mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-01-20 23:40:58 +00:00
New unlimited power cheat; fine tuning of force powers in cheat menu
This commit is contained in:
parent
6f9f9c9ba0
commit
2ce51f6895
17 changed files with 352 additions and 43 deletions
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@ -335,7 +335,8 @@ static const char *gcmds[] = {
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"use_lightamp_goggles",
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"use_seeker",
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"use_sentry",
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"viewobjective"
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"viewobjective",
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"unlimitedpower"
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};
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static const size_t numgcmds = ARRAY_LEN( gcmds );
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@ -489,6 +489,32 @@ void Cmd_Undying_f (gentity_t *ent)
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gi.SendServerCommand( ent-g_entities, "print \"%s\"", msg);
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}
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/*
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==================
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Cmd_UnlimitedPower_f
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Grants unlimited power to client
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argv(0) unlimitedpower
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==================
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*/
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void Cmd_UnlimitedPower_f (gentity_t *ent)
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{
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const char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_UNLIMITEDPOWERMODE;
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if (!(ent->flags & FL_UNLIMITEDPOWERMODE) )
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msg = "unlimited power mode OFF\n";
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else
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msg = "unlimited power mode ON\n";
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gi.SendServerCommand( ent-g_entities, "print \"%s\"", msg);
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}
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/*
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==================
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Cmd_Notarget_f
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@ -1388,6 +1414,8 @@ void ClientCommand( int clientNum ) {
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Cmd_God_f (ent);
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else if (Q_stricmp (cmd, "undying") == 0)
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Cmd_Undying_f (ent);
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else if (Q_stricmp (cmd, "unlimitedpower") == 0)
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Cmd_UnlimitedPower_f (ent);
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else if (Q_stricmp (cmd, "notarget") == 0)
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Cmd_Notarget_f (ent);
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else if (Q_stricmp (cmd, "noclip") == 0)
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@ -75,7 +75,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#define FL_OVERCHARGED_HEALTH 0x00100000 // Reduce health back to max
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#define FL_NO_ANGLES 0x00200000 // No bone angle overrides, no pitch or roll in full angles
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#define FL_RED_CROSSHAIR 0x00400000 // Crosshair red on me
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#define FL_UNLIMITEDPOWERMODE 0x10000000 // Unlimited power mode
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//Pointer safety utilities
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#define VALID( a ) ( a != NULL )
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@ -12904,6 +12904,9 @@ void WP_ForcePowerDrain( gentity_t *self, forcePowers_t forcePower, int override
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{//For now, NPCs have infinite force power
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return;
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}
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if ( self->flags & FL_UNLIMITEDPOWERMODE) {
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return;
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}
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//take away the power
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int drain = overrideAmt;
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if ( !drain )
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@ -114,6 +114,7 @@ static void UI_GetSaberCvars ( void );
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static void UI_ResetSaberCvars ( void );
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static void UI_InitAllocForcePowers ( const char *forceName );
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static void UI_AffectForcePowerLevel ( const char *forceName );
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static void UI_RotateForcePowerLevel ( const char *forceName );
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static void UI_ShowForceLevelDesc ( const char *forceName );
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static void UI_ResetForceLevels ( void );
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static void UI_ClearWeapons ( void );
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@ -1289,6 +1290,13 @@ static qboolean UI_RunMenuScript ( const char **args )
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UI_AffectForcePowerLevel(forceName);
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}
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else if (Q_stricmp(name, "rotateforcepowerlevel") == 0)
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{
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const char *forceName;
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String_Parse(args, &forceName);
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UI_RotateForcePowerLevel(forceName);
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}
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else if (Q_stricmp(name, "decrementcurrentforcepower") == 0)
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{
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UI_DecrementCurrentForcePower();
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@ -5331,6 +5339,64 @@ static void UI_AffectForcePowerLevel ( const char *forceName )
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}
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static void UI_RotateForcePowerLevel ( const char *forceName )
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{
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short forcePowerI=0,i;
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menuDef_t *menu;
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itemDef_t *item;
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menu = Menu_GetFocused(); // Get current menu
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if (!menu)
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{
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return;
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}
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if (!UI_GetForcePowerIndex ( forceName, &forcePowerI ))
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{
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return;
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}
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// Get player state
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client_t* cl = &svs.clients[0]; // 0 because only ever us as a player
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playerState_t* pState = NULL;
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int forcelevel;
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if( cl )
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{
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pState = cl->gentity->client;
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forcelevel = pState->forcePowerLevel[powerEnums[forcePowerI].powerEnum];
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}
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else
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{
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forcelevel = uiInfo.forcePowerLevel[powerEnums[forcePowerI].powerEnum];
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}
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if (forcelevel < 3) {
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forcelevel++;
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} else {
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forcelevel = 0;
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}
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// Increment power level.
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DC->startLocalSound(uiInfo.uiDC.Assets.forceChosenSound, CHAN_AUTO );
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uiInfo.forcePowerUpdated = forcePowerI; // Remember which power was updated
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if( pState )
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{
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pState->forcePowerLevel[powerEnums[forcePowerI].powerEnum] = forcelevel;
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pState->forcePowersKnown |= ( 1 << powerEnums[forcePowerI].powerEnum );
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forcelevel = pState->forcePowerLevel[powerEnums[forcePowerI].powerEnum];
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}
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else
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{
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uiInfo.forcePowerLevel[powerEnums[forcePowerI].powerEnum] = forcelevel;
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forcelevel = uiInfo.forcePowerLevel[powerEnums[forcePowerI].powerEnum];
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}
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UI_SetHexPicLevel( menu, uiInfo.forcePowerUpdated,forcelevel, qfalse );
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}
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static void UI_DecrementForcePowerLevel( void )
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{
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int forcePowerI = Cvar_VariableIntegerValue( "ui_forcepower_inc" );
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@ -310,7 +310,8 @@ static const char *gcmds[] = {
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"use_lightamp_goggles",
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"use_seeker",
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"use_sentry",
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"viewobjective"
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"viewobjective",
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"unlimitedpower"
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};
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static const size_t numgcmds = ARRAY_LEN( gcmds );
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@ -510,6 +510,32 @@ void Cmd_Undying_f (gentity_t *ent)
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gi.SendServerCommand( ent-g_entities, "print \"%s\"", msg);
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}
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/*
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==================
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Cmd_UnlimitedPower_f
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Grants unlimited power to client
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argv(0) unlimitedpower
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==================
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*/
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void Cmd_UnlimitedPower_f (gentity_t *ent)
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{
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const char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_UNLIMITEDPOWERMODE;
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if (!(ent->flags & FL_UNLIMITEDPOWERMODE) )
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msg = "unlimited power mode OFF\n";
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else
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msg = "unlimited power mode ON\n";
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gi.SendServerCommand( ent-g_entities, "print \"%s\"", msg);
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}
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/*
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==================
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Cmd_Notarget_f
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@ -1031,6 +1057,8 @@ void ClientCommand( int clientNum ) {
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Cmd_God_f (ent);
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else if (Q_stricmp (cmd, "undying") == 0)
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Cmd_Undying_f (ent);
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else if (Q_stricmp (cmd, "unlimitedpower") == 0)
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Cmd_UnlimitedPower_f (ent);
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else if (Q_stricmp (cmd, "notarget") == 0)
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Cmd_Notarget_f (ent);
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else if (Q_stricmp (cmd, "noclip") == 0)
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@ -73,6 +73,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#define FL_DISINTEGRATED 0x00020000 // marks that the corpse has already been disintegrated
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#define FL_FORCE_PULLABLE_ONLY 0x00040000 // cannot be force pushed
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#define FL_NO_IMPACT_DMG 0x00080000 // Will not take impact damage
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#define FL_UNLIMITEDPOWERMODE 0x10000000 // Unlimited power mode
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//Pointer safety utilities
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#define VALID( a ) ( a != NULL )
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@ -7717,6 +7717,9 @@ void WP_ForcePowerDrain( gentity_t *self, forcePowers_t forcePower, int override
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{//For now, NPCs have infinite force power
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return;
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}
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if ( self->flags & FL_UNLIMITEDPOWERMODE) {
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return;
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}
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//take away the power
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int drain = overrideAmt;
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if ( !drain )
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@ -376,7 +376,8 @@ static const char *gcmds[] = {
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"voice_cmd",
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"vote",
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"where",
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"zoom"
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"zoom",
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"unlimitedpower"
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};
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static const size_t numgcmds = ARRAY_LEN( gcmds );
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@ -83,6 +83,7 @@ extern vec3_t gPainPoint;
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#define FL_DONT_SHOOT 0x00040000
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#define FL_SHIELDED 0x00080000
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#define FL_UNDYING 0x00100000 // takes damage down to 1, but never dies
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#define FL_UNLIMITEDPOWERMODE 0x10000000 // Unlimited power mode
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//ex-eFlags -rww
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#define FL_BOUNCE 0x00100000 // for missiles
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@ -259,11 +259,11 @@ LANG_ENGLISH "Give All Weapons"
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REFERENCE CHEATS_GIVE_WEAPONS_DESC
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LANG_ENGLISH "Gives all weapons."
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REFERENCE CHEATS_GIVE_POWERS_ITEM
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LANG_ENGLISH "Unlock All Powers"
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REFERENCE CHEATS_UNLIMITED_POWER_ITEM
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LANG_ENGLISH "Unlimited Force Power"
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REFERENCE CHEATS_GIVE_POWERS_DESC
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LANG_ENGLISH "Unlocks all force powers."
