Merge branch 'main' into contributions

This commit is contained in:
Petr Bartos 2023-11-28 17:02:12 +01:00
commit 3de546a33f
25 changed files with 515 additions and 8 deletions

18
.gitignore vendored
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@ -260,3 +260,21 @@ pip-log.txt
## CLion ## CLion
############# #############
.idea .idea
JKXR-PCVR-Installer/JKXR_JKO.exe
JKXR-PCVR-Installer/JKXR_JKA.exe
JKXR-PCVR-Installer/JKXR_JKA_Setup.exe
JKXR-PCVR-Installer/JKXR_JKO_Setup.exe
JKXR-PCVR-Installer/JKO/rdjosp-vanilla_x86_64.dll
JKXR-PCVR-Installer/JKO/openjo_sp.x86_64.exe
JKXR-PCVR-Installer/JKO/jospgamex86_64.dll
JKXR-PCVR-Installer/JKO/base/Haps_Stormtrooper.pk3
JKXR-PCVR-Installer/JKO/base/GGDynamicWeapons.pk3
JKXR-PCVR-Installer/JKO/base/Episode3blades.pk3
JKXR-PCVR-Installer/JKO/base/assets6_vr_weapons_shaders.pk3
JKXR-PCVR-Installer/JKA/rdsp-vanilla_x86_64.dll
JKXR-PCVR-Installer/JKA/openjk_sp.x86_64.exe
JKXR-PCVR-Installer/JKA/jagamex86_64.dll
JKXR-PCVR-Installer/JKA/base/GGDynamicWeapons.pk3
JKXR-PCVR-Installer/JKA/base/Episode3blades.pk3
JKXR-PCVR-Installer/JKA/base/DT_Stormtrooper_ROTJ_SP.pk3
JKXR-PCVR-Installer/JKA/base/DT_Stormtrooper_ROTJ.pk3

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@ -0,0 +1,90 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "JKXR - Jedi Academy"
#define MyAppVersion "1.0.21"
#define MyAppPublisher "Team Beef VR"
#define MyAppURL "https://www.patreon.com/teambeef"
#define MyAppExeName "openjk_sp.x86_64.exe"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{330568D5-5C62-44D3-8C54-5D51FFEEDFFC}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={autopf}\Steam\steamapps\common\Jedi Academy\GameData\
DisableProgramGroupPage=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
;PrivilegesRequired=lowest
OutputDir=C:\Dev\Quest\JKXR\JKXR-PCVR-Installer
OutputBaseFilename=JKXR_JKA_Setup
Compression=lzma
SolidCompression=yes
WizardStyle=modern
AlwaysShowDirOnReadyPage=yes
AppendDefaultDirName=no
DisableWelcomePage=yes
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Files]
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\{#MyAppExeName}"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\jagamex86_64.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\OpenAL32.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\rdsp-vanilla_x86_64.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\packaged_mods_credits.txt"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\SDL2.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKA\base\*"; DestDir: "{app}\base"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\vr_splash.bmp"; Flags: dontcopy
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{autoprograms}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
Name: "{autodesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
[Run]
Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent
[Code]
var
Page: TWizardPage;
procedure InitializeWizard();
var
BitmapImage: TBitmapImage;
BitmapFileName: String;
begin
Page := CreateCustomPage(wpWelcome, 'JKXR - Jedi Academy Installer', 'Join our Patreon at: patreon.com/teambeef');
BitmapFileName := ExpandConstant('{tmp}\vr_splash.bmp');
ExtractTemporaryFile(ExtractFileName(BitmapFileName));
BitmapImage := TBitmapImage.Create(Page);
BitmapImage.Bitmap.LoadFromFile(BitmapFileName);
BitmapImage.Center := True;
BitmapImage.Stretch := True;
BitmapImage.Parent := Page.Surface;
with BitmapImage do begin
Width := Page.SurfaceHeight + 10;
Height := Page.SurfaceHeight + 10;
Parent := Page.Surface;
end;
end;
function NextButtonClick(CurPageID: Integer): Boolean;
begin
{ Validate certain pages before allowing the user to proceed }
if CurPageID = Page.ID then begin
SuppressibleMsgBox('If installing into the same location as an existing Jedi Academy install, please ensure you choose the directory that contains the single player executable and the "base" folder (probably called Jedi Academy\GameData)', mbConfirmation, MB_OK, IDOK);
end;
Result := True;
end;

