JKO - Ensure UseVR Position is only true when in first person

This commit is contained in:
Simon 2023-03-27 21:38:17 +01:00
parent 3b5121e349
commit 3897531544

View file

@ -725,7 +725,7 @@ void BG_CalculateVRSaberPosition( vec3_t origin, vec3_t angles )
bool BG_UseVRPosition( gentity_t *ent ) bool BG_UseVRPosition( gentity_t *ent )
{ {
return ( ent->client && ent->client->ps.clientNum == 0); return ( ent->client && ent->client->ps.clientNum == 0 && !cg.renderingThirdPerson);
} }
/* /*