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Weapon Alignment
This commit is contained in:
parent
8a6e37b216
commit
3fcbf553d6
6 changed files with 45 additions and 773 deletions
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@ -87,6 +87,20 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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secondaryButton2 = offButton2;
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}
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{
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bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
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if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
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offhandX)
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#ifndef DEBUG
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{
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}
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#else
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{
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//Cvar_Set("vr_control_scheme", "99");
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}
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#endif
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}
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//Set controller angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
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{
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vec3_t rotation = {0};
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@ -151,9 +151,10 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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}
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}
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bool offhandGripPushed = (pOffTrackedRemoteNew->Buttons & xrButton_GripTrigger);
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if ( (offhandGripPushed != (pOffTrackedRemoteOld->Buttons & xrButton_GripTrigger)) &&
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offhandGripPushed)
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{
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bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
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if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
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offhandX)
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#ifndef DEBUG
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{
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}
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@ -162,6 +163,7 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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Cvar_Set("vr_control_scheme", "0");
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}
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#endif
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}
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//Next Weapon with A
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@ -4,20 +4,20 @@
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// Values are: scale,right,up,forward,pitch,yaw,roll
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seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
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seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
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seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
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seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
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seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
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seta vr_weapon_adjustment_10 "1.704,-3.404,4.765,-8.826,33.500,0.000,-27.000"
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seta vr_weapon_adjustment_11 "1.104,-5.544,4.475,-10.290,25.000,0.000,-31.100"
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seta vr_weapon_adjustment_12 "1.716,-3.065,4.231,-7.751,18.200,0.000,-23.200"
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seta vr_weapon_adjustment_13 "1.000,-3.980,7.680,-10.020,0.000,0.000,0.000"
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seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
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seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
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seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
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seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
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seta vr_weapon_adjustment_2 "1.000,-3.840,8.320,-13.680,0.000,0.000,0.000"
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seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
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seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
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seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
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seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
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seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
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seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
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seta vr_weapon_adjustment_3 "1.010,-4.079,6.495,-7.842,0.000,0.000,0.000"
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seta vr_weapon_adjustment_4 "1.068,-3.408,6.891,-6.611,0.000,0.000,0.000"
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seta vr_weapon_adjustment_5 "1.642,-2.826,6.249,-8.429,0.000,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.904,-3.695,8.938,-9.115,0.000,0.000,0.000"
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seta vr_weapon_adjustment_7 "1.000,-4.640,7.680,-10.900,0.000,0.000,0.000"
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seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
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seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
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seta vr_weapon_adjustment_9 "1.500,-3.587,4.467,-7.747,0.000,0.000,0.000"
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@ -4,21 +4,21 @@
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// Values are: scale,right,up,forward,pitch,yaw,roll
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seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
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seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
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seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
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seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
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seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
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seta vr_weapon_adjustment_10 "1.704,-3.404,4.765,-8.826,33.500,0.000,-27.000"
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seta vr_weapon_adjustment_11 "1.104,-5.544,4.475,-10.290,25.000,0.000,-31.100"
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seta vr_weapon_adjustment_12 "1.716,-3.065,4.231,-7.751,18.200,0.000,-23.200"
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seta vr_weapon_adjustment_13 "1.146,-6.248,9.110,-12.950,15.100,0.000,-2.700"
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seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
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seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
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seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
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seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
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seta vr_weapon_adjustment_2 "1.010,-3.604,5.188,-11.050,0.000,0.000,0.000"
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seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
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seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
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seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
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seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
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seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
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seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
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seta vr_weapon_adjustment_3 "1.010,-4.079,6.495,-7.842,0.000,0.000,0.000"
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seta vr_weapon_adjustment_4 "1.068,-3.408,6.891,-6.611,0.000,0.000,0.000"
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seta vr_weapon_adjustment_5 "1.642,-2.826,6.249,-8.429,0.000,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.904,-3.695,8.938,-9.115,0.000,0.000,0.000"
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seta vr_weapon_adjustment_7 "0.998,-4.349,6.473,-10.160,0.000,0.000,0.000"
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seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
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seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
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seta vr_weapon_adjustment_9 "1.500,-3.587,4.467,-7.747,0.000,0.000,0.000"
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Binary file not shown.
