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https://github.com/DrBeef/JKXR.git
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Vive Wand Index Knuckles Support Finalised
This commit is contained in:
parent
453c2fd749
commit
6cf975b889
3 changed files with 147 additions and 24 deletions
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@ -360,11 +360,12 @@ void TBXR_InitActions( void )
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XrActionSuggestedBinding bindings[128];
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XrActionSuggestedBinding bindings[128];
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int currBinding = 0;
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int currBinding = 0;
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//SQUEEZE
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//SQUEEZE -> Since this is a button, change click to be the value
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bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_RIGHT]);
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bindings[currBinding++] = ActionSuggestedBinding(squeezeClickAction, squeezeClickPath[SIDE_RIGHT]);
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//MENU BUTTON
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//MENU BUTTON
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bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_RIGHT]);
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//TRIGGER CLICK
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//TRIGGER CLICK
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bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_LEFT]);
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bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_RIGHT]);
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bindings[currBinding++] = ActionSuggestedBinding(triggerClickAction, triggerClickPath[SIDE_RIGHT]);
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@ -541,7 +542,7 @@ void TBXR_InitActions( void )
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//Pico Devices
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//Pico Devices
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{
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{
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XrPath picoMixedRealityInteractionProfilePath;
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XrPath picoMixedRealityInteractionProfilePath;
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CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/bytedance/pico_neo3_controller",
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CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/bytedance/pico_neo3_controller_bd",
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&picoMixedRealityInteractionProfilePath));
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&picoMixedRealityInteractionProfilePath));
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XrActionSuggestedBinding bindings[128];
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XrActionSuggestedBinding bindings[128];
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@ -792,16 +793,53 @@ void TBXR_UpdateControllers( )
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leftTrackedRemoteState_new.Buttons = 0;
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leftTrackedRemoteState_new.Buttons = 0;
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leftTrackedRemoteState_new.Touches = 0;
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leftTrackedRemoteState_new.Touches = 0;
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if (GetActionStateBoolean(backAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Enter;
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if (GetActionStateBoolean(backAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Enter;
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if (GetActionStateBoolean(XAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_X;
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if (GetActionStateBoolean(XTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_X;
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//FOR VIVE CHANGE THIS TO A TRACKPADCLIC With a Positive Y value
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//VIVE Do buttons differently
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if (GetActionStateBoolean(YAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Y;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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if (GetActionStateBoolean(YTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Y;
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{
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//Position
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XrVector2f trackpadPosition;
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trackpadPosition = GetActionStateVector2(trackPadAction, SIDE_LEFT).currentState;
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if (GetActionStateBoolean(trackPadClickAction, SIDE_LEFT).currentState)
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{
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if (trackpadPosition.x >= -0.2 && trackpadPosition.x <= 0.2)
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{
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if (trackpadPosition.y >= 0.2)
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{
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leftTrackedRemoteState_new.Buttons |= xrButton_Y;
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}
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else if (trackpadPosition.y <= -0.2)
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{
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leftTrackedRemoteState_new.Buttons |= xrButton_X;
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}
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}
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}
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}
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else
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{
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if (GetActionStateBoolean(XAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_X;
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if (GetActionStateBoolean(XTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_X;
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if (GetActionStateBoolean(YAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Y;
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if (GetActionStateBoolean(YTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Y;
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}
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//TODO INDEX we'll need to add force check so its not boolean
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//INDEX we'll need to add force check so its not boolean
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leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_LEFT).currentState;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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if (leftTrackedRemoteState_new.GripTrigger > 0.7f) leftTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
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{
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leftTrackedRemoteState_new.GripTrigger = GetActionStateBoolean(squeezeClickAction, SIDE_LEFT).currentState;
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}
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else if (gAppState.controllersPresent == INDEX_CONTROLLERS)
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{
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leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeForceAction, SIDE_LEFT).currentState;
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}
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else
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{
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leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_LEFT).currentState;
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}
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if (leftTrackedRemoteState_new.GripTrigger > 0.7f)
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{
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leftTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
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}
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_LThumb;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_LThumb;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Joystick;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Joystick;
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@ -816,13 +854,59 @@ void TBXR_UpdateControllers( )
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rightTrackedRemoteState_new.Buttons = 0;