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REFERENCE CHEATS_UNLIMITED_POWER_DESC
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LANG_ENGLISH "Enables unlimited force power."
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REFERENCE CHEATS_SABER_STYLE_TITLE
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LANG_ENGLISH "Lightsaber Style:"
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@ -334,6 +334,18 @@ LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
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REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
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LANG_ENGLISH "Set how long it takes for burn marks to cool down."
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REFERENCE SENSE_FORCE
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LANG_ENGLISH "Sense force"
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REFERENCE SABER_DEFEND
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LANG_ENGLISH "Saber defend"
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REFERENCE SABER_ATTACK
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LANG_ENGLISH "Saber attack"
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REFERENCE SABER_THROW
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LANG_ENGLISH "Saber throw"
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REFERENCE WEAPON_CROSSHAIR_ITEM
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LANG_ENGLISH "Weapon Crosshair:"
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@ -341,12 +341,12 @@ REFERENCE CHEATS_GIVE_WEAPONS_DESC
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LANG_ENGLISH "Gives all weapons."
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LANG_FRENCH "#same"
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REFERENCE CHEATS_GIVE_POWERS_ITEM
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LANG_ENGLISH "Unlock All Powers"
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REFERENCE CHEATS_UNLIMITED_POWER_ITEM
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LANG_ENGLISH "Unlimited Force Power"
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LANG_FRENCH "#same"
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REFERENCE CHEATS_GIVE_POWERS_DESC
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LANG_ENGLISH "Unlocks all force powers."
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REFERENCE CHEATS_UNLIMITED_POWER_DESC
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LANG_ENGLISH "Enables unlimited force power."
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LANG_FRENCH "#same"
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REFERENCE CHEATS_SABER_STYLE_TITLE
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@ -441,6 +441,22 @@ REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
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LANG_ENGLISH "Set how long it takes for burn marks to cool down."
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LANG_FRENCH "#same"
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REFERENCE SENSE_FORCE
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LANG_ENGLISH "Sense force"
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LANG_FRENCH "#same"
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REFERENCE SABER_DEFEND
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LANG_ENGLISH "Saber defend"
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LANG_FRENCH "#same"
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REFERENCE SABER_ATTACK
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LANG_ENGLISH "Saber attack"
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LANG_FRENCH "#same"
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REFERENCE SABER_THROW
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LANG_ENGLISH "Saber throw"
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LANG_FRENCH "#same"
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REFERENCE WEAPON_CROSSHAIR_ITEM
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LANG_ENGLISH "Weapon Crosshair:"
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LANG_FRENCH "#same"
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@ -341,12 +341,12 @@ REFERENCE CHEATS_GIVE_WEAPONS_DESC
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LANG_ENGLISH "Gives all weapons."
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LANG_GERMAN "#same"
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REFERENCE CHEATS_GIVE_POWERS_ITEM
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LANG_ENGLISH "Unlock All Powers"
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REFERENCE CHEATS_UNLIMITED_POWER_ITEM
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LANG_ENGLISH "Unlimited Force Power"
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LANG_GERMAN "#same"
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REFERENCE CHEATS_GIVE_POWERS_DESC
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LANG_ENGLISH "Unlocks all force powers."
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REFERENCE CHEATS_UNLIMITED_POWER_DESC
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LANG_ENGLISH "Enables unlimited force power."
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LANG_GERMAN "#same"
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REFERENCE CHEATS_SABER_STYLE_TITLE
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@ -441,6 +441,22 @@ REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
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LANG_ENGLISH "Set how long it takes for burn marks to cool down."
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LANG_GERMAN "#same"
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REFERENCE SENSE_FORCE
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LANG_ENGLISH "Sense force"
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LANG_GERMAN "#same"
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REFERENCE SABER_DEFEND
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LANG_ENGLISH "Saber defend"
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LANG_GERMAN "#same"
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REFERENCE SABER_ATTACK
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LANG_ENGLISH "Saber attack"
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LANG_GERMAN "#same"
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REFERENCE SABER_THROW
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LANG_ENGLISH "Saber throw"
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LANG_GERMAN "#same"
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REFERENCE WEAPON_CROSSHAIR_ITEM
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LANG_ENGLISH "Weapon Crosshair:"
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LANG_GERMAN "#same"
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@ -341,12 +341,12 @@ REFERENCE CHEATS_GIVE_WEAPONS_DESC
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LANG_ENGLISH "Gives all weapons."