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@ -1,744 +0,0 @@
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// EXTERNAL WEAPON & AMMO DATA
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//
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// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
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// NOTE!!!!!!!!! Ammo must start the block of ammo data.
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//
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// Weapontype - weapon data is associated with which weapon (must be first)
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// WP_SABER, // player and NPC weapon
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// WP_BLASTER_PISTOL, // player and NPC weapon
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// WP_BLASTER, // player and NPC weapon
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// WP_DISRUPTOR, // player and NPC weapon
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// WP_BOWCASTER, // NPC weapon - player can pick this up, but never starts with them
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// WP_REPEATER, // NPC weapon - player can pick this up, but never starts with them
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// WP_DEMP2, // NPC weapon - player can pick this up, but never starts with them
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// WP_FLECHETTE, // NPC weapon - player can pick this up, but never starts with them
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// WP_ROCKET_LAUNCHER, // NPC weapon - player can pick this up, but never starts with them
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// WP_THERMAL, // player and NPC weapon
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// WP_TRIP_MINE, // NPC weapon - player can pick this up, but never starts with them
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// WP_DET_PACK, // NPC weapon - player can pick this up, but never starts with them
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// WP_CONCUSSION, // NPC weapon - player can pick this up, but never starts with them
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//extras
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// WP_STUN_BATON, // NPC weapon - player can pick this up, but never starts with them
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// WP_MELEE, // player and NPC weapon - Any ol' melee attack
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// These can never be gotten directly by the player
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//NPC weapons
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// WP_BRYAR_PISTOL, // NPC weapon - player can pick this up, but never starts with them
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// WP_EMPLACED_GUN,
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// WP_BOT_LASER, // Probe droid - Laser blast
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// WP_TURRET, // turret guns
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// WP_ATST_MAIN,
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// WP_ATST_SIDE,
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// WP_TIE_FIGHTER,
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// WP_RAPID_FIRE_CONC,
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// WP_JAWA,
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// WP_TUSKEN_RIFLE,
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// WP_TUSKEN_STAFF,
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// WP_SCEPTER,
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// WP_NOGHRI_STICK,
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//
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// Weaponclass - weapon name
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// Weaponmodel - weapon model used in game
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// weaponicon - interface image
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// Ammotype - type of power weapon needs to fire
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// 0 - No power
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// 1 - Star Fleet power
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// 2 - Alien Crystal power
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// 3 - Phaser power
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// Ammolowcount - amount when "Low ammo" warning appears on screen
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// Flashcolor - color generate by weapon flash (R,G,B)
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// Firingsound - sound file used when _idling_!
