528,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Whether the FOV will be adjusted briefly when engaging Force Speed."
descText @MENUS_VR_FORCE_SPEED_FOV_DESC
action
{
play sound/interface/button1
@ -1422,7 +1597,7 @@
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text "Immersive Cinematics:"
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
cvar "vr_immersive_cinematics"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
@ -1433,7 +1608,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Enables or disables immersive cinematics."
descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC
action
{
play sound/interface/button1
@ -1455,13 +1630,13 @@
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text "Menu Screen Distance:"
text @MENUS_VR_SCREEN_DISTANCE_ITEM
cvar "vr_screen_dist"
cvarFloatList
{
"Near" 1.5
"Medium" 2.5
"Far" 3.5
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
@ -1472,7 +1647,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Select menu screen distance."
descText @MENUS_VR_SCREEN_DISTANCE_DESC
action
{
play sound/interface/button1
@ -1489,6 +1664,39 @@
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HEIGHT_ADJUST_ITEM
cvarfloat "cg_heightAdjust" 0.2 0 1
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_HEIGHT_ADJUST_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
//----------------------------------------------------------------------------------------------

View file

@ -67,6 +67,8 @@
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -81,6 +83,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -94,6 +98,8 @@
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -110,6 +116,8 @@
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -123,6 +131,67 @@
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -143,6 +212,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -162,6 +233,8 @@
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -194,6 +267,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -213,6 +288,8 @@
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -245,6 +322,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -264,6 +343,8 @@
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -295,6 +376,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -315,6 +398,9 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
@ -340,6 +426,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -358,6 +446,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -377,6 +467,8 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -408,6 +500,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -427,6 +521,9 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show resumebutton_glow
@ -445,6 +542,62 @@
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open ingameMainMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
@ -458,16 +611,36 @@
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS2_SETUP_OPTIONS
rect 150 145 450 16
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
// appearance_slot 2
decoration
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS2_SETUP_OPTIONS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
@ -744,7 +917,7 @@
{
name difficultymenubutton
group none
text "Difficulty"
text @MENUS_VR_DIFFICULTY_SETUP_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
@ -756,7 +929,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Various gameplay difficulty tweaks."
descText @MENUS_VR_DIFFICULTY_SETUP_DESC
mouseEnter
{
@ -863,6 +1036,35 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -1020,7 +1222,7 @@
//
//----------------------------------------------------------------------------------------------
itemDef
{
{
name geometric_detail
group video
type ITEM_TYPE_MULTI
@ -1486,9 +1688,9 @@
cvar "cg_shadows"
cvarFloatList
{
"None" 0
"Low" 1
"High" 3
@MENUS3_NONE 0
@MENUS0_LOW 1
@MENUS0_HIGH 3
}
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
@ -1821,11 +2023,11 @@
mouseenter
{
show highlight1
show highlight2
}
mouseexit
{
hide highlight1
hide highlight2
}
}
@ -1859,11 +2061,11 @@
mouseenter
{
show highlight2
show highlight3
}
mouseexit
{
hide highlight2
hide highlight3
}
}
@ -1902,11 +2104,11 @@
mouseenter
{
show highlight3
show highlight4
}
mouseexit
{
hide highlight3
hide highlight4
}
}
@ -1920,10 +2122,10 @@
cvar "g_dismemberment"
cvarFloatList
{
"Disabled" 0
"Mild" 1
"Bearable" 2
"Unsettling" 3
@MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0
@MENUS_VR_MODEL_DISMEMBERMENT_MILD 1
@MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2
@MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3
}
cvarTest ui_iscensored
hideCvar { 1 }
@ -1956,14 +2158,14 @@
{
name dismemberment_probability
group options
type ITEM_TYPE_MULTI
text "Dismemberment Probability:"
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBER_PROBABILITY
cvar "g_dismemberprobabilities"
cvarFloatList
{
"Rarely" 30
"Often" 50
"Always" 100
@MENUS2_RARE 30
@MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50
@MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100
}
cvarTest ui_iscensored
hideCvar { 1 }
@ -1976,7 +2178,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "How often do model dismemberments happen."
descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT
action
{
play "sound/interface/button1.wav" ;
@ -1992,47 +2194,6 @@
}
/*
itemDef
{
name dismembermentprob
group options_obsolete
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBER_PROBABILITY
cvar "g_dismemberProbabilities"
cvarFloatList
{
@MENUS2_RARE 2
@MENUS1_NORMAL 1
@MENUS2_EXCESSIVE 0
}
rect 305 311 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
*/
itemDef
{
name text
@ -2045,6 +2206,7 @@
"English" 0
"Francais" 1
"Deutsch" 2
"Español" 7
}
rect 305 351 300 20
textalign ITEM_ALIGN_RIGHT
@ -2083,6 +2245,7 @@
"English", "english"
"Francais" "francais"
"Deutsch" "deutsch"
"Español" "espanol"
}
rect 305 371 300 20
textalign ITEM_ALIGN_RIGHT
@ -2192,31 +2355,24 @@
{
name none
group difficulty
type ITEM_TYPE_MULTI
text "Lightsaber Realism:"
cvar "g_saberRealisticCombat"
cvarFloatList
{
"Default" 0
"Increased Damage" 1
"Fatal Critical Hit" 2
"Instant Kill" 3
}
rect 305 191 300 20
type ITEM_TYPE_YESNO
text @MENUS_VR_LASER_AUTODEFLECTING_ITEM
cvar "g_saberAutoDeflect1stPerson"
rect 315 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose effectivity of lightsaber, affects lightsaber duels difficulty mostly."
visible 0
// appearance_slot 2
descText @MENUS_VR_LASER_AUTODEFLECTING_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
@ -2226,22 +2382,58 @@
{
hide highlight2
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_YESNO
text @MENUS_VR_SABER_AUTOBLOCKING_ITEM
cvar "g_saberAutoblocking"
rect 315 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_SABER_AUTOBLOCKING_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text "Enemy Fencing Speed:"
cvar "g_saberAnimSpeed"
text @MENUS_VR_SABER_REALISM_ITEM
cvar "g_saberRealisticCombat"
cvarFloatList
{
"Slower" 1.0
"Default" 1.2
"Faster" 1.3
@MENUS_VR_SABER_REALISM_DEFAULT 0
@MENUS_VR_SABER_REALISM_INCREASED 1
@MENUS_VR_SABER_REALISM_CRITICAL 2
@MENUS_VR_SABER_REALISM_INSTANT 3
}
rect 305 211 300 20
rect 315 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
@ -2250,19 +2442,20 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose fencing swiftness of enemies, affects lightsaber duels difficulty."
descText @MENUS_VR_SABER_REALISM_DESC
action
{
play "sound/interface/button1.wav" ;
play sound/interface/button1
}
mouseenter
{
show highlight3
show highlight4
}
mouseexit
{
hide highlight3
hide highlight4
}
}
@ -2271,16 +2464,15 @@
name none
group difficulty
type ITEM_TYPE_MULTI
text "Game Difficulty:"
cvar "g_spskill"
text @MENUS_VR_FENCING_SPEED_ITEM
cvar "g_saberAnimSpeed"
cvarFloatList
{
"Padawan" 0
"Jedi" 1
"Jedi Knight" 2
"Jedi Master" 3
}
rect 305 231 300 20
{
@MENUS_VR_FENCING_SPEED_SLOWER 1.0
@MENUS_VR_FENCING_SPEED_DEFAULT 1.2
@MENUS_VR_FENCING_SPEED_FASTER 1.3
}
rect 315 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
@ -2289,7 +2481,46 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Change game difficulty."
descText @MENUS_VR_FENCING_SPEED_DESC
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_GAME_DIFFICULTY_ITEM
cvar "g_spskill"
cvarFloatList
{
@MENUS1_APPRENTICE 0
@MENUS1_JEDI 1
@MENUS2_JEDI_KNIGHT 2
@MENUS1_JEDI_MASTER 3
}
rect 315 291 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_GAME_DIFFICULTY_DESC
action
{
play "sound/interface/button1.wav" ;
@ -2297,11 +2528,11 @@
mouseenter
{
show highlight4
show highlight7
}
mouseexit
{
hide highlight4
hide highlight7
}
}
@ -2317,7 +2548,7 @@
name vidrestart_background
group defaults
style WINDOW_STYLE_SHADER
rect 300 171 300 250
rect 304 168 300 247
background "gfx/menus/menu_boxred" // Frame
forecolor 1 1 1 0.5
visible 0