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@ -0,0 +1,90 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "JKXR - Jedi Outcast"
#define MyAppVersion "1.0.21"
#define MyAppPublisher "Team Beef VR"
#define MyAppURL "https://www.patreon.com/teambeef"
#define MyAppExeName "openjo_sp.x86_64.exe"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{3B2C9382-66B4-48E6-B625-F567F350283D}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={autopf}\Steam\steamapps\common\Jedi Outcast\GameData\
DisableProgramGroupPage=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
;PrivilegesRequired=lowest
OutputDir=C:\Dev\Quest\JKXR\JKXR-PCVR-Installer
OutputBaseFilename=JKXR_JKO_Setup
Compression=lzma
SolidCompression=yes
WizardStyle=modern
AlwaysShowDirOnReadyPage=yes
AppendDefaultDirName=no
DisableWelcomePage=yes
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Files]
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\{#MyAppExeName}"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\jospgamex86_64.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\OpenAL32.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\rdjosp-vanilla_x86_64.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\SDL2.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\packaged_mods_credits.txt"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\JKO\base\*"; DestDir: "{app}\base"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "C:\Dev\Quest\JKXR\JKXR-PCVR-Installer\vr_splash.bmp"; Flags: dontcopy
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{autoprograms}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
Name: "{autodesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
[Run]
Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent
[Code]
var
Page: TWizardPage;
procedure InitializeWizard();
var
BitmapImage: TBitmapImage;
BitmapFileName: String;
begin
Page := CreateCustomPage(wpWelcome, 'JKXR - Jedi Outcast Installer', 'Join our Patreon at: patreon.com/teambeef');
BitmapFileName := ExpandConstant('{tmp}\vr_splash.bmp');
ExtractTemporaryFile(ExtractFileName(BitmapFileName));
BitmapImage := TBitmapImage.Create(Page);
BitmapImage.Bitmap.LoadFromFile(BitmapFileName);
BitmapImage.Center := True;
BitmapImage.Stretch := True;
BitmapImage.Parent := Page.Surface;
with BitmapImage do begin
Width := Page.SurfaceHeight + 10;
Height := Page.SurfaceHeight + 10;
Parent := Page.Surface;
end;
end;
function NextButtonClick(CurPageID: Integer): Boolean;
begin
{ Validate certain pages before allowing the user to proceed }
if CurPageID = Page.ID then begin
SuppressibleMsgBox('If installing into the same location as an existing Jedi Outcast install, please ensure you choose the directory that contains the single player executable and the "base" folder (probably called Jedi Outcast\GameData)', mbConfirmation, MB_OK, IDOK);
end;
Result := True;
end;

