mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-21 19:51:33 +00:00
Fix quick save crash
This commit is contained in:
parent
176d7efead
commit
4405c2214f
1 changed files with 31 additions and 23 deletions
|
@ -254,36 +254,44 @@ void Touch_Multi( gentity_t *self, gentity_t *other, trace_t *trace )
|
|||
}
|
||||
}
|
||||
|
||||
bool thirdPersonActive = gi.cvar("cg_thirdPerson", "0", CVAR_TEMP)->integer;
|
||||
bool useGestureEnabled = gi.cvar("vr_gesture_triggered_use", "1", CVAR_ARCHIVE)->integer; // defined in VrCvars.h
|
||||
bool useGestureAllowed = useGestureEnabled && !thirdPersonActive && !vr->remote_droid;
|
||||
if ( (self->spawnflags & 2) && ( !( self->spawnflags & 4 ) || ( ( self->spawnflags & 4) && !useGestureAllowed ) ) )
|
||||
{ // FACING and... ...is not USE_BUTTON or... ...is USE_BUTTON but use gestures are not active
|
||||
// In case of buttons activated by use gesture, we do not need to check if we are facing them as we are touching them by hand.
|
||||
vec3_t forward;
|
||||
bool useGestureAllowed = false;
|
||||
if (vr)
|
||||
{
|
||||
bool thirdPersonActive = gi.cvar("cg_thirdPerson", "0", CVAR_TEMP)->integer;
|
||||
cvar_t *vr_gesture_triggered_use = gi.cvar("vr_gesture_triggered_use", "1", CVAR_ARCHIVE);
|
||||
bool useGestureEnabled = vr_gesture_triggered_use == nullptr ||
|
||||
vr_gesture_triggered_use->integer; // defined in VrCvars.h
|
||||
useGestureAllowed = useGestureEnabled && !thirdPersonActive && !vr->remote_droid;
|
||||
if ((self->spawnflags & 2) &&
|
||||
(!(self->spawnflags & 4) || ((self->spawnflags & 4) && !useGestureAllowed)))
|
||||
{ // FACING and... ...is not USE_BUTTON or... ...is USE_BUTTON but use gestures are not active
|
||||
// In case of buttons activated by use gesture, we do not need to check if we are facing them as we are touching them by hand.
|
||||
vec3_t forward;
|
||||
|
||||
if ( other->client )
|
||||
{
|
||||
if ( (other->client->ps.clientNum == 0) && (self->spawnflags & 4) && !thirdPersonActive && !vr->remote_droid )
|
||||
if (other->client)
|
||||
{
|
||||
// In case of USE_BUTTON, check facing by controller and not by head (if not in 3rd person or controlling droid)
|
||||
vec3_t origin, angles;
|
||||
BG_CalculateVRWeaponPosition(origin, angles);
|
||||
AngleVectors( angles, forward, NULL, NULL );
|
||||
if ((other->client->ps.clientNum == 0) && (self->spawnflags & 4) &&
|
||||
!thirdPersonActive && !vr->remote_droid)
|
||||
{
|
||||
// In case of USE_BUTTON, check facing by controller and not by head (if not in 3rd person or controlling droid)
|
||||
vec3_t origin, angles;
|
||||
BG_CalculateVRWeaponPosition(origin, angles);
|
||||
AngleVectors(angles, forward, NULL, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleVectors(other->client->ps.viewangles, forward, NULL, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleVectors( other->client->ps.viewangles, forward, NULL, NULL );
|
||||
AngleVectors(other->currentAngles, forward, NULL, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleVectors( other->currentAngles, forward, NULL, NULL );
|
||||
}
|
||||
|
||||
if ( DotProduct( self->movedir, forward ) < 0.5 )
|
||||
{//Not Within 45 degrees
|
||||
return;
|
||||
if (DotProduct(self->movedir, forward) < 0.5)
|
||||
{//Not Within 45 degrees
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue