diff --git a/z_vr_assets_jko/gfx/menus/hex_pattern_0.tga b/z_vr_assets_jko/gfx/menus/hex_pattern_0.tga new file mode 100644 index 0000000..c321221 Binary files /dev/null and b/z_vr_assets_jko/gfx/menus/hex_pattern_0.tga differ diff --git a/z_vr_assets_jko/gfx/menus/hex_pattern_1.tga b/z_vr_assets_jko/gfx/menus/hex_pattern_1.tga new file mode 100644 index 0000000..1d56d17 Binary files /dev/null and b/z_vr_assets_jko/gfx/menus/hex_pattern_1.tga differ diff --git a/z_vr_assets_jko/gfx/menus/hex_pattern_2.tga b/z_vr_assets_jko/gfx/menus/hex_pattern_2.tga new file mode 100644 index 0000000..35e51be Binary files /dev/null and b/z_vr_assets_jko/gfx/menus/hex_pattern_2.tga differ diff --git a/z_vr_assets_jko/gfx/menus/hex_pattern_3.tga b/z_vr_assets_jko/gfx/menus/hex_pattern_3.tga new file mode 100644 index 0000000..a479991 Binary files /dev/null and b/z_vr_assets_jko/gfx/menus/hex_pattern_3.tga differ diff --git a/z_vr_assets_jko/strip/menus_vr.sp b/z_vr_assets_jko/strip/menus_vr.sp index 7ddf3d9..8ff9d9f 100644 --- a/z_vr_assets_jko/strip/menus_vr.sp +++ b/z_vr_assets_jko/strip/menus_vr.sp @@ -3,7 +3,7 @@ CONFIG W:\bin\striped.cfg ID 100 REFERENCE MENUS_VR DESCRIPTION "VR Menu Localizations" -COUNT 166 +COUNT 169 INDEX 0 { REFERENCE COMMON_CONTROLS_ITEM @@ -426,13 +426,13 @@ INDEX 83 } INDEX 84 { - REFERENCE CHEATS_GIVE_POWERS_ITEM - TEXT_LANGUAGE1 "Unlock All Powers" + REFERENCE CHEATS_UNLIMITED_POWER_ITEM + TEXT_LANGUAGE1 "Unlimited Force Power" } INDEX 85 { - REFERENCE CHEATS_GIVE_POWERS_DESC - TEXT_LANGUAGE1 "Unlocks all force powers." + REFERENCE CHEATS_UNLIMITED_POWER_DESC + TEXT_LANGUAGE1 "Enables unlimited force power." } INDEX 86 { @@ -833,4 +833,19 @@ INDEX 165 { REFERENCE SABER_PITCH_DESC TEXT_LANGUAGE1 "Sets pitch of Saber." -} \ No newline at end of file +} +INDEX 166 +{ + REFERENCE SABER_DEFEND + TEXT_LANGUAGE1 "Saber defend" +} +INDEX 167 +{ + REFERENCE SABER_ATTACK + TEXT_LANGUAGE1 "Saber attack" +} +INDEX 168 +{ + REFERENCE SABER_THROW + TEXT_LANGUAGE1 "Saber throw" +} diff --git a/z_vr_assets_jko/ui/datapadcheats.menu b/z_vr_assets_jko/ui/datapadcheats.menu index eb5e25c..0cc889c 100644 --- a/z_vr_assets_jko/ui/datapadcheats.menu +++ b/z_vr_assets_jko/ui/datapadcheats.menu @@ -78,12 +78,6 @@ background "gfx/hud/datapad2" } - //---------------------------------------------------------------------------------------------- - // - // CHEAT MENU ITEMS - // - //---------------------------------------------------------------------------------------------- - itemDef { name cheats_title @@ -101,6 +95,12 @@ decoration } + //---------------------------------------------------------------------------------------------- + // + // CHEAT MENU ITEMS + // + //---------------------------------------------------------------------------------------------- + itemDef { name none @@ -276,8 +276,8 @@ style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 340 135 200 20 - text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM - descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC + text @MENUS_VR_CHEATS_UNLIMITED_POWER_ITEM + descText @MENUS_VR_CHEATS_UNLIMITED_POWER_DESC font 2 textscale 1 textalignx 100 @@ -289,7 +289,7 @@ action { play "sound/interface/button1.wav" ; - exec "setforceall 3" + exec "unlimitedpower" } } @@ -464,6 +464,136 @@ descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC } + //---------------------------------------------------------------------------------------------- + // + // CHANGE PAGE BUTTONS + // + //---------------------------------------------------------------------------------------------- + + itemDef + { + name prevpage_on + group none + style WINDOW_STYLE_SHADER + rect 265 314 32 26 + background "gfx/menus/dp_arrow_lon" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name prevpage_off + group none + style WINDOW_STYLE_SHADER + rect 265 314 32 26 + background "gfx/menus/dp_arrow_l" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name prevpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 265 314 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheats2Menu + } + mouseEnter + { + hide prevpage_off + show prevpage_on + } + mouseExit + { + show prevpage_off + hide prevpage_on + } + } + + itemDef + { + name cheats + group none + style WINDOW_STYLE_EMPTY + rect 260 314 120 25 + text "1/2" + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + decoration + } + + itemDef + { + name nextpage_on + group none + style WINDOW_STYLE_SHADER + rect 344 314 32 26 + background "gfx/menus/dp_arrow_ron" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name nextpage_off + group none + style WINDOW_STYLE_SHADER + rect 344 314 32 26 + background "gfx/menus/dp_arrow_r" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name nextpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 344 314 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheats2Menu + } + mouseEnter + { + hide nextpage_off + show nextpage_on + } + mouseExit + { + show nextpage_off + hide nextpage_on + } + } + //---------------------------------------------------------------------------------------------- // // LOWER