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rightTrackedRemoteState_new.Buttons = 0;
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rightTrackedRemoteState_new.Touches = 0;
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rightTrackedRemoteState_new.Touches = 0;
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if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Enter;
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if (GetActionStateBoolean(AAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_A;
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if (GetActionStateBoolean(ATouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_A;
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if (GetActionStateBoolean(BAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_B;
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//VIVE Do buttons differently
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if (GetActionStateBoolean(BTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_B;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_RIGHT).currentState;
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{
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//Position
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XrVector2f trackpadPosition;
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trackpadPosition = GetActionStateVector2(trackPadAction, SIDE_RIGHT).currentState;
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if (GetActionStateBoolean(trackPadClickAction, SIDE_RIGHT).currentState)
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{
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if (trackpadPosition.x >= -0.2 && trackpadPosition.x <= 0.2)
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{
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if (trackpadPosition.y >= 0.2)
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{
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//Menu button on Vive instead
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rightTrackedRemoteState_new.Buttons |= xrButton_B;
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}
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else if (trackpadPosition.y <= -0.2)
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{
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rightTrackedRemoteState_new.Buttons |= xrButton_A;
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}
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}
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}
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if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState)
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{
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rightTrackedRemoteState_new.Joystick.y = -0.9f;
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}
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}
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else
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{
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if (GetActionStateBoolean(AAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_A;
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if (GetActionStateBoolean(ATouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_A;
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if (GetActionStateBoolean(BAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_B;
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if (GetActionStateBoolean(BTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_B;
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if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Enter;
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}
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//INDEX we'll need to add force check so its not boolean
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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{
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rightTrackedRemoteState_new.GripTrigger = GetActionStateBoolean(squeezeClickAction, SIDE_RIGHT).currentState;
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}
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else if (gAppState.controllersPresent == INDEX_CONTROLLERS)
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{
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rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeForceAction, SIDE_RIGHT).currentState;
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}
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else
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{
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rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(squeezeAction, SIDE_RIGHT).currentState;
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}
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if (rightTrackedRemoteState_new.GripTrigger > 0.7f) rightTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
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if (rightTrackedRemoteState_new.GripTrigger > 0.7f) rightTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_RThumb;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_RThumb;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Joystick;
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if (GetActionStateBoolean(thumbstickClickAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Joystick;
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if (GetActionStateBoolean(thumbstickTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_RThumb;
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if (GetActionStateBoolean(thumbstickTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_RThumb;
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@ -833,14 +917,34 @@ void TBXR_UpdateControllers( )
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if (GetActionStateBoolean(thumbrestTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_ThumbRest;
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if (GetActionStateBoolean(thumbrestTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_ThumbRest;
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//thumbstick
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//thumbstick
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XrActionStateVector2f moveJoystickState;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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moveJoystickState = GetActionStateVector2(thumbstickAction, SIDE_LEFT);
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{
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leftTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
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XrActionStateVector2f trackpadPositionState;
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leftTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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trackpadPositionState = GetActionStateVector2(trackPadAction, SIDE_LEFT);
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leftTrackedRemoteState_new.Joystick.x = trackpadPositionState.currentState.x;
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leftTrackedRemoteState_new.Joystick.y = trackpadPositionState.currentState.y;
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moveJoystickState = GetActionStateVector2(thumbstickAction, SIDE_RIGHT);
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//Only have
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rightTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
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trackpadPositionState = GetActionStateVector2(trackPadAction, SIDE_RIGHT);
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rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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rightTrackedRemoteState_new.Joystick.x = trackpadPositionState.currentState.x;
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//Only use positive vertical to avoid 3rd persion (which is now on the menu button)
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if(trackpadPositionState.currentState.y > 0.0f)
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rightTrackedRemoteState_new.Joystick.y = trackpadPositionState.currentState.y;
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else if(!GetActionStateBoolean(backAction, SIDE_RIGHT).currentState)
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rightTrackedRemoteState_new.Joystick.y = 0.0f;
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}
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else
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{
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XrActionStateVector2f moveJoystickState;
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moveJoystickState = GetActionStateVector2(thumbstickAction, SIDE_LEFT);