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// altfiringsound - sound file used when alt-firing
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// flashsound - sound file used by flash
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// altflashsound - sound file used by an alt-fire flash
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// stopsound - sound file used when a firing sound stops
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// Firetime - amount of time between firings
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// altfireTime - for alt fire
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// Range - range of weapon
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// energyPerShot - amount of energy used per shot
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// altenergypershot- for alt fire
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// barrelcount - number of barrels the model has (weaponname_b?.md3)
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// missileModel - missile .md3
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// altmissileModel - alternate missile .md3
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// missileSound - played while flying
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// altmissileSound - alternate missile launch sound
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// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
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// altmissileLight - alternate missile light
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// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
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// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
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// missileHitSound - played on impact
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// altmissileHitSound - for alt fire
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// missileFuncName - missile fly function
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// altmissileFuncName - for alt fire
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//
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// FUNCTION NAMES
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// borgfunc
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// scavengerfunc
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// altscavengerfunc
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// stasisfunc
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// grenadefunc
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// altgrenadefunc
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// tetrionfunc
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// dreadnoughtfunc
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// quantumfunc
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// quantumaltfunc
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// botrocketfunc
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// forgeprojfunc
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// forgeprojfunc2
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// forgepsychfunc
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// parasiteacidfunc
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// stasisattackfunc
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// loaderlaserfunc
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// botprojfunc
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//
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// For AMMO Types
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// ammoicon - STRING
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// ammomax - INT
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// WP_NULL
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{
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WEAPONTYPE WP_NONE
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}
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// WP_STUN_BATON
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{
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weapontype WP_STUN_BATON
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weaponclass weapon_stun_baton
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weaponmodel models/weapons2/stun_baton/baton.md3
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weaponIcon gfx/hud/w_icon_stunbaton
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firingsound sound/weapons/baton/idle.wav
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firingforce fffx/weapons/baton/idle
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barrelcount 3
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ammotype 1
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ammolowcount 5
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energypershot 0
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firetime 400
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range 8192
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altenergypershot 0
