MuadDib's changes for patreon credits and more!

This commit is contained in:
Simon 2023-03-01 20:56:41 +00:00
parent 0578434775
commit 614d0ec605
30 changed files with 14915 additions and 80 deletions

View file

@ -2015,77 +2015,6 @@ void CL_PlayInGameCinematic_f(void)
}
}
// Text crawl defines
#define TC_PLANE_WIDTH 250
#define TC_PLANE_NEAR 90
#define TC_PLANE_FAR 715
#define TC_PLANE_TOP 0
#define TC_PLANE_BOTTOM 1100
#define TC_STOPTIME 81000
void SCR_AddCreditTextCrawl()
{
static int startTime = cls.realtime;
refdef_t refdef;
polyVert_t verts[4];
// Set up refdef
memset( &refdef, 0, sizeof( refdef ));
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.override_fov = true;
refdef.fov_x = 150;
refdef.fov_y = 150;
refdef.x = 0;
refdef.y = -50;
refdef.width = cls.glconfig.vidWidth;
refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen
// use to set shaderTime for scrolling shaders
refdef.time = 0;
// Set up the poly verts
float fadeDown = 1.0;
for ( int i = 0; i < 4; i++ )
{
verts[i].modulate[0] = 255*fadeDown; // gold color?
verts[i].modulate[1] = 235*fadeDown;
verts[i].modulate[2] = 127*fadeDown;
verts[i].modulate[3] = 255*fadeDown;
}
VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
float timeoffset = (cls.realtime-startTime)*0.000022f -1;
VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[0].st[0] = 1;
verts[0].st[1] = 1 +timeoffset;
VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[1].st[0] = 0;
verts[1].st[1] = 1 +timeoffset;
VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[2].st[0] = 0;
verts[2].st[1] = 0 +timeoffset;
VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[3].st[0] = 1;
verts[3].st[1] = 0 +timeoffset;
// render it out
re.ClearScene();
re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/beef_crawl" ), 4, verts );
re.RenderScene( &refdef );
}
// Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now)
//
void SCR_DrawCinematic (void)

View file

@ -404,7 +404,6 @@ void SCR_Init( void ) {
void UI_SetActiveMenu( const char* menuname,const char *menuID );
void _UI_Refresh( int realtime );
void UI_DrawConnect( const char *servername, const char * updateInfoString );
void SCR_AddCreditTextCrawl( void );
/*
==================
@ -419,7 +418,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
re.BeginFrame( stereoFrame );
qboolean uiFullscreen = _UI_IsFullscreen();
static bool drawCreditsCrawl = true;
// if the menu is going to cover the entire screen, we
// don't need to render anything under it
@ -447,7 +445,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
CL_CGameRendering( stereoFrame );
break;
case CA_ACTIVE:
drawCreditsCrawl = false;
if (CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy())
{
SCR_DrawCinematic();
@ -473,11 +470,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
if ( cl_debuggraph->integer || cl_timegraph->integer ) {
SCR_DrawDebugGraph ();
}
if ( uiFullscreen && drawCreditsCrawl)
{
SCR_AddCreditTextCrawl();
}
}
/*

View file

@ -157,3 +157,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
#define UI_PATREON_CREDITS 300
#define UI_PATREON_CREDITS_NO_BEVEL 301

View file

@ -892,6 +892,7 @@ static qboolean UI_DeferMenuScript ( const char **args )
UI_RunMenuScript
===============
*/
bool showCredits = true;
static qboolean UI_RunMenuScript ( const char **args )
{
const char *name, *name2,*mapName,*menuName,*warningMenuName;
@ -988,8 +989,14 @@ static qboolean UI_RunMenuScript ( const char **args )
}
else if (Q_stricmp(name, "Quit") == 0)
{
if (showCredits) {
showCredits = false;
Menus_CloseAll();
Menus_OpenByName( "credits" );
} else {
Cbuf_ExecuteText( EXEC_NOW, "quit");
}
}
else if (Q_stricmp(name, "Controls") == 0)
{
Cvar_Set( "cl_paused", "1" );
@ -3794,6 +3801,73 @@ static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
trap_R_SetColor( NULL );
}
#define TC_PLANE_WIDTH 250
#define TC_PLANE_NEAR 90
#define TC_PLANE_FAR 715
#define TC_PLANE_TOP 0
#define TC_PLANE_BOTTOM 1100
#define TC_PLANE_NO_BEVEL 150
#define TC_STOPTIME 81000
static void UI_PatreonCredits(float x, float y, float w, float h, bool useBevel) {
static int startTime = cls.realtime;
refdef_t refdef;
polyVert_t verts[4];
// Set up refdef
memset( &refdef, 0, sizeof( refdef ));
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.override_fov = true;
refdef.fov_x = 150;
refdef.fov_y = 150;
refdef.x = (x / 640) * cls.glconfig.vidWidth;
refdef.y = ((y - 15) / 480) * cls.glconfig.vidHeight;
refdef.width = (w / 640) * cls.glconfig.vidWidth;
refdef.height = (h / 480) * cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the render area
// use to set shaderTime for scrolling shaders
refdef.time = 0;
// Set up the poly verts
float fadeDown = 1.0;
for ( int i = 0; i < 4; i++ )
{
verts[i].modulate[0] = 255*fadeDown; // gold color?
verts[i].modulate[1] = 235*fadeDown;
verts[i].modulate[2] = 127*fadeDown;
verts[i].modulate[3] = 255*fadeDown;
}
VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
float timeoffset = (cls.realtime-startTime)*0.000022f -1;
VectorSet( verts[0].xyz, useBevel ? TC_PLANE_NEAR : TC_PLANE_NO_BEVEL, -TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[0].st[0] = 1;
verts[0].st[1] = 1 +timeoffset;
VectorSet( verts[1].xyz, useBevel ? TC_PLANE_NEAR : TC_PLANE_NO_BEVEL, TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[1].st[0] = 0;
verts[1].st[1] = 1 +timeoffset;
VectorSet( verts[2].xyz, useBevel ? TC_PLANE_FAR : TC_PLANE_NO_BEVEL, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[2].st[0] = 0;
verts[2].st[1] = 0 +timeoffset;
VectorSet( verts[3].xyz, useBevel ? TC_PLANE_FAR : TC_PLANE_NO_BEVEL, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[3].st[0] = 1;
verts[3].st[1] = 0 +timeoffset;
// render it out
re.ClearScene();
re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/beef_crawl" ), 4, verts );
re.RenderScene( &refdef );
}
/*
=================
@ -3880,6 +3954,12 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
case UI_KEYBINDSTATUS:
UI_DrawKeyBindStatus(&rect,scale, color, textStyle, iFontIndex);
break;
case UI_PATREON_CREDITS:
UI_PatreonCredits(x, y, w, h, true);
break;
case UI_PATREON_CREDITS_NO_BEVEL:
UI_PatreonCredits(x, y, w, h, false);
break;
default:
break;
}

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@ -60,6 +60,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

185
z_vr_assets/ui/credits.menu Normal file
View file

@ -0,0 +1,185 @@
{
menuDef
{
name "credits"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
uiScript Quit ;
}
onAccept
{
uiScript Quit ;
}
itemDef
{
name none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/colors/black"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 10 640 40
text "JKQuest by Team Beef"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 50 640 40
text "--------------------"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 100 640 40
text "Team Beef are DrBeef, Baggyg, Bummser"
font 2
forecolor 0 0 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 150 640 40
text "Lead programmer"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 200 640 40
text "DrBeef"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 250 640 40
text "Companion App"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 300 640 40
text "Baggyg"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 350 640 40
text "Special Thanks to the Team Beef patrons and whole discord!"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 350 640 40
text "Special Thanks to the Team Beef patrons and whole discord!"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 400 640 40
text "JKQuest: https://www.jkquest.com/"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
}
}

View file

@ -60,6 +60,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

View file

@ -40,6 +40,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

View file

@ -40,6 +40,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

View file

@ -60,6 +60,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

View file

@ -41,6 +41,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

793
z_vr_assets/ui/main.menu Normal file
View file

@ -0,0 +1,793 @@
// MAIN MENU
{
assetGlobalDef
{
smallFont "ocr_a" 18 // font
mediumFont "ergoec" 18 // font
bigFont "anewhope" 20 // font
cursor "cursor" // cursor
itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
itemFocusForce "fffx/interface/menuroam"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
focuscolor 0 0 1 1
}
menuDef
{
name "mainMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setcvar ui_isCensored 0
exec "music music/cairn_bay/impbasee_explore" ;
setfocus none
}
onESC
{
play "sound/interface/menuroam.wav" ;
close all ;
open quitMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left, over the model
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Background Video
itemDef
{
name background_video
group none
rect 0 -100 640 680
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_video_3"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_video
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name patreon_credits
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 0 0 640 480
forecolor 1 1 1 1
visible 1
decoration
ownerdraw 300
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 175 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
itemDef
{
name newgamebutton_expanded
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 355 175 200 30
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show newgamebutton_glow_expanded
}
mouseExit
{
hide newgamebutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 225 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 245 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
itemDef
{
name loadgamebutton_expanded
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 355 225 200 30
textaligny 0
font 3
textscale 1.12
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show loadgamebutton_glow_expanded
}
mouseExit
{
hide loadgamebutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name controlsbutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 275 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
itemDef {
name controlsbutton_expanded
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 275 200 30
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show controlsbutton_glow_expanded
}
mouseExit
{
hide controlsbutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 325 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
itemDef {
name setupbutton_expanded
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 325 200 30
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show setupbutton_glow_expanded
}
mouseExit
{
hide setupbutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS0_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 51 284 52 60
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
}
mouseExit
{
setitemcolor saberhalo2 forecolor 0.3 0.3 0.3 1
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 375 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
itemDef
{
name exitgamebutton_expanded
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 375 200 30
font 3
textscale 1.12
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
textaligny 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show exitgamebutton_glow_expanded
}
mouseExit
{
hide exitgamebutton_glow_expanded
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
}
}

