Vive Wand Index Knuckles Support Finalised

This commit is contained in:
Grant Bagwell 2023-12-17 00:23:46 +01:00
parent 453c2fd749
commit 6cf975b889
3 changed files with 147 additions and 24 deletions

View file

@ -360,11 +360,12 @@ void TBXR_InitActions( void )
XrActionSuggestedBinding bindings[128];
int currBinding = 0;
//SQUEEZE
//SQUEEZE -> Since this is a button, change click to be the value
bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_RIGHT]);
//MENU BUTTON
bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_RIGHT]);
//TRIGGER CLICK
bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_RIGHT]);
@ -541,7 +542,7 @@ void TBXR_InitActions( void )
//Pico Devices
{
XrPath picoMixedRealityInteractionProfilePath;
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/bytedance/pico_neo3_controller",
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/bytedance/pico_neo3_controller_bd",
&picoMixedRealityInteractionProfilePath));
XrActionSuggestedBinding bindings[128];
@ -792,16 +793,53 @@ void TBXR_UpdateControllers( )
leftTrackedRemoteState_new.Buttons = 0;
leftTrackedRemoteState_new.Touches = 0;
if (GetActionStateBoolean(backAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Enter;
//VIVE Do buttons differently
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
//Position
XrVector2f trackpadPosition;
trackpadPosition = GetActionStateVector2(trackPadAction, SIDE_LEFT).currentState;
if (GetActionStateBoolean(trackPadClickAction, SIDE_LEFT).currentState)
{
if (trackpadPosition.x >= -0.2 && trackpadPosition.x <= 0.2)
{
if (trackpadPosition.y >= 0.2)
{
leftTrackedRemoteState_new.Buttons |= xrButton_Y;
}
else if (trackpadPosition.y <= -0.2)
{
leftTrackedRemoteState_new.Buttons |= xrButton_X;
}
}
}
}
else
{
if (GetActionStateBoolean(XAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_X;
if (GetActionStateBoolean(XTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_X;
//FOR VIVE CHANGE THIS TO A TRACKPADCLIC With a Positive Y value
if (GetActionStateBoolean(YAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Y;
if (GetActionStateBoolean(YTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Y;
}
//TODO INDEX we'll need to add force check so its not boolean
//INDEX we'll need to add force check so its not boolean
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
leftTrackedRemoteState_new.GripTrigger = GetActionStateBoolean(squeezeClickAction, SIDE_LEFT).currentState;
}
else if (gAppState.controllersPresent == INDEX_CONTROLLERS)
{
leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeForceAction, SIDE_LEFT).currentState;
}
else
{
leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_LEFT).currentState;
if (leftTrackedRemoteState_new.GripTrigger > 0.7f) leftTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
}
if (leftTrackedRemoteState_new.GripTrigger > 0.7f)
{
leftTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
}
if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_LThumb;
if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Joystick;
@ -816,13 +854,59 @@ void TBXR_UpdateControllers( )
rightTrackedRemoteState_new.Buttons = 0;
rightTrackedRemoteState_new.Touches = 0;
if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Enter;
//VIVE Do buttons differently
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
//Position
XrVector2f trackpadPosition;
trackpadPosition = GetActionStateVector2(trackPadAction, SIDE_RIGHT).currentState;
if (GetActionStateBoolean(trackPadClickAction, SIDE_RIGHT).currentState)
{
if (trackpadPosition.x >= -0.2 && trackpadPosition.x <= 0.2)
{
if (trackpadPosition.y >= 0.2)
{
//Menu button on Vive instead
rightTrackedRemoteState_new.Buttons |= xrButton_B;
}
else if (trackpadPosition.y <= -0.2)
{
rightTrackedRemoteState_new.Buttons |= xrButton_A;
}
}
}
if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState)
{
rightTrackedRemoteState_new.Joystick.y = -0.9f;
}
}
else
{
if (GetActionStateBoolean(AAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_A;
if (GetActionStateBoolean(ATouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_A;
if (GetActionStateBoolean(BAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_B;
if (GetActionStateBoolean(BTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_B;
if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Enter;
}
//INDEX we'll need to add force check so its not boolean
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
rightTrackedRemoteState_new.GripTrigger = GetActionStateBoolean(squeezeClickAction, SIDE_RIGHT).currentState;
}
else if (gAppState.controllersPresent == INDEX_CONTROLLERS)
{
rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeForceAction, SIDE_RIGHT).currentState;
}
else
{
rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_RIGHT).currentState;
}
if (rightTrackedRemoteState_new.GripTrigger > 0.7f) rightTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_RThumb;
if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Joystick;
if (GetActionStateBoolean(thumbstickTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_RThumb;
@ -833,6 +917,25 @@ void TBXR_UpdateControllers( )
if (GetActionStateBoolean(thumbrestTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_ThumbRest;
//thumbstick
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
XrActionStateVector2f trackpadPositionState;
trackpadPositionState = GetActionStateVector2(trackPadAction, SIDE_LEFT);
leftTrackedRemoteState_new.Joystick.x = trackpadPositionState.currentState.x;
leftTrackedRemoteState_new.Joystick.y = trackpadPositionState.currentState.y;
//Only have
trackpadPositionState = GetActionStateVector2(trackPadAction, SIDE_RIGHT);
rightTrackedRemoteState_new.Joystick.x = trackpadPositionState.currentState.x;
//Only use positive vertical to avoid 3rd persion (which is now on the menu button)
if(trackpadPositionState.currentState.y > 0.0f)
rightTrackedRemoteState_new.Joystick.y = trackpadPositionState.currentState.y;
else if(!GetActionStateBoolean(backAction, SIDE_RIGHT).currentState)
rightTrackedRemoteState_new.Joystick.y = 0.0f;
}
else
{
XrActionStateVector2f moveJoystickState;
moveJoystickState = GetActionStateVector2(thumbstickAction, SIDE_LEFT);
leftTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
@ -842,6 +945,7 @@ void TBXR_UpdateControllers( )
rightTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
}
}
//0 = left, 1 = right
@ -885,7 +989,7 @@ void TBXR_ProcessHaptics() {
vibration.duration = ToXrTime(vibration_channel_duration[i]);
if(gAppState.controllersPresent == VIVE_CONTROLLERS)
vibration.duration /= 100;
vibration.duration /= 1000;
//Lets see what happens when the runtime decides it (as per https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrHapticVibration.html)
//GB - If not then we might need to do this by platform or controller
@ -896,6 +1000,7 @@ void TBXR_ProcessHaptics() {
hapticActionInfo.next = NULL;
hapticActionInfo.action = vibrateAction;
hapticActionInfo.subactionPath = handSubactionPath[i];
OXR(xrApplyHapticFeedback(gAppState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
if (vibration_channel_duration[i] != -1.0f) {