MENU BUTTONS diff --git a/z_vr_assets_jko/ui/datapadcheats2.menu b/z_vr_assets_jko/ui/datapadcheats2.menu new file mode 100644 index 0000000..401c1a9 --- /dev/null +++ b/z_vr_assets_jko/ui/datapadcheats2.menu @@ -0,0 +1,934 @@ +// DATAPAD/CHEATS menu +// +// defines from ui_shared.h +{ + menuDef + { + name "datapadCheats2Menu" + fullScreen 1 // MENU_TRUE + rect 0 0 640 480 // Size and position of the menu + visible 1 // Visible on open + focusColor 1 1 1 1 // Focus color for text and items + appearanceIncrement 75 // In miliseconds + descX 320 + descY 350 + descScale .8 + descColor .96 .933 .40 1 // Focus color for text and items + descAlignment ITEM_ALIGN_CENTER + + onESC + { + uiScript closedatapad // Close menu + } + + onOpen + { + exec "helpUsObi 1" + setfocus none + + // Light powers + uiScript "initallocforcepower" "heal" + uiScript "initallocforcepower" "mindtrick" + + // Core powers + uiScript "initallocforcepower" "jump" + uiScript "initallocforcepower" "pull" + uiScript "initallocforcepower" "push" + uiScript "initallocforcepower" "speed" + uiScript "initallocforcepower" "sabdef" + uiScript "initallocforcepower" "saboff" + uiScript "initallocforcepower" "sabthrow" + + // Dark powers + uiScript "initallocforcepower" "grip" + uiScript "initallocforcepower" "lightning" + } + + //---------------------------------------------------------------------------------------------- + // + // MENU BACKGROUND + // + //---------------------------------------------------------------------------------------------- + itemDef + { + name frame_pic + group none + style WINDOW_STYLE_SHADER + rect 0 0 640 480 + background "*white" + forecolor 0 0 0 1 + visible 1 + decoration + } + + //---------------------------------------------------------------------------------------------- + // + // DATAPAD SCREEN + // + //---------------------------------------------------------------------------------------------- + + // we use mission overdraw to fill in player status + itemDef + { + name player_status + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_OWNERDRAW + rect 50 40 95 40 + textscale .4 + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + ownerdraw 203 + } + + // cover mssion overdraw with datapad background to hide mission data + itemDef + { + name mission_cover + group none + style WINDOW_STYLE_SHADER + rect 0 0 640 480 + forecolor 1 1 1 1 + visible 1 + decoration + background "gfx/hud/datapad2" + } + + itemDef + { + name cheats_title + group none + style WINDOW_STYLE_EMPTY + rect 0 30 640 25 + text @MENUS_VR_CHEATS_TITLE + font 2 + textscale 1 + textalignx 320 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + decoration + } + + //---------------------------------------------------------------------------------------------- + // + // CHEAT MENU ITEMS + // + //---------------------------------------------------------------------------------------------- + + itemDef + { + name none + group none + style WINDOW_STYLE_EMPTY + rect 220 60 200 20 + text @MENUS2_FORCE_POWER_CONFIGURATION + font 2 + textscale 1 + textalignx 100 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + decoration + } + + itemDef + { + name heal_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 101 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name heal_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 90 64 64 + background "gfx/hud/f_icon_heal" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name heal_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 101 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_HEAL_FORCE + mouseEnter + { + setitemcolor heal_iconpic forecolor 1 1 1 1 + setitemcolor heal_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor heal_iconpic forecolor .65 .65 .65 1 + setitemcolor heal_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "heal" + } + } + + itemDef + { + name mindtrick_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 155 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name mindtrick_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 145 64 64 + background "gfx/hud/f_icon_telepathy" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name mindtrick_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 155 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_MIND_TRICK_FORCE + mouseEnter + { + setitemcolor mindtrick_iconpic forecolor 1 1 1 1 + setitemcolor mindtrick_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1 + setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "mindtrick" + } + } + + itemDef + { + name jump_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 76 209 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name jump_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 33 201 64 64 + background "gfx/hud/f_icon_levitation" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name jump_button + group force_button + type ITEM_TYPE_BUTTON + rect 33 209 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_JUMP_FORCE + mouseEnter + { + setitemcolor jump_iconpic forecolor 1 1 1 1 + setitemcolor