View file

@ -67,6 +67,21 @@
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left

View file

@ -0,0 +1,445 @@
// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN"#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "W:\bin\stringed.cfg"
FILENOTES ""
REFERENCE COMMON_CONTROLS_ITEM
LANG_ENGLISH "Common"
REFERENCE COMMON_CONTROLS_DESC
LANG_ENGLISH "Common controls configuration."
REFERENCE WEAPON_CONTROLS_DESC
LANG_ENGLISH "Weapon specific control configuration."
REFERENCE POWER_CONTROLS_DESC
LANG_ENGLISH "Force Power specific control configuration."
REFERENCE INVENTORY_CONTROLS_DESC
LANG_ENGLISH "Inventory specific control configuration."
REFERENCE COMFORT_CONTROLS_ITEM
LANG_ENGLISH "Comfort"
REFERENCE COMFORT_CONTROLS_DESC
LANG_ENGLISH "Configure comfort options."
REFERENCE MOVEMENT_SPEED_ITEM
LANG_ENGLISH "OBSOLETE Movement Speed:"
REFERENCE MOVEMENT_SPEED_DESC
LANG_ENGLISH "OBSOLETE Sets player movement speed."
REFERENCE DIRECTION_MODE_ITEM
LANG_ENGLISH "Direction Mode:"
REFERENCE DIRECTION_MODE_DESC
LANG_ENGLISH "Choose movement direction mode."
REFERENCE DIRECTION_MODE_CONTROLLER
LANG_ENGLISH "Off-hand Controller"
REFERENCE DIRECTION_MODE_HMD
LANG_ENGLISH "HMD"
REFERENCE SMOOTH_TURN_ITEM
LANG_ENGLISH "Smooth turn:"
REFERENCE SMOOTH_TURN_DESC
LANG_ENGLISH "Enables or disables smooth turning."
REFERENCE SMOOTH_TURN_3RD_PERSON
LANG_ENGLISH "3rd Person"
REFERENCE TURN_ANGLE_ITEM
LANG_ENGLISH "Turn Angle:"
REFERENCE TURN_ANGLE_DESC
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
REFERENCE TURN_ANGLE_30DEGREES
LANG_ENGLISH "30 Degrees"
REFERENCE TURN_ANGLE_45DEGREES
LANG_ENGLISH "45 Degrees"
REFERENCE TURN_ANGLE_90DEGREES
LANG_ENGLISH "90 Degrees"
REFERENCE SWITCH_STICKS_ITEM
LANG_ENGLISH "Switch Sticks:"
REFERENCE SWITCH_STICKS_DESC
LANG_ENGLISH "Switches left/right controller thubmsticks."
REFERENCE LEFT_HANDED_ITEM
LANG_ENGLISH "Left-Handed Mode:"
REFERENCE LEFT_HANDED_DESC
LANG_ENGLISH "Enables left-handed mode."
REFERENCE WEAPON_PITCH_ITEM
LANG_ENGLISH "Weapon Pitch:"
REFERENCE WEAPON_PITCH_DESC
LANG_ENGLISH "Sets aiming pitch of held weapon."
REFERENCE TWO_HANDED_ITEM
LANG_ENGLISH "Two-Handed Mode:"
REFERENCE TWO_HANDED_DESC
LANG_ENGLISH "Enables two-handed weapon handling."
REFERENCE GUN_STOCK_ITEM
LANG_ENGLISH "Virtual Gun Stock:"
REFERENCE GUN_STOCK_DESC
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
REFERENCE FORCE_POWER_DIRECTION_ITEM
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
REFERENCE FORCE_POWER_DIRECTION_DESC
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
REFERENCE FORCE_SPEED_FOV_ITEM
LANG_ENGLISH "Force Speed FOV Change:"
REFERENCE FORCE_SPEED_FOV_DESC
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
REFERENCE IMMERSIVE_CINEMATICS_ITEM
LANG_ENGLISH "Immersive Cinematics:"
REFERENCE IMMERSIVE_CINEMATICS_DESC
LANG_ENGLISH "Enables or disables immersive cinematics."
REFERENCE SCREEN_DISTANCE_ITEM
LANG_ENGLISH "Menu Screen Distance:"
REFERENCE SCREEN_DISTANCE_DESC
LANG_ENGLISH "Select menu screen distance."
REFERENCE SCREEN_DISTANCE_NEAR
LANG_ENGLISH "Near"
REFERENCE SCREEN_DISTANCE_MEDIUM
LANG_ENGLISH "Medium"
REFERENCE SCREEN_DISTANCE_FAR
LANG_ENGLISH "Far"
REFERENCE HEIGHT_ADJUST_ITEM
LANG_ENGLISH "Height Adjust:"
REFERENCE HEIGHT_ADJUST_DESC
LANG_ENGLISH "Adjusts your in-game height."
REFERENCE DIFFICULTY_SETUP_ITEM
LANG_ENGLISH "Difficulty"
REFERENCE DIFFICULTY_SETUP_DESC
LANG_ENGLISH "Various gameplay difficulty tweaks."
REFERENCE MODEL_DISMEMBERMENT_DISABLED
LANG_ENGLISH "Disabled"
REFERENCE MODEL_DISMEMBERMENT_MILD
LANG_ENGLISH "Mild"
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
LANG_ENGLISH "Bearable"
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
LANG_ENGLISH "Unsettling"
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
LANG_ENGLISH "Often"
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
LANG_ENGLISH "Always"
REFERENCE LASER_AUTODEFLECTING_ITEM
LANG_ENGLISH "Laser Auto Deflecting:"
REFERENCE LASER_AUTODEFLECTING_DESC
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
REFERENCE SABER_AUTOBLOCKING_ITEM
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
REFERENCE SABER_AUTOBLOCKING_DESC
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
REFERENCE SABER_REALISM_ITEM
LANG_ENGLISH "Lightsaber Realism:"
REFERENCE SABER_REALISM_DESC
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
REFERENCE SABER_REALISM_DEFAULT
LANG_ENGLISH "Default"
REFERENCE SABER_REALISM_INCREASED
LANG_ENGLISH "Increased Damage"
REFERENCE SABER_REALISM_CRITICAL
LANG_ENGLISH "Fatal Critical Hit"
REFERENCE SABER_REALISM_INSTANT
LANG_ENGLISH "Instant Kill"
REFERENCE FENCING_SPEED_ITEM
LANG_ENGLISH "Enemy Fencing Speed:"
REFERENCE FENCING_SPEED_DESC
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
REFERENCE FENCING_SPEED_SLOWER
LANG_ENGLISH "Slower"
REFERENCE FENCING_SPEED_DEFAULT
LANG_ENGLISH "Default"
REFERENCE FENCING_SPEED_FASTER
LANG_ENGLISH "Faster"
REFERENCE GAME_DIFFICULTY_ITEM
LANG_ENGLISH "Game Difficulty:"
REFERENCE GAME_DIFFICULTY_DESC
LANG_ENGLISH "Change game difficulty."
REFERENCE CHEATS_TITLE
LANG_ENGLISH "May the force be with you..."
REFERENCE CHEATS_GIVE_HEALTH_ITEM
LANG_ENGLISH "Replenish Health"
REFERENCE CHEATS_GIVE_HEALTH_DESC
LANG_ENGLISH "Replenishes health."
REFERENCE CHEATS_GIVE_ARMOR_ITEM
LANG_ENGLISH "Replenish Armor"
REFERENCE CHEATS_GIVE_ARMOR_DESC
LANG_ENGLISH "Replenishes armor."
REFERENCE CHEATS_GIVE_AMMO_ITEM
LANG_ENGLISH "Replenish Ammo"
REFERENCE CHEATS_GIVE_AMMO_DESC
LANG_ENGLISH "Replenishes ammunition."
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
LANG_ENGLISH "Unlock Lightsaber Skills"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
LANG_ENGLISH "Unlocks all lightsaber skills."
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
LANG_ENGLISH "Give All Weapons"
REFERENCE CHEATS_GIVE_WEAPONS_DESC
LANG_ENGLISH "Gives all weapons."
REFERENCE CHEATS_GIVE_POWERS_ITEM
LANG_ENGLISH "Unlock All Powers"
REFERENCE CHEATS_GIVE_POWERS_DESC
LANG_ENGLISH "Unlocks all force powers."
REFERENCE CHEATS_SABER_STYLE_TITLE
LANG_ENGLISH "Lightsaber Style:"
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
LANG_ENGLISH "Single"
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
LANG_ENGLISH "Use single lighsaber."
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
LANG_ENGLISH "Dual"
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
LANG_ENGLISH "Use dual lightsabers."
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
LANG_ENGLISH "Staff"
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
LANG_ENGLISH "Blue"
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
LANG_ENGLISH "Use blue lightsaber(s)."
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
LANG_ENGLISH "Green"
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
LANG_ENGLISH "Use green lightsaber(s)."
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
LANG_ENGLISH "Red"
REFERENCE CHEATS_SABER_COLOR_RED_DESC
LANG_ENGLISH "Use red lightsaber(s)."
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
LANG_ENGLISH "Orange"
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
LANG_ENGLISH "Use orange lightsaber(s)."
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
LANG_ENGLISH "Purple"
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
LANG_ENGLISH "Use purple lightsaber(s)."
REFERENCE CHEATS_ITEM
LANG_ENGLISH "CHEATS"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
REFERENCE WEAPON_CROSSHAIR_ITEM
LANG_ENGLISH "Weapon Crosshair:"
REFERENCE WEAPON_CROSSHAIR_DESC
LANG_ENGLISH "Select style of weapon crosshair or disable it."
REFERENCE FORCE_CROSSHAIR_ITEM
LANG_ENGLISH "Force Power Crosshair:"
REFERENCE FORCE_CROSSHAIR_DESC
LANG_ENGLISH "Select style of force power crosshair or disable it."
REFERENCE OVERWRITE_GAME_ITEM
LANG_ENGLISH "OVERWRITE GAME"
REFERENCE OVERWRITE_GAME_DESC
LANG_ENGLISH "Overwrite chosen game."
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Melee Trigger Speed:"
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
LANG_ENGLISH "Gesture Triggered Force:"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
LANG_ENGLISH "Toggles triggering of force powers by gesture."
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Force Trigger Speed:"
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
REFERENCE CROUCH_TOGGLE_ITEM
LANG_ENGLISH "Crouch Toggle:"
REFERENCE CROUCH_TOGGLE_DESC
LANG_ENGLISH "Turn on to enable crouch toggle."
REFERENCE CROUCH_IRL_ITEM
LANG_ENGLISH "IRL Crouch:"
REFERENCE CROUCH_IRL_DESC
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
REFERENCE CROUCH_IRL_1ST_PERSON
LANG_ENGLISH "1st Person"
REFERENCE HAPTIC_INTENSITY_ITEM
LANG_ENGLISH "Haptic Intensity:"
REFERENCE HAPTIC_INTENSITY_DESC
LANG_ENGLISH "Adjust intensity of haptic feedback."
REFERENCE COMFORT_VIGNETTE_ITEM
LANG_ENGLISH "Comfort Vignette:"
REFERENCE COMFORT_VIGNETTE_DESC
LANG_ENGLISH "Adjust size of comfort vignette."
REFERENCE SABER_3RD_PERSON_ITEM
LANG_ENGLISH "3rd Person Lightsaber:"
REFERENCE SABER_3RD_PERSON_DESC
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
REFERENCE SABER_3RD_PERSON_DISABLED
LANG_ENGLISH "Disabled"
REFERENCE SABER_3RD_PERSON_MANUAL
LANG_ENGLISH "Manual"
REFERENCE SABER_3RD_PERSON_AUTO
LANG_ENGLISH "Auto"
REFERENCE GESTURE_TRIGGERED_USE_ITEM
LANG_ENGLISH "Gesture Triggered Use:"
REFERENCE GESTURE_TRIGGERED_USE_DESC
LANG_ENGLISH "Toggles triggering of use/action by gesture."
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
LANG_ENGLISH "Off-Hand"
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
LANG_ENGLISH "Dominant-Hand"
REFERENCE USE_GESTURE_BOUNDARY_ITEM
LANG_ENGLISH "Use Gesture Boundary:"
REFERENCE USE_GESTURE_BOUNDARY_DESC
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
REFERENCE DIRECTORS_CUT_ITEM
LANG_ENGLISH "Team Beef Director's Cut:"
REFERENCE DIRECTORS_CUT_DESC
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
REFERENCE HUD_SCALE_ITEM
LANG_ENGLISH "VR HUD Scale:"
REFERENCE HUD_SCALE_DESC
LANG_ENGLISH "Scale of the HUD in VR."
REFERENCE HUD_STEREO_ITEM
LANG_ENGLISH "VR HUD Stereo:"
REFERENCE HUD_STEREO_DESC
LANG_ENGLISH "Stereo depth of the HUD in VR."
REFERENCE HUD_YOFFSET_ITEM
LANG_ENGLISH "VR HUD Y-Offset:"
REFERENCE HUD_YOFFSET_DESC
LANG_ENGLISH "Y-Offset of the HUD in VR."
ENDMARKER

View file

@ -0,0 +1,588 @@
// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN"#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "W:\bin\stringed.cfg"
FILENOTES ""
REFERENCE COMMON_CONTROLS_ITEM
LANG_ENGLISH "Common"
LANG_FRENCH "#same"
REFERENCE COMMON_CONTROLS_DESC
LANG_ENGLISH "Common controls configuration."
LANG_FRENCH "#same"
REFERENCE WEAPON_CONTROLS_DESC
LANG_ENGLISH "Weapon specific control configuration."
LANG_FRENCH "#same"
REFERENCE POWER_CONTROLS_DESC
LANG_ENGLISH "Force Power specific control configuration."
LANG_FRENCH "#same"
REFERENCE INVENTORY_CONTROLS_DESC
LANG_ENGLISH "Inventory specific control configuration."
LANG_FRENCH "#same"
REFERENCE COMFORT_CONTROLS_ITEM
LANG_ENGLISH "Comfort"
LANG_FRENCH "#same"
REFERENCE COMFORT_CONTROLS_DESC
LANG_ENGLISH "Configure comfort options."
LANG_FRENCH "#same"
REFERENCE MOVEMENT_SPEED_ITEM
LANG_ENGLISH "OBSOLETE Movement Speed:"
LANG_FRENCH "#same"
REFERENCE MOVEMENT_SPEED_DESC
LANG_ENGLISH "OBSOLETE Sets player movement speed."
LANG_FRENCH "#same"
REFERENCE DIRECTION_MODE_ITEM
LANG_ENGLISH "Direction Mode:"
LANG_FRENCH "#same"
REFERENCE DIRECTION_MODE_DESC
LANG_ENGLISH "Choose movement direction mode."
LANG_FRENCH "#same"
REFERENCE DIRECTION_MODE_CONTROLLER
LANG_ENGLISH "Off-hand Controller"
LANG_FRENCH "#same"
REFERENCE DIRECTION_MODE_HMD
LANG_ENGLISH "HMD"
LANG_FRENCH "#same"
REFERENCE SMOOTH_TURN_ITEM
LANG_ENGLISH "Smooth turn:"
LANG_FRENCH "#same"
REFERENCE SMOOTH_TURN_DESC
LANG_ENGLISH "Enables or disables smooth turning."
LANG_FRENCH "#same"
REFERENCE SMOOTH_TURN_3RD_PERSON
LANG_ENGLISH "3rd Person"
LANG_FRENCH "#same"
REFERENCE TURN_ANGLE_ITEM
LANG_ENGLISH "Turn Angle:"
LANG_FRENCH "#same"
REFERENCE TURN_ANGLE_DESC
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
LANG_FRENCH "#same"
REFERENCE TURN_ANGLE_30DEGREES
LANG_ENGLISH "30 Degrees"
LANG_FRENCH "#same"
REFERENCE TURN_ANGLE_45DEGREES
LANG_ENGLISH "45 Degrees"
LANG_FRENCH "#same"
REFERENCE TURN_ANGLE_90DEGREES
LANG_ENGLISH "90 Degrees"
LANG_FRENCH "#same"
REFERENCE SWITCH_STICKS_ITEM
LANG_ENGLISH "Switch Sticks:"
LANG_FRENCH "#same"
REFERENCE SWITCH_STICKS_DESC
LANG_ENGLISH "Switches left/right controller thubmsticks."
LANG_FRENCH "#same"
REFERENCE LEFT_HANDED_ITEM
LANG_ENGLISH "Left-Handed Mode:"
LANG_FRENCH "#same"
REFERENCE LEFT_HANDED_DESC
LANG_ENGLISH "Enables left-handed mode."
LANG_FRENCH "#same"
REFERENCE WEAPON_PITCH_ITEM
LANG_ENGLISH "Weapon Pitch:"
LANG_FRENCH "#same"
REFERENCE WEAPON_PITCH_DESC
LANG_ENGLISH "Sets aiming pitch of held weapon."
LANG_FRENCH "#same"
REFERENCE TWO_HANDED_ITEM
LANG_ENGLISH "Two-Handed Mode:"
LANG_FRENCH "#same"
REFERENCE TWO_HANDED_DESC
LANG_ENGLISH "Enables two-handed weapon handling."
LANG_FRENCH "#same"
REFERENCE GUN_STOCK_ITEM
LANG_ENGLISH "Virtual Gun Stock:"
LANG_FRENCH "#same"
REFERENCE GUN_STOCK_DESC
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
LANG_FRENCH "#same"
REFERENCE FORCE_POWER_DIRECTION_ITEM
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
LANG_FRENCH "#same"
REFERENCE FORCE_POWER_DIRECTION_DESC
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
LANG_FRENCH "#same"
REFERENCE FORCE_SPEED_FOV_ITEM
LANG_ENGLISH "Force Speed FOV Change:"
LANG_FRENCH "#same"
REFERENCE FORCE_SPEED_FOV_DESC
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
LANG_FRENCH "#same"
REFERENCE IMMERSIVE_CINEMATICS_ITEM
LANG_ENGLISH "Immersive Cinematics:"
LANG_FRENCH "#same"
REFERENCE IMMERSIVE_CINEMATICS_DESC
LANG_ENGLISH "Enables or disables immersive cinematics."
LANG_FRENCH "#same"
REFERENCE SCREEN_DISTANCE_ITEM
LANG_ENGLISH "Menu Screen Distance:"
LANG_FRENCH "#same"
REFERENCE SCREEN_DISTANCE_DESC
LANG_ENGLISH "Select menu screen distance."
LANG_FRENCH "#same"
REFERENCE SCREEN_DISTANCE_NEAR
LANG_ENGLISH "Near"
LANG_FRENCH "#same"
REFERENCE SCREEN_DISTANCE_MEDIUM
LANG_ENGLISH "Medium"
LANG_FRENCH "#same"
REFERENCE SCREEN_DISTANCE_FAR
LANG_ENGLISH "Far"
LANG_FRENCH "#same"
REFERENCE HEIGHT_ADJUST_ITEM
LANG_ENGLISH "Height Adjust:"
LANG_FRENCH "#same"
REFERENCE HEIGHT_ADJUST_DESC
LANG_ENGLISH "Adjusts your in-game height."
LANG_FRENCH "#same"
REFERENCE DIFFICULTY_SETUP_ITEM
LANG_ENGLISH "Difficulty"
LANG_FRENCH "#same"
REFERENCE DIFFICULTY_SETUP_DESC
LANG_ENGLISH "Various gameplay difficulty tweaks."
LANG_FRENCH "#same"
REFERENCE MODEL_DISMEMBERMENT_DISABLED
LANG_ENGLISH "Disabled"
LANG_FRENCH "#same"
REFERENCE MODEL_DISMEMBERMENT_MILD
LANG_ENGLISH "Mild"
LANG_FRENCH "#same"
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
LANG_ENGLISH "Bearable"
LANG_FRENCH "#same"
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
LANG_ENGLISH "Unsettling"
LANG_FRENCH "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
LANG_ENGLISH "Often"
LANG_FRENCH "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
LANG_ENGLISH "Always"
LANG_FRENCH "#same"
REFERENCE LASER_AUTODEFLECTING_ITEM
LANG_ENGLISH "Laser Auto Deflecting:"
LANG_FRENCH "#same"
REFERENCE LASER_AUTODEFLECTING_DESC
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
LANG_FRENCH "#same"
REFERENCE SABER_AUTOBLOCKING_ITEM
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
LANG_FRENCH "#same"
REFERENCE SABER_AUTOBLOCKING_DESC
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_ITEM
LANG_ENGLISH "Lightsaber Realism:"
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_DESC
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_DEFAULT
LANG_ENGLISH "Default"
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_INCREASED
LANG_ENGLISH "Increased Damage"
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_CRITICAL
LANG_ENGLISH "Fatal Critical Hit"
LANG_FRENCH "#same"
REFERENCE SABER_REALISM_INSTANT
LANG_ENGLISH "Instant Kill"
LANG_FRENCH "#same"
REFERENCE FENCING_SPEED_ITEM
LANG_ENGLISH "Enemy Fencing Speed:"
LANG_FRENCH "#same"
REFERENCE FENCING_SPEED_DESC
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
LANG_FRENCH "#same"
REFERENCE FENCING_SPEED_SLOWER
LANG_ENGLISH "Slower"
LANG_FRENCH "#same"
REFERENCE FENCING_SPEED_DEFAULT
LANG_ENGLISH "Default"
LANG_FRENCH "#same"
REFERENCE FENCING_SPEED_FASTER
LANG_ENGLISH "Faster"
LANG_FRENCH "#same"
REFERENCE GAME_DIFFICULTY_ITEM
LANG_ENGLISH "Game Difficulty:"
LANG_FRENCH "#same"
REFERENCE GAME_DIFFICULTY_DESC
LANG_ENGLISH "Change game difficulty."
LANG_FRENCH "#same"
REFERENCE CHEATS_TITLE
LANG_ENGLISH "May the force be with you..."
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_HEALTH_ITEM
LANG_ENGLISH "Replenish Health"
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_HEALTH_DESC
LANG_ENGLISH "Replenishes health."
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_ARMOR_ITEM
LANG_ENGLISH "Replenish Armor"
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_ARMOR_DESC
LANG_ENGLISH "Replenishes armor."
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_AMMO_ITEM
LANG_ENGLISH "Replenish Ammo"
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_AMMO_DESC
LANG_ENGLISH "Replenishes ammunition."
LANG_FRENCH "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
LANG_ENGLISH "Unlock Lightsaber Skills"
LANG_FRENCH "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
LANG_ENGLISH "Unlocks all lightsaber skills."
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
LANG_ENGLISH "Give All Weapons"
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_WEAPONS_DESC
LANG_ENGLISH "Gives all weapons."
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_POWERS_ITEM
LANG_ENGLISH "Unlock All Powers"
LANG_FRENCH "#same"
REFERENCE CHEATS_GIVE_POWERS_DESC
LANG_ENGLISH "Unlocks all force powers."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_TITLE
LANG_ENGLISH "Lightsaber Style:"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
LANG_ENGLISH "Single"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
LANG_ENGLISH "Use single lighsaber."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
LANG_ENGLISH "Dual"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
LANG_ENGLISH "Use dual lightsabers."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
LANG_ENGLISH "Staff"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
LANG_ENGLISH "Blue"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
LANG_ENGLISH "Use blue lightsaber(s)."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
LANG_ENGLISH "Green"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
LANG_ENGLISH "Use green lightsaber(s)."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
LANG_ENGLISH "Red"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_RED_DESC
LANG_ENGLISH "Use red lightsaber(s)."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
LANG_ENGLISH "Orange"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
LANG_ENGLISH "Use orange lightsaber(s)."
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
LANG_ENGLISH "Purple"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
LANG_ENGLISH "Use purple lightsaber(s)."
LANG_FRENCH "#same"
REFERENCE CHEATS_ITEM
LANG_ENGLISH "CHEATS"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
LANG_FRENCH "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
LANG_FRENCH "#same"
REFERENCE WEAPON_CROSSHAIR_ITEM
LANG_ENGLISH "Weapon Crosshair:"
LANG_FRENCH "#same"
REFERENCE WEAPON_CROSSHAIR_DESC
LANG_ENGLISH "Select style of weapon crosshair or disable it."
LANG_FRENCH "#same"
REFERENCE FORCE_CROSSHAIR_ITEM
LANG_ENGLISH "Force Power Crosshair:"
LANG_FRENCH "#same"
REFERENCE FORCE_CROSSHAIR_DESC
LANG_ENGLISH "Select style of force power crosshair or disable it."
LANG_FRENCH "#same"
REFERENCE OVERWRITE_GAME_ITEM
LANG_ENGLISH "OVERWRITE GAME"
LANG_FRENCH "#same"
REFERENCE OVERWRITE_GAME_DESC
LANG_ENGLISH "Overwrite chosen game."
LANG_FRENCH "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Melee Trigger Speed:"
LANG_FRENCH "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
LANG_FRENCH "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
LANG_ENGLISH "Gesture Triggered Force:"
LANG_FRENCH "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
LANG_ENGLISH "Toggles triggering of force powers by gesture."
LANG_FRENCH "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Force Trigger Speed:"
LANG_FRENCH "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
LANG_FRENCH "#same"
REFERENCE CROUCH_TOGGLE_ITEM
LANG_ENGLISH "Crouch Toggle:"
LANG_FRENCH "#same"
REFERENCE CROUCH_TOGGLE_DESC
LANG_ENGLISH "Turn on to enable crouch toggle."
LANG_FRENCH "#same"
REFERENCE CROUCH_IRL_ITEM
LANG_ENGLISH "IRL Crouch:"
LANG_FRENCH "#same"
REFERENCE CROUCH_IRL_DESC
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
LANG_FRENCH "#same"
REFERENCE CROUCH_IRL_1ST_PERSON
LANG_ENGLISH "1st Person"
LANG_FRENCH "#same"
REFERENCE HAPTIC_INTENSITY_ITEM
LANG_ENGLISH "Haptic Intensity:"
LANG_FRENCH "#same"
REFERENCE HAPTIC_INTENSITY_DESC
LANG_ENGLISH "Adjust intensity of haptic feedback."
LANG_FRENCH "#same"
REFERENCE COMFORT_VIGNETTE_ITEM
LANG_ENGLISH "Comfort Vignette:"
LANG_FRENCH "#same"
REFERENCE COMFORT_VIGNETTE_DESC
LANG_ENGLISH "Adjust size of comfort vignette."
LANG_FRENCH "#same"
REFERENCE SABER_3RD_PERSON_ITEM
LANG_ENGLISH "3rd Person Lightsaber:"
LANG_FRENCH "#same"
REFERENCE SABER_3RD_PERSON_DESC
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
LANG_FRENCH "#same"
REFERENCE SABER_3RD_PERSON_DISABLED
LANG_ENGLISH "Disabled"
LANG_FRENCH "#same"
REFERENCE SABER_3RD_PERSON_MANUAL
LANG_ENGLISH "Manual"
LANG_FRENCH "#same"
REFERENCE SABER_3RD_PERSON_AUTO
LANG_ENGLISH "Auto"
LANG_FRENCH "#same"
REFERENCE GESTURE_TRIGGERED_USE_ITEM
LANG_ENGLISH "Gesture Triggered Use:"
LANG_FRENCH "#same"
REFERENCE GESTURE_TRIGGERED_USE_DESC
LANG_ENGLISH "Toggles triggering of use/action by gesture."
LANG_FRENCH "#same"
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
LANG_ENGLISH "Off-Hand"
LANG_FRENCH "#same"
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
LANG_ENGLISH "Dominant-Hand"
LANG_FRENCH "#same"
REFERENCE USE_GESTURE_BOUNDARY_ITEM
LANG_ENGLISH "Use Gesture Boundary:"
LANG_FRENCH "#same"
REFERENCE USE_GESTURE_BOUNDARY_DESC
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
LANG_FRENCH "#same"
REFERENCE DIRECTORS_CUT_ITEM
LANG_ENGLISH "Team Beef Director's Cut:"
LANG_FRENCH "#same"
REFERENCE DIRECTORS_CUT_DESC
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
LANG_FRENCH "#same"
REFERENCE HUD_SCALE_ITEM
LANG_ENGLISH "VR HUD Scale:"
LANG_FRENCH "#same"
REFERENCE HUD_SCALE_DESC
LANG_ENGLISH "Scale of the HUD in VR."
LANG_FRENCH "#same"
REFERENCE HUD_STEREO_ITEM
LANG_ENGLISH "VR HUD Stereo:"
LANG_FRENCH "#same"
REFERENCE HUD_STEREO_DESC
LANG_ENGLISH "Stereo depth of the HUD in VR."
LANG_FRENCH "#same"
REFERENCE HUD_YOFFSET_ITEM
LANG_ENGLISH "VR HUD Y-Offset:"
LANG_FRENCH "#same"
REFERENCE HUD_YOFFSET_DESC
LANG_ENGLISH "Y-Offset of the HUD in VR."
LANG_FRENCH "#same"
ENDMARKER

View file

@ -0,0 +1,588 @@
// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN"#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "W:\bin\stringed.cfg"
FILENOTES ""
REFERENCE COMMON_CONTROLS_ITEM
LANG_ENGLISH "Common"
LANG_GERMAN "#same"
REFERENCE COMMON_CONTROLS_DESC
LANG_ENGLISH "Common controls configuration."
LANG_GERMAN "#same"
REFERENCE WEAPON_CONTROLS_DESC
LANG_ENGLISH "Weapon specific control configuration."
LANG_GERMAN "#same"
REFERENCE POWER_CONTROLS_DESC
LANG_ENGLISH "Force Power specific control configuration."
LANG_GERMAN "#same"
REFERENCE INVENTORY_CONTROLS_DESC
LANG_ENGLISH "Inventory specific control configuration."
LANG_GERMAN "#same"
REFERENCE COMFORT_CONTROLS_ITEM
LANG_ENGLISH "Comfort"
LANG_GERMAN "#same"
REFERENCE COMFORT_CONTROLS_DESC
LANG_ENGLISH "Configure comfort options."
LANG_GERMAN "#same"
REFERENCE MOVEMENT_SPEED_ITEM
LANG_ENGLISH "OBSOLETE Movement Speed:"
LANG_GERMAN "#same"
REFERENCE MOVEMENT_SPEED_DESC
LANG_ENGLISH "OBSOLETE Sets player movement speed."
LANG_GERMAN "#same"
REFERENCE DIRECTION_MODE_ITEM
LANG_ENGLISH "Direction Mode:"
LANG_GERMAN "#same"
REFERENCE DIRECTION_MODE_DESC
LANG_ENGLISH "Choose movement direction mode."
LANG_GERMAN "#same"
REFERENCE DIRECTION_MODE_CONTROLLER
LANG_ENGLISH "Off-hand Controller"
LANG_GERMAN "#same"
REFERENCE DIRECTION_MODE_HMD
LANG_ENGLISH "HMD"
LANG_GERMAN "#same"
REFERENCE SMOOTH_TURN_ITEM
LANG_ENGLISH "Smooth turn:"
LANG_GERMAN "#same"
REFERENCE SMOOTH_TURN_DESC
LANG_ENGLISH "Enables or disables smooth turning."
LANG_GERMAN "#same"
REFERENCE SMOOTH_TURN_3RD_PERSON
LANG_ENGLISH "3rd Person"
LANG_GERMAN "#same"
REFERENCE TURN_ANGLE_ITEM
LANG_ENGLISH "Turn Angle:"
LANG_GERMAN "#same"
REFERENCE TURN_ANGLE_DESC
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
LANG_GERMAN "#same"
REFERENCE TURN_ANGLE_30DEGREES
LANG_ENGLISH "30 Degrees"
LANG_GERMAN "#same"
REFERENCE TURN_ANGLE_45DEGREES
LANG_ENGLISH "45 Degrees"
LANG_GERMAN "#same"
REFERENCE TURN_ANGLE_90DEGREES
LANG_ENGLISH "90 Degrees"
LANG_GERMAN "#same"
REFERENCE SWITCH_STICKS_ITEM
LANG_ENGLISH "Switch Sticks:"
LANG_GERMAN "#same"
REFERENCE SWITCH_STICKS_DESC
LANG_ENGLISH "Switches left/right controller thubmsticks."
LANG_GERMAN "#same"
REFERENCE LEFT_HANDED_ITEM
LANG_ENGLISH "Left-Handed Mode:"
LANG_GERMAN "#same"
REFERENCE LEFT_HANDED_DESC
LANG_ENGLISH "Enables left-handed mode."
LANG_GERMAN "#same"
REFERENCE WEAPON_PITCH_ITEM
LANG_ENGLISH "Weapon Pitch:"
LANG_GERMAN "#same"
REFERENCE WEAPON_PITCH_DESC
LANG_ENGLISH "Sets aiming pitch of held weapon."
LANG_GERMAN "#same"
REFERENCE TWO_HANDED_ITEM
LANG_ENGLISH "Two-Handed Mode:"
LANG_GERMAN "#same"
REFERENCE TWO_HANDED_DESC
LANG_ENGLISH "Enables two-handed weapon handling."
LANG_GERMAN "#same"
REFERENCE GUN_STOCK_ITEM
LANG_ENGLISH "Virtual Gun Stock:"
LANG_GERMAN "#same"
REFERENCE GUN_STOCK_DESC
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
LANG_GERMAN "#same"
REFERENCE FORCE_POWER_DIRECTION_ITEM
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
LANG_GERMAN "#same"
REFERENCE FORCE_POWER_DIRECTION_DESC
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
LANG_GERMAN "#same"
REFERENCE FORCE_SPEED_FOV_ITEM
LANG_ENGLISH "Force Speed FOV Change:"
LANG_GERMAN "#same"
REFERENCE FORCE_SPEED_FOV_DESC
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
LANG_GERMAN "#same"
REFERENCE IMMERSIVE_CINEMATICS_ITEM
LANG_ENGLISH "Immersive Cinematics:"
LANG_GERMAN "#same"
REFERENCE IMMERSIVE_CINEMATICS_DESC
LANG_ENGLISH "Enables or disables immersive cinematics."
LANG_GERMAN "#same"
REFERENCE SCREEN_DISTANCE_ITEM
LANG_ENGLISH "Menu Screen Distance:"
LANG_GERMAN "#same"
REFERENCE SCREEN_DISTANCE_DESC
LANG_ENGLISH "Select menu screen distance."
LANG_GERMAN "#same"
REFERENCE SCREEN_DISTANCE_NEAR
LANG_ENGLISH "Near"
LANG_GERMAN "#same"
REFERENCE SCREEN_DISTANCE_MEDIUM
LANG_ENGLISH "Medium"
LANG_GERMAN "#same"
REFERENCE SCREEN_DISTANCE_FAR
LANG_ENGLISH "Far"
LANG_GERMAN "#same"
REFERENCE HEIGHT_ADJUST_ITEM
LANG_ENGLISH "Height Adjust:"
LANG_GERMAN "#same"
REFERENCE HEIGHT_ADJUST_DESC
LANG_ENGLISH "Adjusts your in-game height."
LANG_GERMAN "#same"
REFERENCE DIFFICULTY_SETUP_ITEM
LANG_ENGLISH "Difficulty"
LANG_GERMAN "#same"
REFERENCE DIFFICULTY_SETUP_DESC
LANG_ENGLISH "Various gameplay difficulty tweaks."
LANG_GERMAN "#same"
REFERENCE MODEL_DISMEMBERMENT_DISABLED
LANG_ENGLISH "Disabled"
LANG_GERMAN "#same"
REFERENCE MODEL_DISMEMBERMENT_MILD
LANG_ENGLISH "Mild"
LANG_GERMAN "#same"
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
LANG_ENGLISH "Bearable"
LANG_GERMAN "#same"
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
LANG_ENGLISH "Unsettling"
LANG_GERMAN "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
LANG_ENGLISH "Often"
LANG_GERMAN "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
LANG_ENGLISH "Always"
LANG_GERMAN "#same"
REFERENCE LASER_AUTODEFLECTING_ITEM
LANG_ENGLISH "Laser Auto Deflecting:"
LANG_GERMAN "#same"
REFERENCE LASER_AUTODEFLECTING_DESC
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
LANG_GERMAN "#same"
REFERENCE SABER_AUTOBLOCKING_ITEM
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
LANG_GERMAN "#same"
REFERENCE SABER_AUTOBLOCKING_DESC
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_ITEM
LANG_ENGLISH "Lightsaber Realism:"
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_DESC
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_DEFAULT
LANG_ENGLISH "Default"
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_INCREASED
LANG_ENGLISH "Increased Damage"
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_CRITICAL
LANG_ENGLISH "Fatal Critical Hit"
LANG_GERMAN "#same"
REFERENCE SABER_REALISM_INSTANT
LANG_ENGLISH "Instant Kill"
LANG_GERMAN "#same"
REFERENCE FENCING_SPEED_ITEM
LANG_ENGLISH "Enemy Fencing Speed:"
LANG_GERMAN "#same"
REFERENCE FENCING_SPEED_DESC
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
LANG_GERMAN "#same"
REFERENCE FENCING_SPEED_SLOWER
LANG_ENGLISH "Slower"
LANG_GERMAN "#same"
REFERENCE FENCING_SPEED_DEFAULT
LANG_ENGLISH "Default"
LANG_GERMAN "#same"
REFERENCE FENCING_SPEED_FASTER
LANG_ENGLISH "Faster"
LANG_GERMAN "#same"
REFERENCE GAME_DIFFICULTY_ITEM
LANG_ENGLISH "Game Difficulty:"
LANG_GERMAN "#same"
REFERENCE GAME_DIFFICULTY_DESC
LANG_ENGLISH "Change game difficulty."
LANG_GERMAN "#same"
REFERENCE CHEATS_TITLE
LANG_ENGLISH "May the force be with you..."
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_HEALTH_ITEM
LANG_ENGLISH "Replenish Health"
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_HEALTH_DESC
LANG_ENGLISH "Replenishes health."
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_ARMOR_ITEM
LANG_ENGLISH "Replenish Armor"
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_ARMOR_DESC
LANG_ENGLISH "Replenishes armor."
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_AMMO_ITEM
LANG_ENGLISH "Replenish Ammo"
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_AMMO_DESC
LANG_ENGLISH "Replenishes ammunition."
LANG_GERMAN "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
LANG_ENGLISH "Unlock Lightsaber Skills"
LANG_GERMAN "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
LANG_ENGLISH "Unlocks all lightsaber skills."
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
LANG_ENGLISH "Give All Weapons"
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_WEAPONS_DESC
LANG_ENGLISH "Gives all weapons."
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_POWERS_ITEM
LANG_ENGLISH "Unlock All Powers"
LANG_GERMAN "#same"
REFERENCE CHEATS_GIVE_POWERS_DESC
LANG_ENGLISH "Unlocks all force powers."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_TITLE
LANG_ENGLISH "Lightsaber Style:"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
LANG_ENGLISH "Single"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
LANG_ENGLISH "Use single lighsaber."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
LANG_ENGLISH "Dual"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
LANG_ENGLISH "Use dual lightsabers."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
LANG_ENGLISH "Staff"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
LANG_ENGLISH "Blue"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
LANG_ENGLISH "Use blue lightsaber(s)."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
LANG_ENGLISH "Green"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
LANG_ENGLISH "Use green lightsaber(s)."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
LANG_ENGLISH "Red"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_RED_DESC
LANG_ENGLISH "Use red lightsaber(s)."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
LANG_ENGLISH "Orange"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
LANG_ENGLISH "Use orange lightsaber(s)."
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
LANG_ENGLISH "Purple"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
LANG_ENGLISH "Use purple lightsaber(s)."
LANG_GERMAN "#same"
REFERENCE CHEATS_ITEM
LANG_ENGLISH "CHEATS"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
LANG_GERMAN "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
LANG_GERMAN "#same"
REFERENCE WEAPON_CROSSHAIR_ITEM
LANG_ENGLISH "Weapon Crosshair:"
LANG_GERMAN "#same"
REFERENCE WEAPON_CROSSHAIR_DESC
LANG_ENGLISH "Select style of weapon crosshair or disable it."
LANG_GERMAN "#same"
REFERENCE FORCE_CROSSHAIR_ITEM
LANG_ENGLISH "Force Power Crosshair:"
LANG_GERMAN "#same"
REFERENCE FORCE_CROSSHAIR_DESC
LANG_ENGLISH "Select style of force power crosshair or disable it."
LANG_GERMAN "#same"
REFERENCE OVERWRITE_GAME_ITEM
LANG_ENGLISH "OVERWRITE GAME"
LANG_GERMAN "#same"
REFERENCE OVERWRITE_GAME_DESC
LANG_ENGLISH "Overwrite chosen game."
LANG_GERMAN "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Melee Trigger Speed:"
LANG_GERMAN "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
LANG_GERMAN "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
LANG_ENGLISH "Gesture Triggered Force:"
LANG_GERMAN "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
LANG_ENGLISH "Toggles triggering of force powers by gesture."
LANG_GERMAN "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Force Trigger Speed:"
LANG_GERMAN "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
LANG_GERMAN "#same"
REFERENCE CROUCH_TOGGLE_ITEM
LANG_ENGLISH "Crouch Toggle:"
LANG_GERMAN "#same"
REFERENCE CROUCH_TOGGLE_DESC
LANG_ENGLISH "Turn on to enable crouch toggle."
LANG_GERMAN "#same"
REFERENCE CROUCH_IRL_ITEM
LANG_ENGLISH "IRL Crouch:"
LANG_GERMAN "#same"
REFERENCE CROUCH_IRL_DESC
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
LANG_GERMAN "#same"
REFERENCE CROUCH_IRL_1ST_PERSON
LANG_ENGLISH "1st Person"
LANG_GERMAN "#same"
REFERENCE HAPTIC_INTENSITY_ITEM
LANG_ENGLISH "Haptic Intensity:"
LANG_GERMAN "#same"
REFERENCE HAPTIC_INTENSITY_DESC
LANG_ENGLISH "Adjust intensity of haptic feedback."
LANG_GERMAN "#same"
REFERENCE COMFORT_VIGNETTE_ITEM
LANG_ENGLISH "Comfort Vignette:"
LANG_GERMAN "#same"
REFERENCE COMFORT_VIGNETTE_DESC
LANG_ENGLISH "Adjust size of comfort vignette."
LANG_GERMAN "#same"
REFERENCE SABER_3RD_PERSON_ITEM
LANG_ENGLISH "3rd Person Lightsaber:"
LANG_GERMAN "#same"
REFERENCE SABER_3RD_PERSON_DESC
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
LANG_GERMAN "#same"
REFERENCE SABER_3RD_PERSON_DISABLED
LANG_ENGLISH "Disabled"
LANG_GERMAN "#same"
REFERENCE SABER_3RD_PERSON_MANUAL
LANG_ENGLISH "Manual"
LANG_GERMAN "#same"
REFERENCE SABER_3RD_PERSON_AUTO
LANG_ENGLISH "Auto"
LANG_GERMAN "#same"
REFERENCE GESTURE_TRIGGERED_USE_ITEM
LANG_ENGLISH "Gesture Triggered Use:"
LANG_GERMAN "#same"
REFERENCE GESTURE_TRIGGERED_USE_DESC
LANG_ENGLISH "Toggles triggering of use/action by gesture."
LANG_GERMAN "#same"
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
LANG_ENGLISH "Off-Hand"
LANG_GERMAN "#same"
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
LANG_ENGLISH "Dominant-Hand"
LANG_GERMAN "#same"
REFERENCE USE_GESTURE_BOUNDARY_ITEM
LANG_ENGLISH "Use Gesture Boundary:"
LANG_GERMAN "#same"
REFERENCE USE_GESTURE_BOUNDARY_DESC
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
LANG_GERMAN "#same"
REFERENCE DIRECTORS_CUT_ITEM
LANG_ENGLISH "Team Beef Director's Cut:"
LANG_GERMAN "#same"
REFERENCE DIRECTORS_CUT_DESC
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
LANG_GERMAN "#same"
REFERENCE HUD_SCALE_ITEM
LANG_ENGLISH "VR HUD Scale:"
LANG_GERMAN "#same"
REFERENCE HUD_SCALE_DESC
LANG_ENGLISH "Scale of the HUD in VR."
LANG_GERMAN "#same"
REFERENCE HUD_STEREO_ITEM
LANG_ENGLISH "VR HUD Stereo:"
LANG_GERMAN "#same"
REFERENCE HUD_STEREO_DESC
LANG_ENGLISH "Stereo depth of the HUD in VR."
LANG_GERMAN "#same"
REFERENCE HUD_YOFFSET_ITEM
LANG_ENGLISH "VR HUD Y-Offset:"
LANG_GERMAN "#same"
REFERENCE HUD_YOFFSET_DESC
LANG_ENGLISH "Y-Offset of the HUD in VR."
LANG_GERMAN "#same"
ENDMARKER