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@ -0,0 +1,116 @@
####################################################
# INSTALL AND RUN INSTRUCTIONS FOR JKXR FOR PCVR #
####################################################
NOTES ON OPENXR
===============
This build of JKXR has so far only been tested on Meta and Pico devices. We recommend if you are using a Meta device that you set Oculus as the default OpenXR runtime. For all other devices you can set SteamVR as the OpenXR runtime. We're looking for feedback on what works and what doesn't (with Vive Wands expected not to work as yet - but still need info). If your headset manufacturer includes an OpenXR runtime better to use that.... use SteamVR as a fallback.
STEAM INSTALLS
==============
Please note, any instructions below that are for Jedi Outcast, the exact same instructions are applicable to Jedi Academy, though the folder/file names need to be change as appropriate.
To Install
----------
Simply double click on the file: Steam__Install.bat
This should copy all the necessary bits to the right places.
If it fails, then you will have to find your steam install folder and follow the non-steam instructions below.
NOTE: If you've played JKO/JKA using OpenJK in the past, then there will probably be an old config file lying around that may mess stuff up.. browse to the install folder and delete openjo_sp.cfg or openjk_sp.cfg
To Run
------
Simply double click on the file: Steam__Run_JKXR.bat
To Uninstall
------------
Simply double click on the file: Steam__Uninstall.bat
FOR OTHER (NON-STEAM)
=====================
Please note, the instructions below are for Jedi Outcast, the exact same instructions are applicable to Jedi Academy, though the folder names need to be change as appropriate.
To Install
----------
You'll need to locate the folder in which your copy of Jedi Knight: Jedi Outcast/Academy is installed.
For Jedi Outcast copy the following files into the same folder as the jk2sp.exe:
openjk_sp.x86_64.exe
jagamex86_64.dll
rdsp-vanilla_x86_64.dll
SDL2.dll
For Jedi Academy copy the following files into the same folder as the jasp.exe:
openjo_sp.x86_64.exe
jospgamex86_64.dll
rdjosp-vanilla_x86_64.dll
SDL2.dll
And copy all the pk3 files from the base folder into the base folder of your install.
NOTE: If you've played JKO/JKA using OpenJK in the past, then there will probably be an old config file lying around that may mess stuff up.. browse to the install folder and delete openjo_sp.cfg or openjk_sp.cfg
ANOTHER NOTE: Alternatively you can actually play JKXR from the extracted folder location.. all you need to do in that case is copy the pk3 files from your installation of Jedi Outcast/Academy into the base folder in the location you extracted the 7zip archive to. In this case if you are playing the single player campaign on flatscreen, none of the VR modifications will interfere with your game.
To Start
--------
Simply double click the executable you copied in to your JKO install folder: openjo_sp.x86_64.exe
To Uninstall
------------
Delete all the files you copied over originally
THINGS TO NOTE
==============
1. There are bugs - feedback appreciated
2. You will probably have to map your controllers if you aren't using a Quest or a Pico as we've not touched any controller mappings and configuration yet
3. If you have no sound, ensure the JKXR window has focus and that you have selected your headset as the primary sound output
MODS
====
This package contains some mods, please see the packaged_mods_credits.txt file for credits
We highly recommend the Expanded Menu for Jedi Outcast mod, this has a lot of excellent functionality:
https://www.moddb.com/mods/jedi-outcast-expanded-menu
We also recommend The Ladder for Jedi Outcast:
https://mrwonko.de/jk3files/Jedi%20Outcast/Maps/Single%20Player/2198/
Other mods will work with this build, however YMMV

