Improved the weapon grab cone

This commit is contained in:
Simon 2023-12-21 18:45:33 +00:00
parent 671299dc6c
commit 5cb9a73394

View file

@ -347,7 +347,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
VectorNormalize(weaponForward); VectorNormalize(weaponForward);
if (cl.frame.ps.weapon > WP_SABER && if (cl.frame.ps.weapon > WP_SABER &&
DotProduct(weaponForward, dir) > 0.8f) DotProduct(weaponForward, dir) > 0.6f)
{ {
vr.weapon_stabilised = true; vr.weapon_stabilised = true;
} }