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altfiretime 400
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altrange 8192
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}
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// WP_SABER
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{
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weapontype WP_SABER
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weaponclass weapon_saber
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weaponmodel models/weapons2/saber/saber_w.md3
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weaponIcon gfx/hud/w_icon_lightsaber
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firingsound sound/weapons/saber/saberhum1.wav
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ammotype 1
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 3
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altfiretime 100
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altrange 8192
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missilemodel models/weapons2/saber/saber_w.md3
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}
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// WP_BRYAR_PISTOL
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{
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weapontype WP_BRYAR_PISTOL
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weaponclass weapon_bryar_pistol
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weaponmodel models/weapons2/briar_pistol/briar_pistol.md3
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weaponIcon gfx/hud/w_icon_briar
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missileFuncName bryar_func
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altmissileFuncName bryar_alt_func
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 400
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range 8192
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altenergypershot 1
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altfiretime 400
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altrange 8192
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muzzleEffect bryar/muzzle_flash
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altmuzzleEffect bryar/altmuzzle_flash
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altchargesound sound/weapons/bryar/altcharge.wav
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altchargeforce fffx/weapons/bryar/altcharge
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selectSound sound/weapons/bryar/select.wav
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selectforce fffx/weapons/bryar/select
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}
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// WP_BLASTER
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{
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weapontype WP_BLASTER
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weaponclass weapon_blaster
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weaponmodel models/weapons2/blaster_r/blaster.md3
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weaponIcon gfx/hud/w_icon_blaster
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 350
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range 8192
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altenergypershot 2
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altfiretime 150
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altrange 8192
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missileFuncName blaster_func
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altmissileFuncName blaster_alt_func
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muzzleEffect blaster/muzzle_flash
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altmuzzleEffect blaster/altmuzzle_flash
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selectSound sound/weapons/blaster/select.wav
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selectforce fffx/weapons/blaster/select
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}
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// WP_DISRUPTOR
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{
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weapontype WP_DISRUPTOR
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weaponclass weapon_disruptor
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weaponmodel models/weapons2/disruptor/disruptor.md3
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weaponIcon gfx/hud/w_icon_disruptor
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ammotype 3
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ammolowcount 15
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energypershot 3
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barrelcount 1
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firetime 600
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range 8192
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altenergypershot 3
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altfiretime 1300