View file

@ -0,0 +1,588 @@
// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN"#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "W:\bin\stringed.cfg"
FILENOTES ""
REFERENCE COMMON_CONTROLS_ITEM
LANG_ENGLISH "Common"
LANG_SPANISH "#same"
REFERENCE COMMON_CONTROLS_DESC
LANG_ENGLISH "Common controls configuration."
LANG_SPANISH "#same"
REFERENCE WEAPON_CONTROLS_DESC
LANG_ENGLISH "Weapon specific control configuration."
LANG_SPANISH "#same"
REFERENCE POWER_CONTROLS_DESC
LANG_ENGLISH "Force Power specific control configuration."
LANG_SPANISH "#same"
REFERENCE INVENTORY_CONTROLS_DESC
LANG_ENGLISH "Inventory specific control configuration."
LANG_SPANISH "#same"
REFERENCE COMFORT_CONTROLS_ITEM
LANG_ENGLISH "Comfort"
LANG_SPANISH "#same"
REFERENCE COMFORT_CONTROLS_DESC
LANG_ENGLISH "Configure comfort options."
LANG_SPANISH "#same"
REFERENCE MOVEMENT_SPEED_ITEM
LANG_ENGLISH "OBSOLETE Movement Speed:"
LANG_SPANISH "#same"
REFERENCE MOVEMENT_SPEED_DESC
LANG_ENGLISH "OBSOLETE Sets player movement speed."
LANG_SPANISH "#same"
REFERENCE DIRECTION_MODE_ITEM
LANG_ENGLISH "Direction Mode:"
LANG_SPANISH "#same"
REFERENCE DIRECTION_MODE_DESC
LANG_ENGLISH "Choose movement direction mode."
LANG_SPANISH "#same"
REFERENCE DIRECTION_MODE_CONTROLLER
LANG_ENGLISH "Off-hand Controller"
LANG_SPANISH "#same"
REFERENCE DIRECTION_MODE_HMD
LANG_ENGLISH "HMD"
LANG_SPANISH "#same"
REFERENCE SMOOTH_TURN_ITEM
LANG_ENGLISH "Smooth turn:"
LANG_SPANISH "#same"
REFERENCE SMOOTH_TURN_DESC
LANG_ENGLISH "Enables or disables smooth turning."
LANG_SPANISH "#same"
REFERENCE SMOOTH_TURN_3RD_PERSON
LANG_ENGLISH "3rd Person"
LANG_SPANISH "#same"
REFERENCE TURN_ANGLE_ITEM
LANG_ENGLISH "Turn Angle:"
LANG_SPANISH "#same"
REFERENCE TURN_ANGLE_DESC
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
LANG_SPANISH "#same"
REFERENCE TURN_ANGLE_30DEGREES
LANG_ENGLISH "30 Degrees"
LANG_SPANISH "#same"
REFERENCE TURN_ANGLE_45DEGREES
LANG_ENGLISH "45 Degrees"
LANG_SPANISH "#same"
REFERENCE TURN_ANGLE_90DEGREES
LANG_ENGLISH "90 Degrees"
LANG_SPANISH "#same"
REFERENCE SWITCH_STICKS_ITEM
LANG_ENGLISH "Switch Sticks:"
LANG_SPANISH "#same"
REFERENCE SWITCH_STICKS_DESC
LANG_ENGLISH "Switches left/right controller thubmsticks."
LANG_SPANISH "#same"
REFERENCE LEFT_HANDED_ITEM
LANG_ENGLISH "Left-Handed Mode:"
LANG_SPANISH "#same"
REFERENCE LEFT_HANDED_DESC
LANG_ENGLISH "Enables left-handed mode."
LANG_SPANISH "#same"
REFERENCE WEAPON_PITCH_ITEM
LANG_ENGLISH "Weapon Pitch:"
LANG_SPANISH "#same"
REFERENCE WEAPON_PITCH_DESC
LANG_ENGLISH "Sets aiming pitch of held weapon."
LANG_SPANISH "#same"
REFERENCE TWO_HANDED_ITEM
LANG_ENGLISH "Two-Handed Mode:"
LANG_SPANISH "#same"
REFERENCE TWO_HANDED_DESC
LANG_ENGLISH "Enables two-handed weapon handling."
LANG_SPANISH "#same"
REFERENCE GUN_STOCK_ITEM
LANG_ENGLISH "Virtual Gun Stock:"
LANG_SPANISH "#same"
REFERENCE GUN_STOCK_DESC
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
LANG_SPANISH "#same"
REFERENCE FORCE_POWER_DIRECTION_ITEM
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
LANG_SPANISH "#same"
REFERENCE FORCE_POWER_DIRECTION_DESC
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
LANG_SPANISH "#same"
REFERENCE FORCE_SPEED_FOV_ITEM
LANG_ENGLISH "Force Speed FOV Change:"
LANG_SPANISH "#same"
REFERENCE FORCE_SPEED_FOV_DESC
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
LANG_SPANISH "#same"
REFERENCE IMMERSIVE_CINEMATICS_ITEM
LANG_ENGLISH "Immersive Cinematics:"
LANG_SPANISH "#same"
REFERENCE IMMERSIVE_CINEMATICS_DESC
LANG_ENGLISH "Enables or disables immersive cinematics."
LANG_SPANISH "#same"
REFERENCE SCREEN_DISTANCE_ITEM
LANG_ENGLISH "Menu Screen Distance:"
LANG_SPANISH "#same"
REFERENCE SCREEN_DISTANCE_DESC
LANG_ENGLISH "Select menu screen distance."
LANG_SPANISH "#same"
REFERENCE SCREEN_DISTANCE_NEAR
LANG_ENGLISH "Near"
LANG_SPANISH "#same"
REFERENCE SCREEN_DISTANCE_MEDIUM
LANG_ENGLISH "Medium"
LANG_SPANISH "#same"
REFERENCE SCREEN_DISTANCE_FAR
LANG_ENGLISH "Far"
LANG_SPANISH "#same"
REFERENCE HEIGHT_ADJUST_ITEM
LANG_ENGLISH "Height Adjust:"
LANG_SPANISH "#same"
REFERENCE HEIGHT_ADJUST_DESC
LANG_ENGLISH "Adjusts your in-game height."
LANG_SPANISH "#same"
REFERENCE DIFFICULTY_SETUP_ITEM
LANG_ENGLISH "Difficulty"
LANG_SPANISH "#same"
REFERENCE DIFFICULTY_SETUP_DESC
LANG_ENGLISH "Various gameplay difficulty tweaks."
LANG_SPANISH "#same"
REFERENCE MODEL_DISMEMBERMENT_DISABLED
LANG_ENGLISH "Disabled"
LANG_SPANISH "#same"
REFERENCE MODEL_DISMEMBERMENT_MILD
LANG_ENGLISH "Mild"
LANG_SPANISH "#same"
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
LANG_ENGLISH "Bearable"
LANG_SPANISH "#same"
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
LANG_ENGLISH "Unsettling"
LANG_SPANISH "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
LANG_ENGLISH "Often"
LANG_SPANISH "#same"
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
LANG_ENGLISH "Always"
LANG_SPANISH "#same"
REFERENCE LASER_AUTODEFLECTING_ITEM
LANG_ENGLISH "Laser Auto Deflecting:"
LANG_SPANISH "#same"
REFERENCE LASER_AUTODEFLECTING_DESC
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
LANG_SPANISH "#same"
REFERENCE SABER_AUTOBLOCKING_ITEM
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
LANG_SPANISH "#same"
REFERENCE SABER_AUTOBLOCKING_DESC
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_ITEM
LANG_ENGLISH "Lightsaber Realism:"
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_DESC
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_DEFAULT
LANG_ENGLISH "Default"
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_INCREASED
LANG_ENGLISH "Increased Damage"
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_CRITICAL
LANG_ENGLISH "Fatal Critical Hit"
LANG_SPANISH "#same"
REFERENCE SABER_REALISM_INSTANT
LANG_ENGLISH "Instant Kill"
LANG_SPANISH "#same"
REFERENCE FENCING_SPEED_ITEM
LANG_ENGLISH "Enemy Fencing Speed:"
LANG_SPANISH "#same"
REFERENCE FENCING_SPEED_DESC
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
LANG_SPANISH "#same"
REFERENCE FENCING_SPEED_SLOWER
LANG_ENGLISH "Slower"
LANG_SPANISH "#same"
REFERENCE FENCING_SPEED_DEFAULT
LANG_ENGLISH "Default"
LANG_SPANISH "#same"
REFERENCE FENCING_SPEED_FASTER
LANG_ENGLISH "Faster"
LANG_SPANISH "#same"
REFERENCE GAME_DIFFICULTY_ITEM
LANG_ENGLISH "Game Difficulty:"
LANG_SPANISH "#same"
REFERENCE GAME_DIFFICULTY_DESC
LANG_ENGLISH "Change game difficulty."
LANG_SPANISH "#same"
REFERENCE CHEATS_TITLE
LANG_ENGLISH "May the force be with you..."
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_HEALTH_ITEM
LANG_ENGLISH "Replenish Health"
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_HEALTH_DESC
LANG_ENGLISH "Replenishes health."
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_ARMOR_ITEM
LANG_ENGLISH "Replenish Armor"
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_ARMOR_DESC
LANG_ENGLISH "Replenishes armor."
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_AMMO_ITEM
LANG_ENGLISH "Replenish Ammo"
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_AMMO_DESC
LANG_ENGLISH "Replenishes ammunition."
LANG_SPANISH "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
LANG_ENGLISH "Unlock Lightsaber Skills"
LANG_SPANISH "#same"
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
LANG_ENGLISH "Unlocks all lightsaber skills."
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
LANG_ENGLISH "Give All Weapons"
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_WEAPONS_DESC
LANG_ENGLISH "Gives all weapons."
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_POWERS_ITEM
LANG_ENGLISH "Unlock All Powers"
LANG_SPANISH "#same"
REFERENCE CHEATS_GIVE_POWERS_DESC
LANG_ENGLISH "Unlocks all force powers."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_TITLE
LANG_ENGLISH "Lightsaber Style:"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
LANG_ENGLISH "Single"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
LANG_ENGLISH "Use single lighsaber."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
LANG_ENGLISH "Dual"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
LANG_ENGLISH "Use dual lightsabers."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
LANG_ENGLISH "Staff"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
LANG_ENGLISH "Use double-bladed lightsaber."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_TITLE
LANG_ENGLISH "Lightsaber Color:"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
LANG_ENGLISH "Blue"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
LANG_ENGLISH "Use blue lightsaber(s)."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
LANG_ENGLISH "Green"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
LANG_ENGLISH "Use green lightsaber(s)."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
LANG_ENGLISH "Red"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_RED_DESC
LANG_ENGLISH "Use red lightsaber(s)."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
LANG_ENGLISH "Orange"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
LANG_ENGLISH "Use orange lightsaber(s)."
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
LANG_ENGLISH "Purple"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
LANG_ENGLISH "Use purple lightsaber(s)."
LANG_SPANISH "#same"
REFERENCE CHEATS_ITEM
LANG_ENGLISH "CHEATS"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
LANG_SPANISH "#same"
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
LANG_SPANISH "#same"
REFERENCE WEAPON_CROSSHAIR_ITEM
LANG_ENGLISH "Weapon Crosshair:"
LANG_SPANISH "#same"
REFERENCE WEAPON_CROSSHAIR_DESC
LANG_ENGLISH "Select style of weapon crosshair or disable it."
LANG_SPANISH "#same"
REFERENCE FORCE_CROSSHAIR_ITEM
LANG_ENGLISH "Force Power Crosshair:"
LANG_SPANISH "#same"
REFERENCE FORCE_CROSSHAIR_DESC
LANG_ENGLISH "Select style of force power crosshair or disable it."
LANG_SPANISH "#same"
REFERENCE OVERWRITE_GAME_ITEM
LANG_ENGLISH "OVERWRITE GAME"
LANG_SPANISH "#same"
REFERENCE OVERWRITE_GAME_DESC
LANG_ENGLISH "Overwrite chosen game."
LANG_SPANISH "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Melee Trigger Speed:"
LANG_SPANISH "#same"
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
LANG_SPANISH "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
LANG_ENGLISH "Gesture Triggered Force:"
LANG_SPANISH "#same"
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
LANG_ENGLISH "Toggles triggering of force powers by gesture."
LANG_SPANISH "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
LANG_ENGLISH "Force Trigger Speed:"
LANG_SPANISH "#same"
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
LANG_SPANISH "#same"
REFERENCE CROUCH_TOGGLE_ITEM
LANG_ENGLISH "Crouch Toggle:"
LANG_SPANISH "#same"
REFERENCE CROUCH_TOGGLE_DESC
LANG_ENGLISH "Turn on to enable crouch toggle."
LANG_SPANISH "#same"
REFERENCE CROUCH_IRL_ITEM
LANG_ENGLISH "IRL Crouch:"
LANG_SPANISH "#same"
REFERENCE CROUCH_IRL_DESC
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
LANG_SPANISH "#same"
REFERENCE CROUCH_IRL_1ST_PERSON
LANG_ENGLISH "1st Person"
LANG_SPANISH "#same"
REFERENCE HAPTIC_INTENSITY_ITEM
LANG_ENGLISH "Haptic Intensity:"
LANG_SPANISH "#same"
REFERENCE HAPTIC_INTENSITY_DESC
LANG_ENGLISH "Adjust intensity of haptic feedback."
LANG_SPANISH "#same"
REFERENCE COMFORT_VIGNETTE_ITEM
LANG_ENGLISH "Comfort Vignette:"
LANG_SPANISH "#same"
REFERENCE COMFORT_VIGNETTE_DESC
LANG_ENGLISH "Adjust size of comfort vignette."
LANG_SPANISH "#same"
REFERENCE SABER_3RD_PERSON_ITEM
LANG_ENGLISH "3rd Person Lightsaber:"
LANG_SPANISH "#same"
REFERENCE SABER_3RD_PERSON_DESC
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
LANG_SPANISH "#same"
REFERENCE SABER_3RD_PERSON_DISABLED
LANG_ENGLISH "Disabled"
LANG_SPANISH "#same"
REFERENCE SABER_3RD_PERSON_MANUAL
LANG_ENGLISH "Manual"
LANG_SPANISH "#same"
REFERENCE SABER_3RD_PERSON_AUTO
LANG_ENGLISH "Auto"
LANG_SPANISH "#same"
REFERENCE GESTURE_TRIGGERED_USE_ITEM
LANG_ENGLISH "Gesture Triggered Use:"
LANG_SPANISH "#same"
REFERENCE GESTURE_TRIGGERED_USE_DESC
LANG_ENGLISH "Toggles triggering of use/action by gesture."
LANG_SPANISH "#same"
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
LANG_ENGLISH "Off-Hand"
LANG_SPANISH "#same"
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
LANG_ENGLISH "Dominant-Hand"
LANG_SPANISH "#same"
REFERENCE USE_GESTURE_BOUNDARY_ITEM
LANG_ENGLISH "Use Gesture Boundary:"
LANG_SPANISH "#same"
REFERENCE USE_GESTURE_BOUNDARY_DESC
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
LANG_SPANISH "#same"
REFERENCE DIRECTORS_CUT_ITEM
LANG_ENGLISH "Team Beef Director's Cut:"
LANG_SPANISH "#same"
REFERENCE DIRECTORS_CUT_DESC
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
LANG_SPANISH "#same"
REFERENCE HUD_SCALE_ITEM
LANG_ENGLISH "VR HUD Scale:"
LANG_SPANISH "#same"
REFERENCE HUD_SCALE_DESC
LANG_ENGLISH "Scale of the HUD in VR."
LANG_SPANISH "#same"
REFERENCE HUD_STEREO_ITEM
LANG_ENGLISH "VR HUD Stereo:"
LANG_SPANISH "#same"
REFERENCE HUD_STEREO_DESC
LANG_ENGLISH "Stereo depth of the HUD in VR."
LANG_SPANISH "#same"
REFERENCE HUD_YOFFSET_ITEM
LANG_ENGLISH "VR HUD Y-Offset:"
LANG_SPANISH "#same"
REFERENCE HUD_YOFFSET_DESC
LANG_ENGLISH "Y-Offset of the HUD in VR."
LANG_SPANISH "#same"
ENDMARKER

File diff suppressed because it is too large Load diff

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@ -0,0 +1,185 @@
{
menuDef
{
name "credits"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
uiScript Quit ;
}
onAccept
{
uiScript Quit ;
}
itemDef
{
name none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/colors/black"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 10 640 40
text "JKQuest by Team Beef"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 50 640 40
text "--------------------"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 100 640 40
text "Team Beef are DrBeef, Baggyg, Bummser"
font 2
forecolor 0 0 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 150 640 40
text "Lead programmer"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 200 640 40
text "DrBeef"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 250 640 40
text "Companion App"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 300 640 40
text "Baggyg"
font 2
forecolor 1 1 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 350 640 40
text "Special Thanks to the Team Beef patrons and whole discord!"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 350 640 40
text "Special Thanks to the Team Beef patrons and whole discord!"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
itemDef
{
name none
type ITEM_TYPE_TEXT
rect 0 400 640 40
text "JKQuest: https://www.jkquest.com/"
font 2
forecolor 1 0 0 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 320
visible 1
decoration
}
}
}

View file

@ -0,0 +1,725 @@
//----------------------------------------------------------------------------------------------
// Data Pad : Cheat Menu
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadCheatsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
onOpen
{
exec "helpUsObi 1"
setfocus none
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// CHEAT MENU ITEMS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_VR_CHEATS_TITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 50 200 20
text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM
descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give health;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 75 200 20
text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM
descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give armor;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 100 200 20
text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM
descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give ammo;"
}
}
// itemDef
// {
// name none
// group none
// style WINDOW_STYLE_EMPTY
// type ITEM_TYPE_BUTTON
// rect 100 135 200 20
// text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM
// descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC
// font 2
// textscale 1
// textalignx 100
// textalign ITEM_ALIGN_CENTER
// forecolor .509 .609 .847 1
// appearance_slot 1
// visible 1
//
// action
// {
// play "sound/interface/button1.wav" ;
// exec "give batteries;"
// }
// }
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 50 200 20
text @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_ITEM
descText @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 75 200 20
text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM
descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give weapons;"
}
}
// itemDef
// {
// name none
// group none
// style WINDOW_STYLE_EMPTY
// type ITEM_TYPE_BUTTON
// rect 340 110 200 20
// text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM
// descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC
// font 2
// textscale 1
// textalignx 100
// textalign ITEM_ALIGN_CENTER
// forecolor .509 .609 .847 1
// appearance_slot 1
// visible 1
//
// action
// {
// play "sound/interface/button1.wav" ;
// exec "give inventory;"
// }
// }
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 100 200 20
text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "setforceall 3"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 135 200 20
text @MENUS_VR_CHEATS_SABER_STYLE_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 230 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber single; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber single single; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 350 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber dual_1; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 185 200 20
text @MENUS_VR_CHEATS_SABER_COLOR_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 190 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 blue blue; saberColor 2 blue blue;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 240 205 48 20
text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 green green; saberColor 2 green green;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 red red; saberColor 2 red red;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 orange orange; saberColor 2 orange orange;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 400 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 purple purple; saberColor 2 purple purple;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 240 200 20
text @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
type ITEM_TYPE_SLIDER
text " "
cvarfloat "cg_saberBurnMarkCoolDownTime" 0.1 0.0 1.0
rect 220 265 200 20
textalign ITEM_ALIGN_CENTER
textalignx 20
font 2
textscale 0.8
forecolor 1 1 1 1
visible 1
descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 10 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}

View file

@ -0,0 +1,278 @@
//----------------------------------------------------------------------------------------------
// Data Pad : Mission Objectives Screen
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadMissionMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// MISSION TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name mission2
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 50 40 0 0 //This is set in the code
textscale .4
forecolor .509 .609 .847 1
visible 1
ownerdraw 203 // UI_DATAPAD_MISSION
}
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_DATAPADTITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
itemDef
{
name cheat_button
type ITEM_TYPE_BUTTON
rect 170 3 300 26
text " "
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
action
{
close all
open datapadCheatsMenu
}
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}

View file

@ -0,0 +1,34 @@
// menu defs
//
{
loadMenu { "ui/ingame.menu" }
loadMenu { "ui/ingamesave.menu" }
loadMenu { "ui/ingameload.menu" }
loadMenu { "ui/ingamecontrols.menu" }
loadMenu { "ui/ingamesetup.menu" }
loadMenu { "ui/ingamequit.menu" }
loadMenu { "ui/ingameMissionSelect.menu" }
loadMenu { "ui/ingameGotoTier.menu" }
loadMenu { "ui/ingameForceSelect.menu" }
loadMenu { "ui/ingameWpnSelect.menu" }
loadMenu { "ui/ingameForceStatus.menu" }
loadMenu { "ui/ingameForceHelp.menu" }
loadMenu { "ui/ingameWpnSelectHelp.menu" }
loadMenu { "ui/datapadforcepowers.menu" }
loadMenu { "ui/datapadmission.menu" }
loadMenu { "ui/datapadweapons.menu" }
loadMenu { "ui/datapadmoves.menu" }
loadMenu { "ui/datapadcheats.menu" }
loadMenu { "ui/error.menu" }
loadMenu { "ui/ingamevid_warning.menu" }
loadMenu { "ui/videodriver.menu" }
loadMenu { "ui/saber.menu" }
loadMenu { "ui/saberstyle.menu" }
loadMenu { "ui/missionfailed.menu" }
loadMenu { "ui/loadscreen.menu" }
loadMenu { "ui/credits.menu" }
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,673 @@
//------------------------------------------------------------------------------------------------
// INGAME MAIN MENU
//
// Allows player to save current game
//
//------------------------------------------------------------------------------------------------
{
menuDef
{
name "ingamesaveMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
onOpen
{
uiScript ReadSaveDirectory
setfocus savegamedesc
}
onESC
{
play "sound/interface/esc.wav"
uiScript closeingame // Close menu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 1 1 1
visible 1
decoration
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamecontrolsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesetupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open ingamemainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
// SAVE GAME FIELDS
//----------------------------------------------------------------------------------------------
// Save Game title
itemDef
{
name savegame_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_SAVE_GAME
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name savegamelist
group loadscreen
rect 40 200 360 190
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 16
font 2
textaligny 8
textscale 0.7
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SAVEGAMES
notselectable
visible 1
columns 2 2 55 150 155 0 200
mouseEnter
{
setitemcolor savegamelist bordercolor 1 1 1 1
}
mouseExit
{
setitemcolor savegamelist bordercolor 0 0 .8 1
}
}
itemDef
{
name savegamepic
group loadscreen
style WINDOW_STYLE_EMPTY
ownerdraw 236 //UI_ALLMAPS_SELECTION
font 2
textscale .8
forecolor .549 .854 1 1
rect 435 200 180 135
border 1
bordercolor 0 0 .8 1
visible 1
decoration
}
itemDef
{
name savegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 360 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group toprow
text @MENUS_SAVE_GAME
descText @MENUS_SAVE_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 360 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show savegameaction_glow
}
mouseExit
{
hide savegameaction_glow
}
action
{
play sound/interface/button1.wav ;
uiScript savegame
}
}
// overwrite button
itemDef
{
name overwritegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 385 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name overwritegamebutton
group toprow
text @MENUS_VR_OVERWRITE_GAME_ITEM
descText @MENUS_VR_OVERWRITE_GAME_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 385 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
cvarTest "ui_SelectionOK"
enableCvar { "1" }
mouseEnter
{
show overwritegameaction_glow
}
mouseExit
{
hide overwritegameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript deletegame
uiScript savegame
}
}
// deletegame button
itemDef
{
name deletegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 410 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name deletegamebutton
group toprow
text @MENUS_DELETE_GAME
descText @MENUS_DELETE_CHOSEN_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 410 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
cvarTest "ui_SelectionOK"
enableCvar { "1" }
mouseEnter
{
show deletegameaction_glow
}
mouseExit
{
hide deletegameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript deletegame
}
}
}
}

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@ -0,0 +1,562 @@
//----------------------------------------------------------------------------------------------
//
// MAIN MENU - called when game is first started
//
//----------------------------------------------------------------------------------------------
{
assetGlobalDef
{
smallFont "aurabesh" 18
mediumFont "ergoec" 18
bigFont "anewhope" 20
smallFont "arialnb" 14
cursor "cursor"
itemFocusSound "sound/interface/menuroam.wav"
itemFocusForce "fffx/interface/menuroam"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
precacheSound
{
"sound/interface/choose_color.wav"
"sound/interface/choose_head.wav"
"sound/interface/choose_torso.wav"
"sound/interface/choose_saber.wav"
"sound/interface/choose_hilt.wav"
"sound/interface/choose_blade.wav"
"sound/interface/transition.wav"
"sound/interface/esc.wav"
"sound/interface/sub_select.wav"
}
focuscolor 0 0 1 1
shadowColor 0.1 0.1 0.1 0.0 // shadow color
}
menuDef
{
name "mainMenu"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setfocus newgamebutton
}
onESC
{
play "sound/interface/menuroam.wav" ;
close mainMenu ;
open quitMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name background_video
group none
style WINDOW_STYLE_SHADER
rect 200 144 256 256
background "gfx/menus/videologo"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name credits
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 140 70 360 340
forecolor 1 1 1 1
visible 1
decoration
ownerdraw 301
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name ring
group none
style WINDOW_STYLE_SHADER
rect 193 145 256 256
background "gfx/menus/main_ring"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name centerwindow
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name leftwindow
group none
style WINDOW_STYLE_SHADER
rect 0 150 320 240
background "gfx/menus/main_leftwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name rightwindow
group none
style WINDOW_STYLE_SHADER
rect 320 150 320 240
background "gfx/menus/main_rightwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group mods
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
// Big button "NEW"
itemDef
{
name newgamebutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 194 130 24
text @MENUS_NEW
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 212 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 210 210 32
show newgamebutton_undertext
}
mouseExit
{
hide button_glow
hide newgamebutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgamefirstMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 293 130 24
text @MENUS_LOAD
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 310 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 308 210 32
show loadgamebutton_undertext
}
mouseExit
{
hide button_glow
hide loadgamebutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 448 194 146 24
text @MENUS_CONTROLS2
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 456 212 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 210 210 32
show controlsbutton_undertext
}
mouseExit
{
hide button_glow
hide controlsbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 456 292 130 24
text @MENUS_SETUP
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 456 310 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 308 210 32
show setupbutton_undertext
}
mouseExit
{
hide button_glow
hide setupbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 215 440 210 32
}
mouseExit
{
hide button_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
/*itemDef
{
name temp_mission_glow
group mods
style WINDOW_STYLE_SHADER
rect 65 414 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name temp_mission
group mission
text "TEMP MISSION SELECT"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 65 414 130 24
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
textaligny -1
forecolor .79 .64 .22 1
visible 1
mouseEnter
{
show temp_mission_glow
}
mouseExit
{
hide temp_mission_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingameMissionSelect2
}
}
itemDef
{
name temp_story
group mission
text "AbCdEfGhIjKlMnOpQrStUvWxYz1234567890"
desctext "Start this map and walk forward."
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 65 444 130 24
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
textaligny -1
forecolor .79 .64 .22 1
visible 1
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
exec "map mission"
}
}*/
}
}

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@ -0,0 +1,19 @@
// menu defs
//
{
loadMenu { "ui/main.menu" }
loadMenu { "ui/newgame.menu" }
loadMenu { "ui/newgame_first.menu" }
loadMenu { "ui/character.menu" }
loadMenu { "ui/saber.menu" }
loadMenu { "ui/loadgame.menu" }
loadMenu { "ui/controls.menu" }
loadMenu { "ui/setup.menu" }
loadMenu { "ui/quit.menu" }
loadMenu { "ui/error.menu" }
loadMenu { "ui/vid_warning.menu" }
loadMenu { "ui/videodriver.menu" }
loadMenu { "ui/credits.menu" }
}

File diff suppressed because it is too large Load diff