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Knockback settings TBDC
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1 changed files with 8 additions and 1 deletions
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@ -35,6 +35,9 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "wp_saber.h"
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#include "Q3_Interface.h"
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#include "../../code/qcommon/strippublic.h"
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#include <JKXR/VrClientInfo.h>
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#include <JKXR/VrTBDC.h>
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extern cvar_t *g_TeamBeefDirectorsCut;
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extern cvar_t *g_debugDamage;
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extern qboolean stop_icarus;
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@ -4992,7 +4995,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_
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knockback = 0;
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}
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// figure momentum add, even if the damage won't be taken
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if ( knockback && !(dflags&DAMAGE_DEATH_KNOCKBACK) ) //&& targ->client
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if ( knockback && (!(dflags&DAMAGE_DEATH_KNOCKBACK) || g_TeamBeefDirectorsCut->value)) //&& targ->client
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{
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G_ApplyKnockback( targ, newDir, knockback );
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G_CheckKnockdown( targ, attacker, newDir, dflags, mod );
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@ -5349,6 +5352,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_
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{//special case because this is shotgun-ish damage, we need to multiply the knockback
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knockback *= 12;//*6 for 6 flechette shots
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}
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if(g_TeamBeefDirectorsCut->value)
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{
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knockback *= 2;
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}
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G_ApplyKnockback( targ, newDir, knockback );
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}
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