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leftTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
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leftTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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moveJoystickState = GetActionStateVector2(thumbstickAction, SIDE_RIGHT);
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rightTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
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rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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}
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}
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}
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@ -885,7 +989,7 @@ void TBXR_ProcessHaptics() {
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vibration.duration = ToXrTime(vibration_channel_duration[i]);
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vibration.duration = ToXrTime(vibration_channel_duration[i]);
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if(gAppState.controllersPresent == VIVE_CONTROLLERS)
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if(gAppState.controllersPresent == VIVE_CONTROLLERS)
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vibration.duration /= 100;
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vibration.duration /= 1000;
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//Lets see what happens when the runtime decides it (as per https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrHapticVibration.html)
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//Lets see what happens when the runtime decides it (as per https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrHapticVibration.html)
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//GB - If not then we might need to do this by platform or controller
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//GB - If not then we might need to do this by platform or controller
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@ -896,6 +1000,7 @@ void TBXR_ProcessHaptics() {
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hapticActionInfo.next = NULL;
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hapticActionInfo.next = NULL;
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hapticActionInfo.action = vibrateAction;
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hapticActionInfo.action = vibrateAction;
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hapticActionInfo.subactionPath = handSubactionPath[i];
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hapticActionInfo.subactionPath = handSubactionPath[i];
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OXR(xrApplyHapticFeedback(gAppState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
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OXR(xrApplyHapticFeedback(gAppState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
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if (vibration_channel_duration[i] != -1.0f) {
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if (vibration_channel_duration[i] != -1.0f) {
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@ -138,6 +138,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//If we are in a saberBlockDebounce thing then add on an angle
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//If we are in a saberBlockDebounce thing then add on an angle
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//Lerped upon how far from the start of the saber move
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//Lerped upon how far from the start of the saber move
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//Index default -> vr_saber_pitchadjust->value = -2.42187500
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//Index default -> vr_saber_pitchadjust->value = -2.42187500
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//Vive Default -> 0.312500000
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rotation[PITCH] = vr_saber_pitchadjust->value;
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rotation[PITCH] = vr_saber_pitchadjust->value;
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//Individual Controller offsets (so that they match quest)
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//Individual Controller offsets (so that they match quest)
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@ -145,6 +146,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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{
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{
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rotation[PITCH] += 10.938125f;
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rotation[PITCH] += 10.938125f;
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}
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}
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else if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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{
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rotation[PITCH] += 13.6725f;
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}
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else if (gAppState.controllersPresent == PICO_CONTROLLERS)
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else if (gAppState.controllersPresent == PICO_CONTROLLERS)
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{
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{
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rotation[PITCH] += 12.500625f;
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rotation[PITCH] += 12.500625f;
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@ -211,7 +216,12 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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QuatToYawPitchRoll(pWeapon->GripPose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pWeapon->GripPose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pOff->GripPose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pOff->GripPose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
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// + (gAppState.controllersPresent == INDEX_CONTROLLERS ? -35
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// + (gAppState.controllersPresent == INDEX_CONTROLLERS ? -35
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//VIVE CONTROLLERS -> -33.6718750
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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{
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rotation[PITCH] -= 33.6718750f;
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}
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
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QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
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QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
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@ -328,6 +338,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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vec3_t weaponangles, weaponForward, rotation = {0};
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vec3_t weaponangles, weaponForward, rotation = {0};
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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if (gAppState.controllersPresent == VIVE_CONTROLLERS)
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{
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rotation[PITCH] -= 33.6718750f;
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}
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, weaponangles);
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, weaponangles);
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AngleVectors(weaponangles, weaponForward, NULL, NULL);
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AngleVectors(weaponangles, weaponForward, NULL, NULL);
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VectorNormalize(weaponForward);
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VectorNormalize(weaponForward);
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@ -61,6 +61,10 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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}
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}
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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rotation[PITCH] = vr_weapon_pitchadjust->value;
|
||||||
|
if (gAppState.controllersPresent == VIVE_CONTROLLERS)
|
||||||
|
{
|
||||||
|
rotation[PITCH] -= 33.6718750f;
|
||||||
|
}
|
||||||
QuatToYawPitchRoll(pDominantTracking->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
|
QuatToYawPitchRoll(pDominantTracking->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
|
||||||
QuatToYawPitchRoll(pOffTracking->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
|
QuatToYawPitchRoll(pOffTracking->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue