diff --git a/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp b/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp index 7f860bd..fe5dada 100644 --- a/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp +++ b/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp @@ -5734,24 +5734,26 @@ void ForceThrow( gentity_t *self, qboolean pull ) { vec3_t color = { 0, 255, 0 }; AngleVectors( fwdangles, forward, right, NULL ); + VectorCopy( origin, center ); + + //Quick hint as to where we fired VectorMA( origin, radius, forward, end ); FX_AddLine( origin, end, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, color, color, 0.0f, 500, cgi_R_RegisterShader( "gfx/misc/nav_line" ), FX_SIZE_LINEAR | FX_ALPHA_LINEAR ); - } } else { VectorCopy( self->client->ps.viewangles, fwdangles ); VectorCopy( self->client->renderInfo.eyePoint, origin ); + AngleVectors( fwdangles, forward, right, NULL ); + VectorCopy( self->currentOrigin, center ); } //fwdangles[1] = self->client->ps.viewangles[1]; - AngleVectors( fwdangles, forward, right, NULL ); - VectorCopy( self->currentOrigin, center ); for ( i = 0 ; i < 3 ; i++ ) { @@ -6267,17 +6269,6 @@ void ForceThrow( gentity_t *self, qboolean pull ) trace_t tr; vec3_t pushDir; float damage = 800; - - if (self->client->ps.clientNum == 0) - { - vec3_t origin, angles; - BG_CalculateVROffHandPosition(origin, angles); - AngleVectors(angles, forward, right, NULL); - } - else - { - AngleVectors(self->client->ps.viewangles, forward, right, NULL); - } VectorNormalize( forward ); VectorMA( origin, radius, forward, end ); gi.trace( &tr, origin, vec3_origin, vec3_origin, end, self->s.number, MASK_SHOT, G2_NOCOLLIDE, 0 ); @@ -6329,8 +6320,6 @@ void ForceThrow( gentity_t *self, qboolean pull ) else if ( !Q_stricmp( "func_door", push_list[x]->classname ) && (push_list[x]->spawnflags&2/*MOVER_FORCE_ACTIVATE*/) ) {//push/pull the door vec3_t pos1, pos2; - - AngleVectors( self->client->ps.viewangles, forward, NULL, NULL ); VectorNormalize( forward ); VectorMA( origin, radius, forward, end ); gi.trace( &tr, origin, vec3_origin, vec3_origin, end, self->s.number, MASK_SHOT, G2_NOCOLLIDE, 0 ); @@ -7359,7 +7348,7 @@ void ForceShootLightning( gentity_t *self ) return; } - if (self->client->ps.clientNum == 0) + if (self->client->ps.clientNum == 0 && !cg.renderingThirdPerson) { vec3_t origin, angles; BG_CalculateVROffHandPosition(origin, angles); @@ -8205,7 +8194,7 @@ static void WP_ForcePowerRun( gentity_t *self, forcePowers_t forcePower, usercmd NPC_SetAnim( self, SETANIM_TORSO, BOTH_FORCEGRIP_HOLD, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD ); } //get their org - if (self->client->ps.clientNum == 0) + if (self->client->ps.clientNum == 0 && !cg.renderingThirdPerson) { vec3_t origin; BG_CalculateVROffHandPosition(origin, angles);