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altrange 8192
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muzzleEffect disruptor/muzzle_flash
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altmuzzleEffect disruptor/altmuzzle_flash
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selectSound sound/weapons/disruptor/select.wav
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selectforce fffx/weapons/disruptor/select
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altchargesound sound/weapons/disruptor/altCharge.wav
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altchargeforce fffx/weapons/disruptor/altcharge
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}
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// WP_BOWCASTER
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{
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weapontype WP_BOWCASTER
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weaponclass weapon_bowcaster
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weaponmodel models/weapons2/bowcaster/bowcaster.md3
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weaponIcon gfx/hud/w_icon_bowcaster
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altchargesound sound/weapons/bowcaster/altcharge.wav
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altchargeforce fffx/weapons/bowcaster/altcharge
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ammotype 3
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ammolowcount 15
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energypershot 5
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firetime 750
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range 8192
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altenergypershot 5
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altfiretime 400
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altrange 8192
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missileFuncName bowcaster_func
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altmissileFuncName bowcaster_func
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muzzleEffect bowcaster/muzzle_flash
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altmuzzleEffect bowcaster/altmuzzle_flash
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selectSound sound/weapons/bowcaster/select.wav
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selectforce fffx/weapons/bowcaster/select
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chargesound sound/weapons/bowcaster/altcharge.wav
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chargeforce fffx/weapons/bowcaster/altcharge
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}
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// WP_REPEATER
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{
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weapontype WP_REPEATER
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weaponclass weapon_repeater
|
||||
weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3
|
||||
weaponIcon gfx/hud/w_icon_repeater
|
||||
ammotype 4
|
||||
ammolowcount 25
|
||||
energypershot 1
|
||||
firetime 50
|
||||
range 8192
|
||||
altenergypershot 8
|
||||
altfiretime 800
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
missileFuncName repeater_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
muzzleEffect repeater/muzzle_flash
|
||||
altmuzzleEffect repeater/altmuzzle_flash
|
||||
selectSound sound/weapons/repeater/select.wav
|
||||
selectforce fffx/weapons/repeater/select
|
||||
}
|
||||
|
||||
// WP_DEMP2
|
||||
{
|
||||
weapontype WP_DEMP2
|
||||
weaponclass weapon_demp2
|
||||
weaponmodel models/weapons2/demp2/demp2.md3
|
||||
weaponIcon gfx/hud/w_icon_demp2
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
energypershot 8
|
||||
firetime 450
|
||||
range 8192
|
||||
altenergypershot 10
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
missileFuncName demp2_func
|
||||
muzzleEffect demp2/muzzle_flash
|
||||
altmissileFuncName demp2_alt_func
|
||||
altmuzzleEffect demp2/altmuzzle_flash
|
||||
selectSound sound/weapons/demp2/select.wav
|
||||
selectforce fffx/weapons/demp2/select
|
||||
altchargesound sound/weapons/demp2/altCharge.wav
|
||||
altchargeforce fffx/weapons/demp2/altcharge
|
||||
}
|
||||
|
||||
|
||||
// WP_FLECHETTE
|
||||
{
|
||||
weapontype WP_FLECHETTE
|
||||
weaponclass weapon_flechette
|
||||
weaponmodel models/weapons2/golan_arms/golan_arms.md3
|
||||
barrelcount 1
|
||||
ammotype 4
|
||||
ammolowcount 15
|
||||
firetime 550
|
||||
energypershot 8
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_flechette
|
||||
altenergypershot 8
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileFuncName flechette_func
|
||||
missileModel models/weapons2/golan_arms/projectileMain.md3
|
||||
altmissileFuncName flechette_alt_func
|
||||
muzzleEffect flechette/muzzle_flash
|
||||
altmuzzleEffect flechette/altmuzzle_flash
|
||||
altmissileModel models/weapons2/golan_arms/projectile.md3
|
||||
selectSound sound/weapons/flechette/select.wav
|
||||
selectforce fffx/weapons/flechette/select