View file

@ -27,4 +27,13 @@
loadMenu { "ui/ingamevid_warning.menu" }
loadMenu { "ui/videodriver.menu" }
// expanded menu mod support
loadMenu { "ui/selectmission.menu" }
loadMenu { "ui/selectmap.menu" }
loadMenu { "ui/camera.menu" }
loadMenu { "ui/music.menu" }
loadMenu { "ui/spawner.menu" }
loadMenu { "ui/cheatsforcepowers.menu" }
loadMenu { "ui/cheatsinventory.menu" }
}

View file

@ -73,6 +73,8 @@
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -87,6 +89,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -100,6 +104,8 @@
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -116,6 +122,8 @@
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
@ -129,6 +137,82 @@
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Background Video
itemDef
{
name background_video
group none
rect 0 -100 640 680
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_video_3"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_video
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -149,6 +233,8 @@
visible 0
// appearance_slot 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -168,6 +254,8 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -200,6 +288,8 @@
visible 0
// appearance_slot 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -219,6 +309,8 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -251,6 +343,8 @@
visible 0
// appearance_slot 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -270,6 +364,8 @@
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -302,6 +398,8 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
@ -322,12 +420,13 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
}
mouseEnter
{
show setupbutton_glow
@ -348,6 +447,8 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
@ -407,6 +508,8 @@
visible 0
// appearance_slot 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
@ -426,6 +529,8 @@
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
@ -446,6 +551,62 @@
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open mainbackMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
@ -459,16 +620,36 @@
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS2_SETUP_OPTIONS
rect 150 145 450 16
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
// appearance_slot 2
decoration
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS2_SETUP_OPTIONS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
@ -756,7 +937,7 @@
{
name difficultymenubutton
group none
text "Difficulty"
text @MENUS_VR_DIFFICULTY_SETUP_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
@ -768,7 +949,7 @@
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Various gameplay difficulty tweaks."
descText @MENUS_VR_DIFFICULTY_SETUP_DESC
mouseEnter
{
@ -946,6 +1127,35 @@
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
@ -1571,9 +1781,9 @@
cvar "cg_shadows"
cvarFloatList
{
"None" 0
"Low" 1
"High" 3
@MENUS3_NONE 0
@MENUS0_LOW 1
@MENUS0_HIGH 3
}
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
@ -1994,10 +2204,10 @@
cvar "g_dismemberment"
cvarFloatList
{
"Disabled" 0
"Mild" 1
"Bearable" 2
"Unsettling" 3
@MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0
@MENUS_VR_MODEL_DISMEMBERMENT_MILD 1
@MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2
@MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3
}
cvarTest ui_iscensored
hideCvar { 1 }
@ -2030,14 +2240,14 @@
{
name dismemberment_probability
group options
type ITEM_TYPE_MULTI
text "Dismemberment Probability:"
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBER_PROBABILITY
cvar "g_dismemberprobabilities"
cvarFloatList
{
"Rarely" 30
"Often" 50
"Always" 100
@MENUS2_RARE 30
@MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50
@MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100
}
cvarTest ui_iscensored
hideCvar { 1 }
@ -2050,7 +2260,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "How often do model dismemberments happen."
descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT
action
{
@ -2066,47 +2276,6 @@
}
}
/*
itemDef
{
name dismembermentprob
group options_obsolete
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBER_PROBABILITY
cvar "g_dismemberProbabilities"
cvarFloatList
{
@MENUS2_RARE 2
@MENUS1_NORMAL 1
@MENUS2_EXCESSIVE 0
}
rect 305 311 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
*/
itemDef
{
name text
@ -2119,6 +2288,7 @@
"English" 0
"Francais" 1
"Deutsch" 2
"Español" 7
}
rect 305 351 300 20
textalign ITEM_ALIGN_RIGHT
@ -2157,6 +2327,7 @@
"English", "english"
"Francais" "francais"
"Deutsch" "deutsch"
"Español" "espanol"
}
rect 305 371 300 20
textalign ITEM_ALIGN_RIGHT
@ -2266,31 +2437,24 @@
{
name none
group difficulty
type ITEM_TYPE_MULTI
text "Lightsaber Realism:"
cvar "g_saberRealisticCombat"
cvarFloatList
{
"Default" 0
"Increased Damage" 1
"Fatal Critical Hit" 2
"Instant Kill" 3
}
rect 305 191 300 20
type ITEM_TYPE_YESNO
text @MENUS_VR_LASER_AUTODEFLECTING_ITEM
cvar "g_saberAutoDeflect1stPerson"
rect 315 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose effectivity of lightsaber, affects lightsaber duels difficulty mostly."
visible 0
// appearance_slot 2
descText @MENUS_VR_LASER_AUTODEFLECTING_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
@ -2300,22 +2464,58 @@
{
hide highlight2
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_YESNO
text @MENUS_VR_SABER_AUTOBLOCKING_ITEM
cvar "g_saberAutoblocking"
rect 315 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_SABER_AUTOBLOCKING_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text "Enemy Fencing Speed:"
cvar "g_saberAnimSpeed"
text @MENUS_VR_SABER_REALISM_ITEM
cvar "g_saberRealisticCombat"
cvarFloatList
{
"Slower" 1.0
"Default" 1.2
"Faster" 1.3
@MENUS_VR_SABER_REALISM_DEFAULT 0
@MENUS_VR_SABER_REALISM_INCREASED 1
@MENUS_VR_SABER_REALISM_CRITICAL 2
@MENUS_VR_SABER_REALISM_INSTANT 3
}
rect 305 211 300 20
rect 315 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
@ -2324,7 +2524,7 @@
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose fencing swiftness of enemies, affects lightsaber duels difficulty."
descText @MENUS_VR_SABER_REALISM_DESC
action
{
play sound/interface/button1
@ -2332,12 +2532,51 @@
mouseenter
{
show highlight3
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_FENCING_SPEED_ITEM
cvar "g_saberAnimSpeed"
cvarFloatList
{
@MENUS_VR_FENCING_SPEED_SLOWER 1.0
@MENUS_VR_FENCING_SPEED_DEFAULT 1.2
@MENUS_VR_FENCING_SPEED_FASTER 1.3
}
rect 315 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_FENCING_SPEED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight3
hide highlight5
}
}
@ -2426,7 +2665,7 @@
name vidrestart_background
group defaults
style WINDOW_STYLE_SHADER
rect 300 171 300 250
rect 304 168 300 247
background "gfx/menus/menu_boxred" // Frame
forecolor 1 1 1 0.5
visible 0