diff --git a/assets/z_vr_assets_jka.pk3 b/assets/z_vr_assets_jka.pk3 index 3fd4bb8..75eb805 100644 Binary files a/assets/z_vr_assets_jka.pk3 and b/assets/z_vr_assets_jka.pk3 differ diff --git a/java/com/drbeef/jkxr/GLES3JNIActivity.java b/java/com/drbeef/jkxr/GLES3JNIActivity.java index d3517d7..3a32911 100644 --- a/java/com/drbeef/jkxr/GLES3JNIActivity.java +++ b/java/com/drbeef/jkxr/GLES3JNIActivity.java @@ -244,10 +244,15 @@ import java.util.Vector; //Weapon Models copy_asset("/sdcard/JKXR/JK2/base", "z_Crusty_and_Elin_vr_weapons.pk3", false); + } + + //Bunch of cool mods and their credits - only copy if user wants them + if (!new File("/sdcard/JKXR/JK3/base/no_copy").exists()) { + //Weapon Models copy_asset("/sdcard/JKXR/JK3/base", "z_Crusty_and_Elin_vr_weapons.pk3", false); } - //Copy mods to the demo folder if it exists, since the demo doesn't seem to be able to load mods from base + //Copy mods to the demo folder if demo assets exist, since the demo doesn't seem to be able to load mods from base if (new File("/sdcard/JKXR/JK2/jk2demo/assets0.pk3").exists()) { //Copy the weapon adjustment config - should we force overwrite?