|
||||
}
|
||||
|
||||
// WP_ROCKET_LAUNCHER
|
||||
{
|
||||
weapontype WP_ROCKET_LAUNCHER
|
||||
weaponclass weapon_rocket_launcher
|
||||
weaponmodel models/weapons2/merr_sonn/merr_sonn.md3
|
||||
ammotype 5
|
||||
ammolowcount 1
|
||||
firetime 600
|
||||
energypershot 1
|
||||
range 8192
|
||||
weaponIcon gfx/hud/w_icon_merrsonn
|
||||
barrelcount 1
|
||||
altenergypershot 1
|
||||
altfiretime 1000
|
||||
altrange 8192
|
||||
missileLight 125
|
||||
missileLightColor 1.0 1.0 0.5
|
||||
altmissileLight 125
|
||||
altmissileLightColor 1.0 1.0 0.5
|
||||
missileFuncName rocket_func
|
||||
altmissileFuncName rocket_alt_func
|
||||
muzzleEffect rocket/muzzle_flash2
|
||||
altmuzzleEffect rocket/altmuzzle_flash
|
||||
missileModel models/weapons2/merr_sonn/projectile.md3
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
missilesound sound/weapons/rocket/missleloop.wav
|
||||
altmissilesound sound/weapons/rocket/missleloop.wav
|
||||
selectSound sound/weapons/rocket/select.wav
|
||||
selectforce fffx/weapons/rocket/select
|
||||
}
|
||||
|
||||
// WP_CONCUSSION
|
||||
{
|
||||
weapontype WP_CONCUSSION
|
||||
weaponclass weapon_concussion_rifle
|
||||
weaponmodel models/weapons2/concussion/c_rifle.md3
|
||||
weaponIcon gfx/hud/w_icon_c_rifle
|
||||
ammotype 4
|
||||
ammolowcount 120
|
||||
energypershot 40
|
||||
firingsound sound/weapons/concussion/idle_lp.wav
|
||||
firetime 800
|
||||
range 8192
|
||||
missileFuncName conc_func
|
||||
muzzleEffect concussion/muzzle_flash
|
||||
missileLight 125
|
||||
missileLightColor 0.75 0.25 1.0
|
||||
missilesound sound/weapons/concussion/missleloop.wav
|
||||
altenergypershot 50
|
||||
altfiretime 1200
|
||||
altrange 8192
|
||||
barrelcount 1
|
||||
altmuzzleEffect concussion/altmuzzle_flash
|
||||
selectSound sound/weapons/concussion/select.wav
|
||||
selectforce fffx/weapons/concussion/select
|
||||
}
|
||||
|
||||
// WP_THERMAL
|
||||
{
|
||||
weapontype WP_THERMAL
|
||||
weaponclass weapon_thermal
|
||||
weaponmodel models/weapons2/thermal/thermal.md3
|
||||
weaponIcon gfx/hud/w_icon_thermal
|
||||
ammotype 7
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 10
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 10
|
||||
altrange 8192
|
||||
missileModel models/weapons2/thermal/thermal_proj.md3
|
||||
altmissileModel models/weapons2/thermal/thermal_proj.md3
|
||||
barrelcount 0
|
||||
chargesound sound/weapons/thermal/charge.wav
|
||||
chargeforce fffx/weapons/thermal/charge
|
||||
altchargesound sound/weapons/thermal/charge.wav
|
||||
altchargeforce fffx/weapons/thermal/charge
|
||||
selectSound sound/weapons/thermal/select.wav
|
||||
selectforce fffx/weapons/thermal/select
|
||||
muzzleEffect thermal/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TRIP_MINE
|
||||
{
|
||||
weapontype WP_TRIP_MINE
|
||||
weaponclass weapon_trip_mine
|
||||
weaponmodel models/weapons2/laser_trap/laser_trap.md3
|
||||
weaponIcon gfx/hud/w_icon_tripmine
|
||||
ammotype 8
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
altmissileModel models/weapons2/laser_trap/laser_trap_w.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
selectforce fffx/weapons/detpack/select
|
||||
muzzleEffect tripmine/muzzle_flash
|
||||
|
||||
}
|
||||
|
||||
// WP_DET_PACK
|
||||
{
|
||||
weapontype WP_DET_PACK
|
||||
weaponclass weapon_det_pack
|
||||
weaponmodel models/weapons2/detpack/det_pack.md3
|
||||
weaponIcon gfx/hud/w_icon_detpack
|
||||
ammotype 9
|
||||
ammolowcount 1
|
||||
energypershot 1
|
||||
firetime 800
|
||||
range 8192
|
||||
altenergypershot 0
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
missileModel models/weapons2/detpack/det_pack_proj.glm
|
||||
selectSound sound/weapons/detpack/select.wav
|
||||
selectforce fffx/weapons/detpack/select
|
||||
muzzleEffect detpack/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_EMPLACED_GUN
|
||||
{
|
||||
weapontype WP_EMPLACED_GUN
|
||||
weaponclass weapon_emplaced_gun
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 150
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
muzzleEffect eweb/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BOT_LASER
|
||||
{
|
||||
weapontype WP_BOT_LASER
|
||||
weaponclass weapon_bryar_pistol
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
|
||||
//flashsound sound/weapons/probe/fire.wav
|
||||
//altflashsound sound/weapons/probe/alt_fire.wav
|
||||
altenergypershot 0
|
||||
altrange 8192
|
||||
missileFuncName bryar_func
|
||||
ammotype 1
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 1600
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_MELEE
|
||||
{
|
||||
weapontype WP_MELEE
|
||||
weaponclass weapon_melee
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_melee
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
// WP_ATST_MAIN
|
||||
{
|
||||
weapontype WP_ATST_MAIN
|
||||
weaponclass weapon_atst_main
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atst
|
||||
//flashsound sound/weapons/atst/ATSTfire1.wav
|
||||
//altflashsound sound/weapons/atst/ATSTfire2.wav
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName atstmain_func
|
||||
altmissileFuncName atstmain_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 200
|
||||
altfiretime 150
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_ATST_SIDE
|
||||
{
|
||||
weapontype WP_ATST_SIDE
|
||||
weaponclass weapon_atst_side
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
weaponIcon gfx/hud/w_icon_atstside
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
|
||||
altmissileModel models/weapons2/merr_sonn/projectile.md3
|
||||
|
||||
missileFuncName atst_side_main_func
|
||||
altmissileFuncName atst_side_alt_func
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
altmuzzleEffect emplaced/muzzle_flash
|
||||
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
}
|
||||
|
||||
// WP_TIE_FIGHTER
|
||||
{
|
||||
weapontype WP_TIE_FIGHTER
|
||||
weaponclass weapon_tie_fighter
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName emplaced_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_RAPID_FIRE_CONC
|
||||
{
|
||||
weapontype WP_RAPID_FIRE_CONC
|
||||
weaponclass weapon_radid_concussion
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName emplaced_func
|
||||
altmissileFuncName repeater_alt_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 1000
|
||||
range 8192
|
||||
muzzleEffect emplaced/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_BLASTER_PISTOL
|
||||
{
|
||||
weapontype WP_BLASTER_PISTOL
|
||||
weaponclass weapon_blaster_pistol
|
||||
weaponmodel models/weapons2/blaster_pistol/blaster_pistol.md3
|
||||
weaponIcon gfx/hud/w_icon_blaster_pistol
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 1
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
altmuzzleEffect bryar/altmuzzle_flash
|
||||
altchargesound sound/weapons/bryar/altcharge.wav
|
||||
selectSound sound/weapons/bryar/select.wav
|
||||
selectforce fffx/weapons/bryar/select
|
||||
}
|
||||
|
||||
// WP_TURRET
|
||||
{
|
||||
weapontype WP_TURRET
|
||||
weaponclass weapon_turret
|
||||
weaponmodel models/weapons2/noweap/noweap.md3
|
||||
altenergypershot 1
|
||||
altrange 8192
|
||||
missileFuncName turret_func
|
||||
ammotype 6
|
||||
ammolowcount 15
|
||||
energypershot 1
|
||||
firetime 400
|
||||
altfiretime 400
|
||||
range 8192
|
||||
muzzleEffect turret/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_JAWA
|
||||
{
|
||||
weapontype WP_JAWA
|
||||
weaponclass weapon_jawa
|
||||
weaponmodel models/weapons2/jawa/jawa_gun.md3
|
||||
missileFuncName bryar_func
|
||||
altmissileFuncName bryar_alt_func
|
||||
ammotype 2
|
||||
ammolowcount 15
|
||||
energypershot 2
|
||||
firetime 400
|
||||
range 8192
|
||||
altenergypershot 2
|
||||
altfiretime 400
|
||||
altrange 8192
|
||||
muzzleEffect bryar/muzzle_flash
|
||||
}
|
||||
|
||||
// WP_TUSKEN_RIFLE
|
||||
{
|
||||
weapontype WP_TUSKEN_RIFLE
|
||||
weaponclass weapon_tusken_rifle
|
||||
weaponmodel models/weapons2/tusken_rifle/tusken_rifle.md3
|
||||
ammotype 3
|
||||
ammolowcount 15
|
||||
firetime 1000
|
||||
energypershot 3
|
||||
firetime 600
|
||||
missileFuncName tusk_shot_func
|
||||
missileLight 50
|
||||
missileLightColor 1.0 0.75 0.25
|
||||
muzzleEffect tusken/muzzle_flash
|
||||
altenergypershot 3
|
||||
altfiretime 1000
|
||||
altmissileFuncName tusk_shot_func
|
||||
altmissileLight 50
|
||||
altmissileLightColor 1.0 0.75 0.25
|
||||
altmuzzleEffect tusken/muzzle_flash
|
||||
selectSound sound/weapons/disruptor/select.wav
|
||||
selectforce fffx/weapons/disruptor/select
|
||||
}
|
||||
|
||||
// WP_TUSKEN_STAFF
|
||||
{
|
||||
weapontype WP_TUSKEN_STAFF
|
||||
weaponclass weapon_tusken_staff
|
||||
weaponmodel models/weapons2/tusken_staff/tusken_staff.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
//WP_SCEPTER
|
||||
{
|
||||
weapontype WP_SCEPTER
|
||||
weaponclass weapon_scepter
|
||||
weaponmodel models/weapons2/sith_scepter/sith_scepter.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 0
|
||||
firetime 1000
|
||||
range 1024
|
||||
}
|
||||
|
||||
//WP_NOGHRI_STICK
|
||||
{
|
||||
weapontype WP_NOGHRI_STICK
|
||||
weaponclass weapon_noghri_stick
|
||||
weaponmodel models/weapons2/noghri_stick/noghri_stick.md3
|
||||
ammotype 3
|
||||
ammolowcount 5
|
||||
energypershot 1
|
||||
firetime 600
|
||||
missileFuncName noghri_shot_func
|
||||
muzzleEffect noghri_stick/muzzle_flash
|
||||
}
|
||||
|
||||
// AMMO_NONE
|
||||
{
|
||||
AMMO AMMO_NONE
|
||||
AMMOMAX 0
|
||||
}
|
||||
|
||||
// AMMO_FORCE
|
||||
{
|
||||
AMMO AMMO_FORCE
|
||||
AMMOMAX 100
|
||||
}
|
||||
|
||||
// AMMO_BLASTER
|
||||
{
|
||||
AMMO AMMO_BLASTER
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_POWERCELL
|
||||
{
|
||||
AMMO AMMO_POWERCELL
|
||||
AMMOMAX 300
|
||||
}
|
||||
|
||||
// AMMO_METAL_BOLTS
|
||||
{
|
||||
AMMO AMMO_METAL_BOLTS
|
||||
AMMOMAX 400
|
||||
}
|
||||
|
||||
// AMMO_ROCKETS
|
||||
{
|
||||
AMMO AMMO_ROCKETS
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_EMPLACED
|
||||
{
|
||||
AMMO AMMO_EMPLACED
|
||||
AMMOMAX 999
|
||||
}
|
||||
|
||||
// AMMO_THERMAL
|
||||
{
|
||||
AMMO AMMO_THERMAL
|
||||
AMMOMAX 10
|
||||
}
|
||||
|
||||
// AMMO_TRIPMINE
|
||||
{
|
||||
AMMO AMMO_TRIPMINE
|
||||
AMMOMAX 5
|
||||
}
|
||||
|
||||
// AMMO_DETPACK
|
||||
{
|
||||
AMMO AMMO_DETPACK
|
||||
AMMOMAX 5
|
||||
}
|
Loading…
Reference in a new issue