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@ -0,0 +1,192 @@
The following excellent mods were included in the apk:
=============================================================================================================================
TITLE: Vince Crusty and Elin's VR Fully Modeled Weapons Pack
AUTHORS: Elin and Vince Crusty
FILE NAME: z_Crusty_and_Elin_vr_weapons.pk3
FILE SIZE: 1.0 MB
DATE RELEASED: 21 MAR 2023
DESCRIPTION: This mod replaces all the Jedi Outcast weapons with fully modeled weapons for use in VR
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
=============================================================================================================================
Author:
Grab
File name:
GGDynamicWeapons v1.0
Description:
Dynamic light for weapons effects
Instalation:
Take one of these .pk3's and put it into your base folder.
Known issues:
Probably only Seeker's shots are missing dynamic lightning. Might be fixed in future.
Copyright:
Grab
=============================================================================================================================
Readme File:
JEDI KNIGHT: JEDI ACADEMY MODIFICATION
**************************************
Title : Episode 3: Revenge of the Sith Lightsaber Blades REVISED
author : PK_Azlon
email :digitalvapor@mac.com
File Name :episode3blades.pk3
Description: Due to feedback, and the fact that I myself was not satisfied with my previous release of this blade pack, I have completely remade the glows for my Episode 3: Revenge of the Sith Lightsaber Blades.
Most people were unhappy with the sky blue blade, and after a 5th viewing of the movie, I was too. So I have gone back and made the blue closer to what is seen in the film, and also made the glows about 64 pixels thinner. While this introduces a little bit of grainyness, the overall blade looks much better.
----------------------------------
Installation: Extract episode3sabers.pk3 into Jedi Academy's /gamedata/base directory.
This pack is made to replace the previous release, so if asked if you want to overwrite the existing copy (if you have it) Choose yes.
New textures: YES!
New Models: No
Special thanks to Raven for making this game, and a VERY SPECIAL Thanks to George Lucas for making Star Wars Episode III: Revenge of the Sith so much better than Epidodes 1, 2, and 6
Copyright / Permissions
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
=============================================================================================================================
******************************************
JEDI KNIGHT II : JEDI OUTCAST MODIFICATION
******************************************
Title : HapSlash's Improved Stormtrooper - JO
Author : HapSlash
E-Mail : slash_happy@yahoo.com
Website : www.hapslash.com
File Name : Haps-Stormtrooper.pk3
File Size : 1.23MB
Date Released : 02-27-04
Description
----------------------------------------------------------------------
The first pk3 includes the Improved Stormtrooper model, which features accurate movie stylings, team skins, complete caps, and full LOD support . This file is set up to replace the default Stormtrooper.
Also included is a second pk3 which will replace the 3rd person
Stormtrooper blaster with my own version of the E-11.
Installation
----------------------------------------------------------------------
Simply extract both pk3's to the gamedata/base folder of your Jedi Outcast
directory.
Comments
----------------------------------------------------------------------
First of all I think that thank's are in order to INFINITY BLADE, who
took the time to weight the model & convert it almost 5 times before the
finished product was released. Without him this project never would have
gotten very far.
I originally started this upgrade due to the number of problems I had
with the original. The main changes are primarily in the head, torso,
and knees, with texture changes throughout. Other than the cosmetic
changes I also noticed that not all of the body sections had caps on
them, with this model I've added them all in.
Well here it is, my first released model. A lot of hard work, blood,
sweat, tears, and almost a years worth of procrastination went into this,...
Enjoy.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
*******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
*******************************************
Title : DT Stormtrooper ROTJ 2.0
Author : DT
Version : 2.0
File Size : 3.2 MB
Date Released : September 6, 2013
Model : DT
Textures : DT
Weighting : DT
Description:
----------------------------------------------------------------------
Stormtrooper, as seen in Return of the Jedi. Specular & slight gloss added. SP PK3 Included to replace base JKA Stormtrooper.
Known Bugs:
- Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
Bot: Yes.
NPC: Yes.
LODs: Yes.
Team Skins: Yes.
SP Replacement: Yes.
SP Customise Menu: No.
Credits:
----------------------------------------------------------------------
Thanks to Circa for making the SP replacement for me. :)
Installation:
----------------------------------------------------------------------
Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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@ -2,7 +2,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.jkxr" package="com.drbeef.jkxr"
android:versionCode="64" android:versionCode="64"
android:versionName="1.1.20" android:installLocation="auto" > android:versionName="1.1.21" android:installLocation="auto" >
<!-- Tell the system this app requires OpenGL ES 3.1. --> <!-- Tell the system this app requires OpenGL ES 3.1. -->
<uses-feature android:glEsVersion="0x00030002" android:required="true"/> <uses-feature android:glEsVersion="0x00030002" android:required="true"/>

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@ -349,7 +349,7 @@ void VR_Init()
vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE); vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE);
vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE); vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE);
vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE); vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE);
vr_always_run = Cvar_Get ("vr_always_run", "0", CVAR_ARCHIVE); vr_always_run = Cvar_Get ("vr_always_run", "1", CVAR_ARCHIVE);
vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE); vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE);
vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE); vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE); vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE);

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@ -260,7 +260,7 @@ void VR_Init()
vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE); vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE);
vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE); vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE);
vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE); vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE);
vr_always_run = Cvar_Get ("vr_always_run", "0", CVAR_ARCHIVE); vr_always_run = Cvar_Get ("vr_always_run", "1", CVAR_ARCHIVE);
vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE); vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE);
vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE); vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE); vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE);