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LANG_SPANISH "#same"
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REFERENCE CHEATS_GIVE_POWERS_ITEM
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LANG_ENGLISH "Unlock All Powers"
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REFERENCE CHEATS_UNLIMITED_POWER_ITEM
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LANG_ENGLISH "Unlimited Force Power"
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LANG_SPANISH "#same"
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REFERENCE CHEATS_GIVE_POWERS_DESC
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LANG_ENGLISH "Unlocks all force powers."
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REFERENCE CHEATS_UNLIMITED_POWER_DESC
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LANG_ENGLISH "Enables unlimited force power."
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LANG_SPANISH "#same"
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REFERENCE CHEATS_SABER_STYLE_TITLE
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@ -441,6 +441,22 @@ REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
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LANG_ENGLISH "Set how long it takes for burn marks to cool down."
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LANG_SPANISH "#same"
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REFERENCE SENSE_FORCE
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LANG_ENGLISH "Sense force"
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LANG_SPANISH "#same"
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REFERENCE SABER_DEFEND
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LANG_ENGLISH "Saber defend"
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LANG_SPANISH "#same"
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REFERENCE SABER_ATTACK
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LANG_ENGLISH "Saber attack"
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LANG_SPANISH "#same"
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REFERENCE SABER_THROW
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LANG_ENGLISH "Saber throw"
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LANG_SPANISH "#same"
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REFERENCE WEAPON_CROSSHAIR_ITEM
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LANG_ENGLISH "Weapon Crosshair:"
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LANG_SPANISH "#same"
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@ -41,13 +41,6 @@
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// CHEAT MENU ITEMS
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name screen_title
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@ -63,6 +56,12 @@
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// CHEAT MENU ITEMS
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name none
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@ -238,8 +237,8 @@
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 100 200 20
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text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
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descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
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text @MENUS_VR_CHEATS_UNLIMITED_POWER_ITEM
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descText @MENUS_VR_CHEATS_UNLIMITED_POWER_DESC
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font 2
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textscale 1
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textalignx 100
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@ -251,7 +250,7 @@
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action
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{
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play "sound/interface/button1.wav" ;
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exec "setforceall 3"
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exec "unlimitedpower"
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}
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}
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@ -278,7 +277,7 @@
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 210 155 50 20
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rect 190 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
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font 2
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@ -302,7 +301,7 @@
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 268 155 50 20
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rect 248 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
|
||||
font 2
|
||||
|
@ -326,7 +325,7 @@
|
|||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 330 155 50 20
|
||||
rect 310 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
|
||||
font 2
|
||||
|
@ -350,7 +349,7 @@
|
|||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 410 155 50 20
|
||||
rect 390 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_SITH_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_SITH_DESC
|
||||
font 2
|
||||
|
@ -544,6 +543,131 @@
|
|||
descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// CHANGE PAGE BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name prevpage_on
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 225 357 32 26
|
||||
background "gfx/menus/dp_arrow_lon"
|
||||
forecolor 1 1 1 1
|
||||
decoration
|
||||
visible 0
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name prevpage_off
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 225 357 32 26
|
||||
background "gfx/menus/dp_arrow_l"
|
||||
forecolor 1 1 1 1
|
||||
decoration
|
||||
visible 1
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name prevpage
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 225 357 32 26
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 48
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all
|
||||
open datapadCheats2Menu
|
||||
}
|
||||
mouseEnter
|
||||
{
|
||||
hide prevpage_off
|
||||
show prevpage_on
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
show prevpage_off
|
||||
hide prevpage_on
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name cheats
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 260 357 120 25
|
||||
text "CHEATS (1/2)"
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name nextpage_on
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 384 357 32 26
|
||||
background "gfx/menus/dp_arrow_ron"
|
||||
forecolor 1 1 1 1
|
||||
decoration
|
||||
visible 0
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name nextpage_off
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 384 357 32 26
|
||||
background "gfx/menus/dp_arrow_r"
|
||||
forecolor 1 1 1 1
|
||||
decoration
|
||||
visible 1
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name nextpage
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 384 357 32 26
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 48
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all
|
||||
open datapadCheats2Menu
|
||||
}
|
||||
mouseEnter
|
||||
{
|
||||
hide nextpage_off
|
||||
show nextpage_on
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
show nextpage_off
|
||||
hide nextpage_on
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// LOWER BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
@ -738,12 +862,3 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
loadMenu { "ui/datapadweapons.menu" }
|
||||
loadMenu { "ui/datapadmoves.menu" }
|
||||
loadMenu { "ui/datapadcheats.menu" }
|
||||
loadMenu { "ui/datapadcheats2.menu" }
|
||||
|
||||
loadMenu { "ui/error.menu" }
|
||||
loadMenu { "ui/ingamevid_warning.menu" }
|
||||
|
|
Loading…
Reference in a new issue