jump_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor jump_iconpic forecolor .65 .65 .65 1 + setitemcolor jump_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "jump" + } + } + + itemDef + { + name pull_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 101 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name pull_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 90 64 64 + background "gfx/hud/f_icon_pull" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name pull_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 101 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_PULL_FORCE + mouseEnter + { + setitemcolor pull_iconpic forecolor 1 1 1 1 + setitemcolor pull_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor pull_iconpic forecolor .65 .65 .65 1 + setitemcolor pull_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "pull" + } + } + + itemDef + { + name push_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 155 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name push_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 145 64 64 + background "gfx/hud/f_icon_push" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name push_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 155 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_PUSH_FORCE + mouseEnter + { + setitemcolor push_iconpic forecolor 1 1 1 1 + setitemcolor push_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor push_iconpic forecolor .65 .65 .65 1 + setitemcolor push_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "push" + } + } + + itemDef + { + name speed_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 225 209 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name speed_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 184 201 64 64 + background "gfx/hud/f_icon_speed" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name speed_button + group force_button + type ITEM_TYPE_BUTTON + rect 184 209 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_SPEED_FORCE + mouseEnter + { + setitemcolor speed_iconpic forecolor 1 1 1 1 + setitemcolor speed_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor speed_iconpic forecolor .65 .65 .65 1 + setitemcolor speed_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "speed" + } + } + + itemDef + { + name sabdef_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 101 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sabdef_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 90 64 64 + background "gfx/hud/f_icon_saber_defend" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name sabdef_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 101 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_DEFEND + mouseEnter + { + setitemcolor sabdef_iconpic forecolor 1 1 1 1 + setitemcolor sabdef_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor sabdef_iconpic forecolor .65 .65 .65 1 + setitemcolor sabdef_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "sabdef" + } + } + + itemDef + { + name saboff_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 155 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name saboff_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 145 64 64 + background "gfx/hud/f_icon_saber_attack" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name saboff_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 155 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_ATTACK + mouseEnter + { + setitemcolor saboff_iconpic forecolor 1 1 1 1 + setitemcolor saboff_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor saboff_iconpic forecolor .65 .65 .65 1 + setitemcolor saboff_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "saboff" + } + } + + itemDef + { + name sabthrow_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 380 209 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name sabthrow_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 336 201 64 64 + background "gfx/hud/f_icon_saber_throw" + forecolor .5 .5 .5 1 + visible 1 + decoration + } + itemDef + { + name sabthrow_button + group force_button + type ITEM_TYPE_BUTTON + rect 336 209 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS_VR_SABER_THROW + mouseEnter + { + setitemcolor sabthrow_iconpic forecolor 1 1 1 1 + setitemcolor sabthrow_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1 + setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1 + } + action + { + uiScript "rotateforcepowerlevel" "sabthrow" + } + } + + itemDef + { + name grip_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 101 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name grip_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 90 64 64 + background "gfx/hud/f_icon_dk_grip" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name grip_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 101 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_GRIP_FORCE + mouseEnter + { + setitemcolor grip_iconpic forecolor 1 1 1 1 + setitemcolor grip_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor grip_iconpic forecolor .65 .65 .65 1 + setitemcolor grip_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "grip" + } + } + + itemDef + { + name lightning_hexpic + group hexpic + style WINDOW_STYLE_SHADER + rect 527 155 70 49 + background "gfx/menus/hex_pattern_0" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name lightning_iconpic + group iconpic + style WINDOW_STYLE_SHADER + rect 484 145 64 64 + background "gfx/hud/f_icon_dk_l1" + forecolor .65 .65 .65 1 + visible 1 + decoration + } + itemDef + { + name lightning_button + group force_button + type ITEM_TYPE_BUTTON + rect 484 155 115 46 + forecolor 1 1 1 1 + visible 1 + desctext @MENUS2_LIGHTNING_FORCE + mouseEnter + { + setitemcolor lightning_iconpic forecolor 1 1 1 1 + setitemcolor lightning_hexpic forecolor 1 1 1 1 + } + mouseExit + { + setitemcolor lightning_iconpic forecolor .65 .65 .65 1 + setitemcolor lightning_hexpic forecolor .65 .65 .65 1 + } + action + { + uiScript "rotateforcepowerlevel" "lightning" + } + } + + //---------------------------------------------------------------------------------------------- + // + // CHANGE PAGE BUTTONS + // + //---------------------------------------------------------------------------------------------- + + itemDef + { + name prevpage_on + group none + style WINDOW_STYLE_SHADER + rect 265 314 32 26 + background "gfx/menus/dp_arrow_lon" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name prevpage_off + group none + style WINDOW_STYLE_SHADER + rect 265 314 32 26 + background "gfx/menus/dp_arrow_l" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name prevpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 265 314 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheatsMenu + } + mouseEnter + { + hide prevpage_off + show prevpage_on + } + mouseExit + { + show prevpage_off + hide prevpage_on + } + } + + itemDef + { + name cheats + group none + style WINDOW_STYLE_EMPTY + rect 260 314 120 25 + text "2/2" + font 2 + textscale 1 + textalignx 60 + textalign ITEM_ALIGN_CENTER + forecolor 1 .682 0 1 + visible 1 + decoration + } + + itemDef + { + name nextpage_on + group none + style WINDOW_STYLE_SHADER + rect 344 314 32 26 + background "gfx/menus/dp_arrow_ron" + forecolor 1 1 1 1 + decoration + visible 0 + } + itemDef + { + name nextpage_off + group none + style WINDOW_STYLE_SHADER + rect 344 314 32 26 + background "gfx/menus/dp_arrow_r" + forecolor 1 1 1 1 + decoration + visible 1 + } + itemDef + { + name nextpage + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 344 314 32 26 + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + action + { + play "sound/interface/button1.wav" ; + close all + open datapadCheatsMenu + } + mouseEnter + { + hide nextpage_off + show nextpage_on + } + mouseExit + { + show nextpage_off + hide nextpage_on + } + } + + //---------------------------------------------------------------------------------------------- + // + // LOWER MENU BUTTONS + // + //---------------------------------------------------------------------------------------------- + + itemDef + { + name mission + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 130 382 95 25 + text @MENUS1_DP_MISSION + descText @MENUS1_AN_OVERVIEW_OF_MISSION + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadMissionMenu + } + } + + itemDef + { + name exit + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 417 382 95 25 + text @MENUS1_RESUME + descText @MENUS1_RETURN_TO_GAME + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + + action + { + play "sound/interface/button1.wav" ; + uiScript closedatapad // Close menu + } + } + + itemDef + { + name weapons + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 130 420 95 25 + text @MENUS0_WEAPONS + descText @MENUS1_VIEW_CURRENTLY_OWNED + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadWeaponsMenu + } + } + + itemDef + { + name inventory + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 274 420 95 25 + text @MENUS1_INVENTORY + descText @MENUS1_VIEW_CURRENT_INVENTORY + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadInventoryMenu + } + } + + itemDef + { + name force + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 417 420 95 25 + text @MENUS1_DP_FORCE + descText @MENUS1_VIEW_CURRENT_FORCE_POWERS + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + + action + { + play "sound/interface/button1.wav" ; + close all ; + open datapadForcePowersMenu + } + } + + itemDef + { + name cheats + group none + style WINDOW_STYLE_EMPTY + type ITEM_TYPE_BUTTON + rect 274 382 95 25 + text @MENUS_VR_CHEATS_ITEM + font 2 + textscale 1 + textalignx 48 + textalign ITEM_ALIGN_CENTER + forecolor .509 .609 .847 1 + appearance_slot 1 + visible 1 + decoration + } + + } +} diff --git a/z_vr_assets_jko/ui/menus.txt b/z_vr_assets_jko/ui/menus.txt index 8d71a29..fcc784a 100644 --- a/z_vr_assets_jko/ui/menus.txt +++ b/z_vr_assets_jko/ui/menus.txt @@ -21,6 +21,7 @@ loadMenu { "ui/datapadmission.menu" } loadMenu { "ui/datapadweapons.menu" } loadMenu { "ui/datapadcheats.menu" } + loadMenu { "ui/datapadcheats2.menu" } loadMenu { "ui/error.menu" } loadMenu { "ui/vid_warning.menu" }