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@ -68,7 +68,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#if JK2_MODE #if JK2_MODE
#define PRODUCT_NAME "openjo_sp" #define PRODUCT_NAME "openjo_sp"
#define CLIENT_WINDOW_TITLE "OpenJO (SP)" #define CLIENT_WINDOW_TITLE "JKXR Jedi Outcast"
#define CLIENT_CONSOLE_TITLE "OpenJO Console (SP)" #define CLIENT_CONSOLE_TITLE "OpenJO Console (SP)"
#define HOMEPATH_NAME_UNIX "openjo" #define HOMEPATH_NAME_UNIX "openjo"
#define HOMEPATH_NAME_WIN "OpenJO" #define HOMEPATH_NAME_WIN "OpenJO"
@ -76,7 +76,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#else #else
#define PRODUCT_NAME "openjk_sp" #define PRODUCT_NAME "openjk_sp"
#define CLIENT_WINDOW_TITLE "OpenJK (SP)" #define CLIENT_WINDOW_TITLE "JKXR Jedi Academy"
#define CLIENT_CONSOLE_TITLE "OpenJK Console (SP)" #define CLIENT_CONSOLE_TITLE "OpenJK Console (SP)"
#define HOMEPATH_NAME_UNIX "openjk" #define HOMEPATH_NAME_UNIX "openjk"
#define HOMEPATH_NAME_WIN "OpenJK" #define HOMEPATH_NAME_WIN "OpenJK"

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@ -23,7 +23,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
// Current version of the single player game // Current version of the single player game
#include "../win32/AutoVersion.h" #include "../win32/AutoVersion.h"
#define JKXR_VERSION "1.1.20-ea" #define JKXR_VERSION "1.1.21-ea"
#ifdef _DEBUG #ifdef _DEBUG
#define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION #define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION

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@ -1540,7 +1540,7 @@ void R_Register( void )
r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH ); r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH ); r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH); r_subdivisions = ri.Cvar_Get ("r_subdivisions", "0", CVAR_ARCHIVE_ND | CVAR_LATCH);
ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse ); ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
r_intensity = ri.Cvar_Get ("r_intensity", "1.07", CVAR_LATCH|CVAR_ARCHIVE ); r_intensity = ri.Cvar_Get ("r_intensity", "1.07", CVAR_LATCH|CVAR_ARCHIVE );
@ -1553,7 +1553,7 @@ void R_Register( void )
// //
// archived variables that can change at any time // archived variables that can change at any time
// //
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE_ND ); r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "5000", CVAR_ARCHIVE_ND );
r_lodbias = ri.Cvar_Get( "r_lodbias", "-2", CVAR_ARCHIVE_ND ); r_lodbias = ri.Cvar_Get( "r_lodbias", "-2", CVAR_ARCHIVE_ND );
r_flares = ri.Cvar_Get ("r_flares", "1", CVAR_ARCHIVE_ND ); r_flares = ri.Cvar_Get ("r_flares", "1", CVAR_ARCHIVE_ND );
r_lodscale = ri.Cvar_Get( "r_lodscale", "10", CVAR_ARCHIVE_ND ); r_lodscale = ri.Cvar_Get( "r_lodscale", "10", CVAR_ARCHIVE_ND );

View file

@ -11,6 +11,7 @@ seta vr_weapon_adjustment_12 "-1.425,-1.900,4.100,-9.320,-164.401,-15.500,73.499
seta vr_weapon_adjustment_13 "1.000,-3.980,7.680,-11.200,0.000,0.000,-1.800" seta vr_weapon_adjustment_13 "1.000,-3.980,7.680,-11.200,0.000,0.000,-1.800"
seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40" seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000" seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
seta vr_weapon_adjustment_17 "1.000,-6.860,12.340,-4.600,-49.700,0.000,0.000"
seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40" seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
seta vr_weapon_adjustment_2 "1.000,-3.920,8.480,-14.100,0.000,0.000,0.000" seta vr_weapon_adjustment_2 "1.000,-3.920,8.480,-14.100,0.000,0.000,0.000"
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40" seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"