View file

@ -138,6 +138,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
//If we are in a saberBlockDebounce thing then add on an angle
//Lerped upon how far from the start of the saber move
//Index default -> vr_saber_pitchadjust->value = -2.42187500
//Vive Default -> 0.312500000
rotation[PITCH] = vr_saber_pitchadjust->value;
//Individual Controller offsets (so that they match quest)
@ -145,6 +146,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
{
rotation[PITCH] += 10.938125f;
}
else if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
rotation[PITCH] += 13.6725f;
}
else if (gAppState.controllersPresent == PICO_CONTROLLERS)
{
rotation[PITCH] += 12.500625f;
@ -211,7 +216,12 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
QuatToYawPitchRoll(pWeapon->GripPose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
QuatToYawPitchRoll(pOff->GripPose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
// + (gAppState.controllersPresent == INDEX_CONTROLLERS ? -35
//VIVE CONTROLLERS -> -33.6718750
rotation[PITCH] = vr_weapon_pitchadjust->value;
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
rotation[PITCH] -= 33.6718750f;
}
QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
@ -328,6 +338,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
vec3_t weaponangles, weaponForward, rotation = {0};
rotation[PITCH] = vr_weapon_pitchadjust->value;
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
rotation[PITCH] -= 33.6718750f;
}
QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, weaponangles);
AngleVectors(weaponangles, weaponForward, NULL, NULL);
VectorNormalize(weaponForward);

View file

@ -61,6 +61,10 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
}
rotation[PITCH] = vr_weapon_pitchadjust->value;
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
{
rotation[PITCH] -= 33.6718750f;
}
QuatToYawPitchRoll(pDominantTracking->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
QuatToYawPitchRoll(pOffTracking->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);